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Black Desert to officially launch July 14th with a Mega Server

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  • danwest58danwest58 Member RarePosts: 2,012
    Originally posted by LacedOpium
    Originally posted by Nanfoodle
    Originally posted by LacedOpium
    Originally posted by DMKano

    With everything instanced Megaserver makes sense.

    A good thing.  Yay!

    Also as a solo centric game - the community impact of megaserver won't matter, like your guildmates being in 20 different phases, who cares.

    I am sure there will be guild chat.  Is there really any difference between guild mates being in a different phase of the world or a different part of the world?  It's not like guild mates are, or need to be, next to each other at all times.  When you need to be together, you announce it via chat, and you get together.   A little thought/planning  goes a long way sometimes.

    Also with no player to player trading - again you don't need even have to bother to get in the same phase with someone, as why would you?

    There is a reason for why they decided to have no player to player trading.  I am sure we will find work-arounds that will make player to player transactions possible.  There always are.  Gamers are a resourceful bunch. 

    No PK below 50 - even on enemy guild - lulz, again not surprising as their focus is the casual solo PvE player.

    All I can say is .... HALLELUJAH.  PRAISE THE ALMIGHTY!  Finally a developer gets it right !!!!

    Woot raising softcap to 60 and new area - the group dungeons made me chuckle - I guess 2 players is a group, also a well geared solo player is also a group :)

    What's wrong with a group consisting of two players.  That sounds great.  From the sounds of it, it will be a game of options.  We can either play solo, or with a group consisting of two players on up.  And what is not to like about having the option to do dungeons with two players or more?  What is not to like about any of that?

    Congrats Daum!

    Congrats goes out to Daum indeed.  We are finally starting to see some progress in the MMORPG genre !!!

     

    Thanks for the info.  Where you see negatives, I see nothing but positives.  This is going to be a great game.  I can't wait :)

    Ya what Kano is not happy about I am excited for as well. Real PvPers dont kill grey con players. They want a fight. My wife and I play together mostly and guildies but often duo. From a game I had no interest in now has me thinking we may try it =-)

     

    Oh, I'm absolutely stoked.  Black Dessert is a beautiful game and these latest changes that they are making is making it an almost too-good-to-be-true game.

    Originally posted by Viper482
    Yet another modern day MMO which refuses to address community. Megaserver and solo centric play....no thanks.

    Speaking of great communities.  This and Kano's "supposed" negative about "No PK below 50 - even on enemy guild" aer sure to foster a great community.  As if PKing on friendly guild should ever even be an option.  These PvPers are advocates for such great communities, aren't they *laughs*

    I will defend Kano on this because I am reading what he is saying differently than you guys.  

    "No PK below 50 - even on enemy guild - lulz, again not surprising as their focus is the casual solo PvE play"

     

    I am taking this as He is LOL at the idea because what is the point of any PVP in what amounts to a Solo PVE centric game.  PVP really has no place in this type of game.  

    So from that point of view why would you make fun of him as he is thinking wrong?  Wouldn't he be thinking why is PVP even at all thought about in this game because its a Solo PVE centric game.  PVP players will not come to this game.  Much like why would PVP players go to FFXIV?  FFXIV is NOT a place you go if you just want to PVP, if you PVP once in a great while PVP in FFXIV is ok to do when you have 30 minutes once a month.  

  • thunderclesthundercles Member UncommonPosts: 510
    Originally posted by LacedOpium
    Originally posted by DMKano

    With everything instanced Megaserver makes sense.

    A good thing.  Yay!

    Also as a solo centric game - the community impact of megaserver won't matter, like your guildmates being in 20 different phases, who cares.

    I am sure there will be guild chat.  Is there really any difference between guild mates being in a different phase of the world or a different part of the world?  It's not like guild mates are, or need to be, next to each other at all times.  When you need to be together, you announce it via chat, and you get together.   A little thought/planning  goes a long way sometimes.

    Also with no player to player trading - again you don't need even have to bother to get in the same phase with someone, as why would you?

    There is a reason for why they decided to have no player to player trading.  I am sure we will find work-arounds that will make player to player transactions possible.  There always are.  Gamers are a resourceful bunch. 

