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Star Citizen - flying behind enemy lines in a Vanduul Scythe

ErillionErillion Member EpicPosts: 10,254

Capture yourself a Vanduul Scythe in-game and fly behind enemy Vanduul lines on a secret mission with your own personal objectives (e.g. finding jump points into enemy systems). Operation Pitchfork FTW !!

Here is the info on how to do it:

 

https://robertsspaceindustries.com/comm-link/transmission/14786-Scythe-Q-A

"Last week we released the first video of the human-flyable variant of the Vanduul Scythe. This past week, we collected questions from forum users curious to know more about the ship. A selection of these questions have been answered below. Have another question? Post it below and we’ll review the comments for anything we missed!

Question & Answer

Will the UEE Security shoot at every Scythe at sight?

NO! Ship recognition is more complex than just according to silhouette. If you’re broadcasting a Vanduul IFF signal, though, you might want to look out (this is a bad idea for most purposes.) Also be aware that this only applies to AI; it’s certainly likely there will be players jumpy enough to shoot a Scythe on sight (try saying that three times fast.)

How would someone go about capturing a Scythe within the game?

In order to capture a ‘native’ Scythe, you would need to knock down the shields, carefully disable a significant portion of the main and maneuvering thrusters and then either kill or incapacitate the pilot. We intend this to be a significant challenge for all but the best fighter pilots!

Will the other alien ships, such as the Xi’An scout, have their native alien U.I. glitch through in a similar manner to the Vanduul Scythe?

This will depend on the ship. The alien ship produced under license (such as the Xi’an Scout) will have a seamless human-designed interface. When the backstory is different and the ships are actually modified examples flown by other species (like the merchantman) you may see more touches like this!

Once the Vanduul language is finished, will we be able to fly a Scythe with its native HUD?

We do not have plans to do this today, but never say never. If it’s an easy task, it’s certainly something we’d like to see included further down the road.

Can NON-Imp subscribers rent a Scythe to fly with REC?

The current plan is for the Imperator Scythes to be assigned via badge rather than a specific amount of REC. (Remember that these Scythes appear only in Arena Commander and not the persistent universe; the difference isn’t significant today, but it will be in the future!)

Any idea how to secure a scythe, after you disabled thrusters and killed the pilot?

There will be several ways to do this, including using a tractor beam to carry it on a larger ship for repair, or alternatively conducting an EVA to repair and board the ship while it is still in space. (In all likelihood, you’d need to at least get the engines up and running in order to get it back to your Hangar for further modification.)

Other than the HUD and ergonomic changes, are the NPC and player variants identical? Can CIG balance them independently?

The two ships are identical in terms of specifications at the moment, but you make a very important point: in the future, they will be balanced independently. This isn’t to give players an advantage or disadvantage, but instead to represent the fact that Vanduul-produced Scythes will change as time passes, while the existing selection of human versions will stay the same (of course, when a theoretical Scythe Mk. II is captured, its abilities will remain for the player rather than it becoming an older model.)

Will you actually be able to effectively ram people with the blade wing? Or was that just lore and not feasible from a programming standpoint?

At present, the wing is non-functional, although the goal is to have it working in-game (and more importantly, to have the AI use it.)

Will there be any game play that requires the use of a Vanduul ship in-game?

We don’t see anything in the persistent universe as being ‘required’; rather, there will certainly be experiences that are enabled by having a Scythe (traveling behind enemy lines) and others that different players may find improved with one (the lore includes at least one Scythe racer!) None of these things will ever be required for every player… Star Citizen is about making your own story with your own tools.

How will we move it in our hangar / in a ships landing bay?

Despite the appearance, the Scythe is a solid piece of kit! It can be moved around the Hangar like any other ship.

Are there any Vanduul ships smaller than a Scythe or is the Scythe the smallest Vanduul fighter despite being listed as a Medium Fighter by the UEE?

Yes! The current Vanduul lineup includes one light fighter, the Blade. We envision adding more Vanduul fighters all along the spectrum as the game world evolves.

Can we use the Scythe to get into Vanduul-controlled space? EG sneak past a few guards or the likes?

