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Star Marine Status Update (Aug 29)

DirtyDozenDirtyDozen Member RarePosts: 390
"...we’re making good progress with the animation work needed to get the first release of the module finished, but as always it’s going to take time to make sure we’re doing it right. The effects of the great merge are also starting to subside; there’s plenty more work to do in that area, but we’re starting to see the light at the end of the tunnel...."

https://robertsspaceindustries.com/comm-link/transmission/14925-Star-Marine-Status-Update

Comments

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 14,491
    I know they are releasing the game in modules, but honestly... other than Squadron 42 I am simply waiting for everything to be complete before playing.  Not too interesting in trying the game a piece at a time.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • LaterisLateris Member UncommonPosts: 1,779
    I know they are releasing the game in modules, but honestly... other than Squadron 42 I am simply waiting for everything to be complete before playing.  Not too interesting in trying the game a piece at a time.
    I played a lot of Freelancer so I am the same way about the game,  but the FPS module is something I may try to get a good feel for combat and the system it will have. 
  • ErillionErillion Member EpicPosts: 10,254
    ´Jonny Bravo' (see number 5) goes SC   ;-)

    Have fun

    httpsrobertsspaceindustriescommediapqrbmugpgf960rsourceOutlaw_Heavy_Loadout_posesjpg

  • ErillionErillion Member EpicPosts: 10,254
    https://robertsspaceindustries.com/comm-link/transmission/14939-Star-Marine-Status-Update

    Next Star Marine Update, including 4 minutes of video. Its about the sound of weapons, but still shows a lot of new footage from the FPS module.

    Have fun
  • ErillionErillion Member EpicPosts: 10,254
    https://robertsspaceindustries.com/comm-link/transmission/14948-Star-Marine-Status-Update

    A new Star Marine Update.

    Check out the "Hooligan Testing" video --> " I am Juggernaut !"  ;-)


    Have fun
  • ErillionErillion Member EpicPosts: 10,254
    https://robertsspaceindustries.com/comm-link/transmission/14961-Star-Marine-Status-Update

    Star Marine team hard at work. Here is the weekly overview.


    Have fun
  • ElsaboltsElsabolts Member RarePosts: 3,476
    Were the Star Marines mentioned in the class action suit?
    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • ErillionErillion Member EpicPosts: 10,254
    Elsabolts said:
    Were the Star Marines mentioned in the class action suit?
    At the moment there is no class action suit, so the answer is "No".


    Have fun
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    I know they are releasing the game in modules, but honestly... other than Squadron 42 I am simply waiting for everything to be complete before playing.  Not too interesting in trying the game a piece at a time.
    Same!!! It's like Christmas presents. I'd much rather NOT know what I'm getting. As long as we're making progress, I'm good with that. 

    I'd say I'm getting antsy, but I have so many other backlogged games that this can wait for another year and I'll be fine with that. 


    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
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  • ErillionErillion Member EpicPosts: 10,254
    https://robertsspaceindustries.com/comm-link/transmission/14973-Star-Marine-Status-Update

    The "I just want to shoot other spacemen in the face. Is that too much to ask?" weekly edition.

    With video of climbing ladders (3D and first person view). And another video ("The Ballet") about fun ways to kill yourself with a grenade.


    Have fun
  • goboygogoboygo Member RarePosts: 2,141
    edited September 2015
     
    Erillion said:
    Elsabolts said:
    Were the Star Marines mentioned in the class action suit?
    At the moment there is no class action suit, so the answer is "No".

    For anyone that knows anything about business and law they know there never will be.
  • ErillionErillion Member EpicPosts: 10,254
    https://robertsspaceindustries.com/comm-link/transmission/14978-WIP-Star-Marine-Armor

    Behind the scenes article on the Star Marine armor development from the pages of "Jump Point" magazine


    Have fun
  • WarleyWarley Member UncommonPosts: 508
    Erillion said:
    ´Jonny Bravo' (see number 5) goes SC   ;-)

    Have fun

    httpsrobertsspaceindustriescommediapqrbmugpgf960rsourceOutlaw_Heavy_Loadout_posesjpg

    Ok, correct me if I'm wrong, but didn't a disgruntled character artist say these things don't exist?
  • ErillionErillion Member EpicPosts: 10,254
    He said the Heavy Armor versions were done professionally, but the medium and light version development changed hands repeatedly and that it was a mess. Non verified, but plausible information.


    Have fun
  • WarleyWarley Member UncommonPosts: 508
    "...we’re making good progress with the animation work needed to get the first release of the module finished, but as always it’s going to take time to make sure we’re doing it right. The effects of the great merge are also starting to subside; there’s plenty more work to do in that area, but we’re starting to see the light at the end of the tunnel...."

    https://robertsspaceindustries.com/comm-link/transmission/14925-Star-Marine-Status-Update
    Oh, yeah, the fun of getting animations/controls and camera to all work properly and feel smooth. ;)
  • ErillionErillion Member EpicPosts: 10,254
    https://robertsspaceindustries.com/comm-link/transmission/14997-Star-Marine-Status-Update

    Weekly Star Marine Update. Watch a teaser video for the upcoming presentation at Citizen Conference 2015 in Manchester.

    Jason Hutchins (Dev):  "Here’s the good news: I GOT TO SHOOT A SPACEMAN IN THE FACE! "


    Have fun


  • TealaTeala Member RarePosts: 7,627
    Erillion said:
    https://robertsspaceindustries.com/comm-link/transmission/14973-Star-Marine-Status-Update

    The "I just want to shoot other spacemen in the face. Is that too much to ask?" weekly edition.

