I hate theme parks, and yet I started playing ESO a couple months back and I feel like this game has the best approach to a park that I have seen in a long time.
-The action combat is both fun and deep. You have to mimic tempo without having to be a high reflex meth head. You are rewarded for footwork, blocking, and smart use of pools.
-The characters can be built how you like, but they retain an identity. You can really adapt the character to different combat approaches, and the game will let you make bad combos (you aren't forced into the one true class that is numerically the best solution).
-The small interface is bolstered by a high level of interactivity with the world. I feel like the game allows me to interact directly with mundane objects, so I don't mind the small toolbar. The UI is minimal and dynamic.
-The quests are a good blend of voice over and skippable text. They are the usual x of y and fedex for the most part, but they do have some dynamic outcomes at times. I think the combat system and interactive world help take normal questing and give it a little extra something. It may be just that I haven't played a quest based game in so long that I can stand it again.
-oddities that are part of the ES setting like Vampire/Werewolf, NPC guilds, and mundus stone buffs are great things to have in an MMORPG.
I know my fun in the game must come to an end once I reach the highest level land and cross the finish line of the final quest.
I play alts, so I will get some extra time as my collection of characters creep toward the last quest, but it will come. I will realize that my highest level guy is stuck either in the dungeons I have done dozens of times each, the high level PvE land, or in Cyrodiil. That will mean that that character is effectively dead.
They will release new quests via DLC, and if I buy those I can play the new quests, but the character really only has value while questing or doing dungeons. The character I have played is basically kind of retired once the content is done, because the abilities of the character only exist as a potential to use against content. Once I hit the highest veteran level my character will be stuck in the high level area with no ability to affect or be affected by a game world.
I wish they would make a new land or series of lands that were more able to sustain the life of elder characters. The number of dungeons in the game is pretty small, and given that they are not overly big or grandiose, I'm not sure why there is such a small number of them.
Another thing that I don't like in ESO are the piranha barriers and the invisible walls. There is a lot of good area that gets blocked because of the way the maps are made. Imagine what ships could be like in this beautiful game.
I know it's not going to happen, but what different content would you ask for if you knew they would make it and put it in ESO?
MMORPG players are often like Hobbits: They don't like Adventures