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Black Desert to officially launch July 14th with a Mega Server

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  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by YashaX
    Originally posted by ikcin
    Originally posted by YashaX
    Originally posted by ikcin
    Originally posted by YashaX
    You said players can buy the best gear in the game from the cash shop, Step's review doesn't show that to be the case.

    She does not say it, and does not deny it. So what is your problem? Play the game if you do not believe me.

    Step lists the items on the cash shop, and has a nine part youtube series looking at the cash shop in depth. I didn't see "the best gear in the game" for sale in the cash shop. The devs also implied in an interview that the stats on items were to give a "more comfortable game experience" not boost power directly.

    So why are you running around calling people here liars and then making totally unfounded claims yourself, and continually bashing the game in every thread? What is your problem?

    That is absurd. What do you expect on the gear to be written Best in the game? [mod edit]

    [mod edit

     

    No, I expect to see in-depth reviews about the cash shop point out something as important as being able to buy the best gear in the game, or to be able to get some idea from lists of the items on sale in the cash shop that it sells extremely powerful gear. So far you are the only person who has claimed that it is possible to buy "the best equipment in the game". I would be willing to believe you if you could give some examples, but when pressed about it you started talking about the +10% experience boost item- its not quite the same thing.

    Good luck with that. If there's anything I've learned about this site it's that the types who blindly scream P2W at the top of their lungs, rarely provide evidence of their claims.

    Especially the ones that apparently needed mod edits.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • ikcinikcin Member RarePosts: 2,211
    Originally posted by Azaron_Nightblade
    Good luck with that. If there's anything I've learned about this site it's that the types who blindly scream P2W at the top of their lungs, rarely provide evidence of their claims.

    Especially the ones that apparently needed mod edits.

    In fact the link shows I'm right. Do you see 10% exp bonus. This is clear P2W in a game without level limit.

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by ikcin
    Originally posted by Azaron_Nightblade
    Good luck with that. If there's anything I've learned about this site it's that the types who blindly scream P2W at the top of their lungs, rarely provide evidence of their claims.

    Especially the ones that apparently needed mod edits.

    In fact the link shows I'm right. Do you see 10% exp bonus. This is clear P2W in a game without level limit.

    If there's no level limit then anyone who doesn't live behind their PC is fucked anyway. =/

    The 10% is hardly going to make a difference there.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • ikcinikcin Member RarePosts: 2,211
    Originally posted by Azaron_Nightblade
    Originally posted by ikcin
    Originally posted by Azaron_Nightblade
    Good luck with that. If there's anything I've learned about this site it's that the types who blindly scream P2W at the top of their lungs, rarely provide evidence of their claims.

    Especially the ones that apparently needed mod edits.

    In fact the link shows I'm right. Do you see 10% exp bonus. This is clear P2W in a game without level limit.

    If there's no level limit then anyone who doesn't live behind their PC is fucked anyway. =/

    The 10% is hardly going to make a difference there.

    10% in one year gameplay is more than one month :) I think that is a big difference :) 

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by ikcin
    Originally posted by Azaron_Nightblade
    Originally posted by ikcin
    Originally posted by Azaron_Nightblade
    Good luck with that. If there's anything I've learned about this site it's that the types who blindly scream P2W at the top of their lungs, rarely provide evidence of their claims.

    Especially the ones that apparently needed mod edits.

    In fact the link shows I'm right. Do you see 10% exp bonus. This is clear P2W in a game without level limit.

    If there's no level limit then anyone who doesn't live behind their PC is fucked anyway. =/

    The 10% is hardly going to make a difference there.

    10% in one year gameplay is more than one month :) I think that is a big difference :) 

    I couldn't care less whether the guys that play 16 hours a day (NoLife2Wins? :P) are only five times my level or whether it's six times. Doesn't change anything whatsoever when it comes down to it.

    I see the unlimited levels as a far bigger downside than the 10%, because it effectively means that unless you play from launch, it'll be pointless to join the game in the future when you have people running around that you can never catch up to.

    Still, I'll wait to hear what's the official word on all of that before drawing too many conclusions.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Originally posted by ikcin
    Originally posted by Azaron_Nightblade
    Originally posted by ikcin
    Originally posted by Azaron_Nightblade
    Good luck with that. If there's anything I've learned about this site it's that the types who blindly scream P2W at the top of their lungs, rarely provide evidence of their claims.

