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Originally posted by Scagweed22
is it the graphics? the repetativenesses? i mean what is the point? you could be so much more productive in real life
Real life brings repetition and pointlessness too. The only thing real life offers is Great graphics. Its kinda expensive too and way to dependent on the cash shop. Totally pay to win as well. No thank you. Ill stick to my games.
Comments
The "characters die" thing is that your characters have a life-cycle they go through upon creation, and you're able to carry over/on certain aspects to generate a lineage.
There's honestly not a whole lot of things to really build on right now since the game only entered development relatively recently. The only things they've actually expounded upon as far as their intentions has thus-far been the life/death mechanic and use of souls with a bit of snippets about skill progression and a little bit about character professions sing "contracts" (basically just a ramble about a security feature for crafting trades).
In this case, it's a game that's too early in development to be getting hyped up over. Most anything that will be talked about is "what they want to make" and isn't yet to be getting implemented.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
I should note there are 3 types of "death" which they will outline in those journals. 95% of enemies will just knock you out if you lose. You may lose a few coins but that's the cost of losing. No damage to the avatar's lifespan is done (damage equals time until you need to get a new avatar, each time your avatar is killed you lose time off the end) only really evil NPCs may actually damage your avatar's life span. Now player characters can either decide to knock you out and take some gold or damage your avatar's life span and thus be able to take more but doing the latter comes with a cost it taints their soul and if someone sees it they can report it and thus that person will end up in jail (which also depletes their avatar's life span). The way they put it, if you play a normal farm life, you can live up to 9 months RL time until you need to get a new one, if you play like an assassin, you may be (if you're bad at it) looking for a new life within a month or 2.
Getting a new avatar is going to cost you some money so it makes you think twice (if you are interested and not just in it for the lawls) before you cause any amount of trouble. Also tainting your soul instead of blessing it is supposed to have some kind of effect on your character and the quests that will appear for you (they put it that you don't choose the quest like in traditional sense but the quests choose you, basically you have to hit hidden triggers and when you do, an event will occur and you'll get that quest which align with those triggers), this also works the same for blessed souls I would imagine.
They probably explain it much better than I can, so it's probably best to just go to web address.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
im very hyped for coe too but even i can tell some stuff sounds like a great idea but not possible to implement it into a game and make it work
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