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Developer Interaction

SabbicatSabbicat Member UncommonPosts: 290
I have to say I am quite impressed with the involvement and interaction that the development team at Soulbound Studios has had with its community. They are often in the forums posting information about the direction of the game. They also have an IRC channel that hosts a Q&A every week as well as dropping in daily to chat.
Over the years I have not seen any other team make themselves as accessible as this one does. 

Comments

  • YanocchiYanocchi Member UncommonPosts: 677
    Developers at Illfonic have been doing exactly the same things for almost a year now. I'd say they have even more and better interaction with the community.
    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

  • SabbicatSabbicat Member UncommonPosts: 290
    That is good to hear. I have not heard of that game. My point was that in all the games I have been involved with this team was by far the best.
  • SilviteSilvite Member UncommonPosts: 4
    It's a nice change of pace.  Usually Community Managers are as close as you get to the dev team.
  • YanocchiYanocchi Member UncommonPosts: 677
    Sabbicat said:
    That is good to hear. I have not heard of that game. My point was that in all the games I have been involved with this team was by far the best.
    It's true. Illfonic and Soulbound Studios are a rare exception to the norm.
    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

  • raynforceraynforce Member UncommonPosts: 25
    I am pretty surprised that no matter what my question, it eventually gets answered. If they can't answer, they tell you outright that they are simply not ready to talk about a given topic yet. You are never left wondering if they read your posts. Any doubts I had about the game were pretty well laid to rest after I got the answers I was looking for right from the developers.
  • TripNullTripNull Member CommonPosts: 2
    edited September 2015
    Thanks for the support guys :3 I just wish we could spend MORE time in the IRC channel.
  • JeromyWalshJeromyWalsh Soulbound StudiosMember UncommonPosts: 134
    TripNull said:
    Thanks for the support guys :3 I just wish we could spend MORE time in the IRC channel.
    Who let a programmer out of his cage? Quick! We need a caffeine lure to get Trip back to work!
    Jeromy Walsh, 
    Owner/CEO of Soulbound Studios
    ChroniclesOfElyria.com
  • ZultraZultra Member UncommonPosts: 385
    Keep it up @JeromyWalsh !
    Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3

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  • Deffcon_1Deffcon_1 Member UncommonPosts: 164
    It is nice having direct access to developers and not just community managers. @TripNull is always full of information and talks to us, and on occasion plays some online games with us! I very happy with the studios community involvement!
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Silvite said:
    It's a nice change of pace.  Usually Community Managers are as close as you get to the dev team.
    That's usually for good reason, though. Someone usually ends up saying something stupid. 

    That being said, smaller dev companies have no reason to be silent and I think people prefer the transparency these days, and are getting better at accepting that sometimes things that sound simple are actually hard. Others? Wellllll, there's always hope. 


    Crazkanuk

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  • WizardryWizardry Member LegendaryPosts: 19,332
    edited September 2015
    Well Brad was imo the first and foremost transparent but instead of working with him,people just wanted to argue and flame so it never worked well at all.

    I hope this game is open to some change,of course nothing major as that would be impossible.

    My main concern is the death idea,have not heard yet if it designed to prevent players from finding that perfect death time ,then everyone goes for the same option to die on purpose or force a faster death.
    Basically i don't want to see systems turn into glitches/exploits,if that makes any sense.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • SilviteSilvite Member UncommonPosts: 4
    CrazKanuk said:
    Silvite said:
    It's a nice change of pace.  Usually Community Managers are as close as you get to the dev team.
    That's usually for good reason, though. Someone usually ends up saying something stupid. 

    That being said, smaller dev companies have no reason to be silent and I think people prefer the transparency these days, and are getting better at accepting that sometimes things that sound simple are actually hard. Others? Wellllll, there's always hope. 


    That is true, though a little direct interaction from dev teams is always a nice touch; it makes the community feel like they matter.  It just so happens that in this case the interaction is very frequent.
  • SabbicatSabbicat Member UncommonPosts: 290
    Wizardry said:
    Well Brad was imo the first and foremost transparent but instead of working with him,people just wanted to argue and flame so it never worked well at all.

