Star Citizen - Galactic Guide

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  • adamlotus75adamlotus75 LeedsMember UncommonPosts: 384
    Geologists 
    theorize that there will be a devastating earthquake in its future. 

    So they built a beautiful city there. Sounds legit.
  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 6,424


    Geologists 
    theorize that there will be a devastating earthquake in its future. 

    So they built a beautiful city there. Sounds legit.


    Like California.  :-)

    "Change is the only constant." 

    "If you want to test a man's character, give him power."


  • ErillionErillion Member EpicPosts: 8,530



    Loremasters Guide to the Rihlah System


    "For most of Humanity, the system of Rihlah was known as a former
    military bastion located one jump beyond the Perry Line, although it was
    not always that way. The Xi’an are very clinical when it comes to
    expanding into other systems, and Rihlah’s initial industrial focus is
    no exception. With the rise of the Human threat, Rihlah was converted
    into a major staging area for Xi’an military forces, and the system’s
    two worlds were redesigned with this purpose in mind. Massive barracks
    facilities, training yards and munitions plants came to populate the
    system. If the Xi’an Empire had ever gone into all-out war with Earth,
    Rihlah would have been a key strategic launch point.

    Today, however, Rihlah is a star example of the thawing of relations
    between the Xi’an and Human Empires. With the increase in trade and
    other relations between the powers, the ready-made invasion force has
    been withdrawn and Rihlah has been formally redistricted into its
    original purpose as an industrial zone. The conversion, and the
    integration of Humans on the system’s planets, have had an interesting
    effect and resulted in a particularly unique place for Human visitors to
    explore (within some very specific limits)."


    https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14045-Rihlah-System



    Have fun




    LoveRemovalMachine
  • adamlotus75adamlotus75 LeedsMember UncommonPosts: 384
    'a particularly unique place for Human visitors to
    explore (within some very specific limits).'

    Map size and invisible walls are just 2 of these limits.
    Babuinix
  • BabuinixBabuinix Member RarePosts: 837
    'a particularly unique place for Human visitors to
    explore (within some very specific limits).'

    Map size and invisible walls are just 2 of these limits.
    Fortunately no such limits exist. 
    LoveRemovalMachine
  • KefoKefo London, ONMember EpicPosts: 3,255
    Babuinix said:
    'a particularly unique place for Human visitors to
    explore (within some very specific limits).'

    Map size and invisible walls are just 2 of these limits.
    Fortunately no such limits exist. 
    Because the system doesn't exist
    LoveRemovalMachine
  • adamlotus75adamlotus75 LeedsMember UncommonPosts: 384
    No such limits exist. Ahaha.
  • BabuinixBabuinix Member RarePosts: 837
    The maps are big enough to accommodate all the stuff they want so there's no need for "invisible walls" ;)
    LoveRemovalMachineErillion
  • MaxBaconMaxBacon Figueira da FozMember EpicPosts: 4,846
    The landing zones like Arccorp should be limited to its size as the playable area.

    Quality over quantity, make it big doesn't make it better, they have shown that with Area 18.

    The set of landing zones is a mix of free-roam PG with limited areas you can land on.
    LoveRemovalMachine
  • ErillionErillion Member EpicPosts: 8,530


    Loremasters Guide to the Nemo System


    http://starcitizen.wikia.com/wiki/Nemo_system

    "Nemo is a mid-range human-settled system centered around a tropical waterworld, Ergo. Ergo produces vast quantities of undersea oil and has been settled with a series of orbital-dropped platform cities. Although there is no denying the fact that the planet exists largely to supply other more populous systems, the Ergonians have developed their own unique culture. Unlike most water worlds, absolutely no indiginous life has formed on the planet, so visitors hoping to find an unusual fish will be disappointed.

    The highlight of the Nemo system is the so-called “Space Whale.” A naturally forming asteroid located in safe orbit around Nemo III, the planetoid resembles nothing so much as an Earth whale suspended in space. The locals have taken the whale as their own, constructing a nearby tourist trap for visitors to the system. Here you will find readily available t-shirts and shotglasses with phrases ranging from the obvious “I Saw the Space Whale!” to the utterly inexpicable “Ergo, I Got Blubbered.” "


    https://robertsspaceindustries.com/comm-link/transmission/15912-Loremakers-Guide-To-The-Galaxy


    Have fun






    rpmcmurphy
  • rpmcmurphyrpmcmurphy DublinMember EpicPosts: 2,640
    Erillion said:


    Loremasters Guide to the Nemo System


    http://starcitizen.wikia.com/wiki/Nemo_system

    "Nemo is a mid-range human-settled system centered around a tropical waterworld, Ergo. Ergo produces vast quantities of undersea oil and has been settled with a series of orbital-dropped platform cities. Although there is no denying the fact that the planet exists largely to supply other more populous systems, the Ergonians have developed their own unique culture. Unlike most water worlds, absolutely no indiginous life has formed on the planet, so visitors hoping to find an unusual fish will be disappointed.

    The highlight of the Nemo system is the so-called “Space Whale.” A naturally forming asteroid located in safe orbit around Nemo III, the planetoid resembles nothing so much as an Earth whale suspended in space. The locals have taken the whale as their own, constructing a nearby tourist trap for visitors to the system. Here you will find readily available t-shirts and shotglasses with phrases ranging from the obvious “I Saw the Space Whale!” to the utterly inexpicable “Ergo, I Got Blubbered.” "


    https://robertsspaceindustries.com/comm-link/transmission/15912-Loremakers-Guide-To-The-Galaxy


    Have fun



    Wow this is so embarrassing to read, it has got to be a joke, right?
    How can they call this "lore" when they're referring to things like Nemo and space whales and crappy t-shirts and silly word plays on things like 'ergo'.
    It's the sort of thing pre-schoolers would write.

