Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Star Citizen - THOUSANDS of dev answers to all parts of Star Citizen

ErillionErillion Member EpicPosts: 10,297

https://forums.robertsspaceindustries.com/categories/ask-a-developer

Literally THOUSANDS of dev answers !   They delete questions when they have been answered so only the dev replies remain ... so when you see 300+ responses in a thread ... thats the dev responses only :-)

 

Have fun

«134

Comments

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    If they're posting that much they're clearly not doing any work.
  • WarleyWarley Member UncommonPosts: 508
    Originally posted by rpmcmurphy
    If they're posting that much they're clearly not doing any work.

    You're answering our questions now; why aren't you working on the project?

    You're focusing on doing requirements for the FTC, a forensic accountant, or an independent executive producer, why aren't you working on the game?

    I don't understand why you're announcing a year delay when all we did was ask for a FTC investigation got what we wanted... shouldn't there be transparency and accountability to satisfy our impatience?

    I mean, after all, Derek Smart is the best person to listen to about how game technology cannot pull something off when he hasn't been able to do a proper UI; let alone a good game.

     

  • KyleranKyleran Member LegendaryPosts: 43,498
    There really is only one question, when will the full game launch?

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • DarLorkarDarLorkar Member UncommonPosts: 1,082
    Originally posted by Erillion

    https://forums.robertsspaceindustries.com/categories/ask-a-developer

    Literally THOUSANDS of dev answers !   They delete questions when they have been answered so only the dev replies remain ... so when you see 300+ responses in a thread ... thats the dev responses only :-)

     

    Have fun

    The more you and they defend this...the more "some" people will think they(and you as an obvious supporter) are hiding.

    In other words you are just being used by Smart and his supporters here as "click bait" as you always call it. Get people to respond enough and people on the outside start feeling that there is something being hidden.

     

    You will never ever get people against this to support anything you say. The same as they will never get you to support them. So only people that could possibly get any benefit from this is the people attacking the game. Keep this going long enough and people that do not know the in's and outs of forums will start talking to people on these points even if they are not true. 

     

    In other words...STOP FEEDING THE TROLLS...they can and will eat anything and use it against you when it comes out the other end.

  • jcrg99jcrg99 Member UncommonPosts: 723
    Originally posted by rpmcmurphy
    If they're posting that much they're clearly not doing any work.

    Hi CIG. When the Galactapedia is coming?

    Don't worry. They have the answer inside those thousands of answers. Look:

    Nov 19 2012

    https://www.kickstarter.com/projects/cig/star-citizen/posts/352301

    "We will also be launching new sections which have been in the works for some time: the Galactapedia will tell you more about the Star Citizen world"

  • WarleyWarley Member UncommonPosts: 508
    Originally posted by Kyleran
    There really is only one question, when will the full game launch?

    Well, considering how many years you've been here and how you've called various games, like Darkfall, vaporware (only to be wrong) you should know that answer:

    When it's far enough along in the development cycle (based upon CR and management at RSI). No sooner or later.

    You want a hard release date because then that gives you the ability to say, "See, look, vaporware!"

    You were wrong in the past. Why won't you learn from your mistakes?

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    Originally posted by Warley
    Originally posted by rpmcmurphy
    If they're posting that much they're clearly not doing any work.

    You're answering our questions now; why aren't you working on the project?

    You're focusing on doing requirements for the FTC, a forensic accountant, or an independent executive producer, why aren't you working on the game?

    I don't understand why you're announcing a year delay when all we did was ask for a FTC investigation got what we wanted... shouldn't there be transparency and accountability to satisfy our impatience?

    I mean, after all, Derek Smart is the best person to listen to about how game technology cannot pull something off when he hasn't been able to do a proper UI; let alone a good game.

     

     

    You are a weird one. Turning a sarcastic comment onto more familiar ground to fulfill your starnge fixation about Derek Smart.

  • ErillionErillion Member EpicPosts: 10,297

    Another source of information - "The Reverse the Verse" (Latest Episode: 55)  Vblog on the CIG Homepage:

    https://robertsspaceindustries.com/comm-link/transmission/14843-Reverse-The-Verse-Recap

     

    Some highlights:

    * Flying through the new large scale maps takes about 2.5 hours even in a fast ship like the Origin 350R

    * Snub fighter MERLIN will soon be flyable.

