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My BDO Experience [Korea]

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Comments

  • MakNevMakNev Member UncommonPosts: 26
  • deleriuzwundeleriuzwun Member UncommonPosts: 15
    Sounds a lot like Archage I think I'll skip it.,
  • gelraengelraen Member UncommonPosts: 255
    Originally posted by deleriuzwun
    Sounds a lot like Archage I think I'll skip it.,

    In what way do you mean?

    My experience playing so far (2 months) is that it is a vastly deeper and more interesting game than Archeage.  

  • RoinRoin Member RarePosts: 3,404
    Originally posted by MakNev

    funny video :)

    http://www.youtube.com/watch?v=TuzTSykHSfM

    Do the words like cruel and unusual punishment mean nothing to you? lol

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • MakNevMakNev Member UncommonPosts: 26
    dancing monster ;)
  • JDis25JDis25 Member RarePosts: 1,353

    I just played up to level 20 on the Japenese version. I am very disappointed to say that nothing draws me to this game so far. It made me appreciate Archeage's take on sandbox much much more. Maybe at 50 is when the sandbox begins, but so far it has just been mob after mob grind. Advancing your class makes little difference to the combat. The action combat is fun but gets very repetitive on the same class.

     

    I am already bored.

     

    Granted the game is beautiful, and attention to detail on certain aspects is very very high. I just wish it grabbed me more. I have no urge to get to 50.

     

    And forget crafting, I have no inventory space for it at all.

    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • ankhfnkhonsuankhfnkhonsu Member UncommonPosts: 93
    Originally posted by JDis25

    I just played up to level 20 on the Japenese version. I am very disappointed to say that nothing draws me to this game so far. It made me appreciate Archeage's take on sandbox much much more. Maybe at 50 is when the sandbox begins, but so far it has just been mob after mob grind. Advancing your class makes little difference to the combat. The action combat is fun but gets very repetitive on the same class.

     

    I am already bored.

     

    Granted the game is beautiful, and attention to detail on certain aspects is very very high. I just wish it grabbed me more. I have no urge to get to 50.

     

    And forget crafting, I have no inventory space for it at all.

     

    Level 20 takes like 1 hour to get, I'm not sure how you can judge a game in such a short period of time. Anyways, inventory slots are unlocked through quests along with contribution points, you can upgrade your warehouse by purchasing housing in any city and then purposing it for additional warehouse slots. If you are bored with killing mobs, you should try some of the other features that BDO offers - fishing, hunting, gathering, whaling (you'll need to join in with others), taming & breeding horses, trading, etc. etc.

  • CastillleCastillle Member UncommonPosts: 2,679
    Originally posted by ankhfnkhonsu
    Originally posted by JDis25

    I just played up to level 20 on the Japenese version. I am very disappointed to say that nothing draws me to this game so far. It made me appreciate Archeage's take on sandbox much much more. Maybe at 50 is when the sandbox begins, but so far it has just been mob after mob grind. Advancing your class makes little difference to the combat. The action combat is fun but gets very repetitive on the same class.

     

    I am already bored.

     

    Granted the game is beautiful, and attention to detail on certain aspects is very very high. I just wish it grabbed me more. I have no urge to get to 50.

     

    And forget crafting, I have no inventory space for it at all.

     

    Level 20 takes like 1 hour to get, I'm not sure how you can judge a game in such a short period of time. Anyways, inventory slots are unlocked through quests along with contribution points, you can upgrade your warehouse by purchasing housing in any city and then purposing it for additional warehouse slots. If you are bored with killing mobs, you should try some of the other features that BDO offers - fishing, hunting, gathering, whaling (you'll need to join in with others), taming & breeding horses, trading, etc. etc.

    Wait...if level 20 takes 1 hour to get, how long does it take to get to 50 where you were able to solo all the bosses?

    ''/\/\'' Posted using Iphone bunni
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  • ankhfnkhonsuankhfnkhonsu Member UncommonPosts: 93
    Originally posted by Castillle
    Originally posted by ankhfnkhonsu
    Originally posted by JDis25

    I just played up to level 20 on the Japenese version. I am very disappointed to say that nothing draws me to this game so far. It made me appreciate Archeage's take on sandbox much much more. Maybe at 50 is when the sandbox begins, but so far it has just been mob after mob grind. Advancing your class makes little difference to the combat. The action combat is fun but gets very repetitive on the same class.

