So many people seem to like vanilla SWG....is it a vocal minority or is there actually a viable market for SWG....made pretty much just like the original...updated graphics, of course....but same design/features/gameplay. I feel like companies see a game that failed and then won't try to make anything like it again. I bet a star wars sandbox very similar to the original swg would be more popular today than it was back when swg first dropped.
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The SWG fans are a small group, in reality, just extremely loud and rabid.
It's hard to say how it would be received in today's market. Sandbox-approach is a pretty popular thing over the last couple years. And, with the new Star Wars films and advertising being a big thing, now would be the time when it would have had the most successful chance, imo.
That said, sandbox games don't seem to retain as many players as the more themepark games, so I still don't think it would storm the market or anything.
It also depends how well the new movies perform. They could make or break any new SW-based stuff.
They are much better off doing a jedi centric action game. Heck, any decent action game in the SW universe probably will do much better than an updated SWG.
What you'll find interesting is how most who disagrees with my statement above will fall short to name other MMORPG that delivered more than these 3 MMORPG's have.
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"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
Now with that said what i could go for is a game with that kind of social system. Their entertainer class is still pretty much one of a kind.
But not even the original devs them self knew what to do with them content wise... So they pretty much ended the game with the same set of stuff they started with. There was exactly 0 PvE content for them and while some sport hard wood from reciving abuse and slurs all day long. Most entertainer i got to know quit due to the down right shit attitude most people had towards us. That and that most people got a ent buff bot to do the "deeds".
So.. there is pretty much nothing in that game i would put in to a game as it was. But it is a good source for exmaple of social gameplay... and how not to do it.
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WoW made MMOs mainstream, which brought in millions more players. They did this by dumbing down gameplay to make it more accessible to the masses, which has lead to the piles of high fantasy, hand-holding clones that plague the market today.
So yeah, it "only" had 250k users, but that was pretty much the entire MMO market at the time.
Not really... But it was cute of you to say it.
It was considers a success tho, in that you are right. To bad they did not have the retention needed nor had any way to stay current once the desire of the market shifted.
This have been a good conversation
Ultima Online had approximately 250k users.
Everquest had around 300k.
At it's peak, Asheron's Call had 120k.
So yeah, that was the size of the market. But thanks for your bedazzling, if not slightly condescending insight.
Nah... what you are trying to say is that 250K was the average sub numbers for a top line game... But as we know that was not really true either... As Blizzard would prove... The market in fact was massive and pretty much untapped. =P
This have been a good conversation
It's like Blizzard putting out WoW 2.0 with the latest graphics engine et al but essentially the same formula...
Hell I have old games I love to play but they are ghost towns now... if the game was revamped to lure everyone back, it wouldn't be the game I fell in love with playing... because it was made over 20 years ago and 20 years ago, it was a different time. You wouldn't of had one iota of interest in it if it were released today. It's just the way things are.