    No PK below 50 - even on enemy guild - lulz, again not surprising as their focus is the casual solo PvE player.

    All I can say is .... HALLELUJAH.  PRAISE THE ALMIGHTY!  Finally a developer gets it right !!!!

    Woot raising softcap to 60 and new area - the group dungeons made me chuckle - I guess 2 players is a group, also a well geared solo player is also a group :)

    What's wrong with a group consisting of two players.  That sounds great.  From the sounds of it, it will be a game of options.  We can either play solo, or with a group consisting of two players on up.  And what is not to like about having the option to do dungeons with two players or more?  What is not to like about any of that?

    Congrats Daum!

    Congrats goes out to Daum indeed.  We are finally starting to see some progress in the MMORPG genre !!!

     

    Thanks for the info.  Where you see negatives, I see nothing but positives.  This is going to be a great game.  I can't wait :)

    Same here! +1

  • ManestreamManestream Member UncommonPosts: 941
    Originally posted by danwest58

    So this game sounds like me putting up my own UO server and just playing by my self.  So what is the real point here if that is the case?  

     

    Edit

     

    Now this does not make sense to me.  If I can craft gear but I cannot trade between myself and another player.  WTF is the point of crafting?  And no having a Market Board so we put stuff on the Market vs player trading just does not resolve the issue.

     

    "Woot raising softcap to 60 and new area - the group dungeons made me chuckle - I guess 2 players is a group, also a well geared solo player is also a group :)"

    Yea this really sets the bar no better than a single player game or making my own UO server and playing by myself.  Again WTF is the point of that.  

     

    "Cash shop" with B2P

     

    Well not even going to consider this game with there being any cash shop.  I played AA and the Cash Shop there helps players regrade their gear, as well as help players craft faster because of LP Pots.  Sorry but if you can use your wallet for any Advantage I do not want to play.  

     

     

    LMAO reading that just put me off the game, but hell, I had an idea of what it would be like, after all its korean/asian game.

    stuff in cash shops is cheap for them, damn expensive for europe. P2W and sounds liek yet another cash shop whore (is what asian games are).

    Thanks for teh heads up with the info.

  • KumaponKumapon Member RarePosts: 1,396


    Originally posted by Nanfoodle
    Can you sign up for English beta?


    Daum did say they want to have a Q1 2016 launch, but there doesn't seem to be any sign of a beta sign up yet.

  • SovrathSovrath Member LegendaryPosts: 29,687
    Originally posted by danwest58

     

    The 3rd and final thing is if really listening to a few people on an MMO forum is worth it anymore.  So people who are single player types asking for an Open world Sandbox like MMO that is B2P/F2P type with no subscription and is Solo and PVE Centric  If this happens to not work it could re-define MMOs going forward.   

    I don't really believe any developer solely listens to people on forums. Case in point (and a repeated story here) where one developer was changing to free to play and the forums were up in arms and they then looked at who was pissed only to find out that they were the biggest adopters of the cash shop and spent the most.

    My thought is that Black Desert's developers looked at trends in game, probably saw that a minority of people were taking advantage of pvp features, maybe pissing off the solely pve players and they made the decision that it wasn't worth having the pvp features "as is".

  • IselinIselin Member LegendaryPosts: 15,564
    Originally posted by LacedOpium
    and Kano's "supposed" negative about "No PK below 50 - even on enemy guild" aer sure to foster a great community.  As if PKing on friendly guild should ever even be an option.  These PvPers are advocates for such great communities, aren't they *laughs*

    Well I also played Archeage which has been his main game for a while now so I know what he meant since in AA killing friendlies in certain zones at certain times is also an option. 

     

    IMHO, It's an ignorant system that begs the question "wtf do you even have factions at all?" It's supposed to be an "us. vs. them," Eastern Continent vs. Western with pirates in the middle, MMO. But when the most obnoxious KOS guilds are from your own faction why even bother with factions?

     

    And like Nan said above, the new Black Desert system has me much more interested, not less.

