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What features can honestly make you feel as if you're "part of the world"?

2

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  • delete5230delete5230 Member EpicPosts: 6,512

    First you have to look at offline RPG's, than ask yourself if it's the world it's self.


    Elders Scrolls Oblivion & Skyrim are good examples.  They are highly Immersive and interactive.  If they do it for you personally, then you can say it's the setting.  You actually can use some mmos that are solo online games such as Elders Scrolls Online or Rift, their based on playing solo with others playing around you and they tell a good story.


    If not then you need social activity found in an mmo.

    If it's social activity that you crave, then you would have a problem.   ALL newer mmo's only offer auto everything.  They do the social activities for you such as Guildwars 2 and Final Fantasy 14 with mostly dynamic events and dungeon finders.....Games like this leave you still craving and NOT part of the world, if you are trying to fill the void by social interaction.  


    Bottom line :

    In a nut shell it's People or the World itself.  If it's people you crave, your kind of screwed !  

  • YanocchiYanocchi Member UncommonPosts: 670
    Maquiame said:
    (Snip)
    Edit my reply:
    That sounds great as far as it goes, and it's part of what I'm interested in. But buying game stuff for cash pretty much removes me from the world. Literally.

    It's rare for companies to avoid that in modern times. Revival sells houses. Chronicles of Elyria plans to sell in-game gold for cash just like Perfect World Entertainment sell their zen. I can look past all that as long as they can deliver what they promise.
    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

  • SavageHorizonSavageHorizon Member RarePosts: 3,432
    Dauzqul said:
    I keep hearing people complain about not feeling as if they are "part of the world". I agree with that statement. What honestly would make you feel like you're part of the game / inside your character?



    I remember my experiences with Darkfall and Mortal Online. While there were no "hold my hand quests", the games were just so damn boring...

    I remember my experienced with WoW, SWTOR, AoC, WAR, etc...   The "quest hub to quest hub" progression was just so damn boring...
    Imagine that when you logged off your character carries on in the world doing such things as street performing or patrolling your guild, working in an inn sweeping or selling your wares on a stall.

    For all these things you actually earn money, i walk into a city and actually see other players acting like npc's but they are offline. Now with all this comes danger of also being kidnapped and sold to another merchant, you log back on and you are half way across the world in another town/city.

    If this is not immersive then i don't know what is at this point.




  • YanocchiYanocchi Member UncommonPosts: 670
    SavageHorizon, what you describe will be in Chronicles of Elyria. They call them Offline Player Characters, shortly OPCs.
    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

  • AmarantharAmaranthar Member EpicPosts: 4,218
    Maquiame said:
    Maquiame said:
    (Snip)
    Edit my reply:
    That sounds great as far as it goes, and it's part of what I'm interested in. But buying game stuff for cash pretty much removes me from the world. Literally.


    You get what you pay for.
    Really? Can I see screen shots?

    MMO Indies like this are selling stuff before it's made on the assumption it will be made. But the money isn't even close to enough to carry through.

    Once upon a time....

  • YanocchiYanocchi Member UncommonPosts: 670
    Maquiame said:
    Maquiame said:
    (Snip)
    Edit my reply:
    That sounds great as far as it goes, and it's part of what I'm interested in. But buying game stuff for cash pretty much removes me from the world. Literally.


    You get what you pay for.
    Really? Can I see screen shots?

    MMO Indies like this are selling stuff before it's made on the assumption it will be made. But the money isn't even close to enough to carry through.

    Not only can you see screenshots, you can already download a game client and walk inside your house. You can watch some player inside his house in this YouTube video.

    The money isn't even close because revenue from house sales is only a minor portion of the game's total budget. Most part of the budget comes from their company's other endeavours.
    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

  • AmarantharAmaranthar Member EpicPosts: 4,218
    edited September 2015
    Yanocchi said:
    Maquiame said:
    Maquiame said:
    (Snip)
    Edit my reply:
    That sounds great as far as it goes, and it's part of what I'm interested in. But buying game stuff for cash pretty much removes me from the world. Literally.


    You get what you pay for.
    Really? Can I see screen shots?

    MMO Indies like this are selling stuff before it's made on the assumption it will be made. But the money isn't even close to enough to carry through.

    Not only can you see screenshots, you can already download a game client and walk inside your house. You can watch some player inside his house in this YouTube video.