    With video of climbing ladders (3D and first person view). And another video ("The Ballet") about fun ways to kill yourself with a grenade.


    Have fun
    Damn that is awesome...looks so smooth and ... are you sure that wasn't film of a real person? 
  • sgelsgel Member EpicPosts: 2,197
    That teaser video looks rubbish :(

    ..Cake..

  • ErillionErillion Member EpicPosts: 10,254

    Do I detect a "touch" of self irony here in that story ?  ;-)


    https://robertsspaceindustries.com/comm-link/transmission/15032-Portfolio-InterDimension-Software

    "Two Jims

    To tell the story of InterDimension Software is to tell the story of the ‘two Jims,’ level builder James Romanov and tech designer James Vandyke. They may have begun their game development careers in disparate ways, but once introduced, they became (and continue to be) an apparently unstoppable force for developing a string of massively successful releases, from the kid-friendly Admiral Cool to the highly realistic Star Marine.

    Shy, quiet and difficult to approach, James Vandyke very much fits the classic stereotype of the spectrum game developer. Underneath his cold exterior, however, lies unquestionable brilliance: from his early childhood itwas apparent that he had a natural empathy with machines, and a level of understanding that allowed him to make them sing. Vandyke naturally gravitated towards game development not only because he was as a player himself, but because the game industry tended to push hardware and logical systems to their extremes. Fueled by a genuine desire to further technology on all levels, Vandyke skipped a formal education in favor of a job offer to develop his own game technologies through indie-publisher Perigree Press.

    Oakhurst & Perigree

    Seemingly Vandyke’s polar opposite, Romanov was an outgoing young game designer brimming with such confidence that he quickly inspired a cadre of fans eager to follow his career personally. He was inspired to begin building his own games at a young age, designing his own stylized versions of popular titles for release on the Spectrum. At age twenty, with a host of simple mobiGlas games under his belt, he took his first formal job at the industry powerhouse Oakhurst Online. His first project was an aborted port of 3400 AD, followed by six months making dungeons, quests and monsters for Henry Garrity’s ULTIMATE III. Unfortunately, he was clashing with his bosses over creative direction to such a degree that, shortly before the release of ULTIMATE III, when Perigree approached him with an offer to be their Lead Designer, he quickly accepted.

    And with that, lightning struck. Vandyke and Romanov, the cardinal introvert and the shameless self-promoter, struck up an unlikely friendship that lead directly to their first co-authored game, Admiral Cool versus the Karate Dogs from Mars, released by Perigree under a ‘try before you buy’ license, that helped make the pair household names. Bright, colorful and fun, Admiral Cool’s kid-friendly outlook belied outstanding technical achievements under the hood. As he has done with all projects since, Vandyke viewed the project as a technical challenge: how could he recreate the experience found in arcade machines and dedicated gaming rigs on the common mobiGlas? Turning to an encyclopedic knowledge of assembly language and machine logic, he created a stunning interface unlike anything else available for wearable systems at the time.

    Two additional Admiral Cool games followed, including a final title, Admiral Cool in Vegetable Panic, created solely to fulfill a publishing contract. Romanov built the levels foreach game, turning colorful blocks, cartoon dogs, hamburgers, Opi-Ola bottles and glittering candies into an immersive, fast-paced world.

    Upon seeing a demo of Original’s ULTIMATE spinoff series, ULTIMATE: Downbelow, Vandyke sought an even greater technical challenge for their next project: replicate and then surpass the total immersion interface being developed by high-end publishers, but in a faster-paced, action-oriented world that better suited the design aesthetics of Romanov and his growing team. This time around, Romanov opted to forgo the kid-friendly graphics that defined Admiral Cool, and instead turned to the gritty details of history: an action title based on the internecine warfare of the Messer era. The result was named Tiger3D, and the response was immediate. Players everywhere hailed the impossibly realistic environments, the sheer speed of movement allowed by the engine … and countless others focused on what they saw as a tasteless appropriation of history. While the gaming industry is no stranger to unwarranted protests, there’s some truth to the claim that the team at Perigree intentionally hit a nerve. From levels covered in totalitarian banners to the final episode in which the player must battle a titan-suited parody of Ivar Messer, the game’s design seemed intended to offend more delicate sensibilities.

    InterDimension

    Despite the outrage, Tiger 3D was a hit and catapulted the pair to the next level. In 2941, Romanov and Vandyke quietly exited Perigree and set up their own shop, founded on the idea of building out innovative technology and flavoring it with great game design. InterDimension Software sought to be a different kind of game creator, with a small-scale ethos that appealed to hardcore players around the Empire. Their first title, announced well in advance via Romanov’s over-stuffed personal Comm-Link updates, was Star Marine. Building on the technology premiered in Tiger 3D, Star Marine was intended as the most ultra-realistic ground combat simulator ever attempted. Building around carefully constructed maps of a Gold Horizon station, Star Marine was crafted from Day One to immerse the player in the very heart of an epic life-or-death struggle.

    After a series of unexpected and much publicized delays, Star Marine premiered recently to great acclaim. Based in the present-day and featuring incredibly realistic design, Star Marine has become the “it game” of the year, with the response ranging from the creation of massive communities of competitive players and other fanatics to headlines about companies bemoaning the productivity lost to employees playing it on extended lunch breaks. It seems that nearly everyone in the universe has become a Star Marine. Asked at their launch event why they thought their latest title would be successful, Romanov, speaking for the pair, responded simply, “because it’s pretty damn fun.” "


    Have fun



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