    Especially the ones that apparently needed mod edits.

    In fact the link shows I'm right. Do you see 10% exp bonus. This is clear P2W in a game without level limit.

    If there's no level limit then anyone who doesn't live behind their PC is fucked anyway. =/

    The 10% is hardly going to make a difference there.

    10% in one year gameplay is more than one month :) I think that is a big difference :) 

    What good will a 10% gear exp bonus do me if you play the game 50% more often than I do?

  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Originally posted by Azaron_Nightblade
    Originally posted by ikcin
    Originally posted by Azaron_Nightblade
    Originally posted by ikcin
    Originally posted by Azaron_Nightblade
    Good luck with that. If there's anything I've learned about this site it's that the types who blindly scream P2W at the top of their lungs, rarely provide evidence of their claims.

    Especially the ones that apparently needed mod edits.

    In fact the link shows I'm right. Do you see 10% exp bonus. This is clear P2W in a game without level limit.

    If there's no level limit then anyone who doesn't live behind their PC is fucked anyway. =/

    The 10% is hardly going to make a difference there.

    10% in one year gameplay is more than one month :) I think that is a big difference :) 

    I couldn't care less whether the guys that play 16 hours a day (NoLife2Wins? :P) are only five times my level or whether it's six times. Doesn't change anything whatsoever when it comes down to it.

    I see the unlimited levels as a far bigger downside than the 10%, because it effectively means that unless you play from launch, it'll be pointless to join the game in the future when you have people running around that you can never catch up to.

    Still, I'll wait to hear what's the official word on all of that before drawing too many conclusions.

     

    I haven't played BDO because I am generally the type of person that prefers to wait for the live release.  That said, I have friends that do and let them tell it, the unlimited levels are not a problem.  Reason being is that once you get to level 50 the exp gain comes becomes a devastating grind.  So that in essence it is sort of a level cap, although there is a bit of exp gain still happening.  In other words, once you reach level 50, you can literally just forget about exp and play the game.  At some point, after you've played the game for a very long time, you may well ding level 51.  But that one level wont really much make a difference because the game is more so skill based, than it is level based.

  • ankhfnkhonsuankhfnkhonsu Member UncommonPosts: 93
    Originally posted by LacedOpium
    Originally posted by Azaron_Nightblade
    Originally posted by ikcin
    Originally posted by Azaron_Nightblade
    Originally posted by ikcin
    Originally posted by Azaron_Nightblade
    Good luck with that. If there's anything I've learned about this site it's that the types who blindly scream P2W at the top of their lungs, rarely provide evidence of their claims.

    Especially the ones that apparently needed mod edits.

    In fact the link shows I'm right. Do you see 10% exp bonus. This is clear P2W in a game without level limit.

    If there's no level limit then anyone who doesn't live behind their PC is fucked anyway. =/

    The 10% is hardly going to make a difference there.

    10% in one year gameplay is more than one month :) I think that is a big difference :) 

    I couldn't care less whether the guys that play 16 hours a day (NoLife2Wins? :P) are only five times my level or whether it's six times. Doesn't change anything whatsoever when it comes down to it.

    I see the unlimited levels as a far bigger downside than the 10%, because it effectively means that unless you play from launch, it'll be pointless to join the game in the future when you have people running around that you can never catch up to.

    Still, I'll wait to hear what's the official word on all of that before drawing too many conclusions.

     

    I haven't played BDO because I am generally the type of person that prefers to wait for the live release.  That said, I have friends that do and let them tell it, the unlimited levels are not a problem.  Reason being is that once you get to level 50 the exp gain comes becomes a devastating grind.  So that in essence it is sort of a level cap, although there is a bit of exp gain still happening.  In other words, once you reach level 50, you can literally just forget about exp and play the game.  At some point, after you've played the game for a very long time, you may well ding level 51.  But that one level wont really much make a difference because the game is more so skill based, than it is level based.