    BabuinixArglebargle
  • BabuinixBabuinix Member RarePosts: 837


    Star Citizen lore explained.
  • ErillionErillion Member EpicPosts: 8,530
    edited June 2017
     



    Loremasters Guide to the Kallis System


    http://starcitizen.wikia.com/wiki/Kallis

    "Kallis is a system still in its infancy. All the planetary masses are still forming and cooling. It’s not ideal for colonists and with the exception of some rare metals in unusual concentrations it’s not great for merchants… but all eyes are on the system in the scientific community. As such, the system has no native population or representation in the UEE senate; it is officially governed by a panel of Imperial researchers. The system has been placed under the Fair Chance Act, in order to allow scientists an undisturbed look at the formation of a new system.

    The belief is that Kallis may become a jump hub as expansion into this region of the galaxy continues; canny real estate investors would be advised to purchase land deeds immediately."

    https://robertsspaceindustries.com/comm-link/transmission/15943-Loremakers-Guide-To-The-Galaxy



    Have fun




    Post edited by Erillion on
  • ErillionErillion Member EpicPosts: 8,530
    edited September 2017
  • ErillionErillion Member EpicPosts: 8,530
    edited October 2017
    https://robertsspaceindustries.com/comm-link/transmission/16157-Loremakers-Guide-To-The-Galaxy

    The Pallas System

    "...Site of Humanity's first contact with the Xi'An. In 2530 a greedy Human company attempted to terraform Pallas III without doing the proper due diligence. Xi'An were already occupying the system and using it for research purposes. The situation was resolved, but the meeting set the tone for relations between the two species for centuries. Pallas became a part of the Perry Line that reverted to complete Xi'An control following the end of the Messers...."

    http://starcitizen.wikia.com/wiki/Pallas_system



    Have fun


    PS:

    There have been several more "Loremaker Guides" ... you will find the link to the others when you click on the Pallas link and continue navigating from there.

    https://www.youtube.com/watch?time_continue=1&v=Ie7uMeqlVIQ




    Post edited by Erillion on
  • ErillionErillion Member EpicPosts: 8,530
    edited November 2017



    The Stanton System (Part 1)  - where the corporations rule !

    "The Stanton System is a corporate business park writ large: a series of four massive super-Earth planets terraformed for their resources.

    Stanton is an anomaly. Boasting a wide green zone with four inhabitable super-Earths, the system is, from a cosmological perspective, unusual. Strictly speaking, star systems as purely inhabitable as Stanton simply don’t exist. The combination of the proper star type with the evolution of four especially large Human-suitable biospheres requiring limited terraforming is so unlikely as to strongly suggest design."


    http://starcitizen.wikia.com/wiki/Stanton_system



    Have fun



    Post edited by Erillion on
  • ErillionErillion Member EpicPosts: 8,530



    The Ellis System - race for the stars !

    "Ellis is most famously home of the Murray Cup, the jewel in in-system star racing’s triple crown. The Ellis route runs through the densely packed inner worlds, through the twin asteroid belts and stops at one of Ellis VIII’s Lagrange points. A series of thousands of orbital monitoring buoys has been deployed throughout the system to monitor and broadcast race progress. During the off-season, aspiring racers and engine customization fans are allowed to run the track themselves for a small fee. "






  • ErillionErillion Member EpicPosts: 8,530


    Loremasters Guide to the Tohil System

    https://robertsspaceindustries.com/comm-link/transmission/16314-Loremakers-Guide-To-The-Galaxy

    "The Tohil System has a history of danger and intrigue. As the only former Perry Line system with a jump into an unclaimed system, it has long been a favorite of smugglers looking to circumvent UEE and/or Xi’An authority. However, the system’s appeal was not entirely sinister. Tohil also played a part in ending the Messer regime: resistance fighters used it to sneak into the UEE from Xi’An territory and secret meetings between Terran Senator Akari and Xi’An leaders that lead to the end of the cold war were held on Tohil III. "

    https://starcitizen.tools/Tohil



    Have fun




  • kikoodutroa8kikoodutroa8 grenobleMember UncommonPosts: 369
    Do you have the link for the lore stuffs about things that are actually ingame, like port olisar?
  • ErillionErillion Member EpicPosts: 8,530
    Do you have the link for the lore stuffs about things that are actually ingame, like port olisar?
    That is Stanton system. Just scroll upthread.


    Have fun
  • kikoodutroa8kikoodutroa8 grenobleMember UncommonPosts: 369
    Oh right I missed it, for some reason the yt video doesn't display for this one.
  • ErillionErillion Member EpicPosts: 8,530

    The Kellog System



    Prisons, anti-matter production and alien raiders.

    “My proposal to decommission QuarterDeck’s antimatter facility is motivated by several factors. First, its current conditions are well below the standard mandated of privately run operations. Second, there’s a growing concern that the military is too dependent on the antimatter produced there. A recent report by the SSA stated that loss of antimatter production on QuarterDeck, whether due to cataclysmic event or Vanduul invasion, would severely disrupt the military. Fellow Senators, our military becoming dependent on antimatter produced in a system with two connections to Vanduul space is too dangerous a situation to continue.”
    - Senator Ghata Veras (C-Lo-Corel Sys), Senate session 2943-11-18


    Have fun




  • ErillionErillion Member EpicPosts: 8,530
    Let us expect surfaces like this:

    httpswwwjplnasagovinfographicsuploadsinfographicsfull10790png


    Have fun

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