     

    I am already bored.

     

    Granted the game is beautiful, and attention to detail on certain aspects is very very high. I just wish it grabbed me more. I have no urge to get to 50.

     

    And forget crafting, I have no inventory space for it at all.

     

    Level 20 takes like 1 hour to get, I'm not sure how you can judge a game in such a short period of time. Anyways, inventory slots are unlocked through quests along with contribution points, you can upgrade your warehouse by purchasing housing in any city and then purposing it for additional warehouse slots. If you are bored with killing mobs, you should try some of the other features that BDO offers - fishing, hunting, gathering, whaling (you'll need to join in with others), taming & breeding horses, trading, etc. etc.

    Wait...if level 20 takes 1 hour to get, how long does it take to get to 50 where you were able to solo all the bosses?

    If you simply grind mobs to level, it takes ~20 hours to hit level 50, 1-20 is extremely fast and then it starts to slow down dramatically. However, you definitely can't solo bosses right when you hit 50 because you will have terrible gear. People claim the bosses are easy because they have well outleveled and outgeared them, however, a fresh 50 trying to solo bosses is going to die a lot. With the release of Valencia, even at level 55 with +16-+17 gear, the more difficult mobs can kill me in 3-4 hits (requires proper CC management to handle large groups, and even then it's risky). 

  • BrokenSilenceBrokenSilence Member UncommonPosts: 294

    Besides the challenge level being easy you missed one big thing.. where's all the content?

  • breadm1xbreadm1x Member UncommonPosts: 374

    Let me just put it simple so everyone understands.

    This is a PVP game, you do PVE go play wow or somthing.

    This game has no dungeons. no raids. plays like wow in the first 10 minutes, but in this game it takes you up to lev50 to PVP.

    ALL mobs are easy. boring mind numbingly easy. no matter what mob u hit. if its around your level it goes down in seconds.

    All this game is is "walk to ?" "kill 10" "walk to ?" kill 50" "walk to ?" "kill 100" "walk to ?"

    Until u hit 50 to start pvp. since it has nothing else. there is no PVE endgame. none nothing nada.

    Did i mention you need to get to 50 so you can PVP ?

    Oh and it has no raids or dungeons.

    But it does have PVP (you can kill peeps)

    Ah and its the best looking MMO i have ever seen. eveything looks alive, like youre realy in somthing.

    And it has PVP.

     

    So that would make it clear what this game is.

    (kinda like archeage without the all boring PVE stuff, and lots more PVP stuff,and better looking)

    I R just traing on a kr server to pvp and chop DMKano's head off when it gets released in NA (since it has PVP)


    https://www.youtube.com/watch?v=BmMQIiKukiE

     

     

     

     


  • KumaponKumapon Member RarePosts: 1,396


    Originally posted by ChaoticWake
    Besides the challenge level being easy you missed one big thing.. where's all the content?


    There is plenty of content if you look for it, it's not your themepark game where everything is handed to you. You need to go out and look for it.


    As for the challenge lvl being easy, I just have to laugh at that. To say things like that for you just shows how little you know about the game as it stands. The same can be said of desiring an even slower leveling curve.


    As it stands there is a VERY SMALL amount of people who've reached even up to level 58 at this time.... something like 3~4, and still only in the teens have reached lvl 57? Knowing that the game has skills on certain classes pushing up to level 99 (ranger). Asking for a harsher curve is asking for content that .001% of the base would ever reach. There is no reason for them to do that honestly.


    It takes a couple days to get to level 50, then you will be spending the next 6 months to a year getting to 60, heck we don't even know what to expect with future updates to this hellish grind.

  • BlurBlehBlurBleh Member UncommonPosts: 162

    Pros

    • Awesome graphics
    • Complete open world
    • Plenty of things one can do
    • Unique game features
    • Decent class system with no old school "holy trinity" of classes
    • Action packed combat system that is more than just pressing the hotkeys

    Cons

    • Linear progression
    • Plenty of things to do, but not everything is worth doing
    • Exponentially increasing grindiness
    • Lack of end game content
    • Requires a large guild in order to enjoy some features of the game.
    • Complete absence of instances/dungeons may be a turn off for some players
    • Has the potential to be P2W if the publishers in the Western markets so desire
    • Learning curve may be too steep for some due to its unique features
    • Very RNG based, hardwork does not always pay off
    • Performance optimization has room for improvements
    OP seems to have downplayed the RNG nature of the game.
    Most of this game is based on RNG. The grinding, be it gathering or simply killing mods for drops, is RNG, you keep doing the same thing hoping for a high grade proc/drop. The enchantment (increasing the base stats), which makes up the vast majority of character progression, is RNG, you can fail 50 times in a row (yeah that's me OTL) or succeed in just a few attempts. The upgrading of gears (from green to blue to yellow rarity) is RNG.
     