    The money isn't even close because revenue from house sales is only a minor portion of the game's total budget. Most part of the budget comes from their company's other endeavours.
    Ok, that's pretty cool. I stand corrected.

    But it's pay to win so I'm out, as I said before.
    There's possibly other things that would keep me away too, but that's another story.

    Once upon a time....

  • YanocchiYanocchi Member UncommonPosts: 670
    You might want to keep an eye on its development and plans for the hardcore server if you like the concept but think that it has too much pay-to-win.  

    https://www.revivalgame.com/forum#/discussion/comment/1199

    Our current server plans (subject to change):
    1) Gold Servers - Subscription Required - Live Storytelling - SP can be purchased - Protection plans available
    2) Regular Servers - No Subscription - No Live Storytelling - SP can be purchased - Protection plans available
    3) Hardcore Server - No Subscription - No Live Storytelling - SP cannot be purchased - No Protection Plans - Limited Respawn - No blessings

     


    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

  • DauzqulDauzqul Member RarePosts: 1,980
    The only time I've ever felt like I was "part of the game world" was in Star Wars Galaxies.

    Why? Because we really did forge our own destinies. For instance, everyone knew who the best weaponsmiths  / armorsmiths / tailors were, as their shop locations were always filled with eager and waiting players.


  • Greymantle4Greymantle4 Member UncommonPosts: 809
    Player crafted economy, player shops, no auction house. This is why I don't play MMO's anymore for this game play doesn't exist. 
  • puffmousepuffmouse Member UncommonPosts: 44
    For me it would be having the option to actually just live in a city or specific area, never having to leave if i dont want to, in order to participate in the game.  Or finding hunting areas and just living there, experience the spawns and whatever happened in that area, getting to know other people in that area, living a routine in that part of the world.  SWG could work this way pretty well.  EQ you could do it but it was all rp on the part of the players, not part of the main game.  AO was sorta like that sometimes in the beginning.  Muds still work this way pretty easily.  Camps were a place where you got to know people and would often see them again the next day.

    with eso and gw2 especially its all about the running around and doing all of this and keep up with the storyline and complete all these zones and everyones in a race to go somewhere.  Would be more fun if there were just regular event areas that people would sit the fuck down and enjoy being in the game and seeing each other day after day.
  • YanocchiYanocchi Member UncommonPosts: 670
    I really felt a part of the game world in Face of Mankind, at least during the period in 2005-2007.

    Every player had to choose a faction during character creation. There were three corporations, three government factions and three clan factions. I made my character for one of the government factions, the Law Enforcement Department. I went from my little apartment to work as a police man. Higher ranking officers in the faction sent us to patrol streets and some shopping mall in New York. We walked around, scanning people for posession of drugs and trying to keep law and order. Police officers had a special function that allowed to arrest stunned criminals and send them to a prison planet. Some members of Law Enforcement Department worked at the prison as guards and wards. If some player was sent to a prison, they had to complete some prison objectives like searching for soap, doing a certain number of push-ups or walking in the prison yard.

    There was a clan faction called Brotherhood of Shadows that specialised in gangster and drug production activities. It was one of the main anti-factions for L.E.D. Our main ally was Freedom Defense Corps, which was the government army. Those guys even had their own starship. If things got really bad on a planet, the government would issue martial law and send in the marines to help restore the situation.

    Every faction had its own elaborate hierarchy. In L.E.D there were patrol officers, prison wards, detectives and internal affairs division who investigated corrupted cops. Detectives investigated criminal activities and created missions for patrolling police officers. The faction was led by commissioners who had links to the government and politicians.




    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

  • Loke666Loke666 Member EpicPosts: 21,441
    For a world to feel alive it has to make some sense. Perfectly placed roaming mobs walking in the same path all the time doesn't do that. A city also have to feel like a city instead of a few random cardboard houses, a working city have several things like marketplaces, stores, taverns and a graveyard (could be outside town) to mention a few.

    A wood also need to seem a bit alive, with animals and plants, small details like that. Maybe a few old stones who once have been a house in a spot, a megailith standing somewhere. 

    Now, making the character to fit in isn't always easy either. Your character should have some kind of motivation for doing what he or she does. And other small thing, like an npc saying hello when you pass by, or sneering at you for that matter.

    Player housing also helps. I did like in EQ2 when I finally learned to speak gnoll the first thing the gnolls shouted instead of grunting was "A healer, kill him".

