I'm mainly curious whether people prefer 1 or 2, but also curious about the split between 1,2,3 and 4,5,6.
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One of the planets that the player can travel to is an oceanic planet. Covered in water. Some of it fairly shallow, but no land above water. Have some habitats above the water, but have some habitats below the water where they're mining some kind of rare material.
Have some exotic vegetation that grows from the ground in the shallows. Have lots of varied and crazy looking oceanic life with some very rare and very deep dwelling gigantic sea creatures.
Whole lot of things you can do with this.
I'd rather play an aquatic creature with human characteristics transposed on them.
Think of the characters in Finding Nemo. Fun people, and all of them fish, crabs, etc.
It's going to make sword combat a bit difficult with no arms, but I bet something creative could be worked out.
1) Running out of breath.
2) the fact that having three axis just becomes a hindrance in targeting mobs rather than something fun.
3) the fact it is just a more objectionable version of standard mmo combat.
Things I would like to see in an underwater mmo: -
a) Making full use of all three axis. Think those decent flight simulators you have played but underwater... and with speed- shark or dolphin speed.
b) The fully realised ethereal beauty you experience while scuba diving.
c) No silly weapons... try swinging a sword underwater and see how much damage it does. Give me teeth and a big mouth at the front end of a torpedo shaped body.
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I am very much interested in an underwater setting, though I think it would be extremely difficult to do right. Sci Fi would probably be the best fit, a bit like Subnautica is doing.
There is sort of an underwater MMO in the form of World of Diving.
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Water zones CAN offer a ton more realism to a game,example Fire spells would not work under water but water and ice spells would be far more powerful.Same goes for land Fire would be more powerful as well as Earth based but Water and Ice would be weak to useless.
I like to see more in depth concepts in my games,i tire of games that look like they came off of a Blizzard assembly line.
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