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

    "... the "influencers" which is the tech name we call sell outs now..."
    __ Wizardry, 2020
  • Viper482Viper482 Member EpicPosts: 3,361
    Originally posted by LacedOpium
     
    Originally posted by Viper482
    Yet another modern day MMO which refuses to address community. Megaserver and solo centric play....no thanks.

    Speaking of great communities.  Kano's "supposed" negative about "No PK below 50 - even on enemy guild" is sure to foster a great community.  As if PKing on a friendly guild mate should ever even be an option.  These PvPers are advocates for such great communities, aren't they *laughs*

    IF the game were not going solo centric and megaserver I agree, that would help prevent the griefers from spoiling the community. With this game design there will be no community to spoil. The only community in a game like this is the chat room you chat in while running solo quests.

    I miss the days where you depended on others. I don't mind a little solo questing, but add in group questing with increased xp for grouping, crafting dependence, buffs unique to one class that can make a difference for you in some way. These are all things that help develop a sense of community in the game. Also megaserver alone breaks any chance of this, as does being able to belong to multiple guilds at the same time. These types of features have killed this genre for me.

    Make MMORPG's Great Again!
  • NasaNasa Member UncommonPosts: 713

    To me it all good news.

    It is good to adapt to the market if you want big success.

    I think no direct "player to player" trade is for avoiding gold traders to some degree.

  • KumaponKumapon Member RarePosts: 1,396


    Originally posted by ikcin
    Originally posted by LacedOpium Speaking of great communities.  This and Kano's "supposed" negative about "No PK below 50 - even on enemy guild" aer sure to foster a great community.  As if PKing on friendly guild should ever even be an option.  These PvPers are advocates for such great communities, aren't they *laughs*

    Wrong. If you are in guild everyone from enemy guild can kill you even below level 50 without any penalties. So you have to play alone :)

    Yea it's like that now, but with the new update changes coming in July, there will be no Pk below 50 even on a enemy guild.

  • danwest58danwest58 Member RarePosts: 2,012

    Here is a Critical thinking question for anyone who likes this game.  

    With this being a SOLO PVE game where even crafters cannot sell their wares between players.  What is the Difference between playing this game and starting your own Ultima Online Server and playing alone?  

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by Iselin
    Originally posted by DMKano
    Originally posted by Azaron_Nightblade
    Originally posted by Rarius
    hahaha failed before it even launched.

    I will be very entertained if it does better than all the full loot PvP trash that you people want it to be.

    ...Which isn't really that hard to achieve at the end of the day. image

    You mean the fact that Pearl Abyss talked about Black Desert being an open world PvP game from Sept 2012, and they even had several closed betas with open PvP mechanics, and then comes open beta and they did a 180 and changed Into a PvE game....

    None of that has anything to do with people thinking this was a PvP game

    Yeah nothing at all :)

     

    Well you have connections in the industry and are privy to some of the background employee chatter for some MMOs. That almost makes you an "insider" or at least an outsider with privileges... so why the 180? An understanding of the answer to that question. "why abandon OW PVP sandbox?" particularly in a part of the world where that type of MMO has always had strong support, would be a far more interesting post than just mocking them sarcastically.

     

    Could it be that instead of gaining momentum the OWPVP litter box movement is losing traction and finds itself in real trouble now that most of them have been exposed for the toxic gank fests they are?

     

    As you know, I play ESO and that's not everyone's cup of tea either. But I also played DAoC for several years and ever since they invented (I think) the RvR system where you keep the PVP contained in its own zone(s) but make that part of the world a persistent open world  with some limited PVE reasons to also go there, I was sold on that being the superior system to full OW PVP.

     

    Because you see, even people like me who PVP a ton like having places to chill and maybe go test out wacky builds on predictable PVE mobs collecting data, etc... or just plain really chill with friends.

     

    I think the number of people who truly want a nothing but PVP 24/7 MMO are a dying breed.

    I suspect the reason he didn't go with that is because he doesn't like the answer, and that you're likely onto something there.

    But I can see how the 180 would suck indeed for someone who's been following the game for a while, hoping for something and then getting a completely different game in the end.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • IselinIselin Member LegendaryPosts: 15,564
    Originally posted by danwest58

    Here is a Critical thinking question for anyone who likes this game.  