    Mostly for me it is small details that makes the game feel more real than a murder simular where you kill everything you see for just XP and loot.
  • MaquiameMaquiame Member UncommonPosts: 1,073
    edited September 2015
    Yanocchi said:
    Maquiame said:
    Maquiame said:
    (Snip)
    Edit my reply:
    That sounds great as far as it goes, and it's part of what I'm interested in. But buying game stuff for cash pretty much removes me from the world. Literally.


    You get what you pay for.
    Really? Can I see screen shots?

    MMO Indies like this are selling stuff before it's made on the assumption it will be made. But the money isn't even close to enough to carry through.

    Not only can you see screenshots, you can already download a game client and walk inside your house. You can watch some player inside his house in this YouTube video.

    The money isn't even close because revenue from house sales is only a minor portion of the game's total budget. Most part of the budget comes from their company's other endeavours.
    Ok, that's pretty cool. I stand corrected.

    But it's pay to win so I'm out, as I said before.
    There's possibly other things that would keep me away too, but that's another story.

    Please give examples how its play to win please. You don't need a house in Revival, and you can always buy a tenement for less than 40 dollars. Homes are for political influence mainly and for certain types of guilds. Not all types of guilds need them. Why not read all the information on the site before making hasty judgements? In some of the blogs the devs even give an example as to why it might be bad to buy a house in a city as cities can be taken over by evil factions. Also houses can be destroyed by in game events.

    How bout we do some reading yes?

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • SavageHorizonSavageHorizon Member RarePosts: 3,432
    Yanocchi said:
    SavageHorizon, what you describe will be in Chronicles of Elyria. They call them Offline Player Characters, shortly OPCs.
    What I've described is already happening in Age Of Wulin which has been out for three - four years. 




  • SavageHorizonSavageHorizon Member RarePosts: 3,432

    Player crafted economy, player shops, no auction house. This is why I don't play MMO's anymore for this game play doesn't exist. 
    Yes it does it's called Age Of Wulin, not the bad NA version called Age Of Wushu but the European version is the one to play.




  • Po_ggPo_gg Member EpicPosts: 5,215
    edited September 2015
    Yanocchi said:
    I really felt a part of the game world in Face of Mankind, at least during the period in 2005-2007.

    Every player had to choose a faction during character creation. There were three corporations, three government factions and three clan factions. I made my character for one of the government factions, the Law Enforcement Department. I went from my little apartment to work as a police man. Higher ranking officers in the faction sent us to patrol streets and some shopping mall in New York. We walked around, scanning people for posession of drugs and trying to keep law and order. Police officers had a special function that allowed to arrest stunned criminals and send them to a prison planet. Some members of Law Enforcement Department worked at the prison as guards and wards. If some player was sent to a prison, they had to complete some prison objectives like searching for soap, doing a certain number of push-ups or walking in the prison yard.

    There was a clan faction called Brotherhood of Shadows that specialised in gangster and drug production activities. It was one of the main anti-factions for L.E.D. Our main ally was Freedom Defense Corps, which was the government army. Those guys even had their own starship. If things got really bad on a planet, the government would issue martial law and send in the marines to help restore the situation.

    Every faction had its own elaborate hierarchy. In L.E.D there were patrol officers, prison wards, detectives and internal affairs division who investigated corrupted cops. Detectives investigated criminal activities and created missions for patrolling police officers. The faction was led by commissioners who had links to the government and politicians.
    Good old FoM. I usually don't touch crappy ffa titles like mo or df, but FoM was different, it had so much potential and could've been an awesome game - without that bullpoo ow-ffa-loot pvp which killed off the game every time they relaunched it. (btw never was in the police, since those were the most corrupted mo-fo bunch among the factions - at least those times I've played :wink: )

    As I wrote after the latest closure not long ago (but before the mmorpg forum change, and sadly it seems under the new forum there's no Face of Mankind subforum, so can't find that post...*), they should relaunch the game without any changes, with all the mechanics already in there - just leaving out the pvp, and it'd be a hit and a roleplayer's heaven. So many great ideas, all went down the drain because of that lame "if there's shooting, we'll shoot, screw the rest of the game, let's gank, pew pew". On top of that, the engine was way behind that toxic mindset as well - meaning there were every kinda cheatprogs you can imagine. (maybe it was changed, I played with the 2010-ish version, and then a second time a few years later, so I'm not familiar with the last version which they closed recently)

    *edit: found it http://forums.mmorpg.com/discussion/comment/6696946/#Comment_6696946
  • ScotScot Member LegendaryPosts: 13,360

    For different people it will mean different things, but I think there is some common ground we all share.