    By the time one reaches the late game (lv 50ish), the only things that are worth doing are  the grind and the PvP. The former is to improve your gears so that you can do better in the latter. However with the grind and character progression being so RNG heavy, it casts a shadow of doubt on the players as to whether their hardwork will pay off. And most of the time, it doesn't. What happens then is a kind of burnout where the players become tired of the endless grinding as very little of that actually translate into tangible character progression. Here one might argue that the grinding also leads to increases in skill levels (the various crafting/gathering skills, combat skills etc) and that's got to be something. Unfortunately it's not the case. With the PvP being pretty much the sole late game content, the skill levels are irrelevant, with the exception of perhaps the combat skills which players spend to learn new and more powerful skills/spells. But then again, the combat skills are earned so easily that even the average players that hardly grind at all have more than enough combat skill points to spend (I personally am sitting at close to a hundred redundant skill points, and I don't even grind at all). As such players begin to question themselves about the purpose of their grind. And ultimately this comes down to the problem which is the lack of late game content. Because currently the late game activities can be easily summed up in just a few things.
     
    Grind for money/drops  -> Spend money on enchantment/upgrading -> Succeeds once or twice after failing a lot -> Participate in PvP with guild -> Back to grinding
     
    What is even more troubling is that Black Desert requires the players to be in a guild, a large one preferably, or else some content will be locked away from them, content such as guild wars (which also happens to be one of the few late game things worth doing). This is borderline ridiculous as being a member of a guild should be a matter of choice. It is unfair to the players when not being in a guild automatically segregates them from a portion of the game's content. Even games like Guild Wars 2 don't do things like this. But then again, if Black Desert advertises itself as a guild centric MMO then well, touché.
     
    So there you have it, with a grindy, RNG based, and guild centric game that lacks late game content, the glaring problems with Black Desert are self-evident. That being said, the game does have merits of it's own, which I believe the OP has sufficiently clarified already.
     
    Black Desert was a game I thoroughly enjoyed for a couple of months, it was a game I had such high hopes for, but that hope is quickly diminishing now.
     
    P.S. I have inserted a GPU benchmark I posted on MMORPG.com several months ago. This should give you a better idea of the kind of hardware you need for the game.
     
    image
  • Octagon7711Octagon7711 Member LegendaryPosts: 8,973
    I wonder how this game compares to Lineage 2, sounds a lot like it.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • SavageHorizonSavageHorizon Member RarePosts: 3,432
    Originally posted by DMKano

    Originally posted by JDis25

    I just played up to level 20 on the Japenese version. I am very disappointed to say that nothing draws me to this game so far. It made me appreciate Archeage's take on sandbox much much more. Maybe at 50 is when the sandbox begins, but so far it has just been mob after mob grind. Advancing your class makes little difference to the combat. The action combat is fun but gets very repetitive on the same class. I am already bored. Granted the game is beautiful, and attention to detail on certain aspects is very very high. I just wish it grabbed me more. I have no urge to get to 50. And forget crafting, I have no inventory space for it at all.

     

    Same conclusion for me. I don't even consider this a sandbox game anymore. Can't wait for this to come to NA so so people can try it first hand, /popcorn

     

    Lol, it was never a sandbox mmo in the first place. Honestly, go play Wurm Online and seriously come back and tell you still think BD was a sandbox mmo in the first place.




  • ankhfnkhonsuankhfnkhonsu Member UncommonPosts: 93

    Originally posted by DMKano

     

    Same conclusion for me. I don't even consider this a sandbox game anymore. Can't wait for this to come to NA so so people can try it first hand, /popcorn

    I'm sorry, but when did you play BDO? I've asked you this over and over and you keep dodging the question.

     

    Originally posted by DMKano

    Lolwut?