    Let me just correct this misinformation.. Currently 55 is the soft cap, the only think limiting additional level progression is the lack of high level monsters. It took me about 2-3 hours of grinding to go from 50-51, however, 55-56 you may get 5-10% per day depending on how dedicated you are. Yes the game is skill based, but it's also gear based. Once I hit 51 I spent most of my time trying to figure out all the ways that I could make silver (there are a lot of them!) Testing out new grind spots, leveling/breeding horses, doing trade runs, fishing etc. I progressed from 51-56 naturally by just farming for items and grinding skill points (which also have a soft cap). Currently, every profession has skills that go up to level 55 (although some skills go up to level 90.. good luck with that)

  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Originally posted by ankhfnkhonsu
    Originally posted by LacedOpium
     

     

    I haven't played BDO because I am generally the type of person that prefers to wait for the live release.  That said, I have friends that do and let them tell it, the unlimited levels are not a problem.  Reason being is that once you get to level 50 the exp gain comes becomes a devastating grind.  So that in essence it is sort of a level cap, although there is a bit of exp gain still happening.  In other words, once you reach level 50, you can literally just forget about exp and play the game.  At some point, after you've played the game for a very long time, you may well ding level 51.  But that one level wont really much make a difference because the game is more so skill based, than it is level based.

    Let me just correct this misinformation.. Currently 55 is the soft cap, the only think limiting additional level progression is the lack of high level monsters. It took me about 2-3 hours of grinding to go from 50-51, however, 55-56 you may get 5-10% per day depending on how dedicated you are. Yes the game is skill based, but it's also gear based. Once I hit 51 I spent most of my time trying to figure out all the ways that I could make silver (there are a lot of them!) Testing out new grind spots, leveling/breeding horses, doing trade runs, fishing etc. I progressed from 51-56 naturally by just farming for items and grinding skill points (which also have a soft cap). Currently, every profession has skills that go up to level 55 (although some skills go up to level 90.. good luck with that)

    Thanks for the update.  I only have a general knowledge based on info I get over time from friends here and there.  I have not made a point to follow it much since it is still a ways away before it is released.  It may have been that at the time of my info the level cap was 50 and it has since been raised.  I don't know.  The point being made, which still stands true, is that once you get to level cap the exp gain slows down considerably.  And yes, although it is subjective, I think many posters would agree that taking twenty days to gain a level could be considered a devastating grind.  Especially with the current player demographic.  And that's only from 55 to 56.  If there is an increase of XP needed to be gained with every succeeding level, then it will obviously take longer as we increase in levels.  I think it is also a given that gear does play a factor, otherwise why even have gear with stats in the first place.  That said, every bit of updated info received from people currently playing as the game progresses through its alpha and beta stages is helpful and good to hear.  The game appears to be coming along really well.  Its NA release can't come soon enough for me.

  • LeiloniLeiloni Member RarePosts: 1,262
    Originally posted by danwest58
    Originally posted by SirBalin
    Originally posted by danwest58
    Originally posted by Sovrath
    Originally posted by danwest58

    Here is a Critical thinking question for anyone who likes this game.  

    With this being a SOLO PVE game where even crafters cannot sell their wares between players.  What is the Difference between playing this game and starting your own Ultima Online Server and playing alone?  

    This has been said numerous times but people still socialize in these games.

    grouping does not equal socializing. I've been in groups where people not only said very little but didn't even acknowledge what I was saying.

    Now, it would be a shame if there was "no" group content but in the end that doesn't mean that people aren't going to socialize.

    Originally posted by Iselin
    Originally posted by danwest58

     

     

     

    You actually can make money crafting and selling, you just don't get to set the prices, the game has a system that does it for you,b ut you put it on the ah and it sells.  Just can't give it to friends.  ikn, I was torn on this at first, but it is true, the system they have in place will eliminate bots in the game, at least better than other games have.  Being that this feels so much like L2...think of how great l2 would have been had NCSoft not had supported botting more or less.

     

    Not bashing the game here ok.

    It just does not make sense for the game to set the prices for crafters because then your telling these crafters here is what your time is worth.  Also why should I not be able to make gear for my friends and in a secure trade give it to them.  

