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Sword Coast Legends - It's Not Legendary - Read the full story here
Over the past few years there has been a resurgence in isometric cRPGs. Divinity Original Sin, and Pillars of Eternity paid homage to the classic Dungeons & Dragons games from Black Isle such as Baldur’s Gate and Planescape: Torment. The recent success of Divinty and PoE should have paved the way for Sword Coast Legends to be a resounding success and in the process place D&D squarely back in the forefront of cRPGs. The only problem with that dream scenario is SCL has come up a little short.
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Taken from http://www.pcgamesn.com/sword-coast-legends/inside-sword-coast-legends-back-to-baldurs-gate-with-the-director-of-dragon-age-origins
So there ya go.
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
Banegrivm
Leader of the 1st Fist of Light
www.1stfistoflight.com
I firmly believe games that try to emulate the DM/player experience will ultimately fail. I find the vast majority of the D&D player base wants the video game itself to take over the DM's role ... not create a need for one.
This is true for CRPG and MMORPG but developers continue to not understand this. I've DM/GM'd countless RPG games and my soul existence in that role is to moderate and construct a living world ... because somebody has to do it in an RPG. It is a shit ton of work and meant to allow the players to have an incredibly fun experience. The entire point of translating an RPG to a computer game is use the computer to replace the DM's role and automate what they do within an RPG. A DM develops the content prior to gaming or on the fly within the game and it is meant to be appear seamless to the players. Call it a necessary evil and the vast majority of DMs out there wish things were easier or they could play without such planning ... hence the why computers were invented to begin with.
There certainly is a role for tools allowing players to create content but the game experience itself should be entirely from the player's perspective. Anything more is the developer simply being lazy and not creating real content.
D&D is a perfectly easy game to translate to computer gaming. It has nearly endless class construction for alt making. It has dungeon crawling built in and can easily scale any previous instance along a new story arc that separates players from others for such stories. It has massive world maps for various settings that offers grand exploring and challenges for all levels built right out of the RPG itself. DM tool sets for story (not content building) can be added for player created DLC using existing assets (modules) phased to those wanting to run them within the live world.
This allows anyone to explore anywhere for any reason and if they want specific stories driving the adventures the hooks can be placed in game through npcs and other methods then offering the players the option to initialize that specific modules. This way 100 players in the same areas could be doing entirely different quests from the very same npcs everyone sees.
The same principle works for CRPGs. The same maps and npcs can be used over and over again. People always have shit they want done. Leaders always have challenges they face.
TLDR version: Developers need to stop making linear games and devote post launch content to the existing worlds to make they a living, breathing entity instead of washing aside 99% of the previous content to never be played again. The game is the DM ... not the players.
You stay sassy!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
While it is not visually as pretty as PoE, imo it is still way more solid in core gameplay than PoE was at release. Sometimes try to raise your difficulty bar above Easy.
All I read are petty complaints about the game that end up with unjustified verdict.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
my top MMOs: UO,DAOC,WoW,GW2
most of my posts are just my opinions they are not facts,it is the same for you too.
Unfortunately I guess all the attention is drawn to pre-release games.. once they come out we know their flaws so the interest level drops...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Reviewers and sites are no different than we are.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED