I didn't really love my first day of playing the single player campaign but after awhile it started to grow on me and now I am enjoying the story.
- AI is pretty horrible and your NPC party members do some pretty dumb things like run into walls or path a really long way around and agro mobs.
- Not everyone who plays the game is also a PnP player. Some sort of quick start guide, or heaven forbid an actual manual (remember NWN?) would have been good.
- Graphics are.... ehhh... even on highest settings.
- Pace of combat is much too fast for my taste. if only controlling one character it would be OK, but trying to control all 4 is almost impossible. I generally just leave them to do whatever silly thing the AI has them do
- Death has NO sting. I have "stabilized" the same party member 6+ times in the same fight.
- No bank or storage that I have found. I have to carry all the cool items around just in case I might want them later...
- Encumbrance... my last adventure I left at 180/310 (ish) encumbrance. Was overfull a few minutes in, and spent the next 90 minutes walking at half speed before finally getting to a vendor with 712/310 encumbrance. Why is there only 1 shared encumbrance and inventory for the whole party? Why do the NPCs not have their own encumbrance and inventory so we can move items around? I mean, even temporary NPC types like animals that join you are "encumbered" because your backpack is full? WTF!
- Camera lacks the ability to lock in place behind you.. so it's a constant: Click, rotate camera, click rotate camera...
- At the start, items are by default put on your hotbars. The wonderful AI will burn through every potion and scroll in no time. This is a toggle that thankfully someone told me you can change in settings.
- Since the developers did not know which characters (NPCS) you would have in your party they made a stilly "gem" system where they hear everything happening and join discussions with the group and other NPCs you encounter by talking through the "gem".
- No loot distribution in multiplayer
- No real description of the items you can have reformed other than: I can make you a bow... or a staff.. for X gold. No shit Sherlock, you mean you can take the two pieces of this shield and make me a... SHIELD?
- The story has been entertaining so far
- The single player campaign seems to be a decent length
- There are a variety of side quests
- You can discover pieces of items and have a blacksmith reforge them (but see above)
- Puzzles are cool. Have been able to figure them all out on my own so far
- Many, MANY more tools were used to flesh out the single player than are currently available in the make your own adventure part. This certainly added to the storytelling.
Overall I am enjoying the game, despite the flaws mentioned. It's just too bad that they only got 3/4 the way to GREAT, because the pieces are here to make a truly GREAT game if they can work on the bugs, fix the design issues (camera...) and really give players a more full tool set to craft their own campaigns because that is really what will set this game apart. Single player game will be over in a few days... the DM mode is what will eventually note this game as a classic or just relegate it to the pile of OK games.
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)
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Coined the phrase "Role-Playing a Development Team" January 2018
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