    The AH is automated in terms of the minimum and maximum prices you can set for things, but that doesn't mean that the game sets the prices. The prices are based on supply and demand and the min/max prices are adjusted accordingly. It is unfortunate that you can't trade to friends but the bot-free atmosphere is a much bigger gain that makes it worth it. Crafters are still making money based on supply and demand, you just can't choose who you give your items to. If they could find a way to share things with friends without allowing bots that'd be fun, but the current system isn't bad. Try it first before making judgements. :P

  • SovrathSovrath Member LegendaryPosts: 29,687
    Originally posted by LacedOpium
    I think many posters would agree that taking twenty days to gain a level could be considered a devastating grind.  Especially with the current player demographic. 

    that's probably true given the current player demographic. I think it would be luxury in a "grind game" as I spent a year getting half  a level in L2. Uphill "both ways" mind you.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Viper482
    Originally posted by Distopia
    Originally posted by Nanfoodle
    Originally posted by Distopia
    Originally posted by Viper482
    Yet another modern day MMO which refuses to address community. Megaserver and solo centric play....no thanks.

    What do you mean refuses to address community? Community is something players create.

    Thats it in a nut shell. I find if you go back to an MMO a year after launch even the worst games have set up a community. Question is what type of people the game will bring in will be a big part of what kind of community. Sometimes I miss my EQ and DAoC days when I think of rich depth in a online community. =-) Solo sided games that dont require teaming often dose not seem to make the best communities but who knows its really a crap shoot now days lol

    That has been my experience as well. What i find boggling are these folks who constantly go on and on about having nothing to play, yet then you see the same folks writing things like the above, you realize, they don't give anything a chance, don't do thing one in regard to forming a like-minded in-game community, yet expect people to understand when they go off on their rants about being left behind.

    This is the biggest fallacy I see here, in SWG we created our own community of like minded players, we formed an alliance of guilds out of it. The imperials had a similar group within their ranks, we duked it out for years. That had nothing to do with game systems... ALl we needed was those players and the ability to interact. What's missing today are those willing to put in the work to build those things, it took a lot of time and effort.

    You people are seriously dense. You are using SWG....an old school sandbox game which promoted community with its design....to a solo centric game with a megaserver?! Seriously? This is your argument againt my point? Wow.

    My point was what we created had nothing much to do with the game's design, it has also lasted much longer than SWG did as a game, as well as has been carried over to other games, sandbox or not.

    IF you were never part of building a real community, I could understand not knowing what that really means. What does a megaserver have to do with what I said?I asked you what you meant, gave a reason why i feel as I do, get insulted... Nice idea of what it means to debate you have there.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Never trust a MMORPG that shows a solo player in the majority of it's teasers and developer diaries. NEXT.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • ankhfnkhonsuankhfnkhonsu Member UncommonPosts: 93
    Originally posted by LacedOpium
    Originally posted by ankhfnkhonsu
    Originally posted by LacedOpium
     

     

    I haven't played BDO because I am generally the type of person that prefers to wait for the live release.  That said, I have friends that do and let them tell it, the unlimited levels are not a problem.  Reason being is that once you get to level 50 the exp gain comes becomes a devastating grind.  So that in essence it is sort of a level cap, although there is a bit of exp gain still happening.  In other words, once you reach level 50, you can literally just forget about exp and play the game.  At some point, after you've played the game for a very long time, you may well ding level 51.  But that one level wont really much make a difference because the game is more so skill based, than it is level based.

    Let me just correct this misinformation.. Currently 55 is the soft cap, the only think limiting additional level progression is the lack of high level monsters. It took me about 2-3 hours of grinding to go from 50-51, however, 55-56 you may get 5-10% per day depending on how dedicated you are. Yes the game is skill based, but it's also gear based. Once I hit 51 I spent most of my time trying to figure out all the ways that I could make silver (there are a lot of them!) Testing out new grind spots, leveling/breeding horses, doing trade runs, fishing etc. I progressed from 51-56 naturally by just farming for items and grinding skill points (which also have a soft cap). Currently, every profession has skills that go up to level 55 (although some skills go up to level 90.. good luck with that)

    Thanks for the update.  I only have a general knowledge based on info I get over time from friends here and there.  I have not made a point to follow it much since it is still a ways away before it is released.  It may have been that at the time of my info the level cap was 50 and it has since been raised.  I don't know.  The point being made, which still stands true, is that once you get to level cap the exp gain slows down considerably.  And yes, although it is subjective, I think many posters would agree that taking twenty days to gain a level could be considered a devastating grind.  Especially with the current player demographic.  And that's only from 55 to 56.  If there is an increase of XP needed to be gained with every succeeding level, then it will obviously take longer as we increase in levels.  I think it is also a given that gear does play a factor, otherwise why even have gear with stats in the first place.  That said, every bit of updated info received from people currently playing as the game progresses through its alpha and beta stages is helpful and good to hear.  The game appears to be coming along really well.  Its NA release can't come soon enough for me.

