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I watched a vid last week of a modern game, and a female character running through a dungeon spraying havoc. It was cool enough, certainly flashy, but in watching this I noticed that the entire dungeon was filled with non-aggro mobs.
Assuming this wasn't a tutorial since the character was all decked out and had all sorts of spells, why pack a dungeon full of things that don't attack? I mean she literally just walked by a bunch of them.
Is this something common? Something new?
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I know that place. Fun, sort of. Flying some sort of dragon thingy blasting towers with fire bombs. But there it fit with the lore, so that's nothing more than personally offensive.
I can't find the video, I wish I could. This was just weird. Maybe it was a developer demo or something. She ran through this dungeon that was quite impressive, and these huge mobs spawn out of swirling black and just sort of look around as she tools past them.
I've seen big areas of non-aggros in mid-level stuff. Usually they're just beasts for slaughtering and harvesting. but I've never seen them in dungeons like this.
Talk about a speed run, skip the mobs, run to the boss... bang slash bang and we're done.
I think it was a new game. I'm guessing it was a developer showing off the class.
Just struck me as odd.
In general, it's weird, but it would be good to know the game or context of what you were looking at.
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There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Some none aggro mobs isn't strange or new and it in fact is pretty logical that a wolf wouldn't attack you unless you provoke it or it is extremely hungry. We also seen games where faction affects if you get aggrod or not (EQ2 used to have a lot of this).
An entire dungeon or zone of them seems rather weird to me unless it is a tutorial or noob zone (and even in a noob zone it usually is just at the area you start that mobs don't aggro). I don't see the point of a none aggro dungeon at all.
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My thought on that is that level 1 mobs should still hurt.
If a wolf bits you the damage should still be significant. It might be harder to land that bit but my feeling is that high level characters are still "people" and a wolf biting "a people" should still hurt.
What ends up happening is that the game developers make level 5 wolves then level 50 wolves, etc.
I think that's ridiculous.
As far as non-aggro mobs, I'm all for them if they react in an appropriate fashion. So runnign way or shying away from your character.
If they are just standing there waiting to be slaughtered then I'm not for that.
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That is true but the real problem there is more bad design than being agrgoed by crap. The fact that you can kill the entire zone without risking a single scratch is just regular bad game design.
The powergap you get in modern MMOs are just too insanely big today, it have become worse and worse. Time for someone to make a MMO based on RuneQuest/BRP instead of D&D.
Not all mobs should aggro,the preconceived notion that dungeons should be always full of aggro mobs leading up to some Boss is old school dumb.Just like in real life you would expect aggressive and non aggressive in just about any area.
I feel devs are just so lazy and build areas in such a sloppy fashion,there really is a lack of effort.Mobs should in that cave for a reason,they should have mobs they feed on unless it is some cave full of hibernating Bears.There is another thing,how often do we see mobs sleeping?
FFXI took aggro mechanics to the next level,far more effort than any game out there.
They used sight aggro,hearing aggro,smell aggro,magic aggro,ability aggro,hit point aggro that is a lot of systems to implement for each mob.Also in FFXI it was not a solo game,so if you took aggro from an even match mob,it was going to be a chore to survive let alone if you linked any others.Most games you can aggro an entire fort and just run a few steps and everything runs away ,sad really.
Simply put,i never feel one way or another about any game design,just do it well and with depth,not in a lazy type fashion.
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If this were the case, I would agree. However, the way most of them are designed, they don't really do any damage with any large gap in levels. In this instance, the aggro serves no purpose. If they did have some impact on the character then I would say keep the aggro no matter.
I self identify as a monkey.
Looked, but still can't find the video.
No big deal that I can't... and thanks for the insight.