Flying a Scythe is step one, but there will be more to sneaking behind enemy lines than just having an alien ship. You’ll need to do more work (having the proper codes, IFF signal, etc.) in order to safely transit Vanduul space. It’s certainly the first part of the equation, though!

Will we be able to change the weapons on the Scythe and/or modify them? Take the two class one guns under the cockpit as an example, will we be able to change them for other Vanduul class one weapons that we are able to salvage in the ‘verse?

Yes, you will be able to change equipment and weapons on the Scythe to some degree. Since there’s no infrastructure in human space for manufacturing Vanduul weapons, upgrades will be significantly harder to find and apply.

Will the Scythe be very modular?

No. Weapons and upgrades for the Scythe will likely be especially rare, as few human companies will profit by making them… and there are no Vanduul ports with which to trade. Upgrades to the Scythe will take the form of extremely limited human-manufactured addons and then Vanduul weapons and equipment collected by scavengers."

 

Have fun

Comments

  • JonBonJawaJonBonJawa Member UncommonPosts: 489

    so to get one in game will be hard task, disabling thrusters, getting rid of the nasty Alien inside and hacking into the systems-

    Operation Pitchfork will only work if they send in a bunch of these ships to the war first, as a little surprise

  • MukeMuke Member RarePosts: 2,614
    What is the RL price on this Scythe in the Shop?

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • hfztthfztt Member RarePosts: 1,400

    Ok, so this is something that you can get by being really, really good at the game or just pay now?

    Yeah...

    Looking forward to the creative explanations on how this is not P2W either.

    'nuff said.

  • ErillionErillion Member EpicPosts: 10,254

    This is something that means you have to be really really good at in the game. Its not P2W.

    Getting the hull is not the hard part. Getting the friend-foe transponder, pass-codes and Vanduul language emulator to pass as the real thing is the tricky part. And THAT you cannot get with real world money.

    All people got very early in the Kickstarter campaign is a human-adapted Scythe hull after the Navy was done ripping out all the interesting bits.

     

    Have fun

  • IAmMMOIAmMMO Member UncommonPosts: 1,462
    This idea was an expansion from Wing Commander when you flew an enemy fighter behind enemy lines. Good idea to bring forward though, recycling many ideas from Wing Commander is a good thing. Now they just need to bring Strike Commander idea into the game on planets, have a planet only fighters that play out like Strike commander, too many people forget about that game.
  • ErillionErillion Member EpicPosts: 10,254

    There is a whole expansion set planned with dozens of missions called "Behind Enemy Lines". You are basically looking for a whole strike fleet missing behind enemy lines.

    That "conquer a Scythe and fly behind enemy lines" is an idea in addition to that. Its not scripted like the expansion mission set. Its what YOU make of it. Thats why many people participating in the planned "Operation Pitchfork" like the idea. Kinda like a pre-invasion unsanctioned scout trip. Well .... of course its not an "invasion" ... we call it .. FORWARD DEFENSE !  ;-) 

     

    Have fun

  • JonBonJawaJonBonJawa Member UncommonPosts: 489
    Originally posted by hfztt

    Ok, so this is something that you can get by being really, really good at the game or just pay now?

    Yeah...

    Looking forward to the creative explanations on how this is not P2W either.

    'nuff said.

    this p2w allegation BS is never getting old, isn´t it?

    Actually the Scythe is bad light fighter about the class of an Aurora.

    It´s just a trophy like many other ships you can get in game when it´s out.

     

    You want to put it in your hangar as model for bragging, bad luck  - not available for pledging.

    It´s sad that people are jealous for others to have enough money to contribute to the budget and get a lame non flyable ship as trophy in their hangar in many cases, or nothing until release.

    what "win" is there, win to see some geometry in a hangar is enough to make people jealous, lol

  • ThaneThane Member EpicPosts: 3,534

    "Remember that these Scythes appear only in Arena Commander and not the persistent universe; the difference isn’t significant today, but it will be in the future!"

     

    just sayin'

    "I'll never grow up, never grow up, never grow up! Not me!"

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