    That's just it though, there's no reason to sit and grind endlessly for additional levels, you should just play the game naturally.. get gear, fish, hunt, craft, gather, do trade runs, breed horses, grow things, etc. Once you hit the soft cap the benefits to the extra levels are very very small. At level 55 you could easily kill someone who was level 58 if you were equally geared and skilled. I think the idea of there being no level cap is more for when they DO increase levels, all the exp you gained isn't being lost. I think it's better to think of the soft cap is the hard cap and any other levels you get are just a bonus.

    tl;dr - The game has no level cap, but the content that is provided most definitely does.

  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Originally posted by ankhfnkhonsu
    Originally posted by LacedOpium
    Originally posted by ankhfnkhonsu
    Originally posted by LacedOpium
     

     

    I haven't played BDO because I am generally the type of person that prefers to wait for the live release.  That said, I have friends that do and let them tell it, the unlimited levels are not a problem.  Reason being is that once you get to level 50 the exp gain comes becomes a devastating grind.  So that in essence it is sort of a level cap, although there is a bit of exp gain still happening.  In other words, once you reach level 50, you can literally just forget about exp and play the game.  At some point, after you've played the game for a very long time, you may well ding level 51.  But that one level wont really much make a difference because the game is more so skill based, than it is level based.

    Let me just correct this misinformation.. Currently 55 is the soft cap, the only think limiting additional level progression is the lack of high level monsters. It took me about 2-3 hours of grinding to go from 50-51, however, 55-56 you may get 5-10% per day depending on how dedicated you are. Yes the game is skill based, but it's also gear based. Once I hit 51 I spent most of my time trying to figure out all the ways that I could make silver (there are a lot of them!) Testing out new grind spots, leveling/breeding horses, doing trade runs, fishing etc. I progressed from 51-56 naturally by just farming for items and grinding skill points (which also have a soft cap). Currently, every profession has skills that go up to level 55 (although some skills go up to level 90.. good luck with that)

    Thanks for the update.  I only have a general knowledge based on info I get over time from friends here and there.  I have not made a point to follow it much since it is still a ways away before it is released.  It may have been that at the time of my info the level cap was 50 and it has since been raised.  I don't know.  The point being made, which still stands true, is that once you get to level cap the exp gain slows down considerably.  And yes, although it is subjective, I think many posters would agree that taking twenty days to gain a level could be considered a devastating grind.  Especially with the current player demographic.  And that's only from 55 to 56.  If there is an increase of XP needed to be gained with every succeeding level, then it will obviously take longer as we increase in levels.  I think it is also a given that gear does play a factor, otherwise why even have gear with stats in the first place.  That said, every bit of updated info received from people currently playing as the game progresses through its alpha and beta stages is helpful and good to hear.  The game appears to be coming along really well.  Its NA release can't come soon enough for me.

    That's just it though, there's no reason to sit and grind endlessly for additional levels, you should just play the game naturally.. get gear, fish, hunt, craft, gather, do trade runs, breed horses, grow things, etc. Once you hit the soft cap the benefits to the extra levels are very very small. At level 55 you could easily kill someone who was level 58 if you were equally geared and skilled. I think the idea of there being no level cap is more for when they DO increase levels, all the exp you gained isn't being lost. I think it's better to think of the soft cap is the hard cap and any other levels you get are just a bonus.

    tl;dr - The game has no level cap, but the content that is provided most definitely does.

     

    I agree wholeheartedly.  It was exactly my point in my initial post.  I don't mind long grinds.  I prefer them.  I have never in the entirety of my MMO playing days used any type of exp bonus.  I enjoy a journey in my MMORPGs and like to earn my way to the top.

  • Viper482Viper482 Member EpicPosts: 3,361
    Originally posted by daltanious
    Originally posted by Dullahan

    Megaservers are so horrible for MMO communities, but since this game has abandoned such things, I guess it doesn't matter.

    Hard pass.

    Megaservers are the best thing ever for any MMO.

    Anchovies are the best food ever.

     

    The sky is green.

     

    Duke Nukem Forever was the best pc game ever made.

