Edit: For those of you viewing the thread for the first time, please view these materials on participation marketing if you want a little more information as to why I'm advocating open-forum-participation:
https://www.ideasforleaders.com/ideas/how-customer-participation-builds-loyalty http://www.bizbash.com/how-guest-participation-at-events-builds-brand-loyalty/new-york/story/28140/#.VgWT4Je8oVghttps://en.wikipedia.org/wiki/Engagement_marketing#Common_online_engagement_marketing_toolshttp://www.alanrosenspan.com/recent_pubs/participation.htmlAlso, my original post references a discussion on the official forum regarding $30-50/monthly subscription. This has been officially rejected by Pantheon. The intention is to have a competitive, $15/monthly subscription plan. Don't get the wrong idea from my post.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'm pretty damn happy with the new site and the new content.
However, Pantheon needs to open the forums to the public. Right now, a subscription is required to post on the forums. This is definitely a huge barrier to growing the community.
As a marketing guy myself (albeit not in gaming), I don't see how having this communication barrier can be helpful at all. Especially since some of the crucial topics being decided right now (such as monthly pricing) are basically being discussed in an echo chamber of people who are clearly high-end donors.
These donors are actually talking about a
$30-50 monthly subscription cost as if it's nothing. This is quite shocking (even disturbing) to me. Sure, I can afford to pay $30-50 per month. And so could a bunch of other guys. But a subscription like that sure as hell won't go over well with the hordes of other people who will want to play this game. How is the Pantheon team going to obtain a clear, objective understanding of their future player-base and develop a pricing model that takes maximum advantage of potential when they're only hearing from people that have already dropped big money on this game?
I understand that forum-posting privileges were some of the original incentives for backing. But isn't it time to look towards the future? The Pantheon forums are almost empty. There's more activity on other sites than the actual site for the game. This needs to change, and quickly, if Pantheon intends to to take maximum advantage of the new site launch and pending updates.
Comments
And even if marginal, a public community is far better than a small, private group that represents a specific financial demographic. Especially when discussions such as subscription pricing are going on. Hence the appalling (from a marketing perspective) ideas of $30-50/month subscriptions that are being thrown around.
If Pantheon comes out with a price-plan like that, it's going to completely kill their momentum. Forgive me for becoming interested in the project and wanting it to succeed. It seems clear to me that opening the forums is the clear next step in their community-building campaign.
Also, I believe mmoRPG are best developed by companies following their own vision over responding to the latest flavor of the month DEMANDS. Plus, suppose I am a customer who purchase this game but now thanks to you, the devs have flipped flopped on what the game should be due to randoms. Now I get screwed because of that.
This is all about money and there is zero responsibility on posters to spend money based on free access to forums.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
It's not required to trust in me - my credentials have very little to do with my post. I don't work in video-game marketing.
There are trolls and haters, of course. That's why there are moderators to control that type of behavior, just as there have been since the beginning of the internet.
I invite you to take a look at the forum community for any other MMO title in production. How many require a purchase in order to post on the forums? Does Crowfall? Does Star Citizen? How about Facebook and Twitter? Pantheon uses these platforms. Does your logic also apply there regarding trolls? What's preventing trolls from posting on social media? Nothing.
When it comes down to it, the communities like Star Citizen are massive for a reason: because the public is allowed to participate. Participation is only good, never bad. This is why social media is such a big deal in marketing. Participation leads to greater awareness and market visibility. People tell their friends, who tell their friends, who tell their friends. The more people participate, the more invested they feel in the success of the game. Questions get answered, ideas are discussed. Sure there are trolls and crazies that will post. Moderators cost nothing and can deal with those people as the company sees fit.
So yes, I think that maximum participation and exposure is what Pantheon should be going for now. It's a tried-and-true formula that clearly works. Get the community rolling and build things up, then do another kickstarter.
I am not exactly opposed to the idea of having the forums opened up but I think that the time for that is when the game is closer to release (maybe by beta). I also think this is in fact the plan (to open it up down the road).
Regarding opening up the forums . . . I think that it's never early enough to open them. Keep in mind that Star Citizen had initial success before kickstarter, because of an open forum community that was nurtured and cultivated before the marketing campaign.
I can't reiterate enough how important a large, base-community is in the early stages of a project. It's a bedrock that companies can fall back on. A place of support and feedback that is essential for spreading the word about impending updates and releases. It's what Pantheon was missing when they launched the first kickstarter.
This led to another discussion about prices of MMO subs have never inflated inline with general market inflation.
That may be true, and it may not be (its valid enough). Pantheon however, isn't really being built on the idea of being "community made" like some of the other kickstarered titles. In some ways it is, and I believe they are nice and open to feedback but that at the end of the day the game is going to be the dev vision first and regardless of player feedback it can be over ruled if it undermines that vision (note your example of many of the fans suggesting a premium price but the devs deciding that going standard was the better route).
