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Skill based repair doesn't sound fun to be. I don't want to be a mechanic, I want to be a pilot.
And I want to be a mechanic, part of the crew of a friends ship. I don't really have much interest in the game but I have several friends who do and I think it would be fun to play in a supporting role for them.
I guess we agree to disagree, the CryEngine isn't made for the type of game CR wants and will have to build on that engine to make it to what he wants. Why you think he hired so many that know the CryEngine? Then you have to look why one of the top dudes with the CryEngine left! Let's wait and see what happens after the Holidays and see if even more of them leave.
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.The cake is a lie.
Some details on the engine modifications by CIG devs:http://www.dsogaming.com/interviews/cloud-imperium-on-star-citizen-mods-pc-exclusivity-graphical-features-directx12-multi-core-cpus/http://www.gamersnexus.net/gg/2019-star-citizen-multi-crew-interview-with-chris-robertsand how another dev from Ascent sees it:https://archive.is/fCIXdand how others discuss his comments: https://www.reddit.com/r/starcitizen/comments/3psoao/a_response_to_ascents_lead_devs_blog_on_sc_from/with more information on instancing:https://forums.robertsspaceindustries.com/discussion/comment/5284313/#Comment_5284313http://www.gamersnexus.net/gg/1854-chris-roberts-pax-east-instancing-and-zoningand more discussion on the floating point numbers:https://forums.robertsspaceindustries.com/discussion/20820/concern-cryengine-3-16-bit-half-float-only"The designers of Star Citizen have used a sneaky trick to increase the
accuracy of floating point numbers. Traditionally the entire x/y/z
coordinates are stored using the single floating point number. This
decreased the accuracy it can provide because for every extra digit you
need for the whole number portion of the location you loose a decimal
place of precision. (Eg 12.345678 this number is very precise but can
only range from 0 to 99 (The number before the decimal point) compared
to 1234.5678 which is not very precise but can range from 0-9999).In
Star Citizen instead of trying to fit the whole number and decimal part
in a single floating point variable, they are using multiple integers
for each coordinate. This allows them to have massive precision and a
very large range. (Eg. Using 1 variable for the range, and a seperate
number for the decimal component. Which gives you 12345678.90123456 But
they are using more than 2 variables per coordinate I believe)""...Seems they have already settled for a solution. They seem to use a composite data type, where INTs will identify the sector of the Solar System and FLOATs will hold the accurate position within the sector..."Have fun