     

    Cocaine is good for you.

     

    See the pattern here? Just because you say it does not make it true. Back it up with something. Everyone who said megaservers are bad for MMOs explained their rationale, you just spit out a generic statement.

    Make MMORPG's Great Again!
  • Viper482Viper482 Member EpicPosts: 3,361
    Originally posted by Distopia
    Originally posted by Viper482
    Originally posted by Distopia
    Originally posted by Nanfoodle
    Originally posted by Distopia
    Originally posted by Viper482
    Yet another modern day MMO which refuses to address community. Megaserver and solo centric play....no thanks.

    What do you mean refuses to address community? Community is something players create.

    Thats it in a nut shell. I find if you go back to an MMO a year after launch even the worst games have set up a community. Question is what type of people the game will bring in will be a big part of what kind of community. Sometimes I miss my EQ and DAoC days when I think of rich depth in a online community. =-) Solo sided games that dont require teaming often dose not seem to make the best communities but who knows its really a crap shoot now days lol

    That has been my experience as well. What i find boggling are these folks who constantly go on and on about having nothing to play, yet then you see the same folks writing things like the above, you realize, they don't give anything a chance, don't do thing one in regard to forming a like-minded in-game community, yet expect people to understand when they go off on their rants about being left behind.

    This is the biggest fallacy I see here, in SWG we created our own community of like minded players, we formed an alliance of guilds out of it. The imperials had a similar group within their ranks, we duked it out for years. That had nothing to do with game systems... ALl we needed was those players and the ability to interact. What's missing today are those willing to put in the work to build those things, it took a lot of time and effort.

    You people are seriously dense. You are using SWG....an old school sandbox game which promoted community with its design....to a solo centric game with a megaserver?! Seriously? This is your argument againt my point? Wow.

    My point was what we created had nothing much to do with the game's design, it has also lasted much longer than SWG did as a game, as well as has been carried over to other games, sandbox or not.

    IF you were never part of building a real community, I could understand not knowing what that really means. What does a megaserver have to do with what I said?I asked you what you meant, gave a reason why i feel as I do, get insulted... Nice idea of what it means to debate you have there.

    You still don't get it, it has everything to do with game design. SWG's design is what made creating that community possible. Players must still build the community, but they need the tools and/or freedom to do so. In SWG group play was encouraged, interaction was encourgeed. Hell look at the cantinas, they are the epitome of a tool specifically designed to foster a sense of community. So not only does Black Desert not have tools like this, but they have anti-community features. With a megaserver you will NEVER build a community like SWG had, never. It is simply impossible. If you believe it is please explain how. Community exists outside of your friends and your guild.

    And btw, I was part of the SWG community, and the UO, EQ, and DAOC, communities as well. So I too know a thing or two about it, seriously...why do you think I am so passionate about this topic?

    How do you have a community when everyone is in a different random server cluster? When the majority of players are grinding through content which was designed for solo play? When player interaction is not encouraged at all? When you will never be with the same people outside of your guild every time you log in?

    I did not insult you. Dense meaning you are so stuck on your thought you were not truly thinking about mine, clearly. When you use an example of the very design I believe in to argue with me you clearly are not paying attention. Perhaps I used the wrong word, it was not intended as an insult.

    Make MMORPG's Great Again!
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Originally posted by CallsignVega

    There are so many good posts in this thread.  Many of them taking the words right out from under me but I really wanted to highlight this post and maybe piggy back on thoughts that I've had along these lines.

    Why is it that OWPvPers want to play an MMORPG like an FPS game when there are so many fantastic FPS and MOBA games that offer exactly what they seek?  For the record, I like OWPvP.  My buddies and I spend countless hours enjoying OWPvP in games like Team Fortress, Call of Duty, Doom, Dead Island, Halo etc.  I just don't like "forced" OWPvP in my MMORPGs.  My buddies even refuse to PvP in MMORPGs.  They call it  "little league" and to put it mildly "cowardly PvP" (don't want to offend anyone so won't type what they really say).