    * Snub fighters cannot be outfitted with quantum drives nor with jump engines

    * The Archimedes will be a more luxurious snub fighter compared to the Merlin

    * The Hope class hospital ship will be an "Endeavor" class hull, around 200 m long

    * Herald will be in Hangar soon.

     

    Here is a more complete list (in German - Google Translator is thy friend ;-)

    Zusammenfassung:

    • Die Veröffentlichung des Patches 1.1.5 auf der Liveumgebung wird vermutlich noch diese Woche erfolgen.
    • Das neue physikalisch korrekte Schadenssystem ist schon sehr weit entwickelt und wird noch in diesem Jahr erscheinen.
    • Das Frankfurter Squadron 42 Studio wird sich an AtV beteiligen, sobald sie bereit dafür sind.
    • Der Modus Pirat Swarm ist immer noch in Arbeit.
    • Eine Durchquerung der neuen großen Freiflug-Karten wird selbst mit einer Origin 350R circa zweieinhalb Stunden dauern.
    • Die Endeavor ist ca. 200 Meter lang.
    • Der nächste Konzeptverkauf dreht sich um die Endeavor.
    • Sie wird mit modularen Pods für verschiedene Zwecke ausgestattet sein.
    • Über die Standardpods wird derzeit noch diskutiert.
    • James arbeitet an einer Änderung des Ask A Dev Prozesses, um schnellere Antworten zu ermöglichen.
    • Wenn das neue physikalische Schadenssystem veröffentlicht ist, werden auch alle Waffen und Komponenten erneuert werden.
    • Durch Anpassung der Modulgrößen kann die Merlin nun ein eigenes "leichtes" Radar verwenden, das allerdings nicht so effektiv wie ein "echtes" Radar ist.
    • Wenn Patch 1.1.5 live geht, ist die Merlin für 20$ erhältlich.
    • Snub-Schiffe können weder mit einem Quanten- noch einem Sprungantrieb ausgestattet werden.
    • Die Merlin hat etwas mehr Treibstoff als eine M50, der Booster ist jedoch leer, sobald er aufgebraucht wurde und lädt sich nicht von alleine wieder auf.
    • Das Booster-System wird überarbeitet, der Verbrauch wird deutlich erhöht.
    • In naher Zukunft wird es in Ship Shape ein Update über das GOST System geben.
    • Die Archimedes basiert auf der Merlin, wird aber anders aussehen: luxuriöser und cooler.
    • Die Hope Klasse wird auf demselben Chassis basieren wie die Endeavor , jedoch andere Aufbauten für Pods haben.
    • Die Hope wird Krankenzimmer, Operationssäle und Notstationen haben.
    • Die Herald kommt nach der Merlin und Scythe als Nächstes in den Hangar.
    • Im dieswöchigen AtV wird es mehr von der Constellation zu sehen geben.
    • Orgs 2.0 ist immer noch in der Entwicklung, allerdings haben andere Dinge eine höhere Priorität.
     
    Have fun
     
     
  • gervaise1gervaise1 Member EpicPosts: 6,919


    If its launching soon this could be a boost.

  • n3v3rriv3rn3v3rriv3r Member UncommonPosts: 496
    Originally posted by Warley
    Originally posted by Kyleran
    There really is only one question, when will the full game launch?

    Well, considering how many years you've been here and how you've called various games, like Darkfall, vaporware (only to be wrong) you should know that answer:

    When it's far enough along in the development cycle (based upon CR and management at RSI). No sooner or later.

    You want a hard release date because then that gives you the ability to say, "See, look, vaporware!"

    You were wrong in the past. Why won't you learn from your mistakes?

    Did you really post Darkfall as an example? Spot on! I actually followed the hype arround this game and you nailed it: so much hype for nothing. Where is Darkfall in the spectrum of online games?

    Yes. People never learn from their mistakes - strike two image

  • pingopingo Member UncommonPosts: 608
    Originally posted by rpmcmurphy
    If they're posting that much they're clearly not doing any work.

    "Answer our questions or we want a refund!"

