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I'm aggravated with the selection, none of these new MMOs really do anything new.

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Comments

  • nariusseldonnariusseldon Member RarePosts: 27,767
    Kyleran said:
    Archlyte said:

    This assumes that people buy and that then equals satisfaction. 

    Nope .. it assumes that people don't spend money on things they do not want. And given that f2p and trials are prevalent, you cannot say players are duped into buying games that they do not find fun. In fact, steam has a money back guarantee. Will anyone pay for a game that they don't think is worth the place? Not likely.
    And yet once again a thread death spirals into pointless off topic debate.  

    Well done sir.
    "pointless" is just a matter of preferences. You seem to think that whatever that does not fit your interests or opinion is "pointless".

    Well, the internet just does not work that way, does it?
  • DistopiaDistopia Member EpicPosts: 21,180
    Dullahan said:
    Distopia said:
    Dullahan said:
    Pepeq said:
    The real problem here is you started playing the genre before Facebook was even an itch in some guys pants.  Back then, just chatting with people online was in and of itself... entertaining.  The game was just something you did together with your new online friends.

    Now people don't give a rats ass about the people playing the game, they're not interested in having an online chat with anyone.  So in a nutshell, if you were presented with <insert you most favorite MMORPG> today for the very first time... you'd go meh to it as well because the game is, in reality, meh.  It was the people that made the game interesting to play, the game really wasn't all that.  And that is why no new game keeps you entertained for more than a month tops.

    You have far too many things that are vying for your attention now... back then, not so much.
    In reality, games are not created in such a way that you need anyone else. So of course no one gives a rat's ass about anyone else.

    As soon as online games bring back the need for players to interact or work together all the way through (as opposed to just at "end game"), whatever the goal may be, it will change the entire scene. That is why I'm looking forward to a few indie games in development like Pantheon.
    You say this as if 2004-05 didn't happen...They were there, then they were abandoned, the players leaving for games like WOW came first, it seems some do not remember that. It was only after that that the genre switched focus to a content first priority. That's all I remember reading about when WOW released, "it's not a boring mob grind, it has questing!, yay"... yet we wonder why that's what devs started focusing on?
    Where were they? What great games were everyone playing that did those things? Please do tell and for the love of cheeseburgers do not cite games that changed drastically since they really supported that type of gameplay.
    The first generation of MMORPGs were all about working together. Be it EQ, DAOC, SWG etc..etc..etc..and not just at endgame. As the players approached them that way from start to finish in many cases. Yet they left those games in droves when games that were more content driven emerged.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • nariusseldonnariusseldon Member RarePosts: 27,767


    Lol trial charge is very profitable.  People get charged money after a 14 day trial or so because they forget all the time. F2P also uses psychological methods to extract sales that aren't always about enjoyment. Sells are not always about enjoyment. Trying buying a car sometime lol. 
    What charge after a 14 day trial?

    Most MMOs are f2p .. and they don't even ask for a credit card when you start playing. Are you saying people will keep playing a game when there is no enjoyment?

    Note that about half of those who play f2p never pays in 2015 ... so clearly people are exercising their choices of not to pay, if they don't like it. 

    A car is a necessity ... a game is not. I trust you can tell the difference. 
  • ArchlyteArchlyte Member RarePosts: 1,405


    Lol trial charge is very profitable.  People get charged money after a 14 day trial or so because they forget all the time. F2P also uses psychological methods to extract sales that aren't always about enjoyment. Sells are not always about enjoyment. Trying buying a car sometime lol. 
    What charge after a 14 day trial?

    Most MMOs are f2p .. and they don't even ask for a credit card when you start playing. Are you saying people will keep playing a game when there is no enjoyment?

    Note that about half of those who play f2p never pays in 2015 ... so clearly people are exercising their choices of not to pay, if they don't like it. 

    A car is a necessity ... a game is not. I trust you can tell the difference. 
    We are talking about low ticket price luxury items with little or no physical component for the buyer. It's not a house, it's a game and is probably better compared to candy or chips next to the checkout stand in a grocery store. The only people who fret over it are the anti f2p commandos, who probably waste tons of money in other parts of their life, but resent being charged for access to the game. 
    Also satisfaction has many stages, and that can affect things beyond first cycle of the product
    MMORPG players are often like Hobbits: They don't like Adventures
  • khanstructkhanstruct Member UncommonPosts: 756
    "pointless" is just a matter of preferences. You seem to think that whatever that does not fit your interests or opinion is "pointless".

    Well, the internet just does not work that way, does it?
    Aren't you the one who says the majority of opinion is what makes terminology true? In my experience here, most people agree that your tendency to drag everything thread off topic is annoying and, yes, pointless. Therefore, according to your logic, this is a fact. Your off topic posts are annoying and pointless.

  • nariusseldonnariusseldon Member RarePosts: 27,767

    Aren't you the one who says the majority of opinion is what makes terminology true? In my experience here, most people agree that your tendency to drag everything thread off topic is annoying and, yes, pointless. Therefore, according to your logic, this is a fact. Your off topic posts are annoying and pointless.
    and you cannot distinguish the difference between common  usage of terminology and judgment of relevance?

    plus, if you think it is pointless, you can simply ignore me. The fact that you do not, and that you continue to engage in discussion indicates that not only it is relevant but opposite to your opinion. Hence you want to talk me into shutting up. Why else would you care?
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