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The Albion Online site has been updated with a new developer blog to give players a look at how the PvP system is being altered after extensive player testing during alpha events.
Comments
If you are trying to sell any remote possibility of a PVE game,then you need to make pvp fully conditional and then in that case why bother,i would rather go play a fps to pvp.
I was thinking WHY can't devs understand the whole concept and then it came to me.The simple reason is that plausible pvp in a real scenario ONLY happens because we live life 24/7.
When we game it is not a 24/7 life experience,it is a random few hours a day,sometimes maybe only 1 hour or less.
SO even th dumbest developer should understand that if a player is just popping in for one hour,why on earth would he want to ruin his whole hour on pvp,that means ZERO pve gaming.
Like i said if i was going to just go in a game to play pvp for an hour ,i would definitely not pick a rpg to do it.
Never forget 3 mile Island and never trust a government official or company spokesman.
Never forget 3 mile Island and never trust a government official or company spokesman.
Remove the conflict and the need for PVP/PVE players is gone.
There aren't amazingly complicated PVE dungeons to raid, challenging quests, a narrative, etc.
If people are free to just grind away till the max out, there isn't a high demand for non-combat folks or others in general.
The whole point seems to be risk vs reward and a reliance on others either to provide you with a challenge to overcome or resources to do so.
Still debating if I'm going to play, but the colored zone design seems to work, but hopefully expands down the line offering more than just one path to follow with risk vs reward. They could offer a PVE world, but seems to go against the vision of the game and would require them putting resources into basically an entirely different design. Unless PVE folks are fine grinding on boars and bears forever.