    *Answers questions*

    "You answered our questions! Clearly you're not working on the game!"

     

     

  • SavageHorizonSavageHorizon Member EpicPosts: 3,466

    Lol I reckon the shares in pampers has sored in the last week.  They really are going all out to take the heat away. Even there two squires are looking more desperate every passing day. 

    Have no fun! 




  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by gervaise1


    If its launching soon this could be a boost.

    If there's only one thing you can be absolutely sure of at this point, it's the fact that Star Citizen is not "launching soon", lol

     

    Squadron 42 (the single-player game) will launch long before the "Persistent Universe" (SC's MMO part). And there's no release date for Squadron 42 yet...

  • ShodanasShodanas Member RarePosts: 1,933
    Originally posted by jcrg99
    Originally posted by rpmcmurphy
    If they're posting that much they're clearly not doing any work.

    Hi CIG. When the Galactapedia is coming?

    Don't worry. They have the answer inside those thousands of answers. Look:

    Nov 19 2012

    https://www.kickstarter.com/projects/cig/star-citizen/posts/352301

    "We will also be launching new sections which have been in the works for some time: the Galactapedia will tell you more about the Star Citizen world"

    Galactapedia is clearly very important for SC. It's a key aspect like the fps module. Without it the game can't work. Right ?

    From all the hundreds of answers and replies you picked the one regarding an insignificant feature in order to prove what, exactly? 

    The Galactapedia was scraped very early in the development process as they thought that there is really no need to invest man hours into it. The majority of the lore will be projected within Squadron 42 and the persistent universe. 

    Keep on digging.

  • n3v3rriv3rn3v3rriv3r Member UncommonPosts: 496
    Originally posted by Shodanas
    Originally posted by jcrg99
    Originally posted by rpmcmurphy
    If they're posting that much they're clearly not doing any work.

    Hi CIG. When the Galactapedia is coming?

    Don't worry. They have the answer inside those thousands of answers. Look:

    Nov 19 2012

    https://www.kickstarter.com/projects/cig/star-citizen/posts/352301

    "We will also be launching new sections which have been in the works for some time: the Galactapedia will tell you more about the Star Citizen world"

    Galactapedia is clearly very important for SC. It's a key aspect like the fps module. Without it the game can't work. Right ?

    From all the hundreds of answers and replies you picked the one regarding an insignificant feature in order to prove what, exactly? 

    The Galactapedia was scraped very early in the development process as they thought that there is really no need to invest man hours into it. The majority of the lore will be projected within Squadron 42 and the persistent universe. 

    Keep on digging.

    I am wondering how many things they will need to scrap because they dont have enough resources.

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by n3v3rriv3r
    Originally posted by Shodanas
    Originally posted by jcrg99
    Originally posted by rpmcmurphy
    If they're posting that much they're clearly not doing any work.

    Hi CIG. When the Galactapedia is coming?

    Don't worry. They have the answer inside those thousands of answers. Look:

    Nov 19 2012

    https://www.kickstarter.com/projects/cig/star-citizen/posts/352301

    "We will also be launching new sections which have been in the works for some time: the Galactapedia will tell you more about the Star Citizen world"

    Galactapedia is clearly very important for SC. It's a key aspect like the fps module. Without it the game can't work. Right ?

    From all the hundreds of answers and replies you picked the one regarding an insignificant feature in order to prove what, exactly? 

    The Galactapedia was scraped very early in the development process as they thought that there is really no need to invest man hours into it. The majority of the lore will be projected within Squadron 42 and the persistent universe. 

    Keep on digging.

    I am wondering how many things they will need to scrap because they dont have enough resources.

    SWTOR with its $200M budget also scrapped features and rushed the final year of development. Money isn't infinite.

     

    Btw, CIG is hiring currently, so perhaps the lack of resources will be less of a limiter going forward... image

  • ErillionErillion Member EpicPosts: 10,297
    edited October 2015
    Für unsere deutschsprachigen Leser .. GameStar hat wieder einen Haufen SC Artikel:

    http://www.gamestar.de/spiele/star-citizen/artikel/star_citizen,48820,3237177.html

    http://www.gamestar.de/spiele/star-citizen/news/star_citizen,48820,3237151.html

    http://www.gamestar.de/spiele/star-citizen/news/star_citizen,48820,3237218.html

    Warum in diesem Thread gepostet ? Weil GameStar (siehe erster Link) hier einiges betreffs Star Citizen und Pay-to-Win erklärt. Viel davon basiert auf den im Thread erwähnten Dev Antworten.


