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Star Citizen - Chris Roberts encourages people to support the Everspace Kickstarter project

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Comments

  • fyerwallfyerwall Member UncommonPosts: 3,240
    jcrg99 said:
    Interesting. From supposedly 750k-950k backers that CIG/Roberts claim to have, less than 7k pledged for Everspace after he suggested.
    In my opinion that implies that most of people do not trust on Roberts anymore, as before. In the past, we have always around 30k people blindly following and backing whatever project that he suggested. I guess that Star Citizen project made a lot of his original fans losing trust on him.
    Or it could be that, oh I dunno, maybe some people are not interested in Everspace? 

    But that would be an outrageous assumption to make, wouldn't it? 

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • DeathengerDeathenger Member UncommonPosts: 880
    100% PR move. After the debacle he has created with his scam of a game it's in his best interest to do whatever he can to get people to believe in kick starters.

    I for one will never support a kick starter since Roberts has shown how easily you can do whatever the hell you want with the funds with zero repercussions (so far).
     
  • OhhPaigeyOhhPaigey Member RarePosts: 1,517
    Haha GG.
    When all is said and done, more is always said than done.
  • ErillionErillion Member EpicPosts: 10,232
    Erillion said:
    Successfully kickstarted ! :-)

    5.435 supporters
    314.435 $ of 300.000 $ 
    31 hours to go.


    Have fun


  • ErillionErillion Member EpicPosts: 10,232
    threefeet said:
    hey heres an idea, how about you GO TO A BANK AND GET A LOAN SO YOURE NOT PUTTING ORDINARY PPL ON THE STREET ON THE HOOK FOR YOU, ITS YOUR OWN ASS.
    Game developers tried this for years. They got shot down if their ideas were NOT a multi-platform, grafically thumbed down sequel of a proven IP called Assassins Call of Battlecraft following the Ubisoft formula and having at least 32 exploding roflcopters in it and - heaven forbid - not conforming to an at that time en-vogue genre.

    Crowdfunding allows game developers to create the games they want - independent of banks and publishers - and allows players to have a hand in getting the games THEY want in the quality THEY want.

    All it takes is a little patience and active participation in testing and feedback.


    Have fun
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