    No open world housing
    No open auction market
    No naval warfare and customization of ships
    No interdependence with other players
    100% solo pve, 100% solo crafting
    No multiclassing
    What sandbox elements are left??? They all got stripped away 6+ months ago when the game was still decent

     

    "A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphasizes roaming and allows a gamer to select tasks. Instead of featuring segmented areas or numbered levels, a sandbox game usually occurs in a “world” to which the gamer has full access from start to finish. "

    Stop trying to define what a sandbox game is with features from AA. Your logic is that of a child. You should also watch this video:

    https://www.youtube.com/watch?v=jTHsll9LFZ4

     

    Originally posted by aurabullets

    Pros

    • Awesome graphics
    • Complete open world
    • Plenty of things one can do
    • Unique game features
    • Decent class system with no old school "holy trinity" of classes
    • Action packed combat system that is more than just pressing the hotkeys

    Cons

    • Linear progression
    • Plenty of things to do, but not everything is worth doing
    • Exponentially increasing grindiness
    • Lack of end game content
    • Requires a large guild in order to enjoy some features of the game.
    • Complete absence of instances/dungeons may be a turn off for some players
    • Has the potential to be P2W if the publishers in the Western markets so desire
    • Learning curve may be too steep for some due to its unique features
    • Very RNG based, hardwork does not always pay off
    • Performance optimization has room for improvements
    OP seems to have downplayed the RNG nature of the game.
    Most of this game is based on RNG. The grinding, be it gathering or simply killing mods for drops, is RNG, you keep doing the same thing hoping for a high grade proc/drop. The enchantment (increasing the base stats), which makes up the vast majority of character progression, is RNG, you can fail 50 times in a row (yeah that's me OTL) or succeed in just a few attempts. The upgrading of gears (from green to blue to yellow rarity) is RNG.
     
    By the time one reaches the late game (lv 50ish), the only things that are worth doing are  the grind and the PvP. The former is to improve your gears so that you can do better in the latter. However with the grind and character progression being so RNG heavy, it casts a shadow of doubt on the players as to whether their hardwork will pay off. And most of the time, it doesn't. What happens then is a kind of burnout where the players become tired of the endless grinding as very little of that actually translate into tangible character progression. Here one might argue that the grinding also leads to increases in skill levels (the various crafting/gathering skills, combat skills etc) and that's got to be something. Unfortunately it's not the case. With the PvP being pretty much the sole late game content, the skill levels are irrelevant, with the exception of perhaps the combat skills which players spend to learn new and more powerful skills/spells. But then again, the combat skills are earned so easily that even the average players that hardly grind at all have more than enough combat skill points to spend (I personally am sitting at close to a hundred redundant skill points, and I don't even grind at all). As such players begin to question themselves about the purpose of their grind. And ultimately this comes down to the problem which is the lack of late game content. Because currently the late game activities can be easily summed up in just a few things.
     
    Grind for money/drops  -> Spend money on enchantment/upgrading -> Succeeds once or twice after failing a lot -> Participate in PvP with guild -> Back to grinding
     
    What is even more troubling is that Black Desert requires the players to be in a guild, a large one preferably, or else some content will be locked away from them, content such as guild wars (which also happens to be one of the few late game things worth doing). This is borderline ridiculous as being a member of a guild should be a matter of choice. It is unfair to the players when not being in a guild automatically segregates them from a portion of the game's content. Even games like Guild Wars 2 don't do things like this. But then again, if Black Desert advertises itself as a guild centric MMO then well, touché.
     
    So there you have it, with a grindy, RNG based, and guild centric game that lacks late game content, the glaring problems with Black Desert are self-evident. That being said, the game does have merits of it's own, which I believe the OP has sufficiently clarified already.
     
    Black Desert was a game I thoroughly enjoyed for a couple of months, it was a game I had such high hopes for, but that hope is quickly diminishing now.
     
    P.S. I have inserted a GPU benchmark I posted on MMORPG.com several months ago. This should give you a better idea of the kind of hardware you need for the game.
     
    image

    First of all, yes, there is RNG.. just like every other MMORPG that has existed. Yes, there is RNG in the enchanting system.. but it's not something that you can fail infinitely. Every time you fail, your chance to succeed increases.. just because you are very unlucky doesn't mean the game is "mostly" based on RNG. BTW, I don't grind mobs that have rare drops, it's not efficient. I grind mobs that give me 2-8k per mob... and I make about 3-5m per hour. And hey, if I get a drop.. great, but that isn't my goal, it's just a bonus. Also, if you aren't breeding horses, hunting whales, going to ZAKA world boss.. then you aren't nearly making as much money as you could be making. Gearing up in BDO is easy, and leveling? I got my Ninja from 1-55 in 3 days (while working 9 hours the first 2 days.. so maybe 16 hours total?)