    Have fun



  • WizardryWizardry Member LegendaryPosts: 19,332
    Kyleran said:
    There really is only one question, when will the full game launch?
    When they have exhausted ship sales and since they just keep making new ones and will make new add ons that might be never.

    If you read one of the first sections,it is we moved a few people onto that ship and then moved several people onto another ship,it sounds as i expected,they are spending far too many resources surrounding the selling of ships instead of ignoring that aspect and getting the game done.They already have far more than enough ships there should not be one dime or person working on ships anymore,it should be all resources on the game,since that is what the money is for.

    What this operation is coming off as is nothing more than you give them money so they can sell you ships back with your money..../sigh.It is basically like a pyramid scheme.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • ErillionErillion Member EpicPosts: 10,297
    For those who look for older Dev Answers:


    "Will the older "Ask a dev" threads be open again in the future, or are they closed forever ?"

    "The old individual dev threads are still here as an archive but there's no way to have threads for 300 different employees. As such, a move was made a long while ago to move to categorized threads so that more than one dev could answer threads that fall under their expertise. The old individual dev threads will be staying closed. "

    https://robertsspaceindustries.com/comm-link/transmission/13467-Ask-A-Developer-Forum-Update

    ...we are switching from threads for individual developers to topics that will allow you to interact with the entire team. The forum will now be divided into areas for each development discipline of each portion of Star Citizen in development. As we shift the focus to future modules, more threads will be added to cover them! Team leads will be responsible for making sure their teams keep dev threads up to date and that everyone working on Star Citizen continues to interact with the community. Previous threads will be archived in the forums for future reference.



    Have fun
  • LynxJSALynxJSA Member RarePosts: 3,332
    Warley said:
    Originally posted by Kyleran
    There really is only one question, when will the full game launch?

    Well, considering how many years you've been here and how you've called various games, like Darkfall, vaporware (only to be wrong) you should know that answer:

    When it's far enough along in the development cycle (based upon CR and management at RSI). No sooner or later.

    You want a hard release date because then that gives you the ability to say, "See, look, vaporware!"

    You were wrong in the past. Why won't you learn from your mistakes?


     From what I've seen, Kyleran's stance been "Its all vaporware until its released, regardless who is producing it."

    In today's market of crowdsourced low-accountability development with an abysmal track record for deliver, that's one of the most reasonable stances for a gamer to have.  

    And of all the examples to use - Darkfall? 
    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • ErillionErillion Member EpicPosts: 10,297
    Uh ... either that's in German or I'm having a stroke.
    Nah .... you are having a stroke.....
    .
    .
    .
    hopefully of luck.


    Have fun
  • reeereeereeereee Member UncommonPosts: 1,636
    Originally posted by Warley
    Originally posted by Kyleran
    There really is only one question, when will the full game launch?

    Well, considering how many years you've been here and how you've called various games, like Darkfall, vaporware (only to be wrong) you should know that answer:

    When it's far enough along in the development cycle (based upon CR and management at RSI). No sooner or later.

    You want a hard release date because then that gives you the ability to say, "See, look, vaporware!"

    You were wrong in the past. Why won't you learn from your mistakes?

    Did you really post Darkfall as an example? Spot on! I actually followed the hype arround this game and you nailed it: so much hype for nothing. Where is Darkfall in the spectrum of online games?

    Yes. People never learn from their mistakes - strike two image

     Star Citizen Unholy War is going to be epic.
  • LynxJSALynxJSA Member RarePosts: 3,332
    reeereee said:
     Star Citizen Unholy War is going to be epic.
    If I can get a multi-crew flamethrowing spaceship, I am so there. 
    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • ArglebargleArglebargle Member EpicPosts: 3,395
    In space, no one can hear your flamethrower.....

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ErillionErillion Member EpicPosts: 10,297
Sign In or Register to comment.