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I played Wildstar when it released and then quit due to pvp frustrations. I will give it a go when it goes free to play, but I still have reservations.
My plea to devs is to adopt GW2/MOBA style pvp and fair no gear advantage. I know you want to cater to your lame-brained base who somehow (a) believe themselves more skilled than the average player but (b) want an anti-handicap system that supposedly give even more of an advantage to the more skilled.
I would just say: Look in the mirror at yourself. Do you want fair pvp or not? MOBAs, fighting games, spvp in GW1/2 all had fair pvp. It can clearly work. A gear advantage in pvp is the exact opposite of what games should have. Have you played golf, or basically any competitive game with a handicap? Hint: The advantage goes to those who are LESS skilled.
Now people maybe aren't ready for an actual fair handicap system, but for goodness sake, at least don't have a gear advantage.
What is the worst that can happen? Well, basically, you will know that when your team wins/loses they did it on their own merit.
Posted here because I am not subscribed to Wildstar so can't post on their forums.