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What are the main factors that cause disappointment with an MMO?

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Comments

  • jc234jc234 Member UncommonPosts: 91
    jc234 said:
     "wow, that's cool".

    Sorry not happening...







    World of Warcraft®

      Oddly enough there were several "Wow" moments when I first started playing WoW. Vanilla was such a good game it almost makes me want to cry to see it now.
    Likewise! I probably should've experienced more of the expansions though words of mouth put me off that right after Vanilla.
  • rovshana75rovshana75 Member CommonPosts: 8
    edited October 2015
    I got burned really bad when Vanguard, and then Age of Conan did not live up to expectations and where highly unfinished at launch.
    From that I have learned to lower my expectations, not every game can be as awesome as Everquest 2 was when I first played it.
    It takes a bit of the fun out of it though. Low expectations allows you to get positivly surprised, like I got with Rift and Wildstar, but it takes away all the energy of a good self hype.

    Main factor for me still would be: unfinished engame. I can live with a few bugs being ironed out, initial lag fest etc. but if they didn't bother to keep me entertained in the long run then they will not keep me playing.

    Another big factor: Give me a challenge. If your game is too easy, I will get bored fast.
  • d_20d_20 Member RarePosts: 1,878
    jc234 said:
    jc234 said:
     "wow, that's cool".

    Sorry not happening...







    World of Warcraft®

      Oddly enough there were several "Wow" moments when I first started playing WoW. Vanilla was such a good game it almost makes me want to cry to see it now.
    Likewise! I probably should've experienced more of the expansions though words of mouth put me off that right after Vanilla.
    I've had wow moments in WoW, too. The art and the world have some very beautiful sights.

    Most recently, I've had those moments in ESO. For example, I've seen a hookah with wisps of smoke rising out of it and thought how beautiful it looked, or looked at the night sky at stars, whirling galaxies, and the moons. Or was that in Skyrim? Maybe both.


  • jc234jc234 Member UncommonPosts: 91
    @d_20 You know, that's probably one of the reasons games these days lacks "essence". All that noise and whistling, no one ever bothers to slow down and absorb their surroundings. The modern age mentality is just too fast paced, in that, nothing is about the process but everything to do with result and end-game.

    The beauty of life is in its impeccable design that juxtaposes functionality and form.
    The Golden Ratio.
  • PalaPala Member UncommonPosts: 290
    edited October 2015
    Too easy, too solo, too limited, too much on rails - my first few hours with ffxiv, dissapointed that i wasted time downloading it but applies to any mmo like that.

  • AntiquatedAntiquated Member RarePosts: 1,415
    edited October 2015
    #1 source of mmo disappointment: Forums.

    Aw, we think using the number sign--with, you know, an actual number--is a hashtag? That's adorable, website guys.
  • jc234jc234 Member UncommonPosts: 91
    Antiquated said:
    #1 source of mmo disappointment: Forums.

    Aw, we think using the number sign--with, you know, an actual number--is a hashtag? That's adorable, website guys.
    #hashtagwithnumberisahashtag
  • TheodwulfTheodwulf Member UncommonPosts: 307
    Claustrophobic environments: just blasting through "tunnels" of content
    Action Combat: I want an RPG, not a FPS. If I wanted an FPS, I would play an FPS
    Character stories: Cliche savior stories that belong in a single player game, L2writeForSetting
    Classes for all seasons: stick to Heroic archetypes and leave customization to the players

  • SinistSinist Member RarePosts: 1,369
    Sinist said:
    hyperbole
      Failure to state.

    Who are you talking to? What is your specific point? Make your argument so it can be assessed.


    Hyperbole
    I don't think you understand what that word means.
  • Viper482Viper482 Member EpicPosts: 2,760
    For me it is when I log in and it feels like a solo game with a chat room. We need more MMO's that promote community and socializing outside of guilds and raids. When you can craft everything solo, farm solo, quest solo, megaserver where you won't see the same faces day in day out, auction house....it just kills any chance for community. A guild should be your family within the server community, not your entire community.
    Make MMORPG's Great Again!
  • RogoshRogosh Member UncommonPosts: 207
    Made in Korea.

    "Its better to look ugly and win than pretty and lose"

  • ZukapeZukape Member UncommonPosts: 93
    Bunch of chinese botters.
  • deniterdeniter Member RarePosts: 1,347
    Pala said:
    Too easy, too solo, too limited, too much on rails.
    Pretty much this.

    Also i'd like to add too fast paced exp curve, too little skills in a quick bar, stats that are too few and poorly explained, too much focus on story and not a world, uninteresting combat (they all play like 'make x combo points and hit finisher' now), PvP with no meaning other than to be a moba inside an mmorpg (or PvE with no meaning other than to have something to do before you can enter the moba part), and i could go on and on if i went for details..

    I'm also disappointed with the fact that the only games i'm looking forward is the official L2 classic realm and a private server of another game that launches tomorrow, and this was supposed to be an era with so much MMO games you can't possible play them all even if you wanted to.

    Massive disappointment.
  • TheocritusTheocritus Member EpicPosts: 7,067
    The one thing I look for and find just about every MMO any more is how dumbed down is the game?....Is the game world one of exploration or just NPC/Mobs scattered around to do quests?
  • vadio123vadio123 Member UncommonPosts: 593
    After play all kind game and types 
    I can say! very clear

    Problem most in case dont find itself in game 
    But in people around you 

    Its not work if you want do High end Raid and find yourself in casual game with thousand casual players 
    Its not work you want go farm something but need 2-4 people to do that , and you derp guild spend all day jump everywhere 
    Its not work you wish go pvp , but damm guildcrafter dont login to do you weapon/armor 
    Its point you can do better do alone while group , you groupmate its wrong better find someone else 
  • ceratop001ceratop001 Member RarePosts: 1,588
    d_20 said:
    I edited the original question in the title and the post to make it not a troll bait thread. I guess the original was potentially too pointed.

    The first thing that came to my sick mind was erectile dysfunction.  To be serious now and please excuse that last comment I just had to type that.

    I would say grindy gear endgame scenarios. Also, pay to lose that gives a player a distinct advantage.
     
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