A little background first. I've many many RPG title. Including, but certainly not limited to Baldur's Gate, Neverwinter Nights and more recently Pillars of Eternity. In addition to that, I play Pathfinder regularly and I recently started my first ever 5E campaign. So going into the things, I certainly had expectations that the game would be along those lines.
Here are the things that bugged me.
1. Character creation. This was missing multiple races that are available to any new 5E player. The creation system was missing chunks of the 5E system. For example I created a Cleric first and noticed that I did not have a domain available to me. I later discovered that many of the domain specific spells were just mixed in with the games skill system. There was no cantrips (level 0 spells) available during creation. There were also no skill selection during creation.
2. Skill system. I found all those Cleric domain specific spells as soon as I got into the game (you know the ones missing during creation). All mixed together in an MMO style skill system that the game uses. As a 5E player this was a bit immersion killer for me. Since you could just mash together things like Nature and War or Life and War. There is no spell per day/rest system and instead all of the skills are available in nearly every fight. With cooldowns ranging from a few seconds to 240s. My heals were available in each and every fight, often being able to cast them multiple times and cheese my way through encounters by kiting around the AI while my heal recharged on the fly.
3.Playing with others. As long as I was playing the game with someone I knew (rl friend) it had some entertainment value. We could talk using the in game voice system and progress at fun and reasonable pace. Sadly this all went out the window the moment I joined a public game. Immediately the game became a Diablo styled race for loot. First person to reach that dead body or run over to a chest, was who got the loot. There is no roll system or priority system, first come, first served. Which often leads to players taking stupid risks in order to be the first grabby little person there.
4. Playing with others (again). Yep here it is again. I can not say enough about this. Play this game ONLY with people you know or be prepared for some Diablo (1) style problems. There is no anti-cheat system, the game trusts the client for everything. I've seen players with 999 in all stats. This force players (DMs) to have to police such things.
5. Lack of social skills. I did not see any crafting skills and I did not see anything along the lines of intimidate, persuasion or bluff. Maybe creative module creators can give these back to us in the form of interesting dialouge options with NPC characters, but as of now I had no NPC interaction that resulted in anything but, listen to what I have to say and then go on my quest. Was I missing it? Did I not get far enough?
As of now I had Steam refund my deluxe version. Perhaps I will pick up the cheaper version, but I do not feel that this is a worthy of a $60 purchase at this time.