Do you think forced-grouping for decent experience-gain would be acceptable in a modern MMO if the game had a cross-server dungeon finder as a counter-balance to open-world parties*.
The primary reasons for this desire is 1. I'm sick of seeing players at half way to level cap, or all the way there, and having no idea how to play their class because they quested to cap and 2. I really think forced-grouping enhances the sense of community.
Anyone whose read more than one of my posts knows that I love(d) FFXI, especially the community, but there were clearly several other games that required grouping, had strong communities, etc.
At least in FFXI's case, the trouble was that it wasn't always easy to find a party at off-times, or sometimes at peak times. Certain jobs were mandatory, and certain jobs were avoided.
Games today actually care about balance because upset players will go to other games. This has resulted in some homogenization, and some copycatting of other games' classes, but it makes it more fun for everyone when people can get into the game. A lot of the older games, FFXI included, had a "Don't like it? Leave." attitude towards job imbalance which unfortunately never really worked because it was frequently a case that you liked/loved the game, but you needed to level this %*&% class for some useful ability or for your guild, or in FFXI's case, for a subjob.
Like the Rested buff that most games have mimicked, the amount of time you spend in the queue would increase the experience gained from each kill once you get in the dungeon.
If a Tank immediately queues, he gains 100% of exp per kill in the dungeon. If a healer spends 6 minutes, she gains 106% of exp inside, and if a dps spends 25 minutes, they gain 125% per kill in the dungeon.
Those numbers are just a sample, I actually think they should be higher. If the average leveling dungeon takes 30 minutes, then every minute waiting should gain 3% towards this experience buff, probably up to a certain cap like 200%.
* I'd still embrace and love open-world parties. Old-school, finding a camp, settling in, and grinding away--but that doesn't work for every class or every player.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.