    Tiny MMO's with rat run strips of landscape are not immersive. Having gameplay stripped to the bare bones, levelling and hitting things is not immersive. Reducing interaction between players until it is non-existent is not immersive.

    More is immersive, more landscape, more types of gameplay and more interaction make you feel part of a living world.

    We will differ on what part of "the more" we want, but that's what we want.

     25 Agrees

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  • YashaXYashaX Member EpicPosts: 2,651

    Player crafted economy, player shops, no auction house. This is why I don't play MMO's anymore for this game play doesn't exist. 
    Yes it does it's called Age Of Wulin, not the bad NA version called Age Of Wushu but the European version is the one to play.
    What's wrong with the US version?
    ....
  • majimaji Member UncommonPosts: 2,091

    • lack or very rare use of fast travel
    • lack or very rare use of flight
    • open world, no invisible walls
    • decent graphics (a landscape that looks too sterile just kills immersion)
    • decent NPC ai. Dozens of NPCs standing around doing nothing, or enemy waiting in static clumps to get slayed, are immersion killers too.
    • Good sound-effects: good music, atmospheric sounds, sounds of your steps that change according to the ground.
    • Convincing day/night cycle.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • cameltosiscameltosis Member EpicPosts: 2,627
    For me to feel part of a world, there needs to be two things:

    1) Connection to other players
    2) In game consequences for my actions


    For the connection to other players, this is about both making friends in game (outside of the guild) as well as there being recognisable characters on the server. Most importantly, I need to be able to see these people in the game world organically. 

    For example, in vanilla LotRO, there were a number of people on our server who became known as great pug leaders, there were known great pvpers, raiders etc. You'd see these people in the chat channels, but then most importantly you'd see them out and about in the game world. The pvpers were obvious, you'd see them out in the ettenmoors (pvp zone) but then it'd be fun to try and take them out. The raiders, you'd hear their names on the forums or in game chat, but then you'd see them hanging out in the auction houses, waiting outside raid entrances etc. 

    I have found that with quick travel, lobbies, instanced pvp etc, you might recognise a few names but you never see them about in the game so you don't make that connection. 


    As for in game consequences, this is about building player cities, having solid player economies, taking over keeps in pvp etc. Basically, the core sandbox features. 
  • BaitnessBaitness Member UncommonPosts: 656
    No loading screens. Long travel times. No flying mounts. Well written quests. Day/night/weather changes. Large world. Good ambient sounds.
  • Flyte27Flyte27 Member RarePosts: 4,574
    I find the Witcher games to be very immersive.  I also found the mass effect games to be immersive.  It's a combination of the graphics, story, music, characters, interaction, and how it's all used together.

    MMOs are a different beast.  They usually have far more simple graphics, gameplay, music, cinematics, and combat.  The big draw for me was always being able to escape in a fantasy world that I liked with other people.  The entertainment was often just wandering around and listening to what other people were saying in general chat.  Many times it was nonsense, but sometimes that is amusing (for me).  The solo experience, fractured world, lack of meaningful interaction, and overall elimination of potential for bad behavior effecting others makes the games lose a lot of their appeal to me.  Generally they just feel like a really poorly done single player game with some fairly repetitive PvP, group PvE, and raiding tacked on.  In the end I'd rather play by myself in a more immersive world then play in an MMO that is a poor replica of a single player experience with a few additions.  Most single player games are adding large worlds to explore that only MMOs had in the past.  I often wonder what appeals to so many people with current MMOs.  They have no real purpose.  You just complete almost the same simple task over and over again through most of the game.  There are a few challenges at endgame, but that's it.  Most people quit by that point anyway.
  • Greymantle4Greymantle4 Member UncommonPosts: 809

    Player crafted economy, player shops, no auction house. This is why I don't play MMO's anymore for this game play doesn't exist. 
    Yes it does it's called Age Of Wulin, not the bad NA version called Age Of Wushu but the European version is the one to play.
    I guess I forgot to list one other option and it's PVE based. I could live with pvp like SWG. 
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 12,207
    A chair that would stab me every time my character was stabbed, or burn me when I was burned in game....

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