I actually support this approach even if it ultimately means that pantheon isn't the game I want it to be. For me games are always about their core design and that design shouldn't be compromised to broaden appeal. They should listen to feedback and adjust as best they can but never undermine what the game was supposed to be.
Everquest and World of Warcraft were niche games as well during their initial release. Look at their numbers and market share, for their respective time-periods. Niche has nothing to do with success. Star Citizen is a "niche" space game. It has 1 million pre-orders.
The biggest mistake Pantheon could make is to assume that their game will not be successful on a big scale. They should assume the opposite, while still avoiding the abhorrent business models of modern MMO's. They should do a subscription, but keep it reasonable. Maybe even less than WoW, to attract some of their players looking for a challenge - people who may want to justify the switch by saving a couple bucks a month. I think that if Pantheon wants to maximum potential, they should start with a competitive subscription model, wait and see what happens, and react accordingly.
But the scary part about paying $30--50 per month is that you can't go back after trying it at launch. If the price is wrong when the marketing campaign is in full steam at and exposure is maximized, people will blanch and never look back again. Brad is right to think $15 is the safe bet at launch.
Personally, I think it would be best to start with two plans, one being at $12 and one at $18. The basic plan gives normal membership. The premium plan gives a discount on physical goods on the website, a cool game-parser and a shared bank slot (normal membership needs to trade items by ground-drop or using other players). Would be a good incentive to pay more, but normal members would still feel great with paying less than competitors.
But I don't want to get too sidetracked from the main purpose of my post. I think that I digressed to much in my OP and lent too much weight to the subscription concern. The main reason that Pantheon should open the forums is because doing so is essential for building a large, strong community. Moderators will take care of trolls and haters. There's nothing to be afraid of here. Really, there isn't. Pantheon is already utilizing social media, which doesn't even have the option of moderation.
It will truly sadden me to see a great marketing opportunity lost by squandering the growth potential that is occurring now and in the near-term. They need to open up the forums and advertise on the website and every other gaming news site that they are now open and free to use. They need to do this quick, while the iron is hot!
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
And I don't think it's important what the game is "worth", so much as what people are willing to pay. Even if the game was "worth" $100 per month, the number of people willing and able to pay that amount for a game would be extremely marginal.
The key is to get as many people as possible to play with a sustainable, profitable business model. Gotta hit that "sweet spot". It's just hard to know where it is, exactly. That's what marketing guys are for.
If some game company gives forum access to everyone that doesn't mean other companies have to do that same thing. You are suggesting people have to follow what some other company does. BS. If you don't like that game X is not giving you free forum access you are free to take a hike. Right?
Great news announcement you just made. Hey everyone, Star Citizen has been released and it is doing great! Oh wait, it isn't release therefore you can make any silly claim you can try to pull off here. Many games look good ... until they are released. So good luck on your claim.
Participation can drive real customers away. That is what trolling does. Also, this attitude that I have to talk to the devs so they can see my vision of their game is kind of immature. You are expecting a game custom to your needs. That is crap.
And here is where I am going to call BS on you. You aren't talking about the game company marketing their game. What you are really about is getting some number of people to be vocal so you can demand the game be made YOUR way. Using other people to get numbers to agree with your position to influence that company.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Reread the OP.
He did not come here to have a discussion about the ideal monthly subscription fee for Pantheon.
He came here because the official Pantheon forums only allow backers. He was upset because the Pantheon devs need to listen to him and not the backers so he can save them from doing the wrong thing as he already knew exactly what the right thing to do was.
That's not really a place to start an objective conversation about the merits of various price points as you seem to be suggesting this should be.
As for what follows, that was not said at all. You are discerning meaning from what they said that is not explicitly stated anywhere nor is it heavily implied anywhere. From what I have read there are only two major points being made by the OP.
1. That locking forum access behind a subscription impedes the growth of community. (I would agree with this but it also doesn't apply currently as you don't need to subscribe to access the forums, you only need to be a backer on some level)
2. That removal of this limitation would be a healthy measure for the game.
I agree with the OP. Keeping the forums closed just makes them look scared at best and guilty at worst. They didn't even get trolled that much back when they were open anyways. You NEED feedback from people that are less then thrilled with you, it keeps you humble and keeps the balance. If all you listen to are fanboi's you end up at launch wondering why the silent majority hate your crappy game.
Once they start serious testing of the game player participation becomes far more important, and the biggest danger to the game will be all people that will praise the glory of the visionary Brad Mcquaid and trying to talk down any criticism of the game that's being tested. At that point they need people that are critical about everything and know how to put together sentences to explain the issue.
It's hard to define the community for a game in early development. Does giving more people access to one specific forums really expand the community? They're not doing anything unusual. Almost every game limits the amount of people they take input from at this stage of development.
Also, official forums are rarely inclusive or democratic. Most official forums require a subscription and frequently quash dissenting opinions or negative reviews.
This is especially true with Pantheon. If supporters get to make the decisions, there will be no innovation, cause "all things new are bad and will never work" mentality.. Challenge them instead.
It should be "our vision is this, take it or leave it"... That makes the best game.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0