    There are plenty of things worth doing.. I've already mentioned a few, but just in case you weren't aware of the others: Red Battleground (PvP), Crafting, Fishing, Trading (extremely rewarding at higher levels), Hunting.. just because you couldn't find things to do doesn't mean they don't exist.

    Yes, the game has, and always will be, based on GvG's. That is the entire point of the game's PvP. However, if you don't want to be in a guild you can still do everything (except participate in GvG's) - which includes other forms of PvP such a dueling, red battleground, and PKing). 

     

    Originally posted by SavageHorizon

    Lol, it was never a sandbox mmo in the first place. Honestly, go play Wurm Online and seriously come back and tell you still think BD was a sandbox mmo in the first place.
    See my response to Kano
  • deniterdeniter Member RarePosts: 1,388
    Originally posted by ankhfnkhonsu
    • Getting to 50 is very easy, and that's good because that is when the game "starts".

    That's all i need to know. I'll pass.

  • ankhfnkhonsuankhfnkhonsu Member UncommonPosts: 93
    Originally posted by deniter
    Originally posted by ankhfnkhonsu
    • Getting to 50 is very easy, and that's good because that is when the game "starts".

    That's all i need to know. I'll pass.

    You seem to be under the impression that 50 is the max level.. in reality, there is no level cap, and skill unlock (currently) up until level 82.

  • SeariasSearias Member UncommonPosts: 743
    Downloading the game again, did a clean installation of windows :P. I for one love the combat in this game and it is in my opinion "a lot" better than Archeage.

    <InvalidTag type="text/javascript" src="http://www.gamebreaker.tv/cce/e.js"></script><div class="cce_pane" content-slug="which-world-of-warcraft-villain-are-you" ctype="quiz" d="http://www.gamebreaker.tv"></div>;

  • BitripBitrip Member UncommonPosts: 279
    Originally posted by ankhfnkhonsu
    Originally posted by deniter
    Originally posted by ankhfnkhonsu
    • Getting to 50 is very easy, and that's good because that is when the game "starts".

    That's all i need to know. I'll pass.

    You seem to be under the impression that 50 is the max level.. in reality, there is no level cap, and skill unlock (currently) up until level 82.

    That's really cool, in fact....it's borderline amazing.

    image
    Now, which one of you will adorn me today?

  • deniterdeniter Member RarePosts: 1,388
    Originally posted by ankhfnkhonsu
    Originally posted by deniter
    Originally posted by ankhfnkhonsu
    • Getting to 50 is very easy, and that's good because that is when the game "starts".

    That's all i need to know. I'll pass.

    You seem to be under the impression that 50 is the max level.. in reality, there is no level cap, and skill unlock (currently) up until level 82.

    Most of the time your comment would have meant exactly that; 50 being the max level. I'm glad i was wrong. :)

    I might check this game out afterall.

  • ankhfnkhonsuankhfnkhonsu Member UncommonPosts: 93
    Originally posted by deniter

    Most of the time your comment would have meant exactly that; 50 being the max level. I'm glad i was wrong. :)

    I might check this game out afterall.

    Yeah, that's why I wanted to clarify ^.^

  • CybersclongCybersclong Member UncommonPosts: 10
    Thank OP for the info. Based on that info I am going to play this game but the loss of karma on a kill sounds bad .....I want to kill people without having to grind to kill the next person.
  • vadio123vadio123 Member UncommonPosts: 593
    Interresing thanks to sharing with us!
  • ankhfnkhonsuankhfnkhonsu Member UncommonPosts: 93
    Originally posted by Cybersclong
    Thank OP for the info. Based on that info I am going to play this game but the loss of karma on a kill sounds bad .....I want to kill people without having to grind to kill the next person.

    You can join the red battlefield, it's essentially a world-wide battleground (people are split into red or blue teams). You can join at any time and it takes place over the entire channel. Alternatively you can join/create a guild and declare war on other guilds (up to 4 at a time) when your guild is at war you can kill anyone in the other guild(s) at any time without penalty.

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