There is a disturbing trend I am seeing where so-called "Characters" in MMORPGs are simply defined by one stat for their class or whatever pigeon hole the character has been put in. In some recent examples it's not even a different stat and just morphs to your class, so you could literally call it Stat and gear for it. WTF is that? If it's going to be that dumbed down and simple why even have the stats? If there is no way to build characters for different things stat-wise, why even have stats?
Maybe someone can explain to me why this is a good thing for a genre that was built from games that modeled characters at least partially from a set of scores that determined capability and build nature.
MMORPG players are often like Hobbits: They don't like Adventures