    I think most, if not all, OWPvPers know this.  There are tons of outstanding PvP FPS game out there and yet these so-call "hardcore PvPers" come to an MMORPG to get their PvP fix.  That wouldn't be so bad if once they got there they wouldn't start complaining about hating quests, hating levels, hating RP, hating grinds for gear, hating crafting, hating .... well, you get the point.  I mean, they hate everything that makes an MMORPG an MMORPG!  Their perfect MMORPG is one that is OW and has "forced" PvP so they can just jump into and start PvPing and ganking right away.  And if they can make it to where they can take all of your stuff after ganking you (full loot), well, so much the better.

    So this brings me to my point, and the one Azaron and Octagon make in their posts.  These so called OWPvPers aren't looking for challenging PvP.  They aren't hardcore at all.  What they seek is sheep to gank and victimize.  They don't even want the PvP to be consensual.  They want the "forced" OWPvP variety.  And since there is a healthy dosage of sheep in MMORPGs, this is where they come.  Because if they really wanted hardcore, challenging, PvP .. that they could just jump into and start kicking butt and taking names, avoiding all of the so-called "carebearish" functions that make an MMORPG .. they wouldn't be trying to PvP in an MMORPG.  They would be were the big boys are  ... in those "hardcore" FPS PvP games.

     

     

     

    [mod edit]

    That one hit the spot, didn't it?  It was meant to.  The truth hurts sometimes.  Let's face it, OWPvP in an MMORPG is all about ganking.  The predominant thrill is either about stalking and jumping an unsuspecting player, or a desire to seize an advantage over a player who is either already engaged in fighting an NPC mob (which is rather cowardly), or a desire to grief a player who is already engaged in PvE activities and not interested in fighting at all.  Anyone who denies any of that is simply not being honest with themselves. 

  • BanyoHDBanyoHD Member UncommonPosts: 32
    The more information that gets revealed about this game makes it more and more clear that this is not a game for me. As DM earlier mentioned it may not be a bad thing since the game is looking to be primarily focused on solo gameplay. Ehat worries me a lot more is that the game has shifted its focus from PVP to PVE in such a short period of time. After hearing from one of the Korean players that the game lacks any true challenge in PVE is very worrying. I doubt this game will gather any true following a few months after release.
  • YashaXYashaX Member EpicPosts: 2,864
    Originally posted by LacedOpium

     

       Let's face it, OWPvP in an MMORPG is all about ganking.  The predominant thrill is either about stalking and jumping an unsuspecting player, or a desire to seize an advantage over a player who is either already engaged in fighting an NPC mob (which is rather cowardly), or a desire to grief a player who is already engaged in PvE activities and not interested in fighting at all.  Anyone who denies any of that is simply not being honest with themselves. 

     

    Undoubtedly that is one aspect of OWPVP games, but there is also the excitement that comes from being in a world with a real sense of danger, and the more directly personal feeling you get from being killed by other players as opposed to mobs.

     

    I have a feeling that the guild warfare in this game is going to be hardcore when it gets released in the west, I am still not seeing how this has become a "casual" or "pve" game; although it looks like there will be ways for players who don't particularly like pvp to enjoy themselves, which is probably one of the things the devs are shooting for.

     

     

    ....
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Originally posted by YashaX
    Originally posted by LacedOpium

     

       Let's face it, OWPvP in an MMORPG is all about ganking.  The predominant thrill is either about stalking and jumping an unsuspecting player, or a desire to seize an advantage over a player who is either already engaged in fighting an NPC mob (which is rather cowardly), or a desire to grief a player who is already engaged in PvE activities and not interested in fighting at all.  Anyone who denies any of that is simply not being honest with themselves. 

     

    Undoubtedly that is one aspect of OWPVP games, but there is also the excitement that comes from being in a world with a real sense of danger, and the more directly personal feeling you get from being killed by other players as opposed to mobs.

     

    I have a feeling that the guild warfare in this game is going to be hardcore when it gets released in the west, I am still not seeing how this has become a "casual" or "pve" game; although it looks like there will be ways for players who don't particularly like pvp to enjoy themselves, which is probably one of the things the devs are shooting for.

     

     

     

    You're right.  I'd just like to clarify that what I was referring to was "non-consensual" OWPvP.  There is obviously nothing wrong with OWPvP if it is consensual.  And if you enjoy the excitement that comes from being in a world with a real sense of danger of being ganked, then consenting to PvP in an OWPvP is absolutely your right.