    I hope this game is open to some change,of course nothing major as that would be impossible.

    My main concern is the death idea,have not heard yet if it designed to prevent players from finding that perfect death time ,then everyone goes for the same option to die on purpose or force a faster death.
    Basically i don't want to see systems turn into glitches/exploits,if that makes any sense.
    Unfortunately you will always have players who with look for FOTM or put up some thread " To become Uber do the following" I'm sure there will be those who will try and map out the "best" timing and "forms" of death to attain enlightenment. From what I have heard from the developers though there are mechanics in place that will curtail any benefits. Its all about the fullfillment of the individuals destiny and story. A specifically timed death may and will likely not advance that cause.
  • FalendorFalendor Member UncommonPosts: 81
    Wizardry said:
    Well Brad was imo the first and foremost transparent but instead of working with him,people just wanted to argue and flame so it never worked well at all.

    I hope this game is open to some change,of course nothing major as that would be impossible.

    My main concern is the death idea,have not heard yet if it designed to prevent players from finding that perfect death time ,then everyone goes for the same option to die on purpose or force a faster death.
    Basically i don't want to see systems turn into glitches/exploits,if that makes any sense.

    My understanding is that this type of stuff is constantly changing from both the passage of time and all the players decisions. Making a "best" character this way would be like hitting a moving invisible target.
  • SouzouMiguelSouzouMiguel Soulbound StudiosMember UncommonPosts: 17
    Well thank you kindly ;) We do our best. 

    -Miguel
    Chronicles of Elyria Community Manager

  • goldboyy45goldboyy45 Member UncommonPosts: 308
    Yanocchi said:
    Sabbicat said:
    That is good to hear. I have not heard of that game. My point was that in all the games I have been involved with this team was by far the best.
    It's true. Illfonic and Soulbound Studios are a rare exception to the norm.
    LOL, yeah they are an exception, most mmo projects release...these 2 just scam you out of money and then shut down.
    Asm0deusKyleran
  • Asm0deusAsm0deus Member EpicPosts: 4,602
    edited November 2019
    Yanocchi said:
    Sabbicat said:
    That is good to hear. I have not heard of that game. My point was that in all the games I have been involved with this team was by far the best.
    It's true. Illfonic and Soulbound Studios are a rare exception to the norm.
    LOL, yeah they are an exception, most mmo projects release...these 2 just scam you out of money and then shut down.
    Yeah Illfonic and soulbound had/have similar ideologies about what kind of "client" they are targeting as they both seem to want whales and pretty much only whales..scrubs need not apply.


    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • KyleranKyleran Member LegendaryPosts: 44,010
    Awesome necro post,  the irony of saying SBS being great in communication four years later is truly priceless.

    There are more developers and dev replies in this thread than found in their own forums in the past three months.

    Except for an occasional blurb from Snipehunter or Jeremy talking "at" backers instead of to them pretty much one has to hang around their Discord channels to learn much of anything.

    Thanks again for this...

     :D 
    Slapshot1188

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  • Asm0deusAsm0deus Member EpicPosts: 4,602
    It is awesome! We can truly see where they put their mouths isn't where they said it would be.... lol

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited November 2019
    Its pretty amazing that four years later they are still at the same place. Hell, if they keep pace, we might see an alpha by 2025.
    Kylerangoldboyy45
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,605
    I have always said folks should just go look at what these guys said and compare it to what they did.  

    These “time machine” posts are great. 
    Asm0deusKyleran

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  • TillerTiller Member LegendaryPosts: 11,470
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  • KyleranKyleran Member LegendaryPosts: 44,010
    I have always said folks should just go look at what these guys said and compare it to what they did.  

    These “time machine” posts are great. 
    They really do make our "jobs" too easy  

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,605
    edited November 2019
    Kyleran said:
    I have always said folks should just go look at what these guys said and compare it to what they did.  

    These “time machine” posts are great. 
    They really do make our "jobs" too easy  
    People can always debate what’s going to happen in the future but the past is not debatable.

    As they say “The best predictor of future behavior is past behavior”

    Post edited by Slapshot1188 on

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

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