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Viper482
    Originally posted by Distopia
    Originally posted by Viper482
    Originally posted by Distopia
    Originally posted by Nanfoodle
    Originally posted by Distopia
    Originally posted by Viper482
    Yet another modern day MMO which refuses to address community. Megaserver and solo centric play....no thanks.

    What do you mean refuses to address community? Community is something players create.

    Thats it in a nut shell. I find if you go back to an MMO a year after launch even the worst games have set up a community. Question is what type of people the game will bring in will be a big part of what kind of community. Sometimes I miss my EQ and DAoC days when I think of rich depth in a online community. =-) Solo sided games that dont require teaming often dose not seem to make the best communities but who knows its really a crap shoot now days lol

    That has been my experience as well. What i find boggling are these folks who constantly go on and on about having nothing to play, yet then you see the same folks writing things like the above, you realize, they don't give anything a chance, don't do thing one in regard to forming a like-minded in-game community, yet expect people to understand when they go off on their rants about being left behind.

    This is the biggest fallacy I see here, in SWG we created our own community of like minded players, we formed an alliance of guilds out of it. The imperials had a similar group within their ranks, we duked it out for years. That had nothing to do with game systems... ALl we needed was those players and the ability to interact. What's missing today are those willing to put in the work to build those things, it took a lot of time and effort.

    You people are seriously dense. You are using SWG....an old school sandbox game which promoted community with its design....to a solo centric game with a megaserver?! Seriously? This is your argument againt my point? Wow.

    My point was what we created had nothing much to do with the game's design, it has also lasted much longer than SWG did as a game, as well as has been carried over to other games, sandbox or not.

    IF you were never part of building a real community, I could understand not knowing what that really means. What does a megaserver have to do with what I said?I asked you what you meant, gave a reason why i feel as I do, get insulted... Nice idea of what it means to debate you have there.

    You still don't get it, it has everything to do with game design. SWG's design is what made creating that community possible. Players must still build the community, but they need the tools and/or freedom to do so. In SWG group play was encouraged, interaction was encourgeed. Hell look at the cantinas, they are the epitome of a tool specifically designed to foster a sense of community. So not only does Black Desert not have tools like this, but they have anti-community features. With a megaserver you will NEVER build a community like SWG had, never. It is simply impossible. If you believe it is please explain how. Community exists outside of your friends and your guild.

    And btw, I was part of the SWG community, and the UO, EQ, and DAOC, communities as well. So I too know a thing or two about it, seriously...why do you think I am so passionate about this topic?

    How do you have a community when everyone is in a different random server cluster? When the majority of players are grinding through content which was designed for solo play? When player interaction is not encouraged at all? When you will never be with the same people outside of your guild every time you log in?

    I did not insult you. Dense meaning you are so stuck on your thought you were not truly thinking about mine, clearly. When you use an example of the very design I believe in to argue with me you clearly are not paying attention. Perhaps I used the wrong word, it was not intended as an insult.

    Unfortunately its one of the biggest problems with games that use Megaserver technology, it does help keep player numbers relatively stable in each instance, but its very much a fluid thing, meaning the more populated the game is, the less likely you are to ever encounter the same people  on a daily basis,  if anything that would actually encourage a more dissociative form of gameplay, as players would have little cause, or chance for that matter,  to make much effort to befriend people, than would otherwise be the case if they encountered them on a more regular basis.

    On the other hand, its a lot cheaper to run megaservers than it is to run dedicated ones, particularly if the game in question has limitations which involve the amount of players that can be supported in any given area at any given time.image

  • MakNevMakNev Member UncommonPosts: 26
  • GeezerGamerGeezerGamer Member EpicPosts: 8,851
    YAY?
  • HeretiqueHeretique Member RarePosts: 1,524
    Originally posted by DMKano
    Originally posted by Azaron_Nightblade
    Originally posted by Rarius
    hahaha failed before it even launched.

    I will be very entertained if it does better than all the full loot PvP trash that you people want it to be.

    ...Which isn't really that hard to achieve at the end of the day. image

    You mean the fact that Pearl Abyss talked about Black Desert being an open world PvP game from Sept 2012, and they even had several closed betas with open PvP mechanics, and then comes open beta and they did a 180 and changed Into a PvE game....

    None of that has anything to do with people thinking this was a PvP game

    Yeah nothing at all :)

     

    This is super disappointing to me. Casuals got their way again.

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