    With this being a SOLO PVE game where even crafters cannot sell their wares between players.  What is the Difference between playing this game and starting your own Ultima Online Server and playing alone?  

    One is an almost 20 year old Isometric MMO and the other is not... too obvious?

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

    "... the "influencers" which is the tech name we call sell outs now..."
    __ Wizardry, 2020
  • thunderclesthundercles Member UncommonPosts: 510
    Originally posted by danwest58

    Here is a Critical thinking question for anyone who likes this game.  

    With this being a SOLO PVE game where even crafters cannot sell their wares between players.  What is the Difference between playing this game and starting your own Ultima Online Server and playing alone?  

    Don't want to play Ultima Online, want to play Black Desert.

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by Iselin
    Originally posted by danwest58

    Here is a Critical thinking question for anyone who likes this game.  

    With this being a SOLO PVE game where even crafters cannot sell their wares between players.  What is the Difference between playing this game and starting your own Ultima Online Server and playing alone?  

    One is an almost 20 year old Isometric MMO and the other is not... too obvious?

    Also, doesn't it have an auction house? So the whining about "no selling to other players" is some overblown drama statement to discredit the game.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • NanfoodleNanfoodle Member LegendaryPosts: 9,219
    Originally posted by ikcin
    Originally posted by LacedOpium
    Speaking of great communities.  This and Kano's "supposed" negative about "No PK below 50 - even on enemy guild" aer sure to foster a great community.  As if PKing on friendly guild should ever even be an option.  These PvPers are advocates for such great communities, aren't they *laughs*

    Wrong. If you are in guild everyone from enemy guild can kill you even below level 50 without any penalties. So you have to play alone :)

    You missed the update...

     

    - Players can no longer PK under level 50 even if they are war with that enemy guild.

  • NanfoodleNanfoodle Member LegendaryPosts: 9,219
    Originally posted by Azaron_Nightblade
    Originally posted by Iselin
    Originally posted by danwest58

    Here is a Critical thinking question for anyone who likes this game.  

    With this being a SOLO PVE game where even crafters cannot sell their wares between players.  What is the Difference between playing this game and starting your own Ultima Online Server and playing alone?  

    One is an almost 20 year old Isometric MMO and the other is not... too obvious?

    Also, doesn't it have an auction house? So the whining about "no selling to other players" is some overblown drama statement to discredit the game.

    There is an AH but the prices are pre-set by the company that owns the game. So prices will always be fair. Can you mail money or items to people like in GW2?

  • KumaponKumapon Member RarePosts: 1,396


    Originally posted by Nanfoodle

    Originally posted by Azaron_Nightblade

    Originally posted by Iselin

    Originally posted by danwest58 Here is a Critical thinking question for anyone who likes this game.   With this being a SOLO PVE game where even crafters cannot sell their wares between players.  What is the Difference between playing this game and starting your own Ultima Online Server and playing alone?  
    One is an almost 20 year old Isometric MMO and the other is not... too obvious?
    Also, doesn't it have an auction house? So the whining about "no selling to other players" is some overblown drama statement to discredit the game.
    There is an AH but the prices are pre-set by the company that owns the game. So prices will always be fair. Can you mail money or items to people like in GW2?


    In Black Desert you can't trade with anyone, and no mail system either. They do have auction houses in each city, but the prices are dictated by the server admins (Daum), so you cannot list things for whatever you want.


    The prices are restricted to a min and max price, but those min/max prices change based on demand. If there's transactions of people selling items for under mid price, then the price of the item will go down. If there's transactions of people selling items for over mid price, then the price of the item will rise. I'm not saying it's good or bad, but at least the prices aren't static.


    Oh and one more thing, if you are not well liked by the npc's you could be paying as much as a 40% AH tax fee. Costume shop store items always have a 40% Ah tax fee.

  • YashaXYashaX Member EpicPosts: 2,864

    Glad to see not every one is jumping on the Kano hate train about this game (sorry man, you often make great/insightful posts but you have just been bashing this game at every turn). From what I have read the devs have actually come up with some novel solutions to some of the problems that plague mmos and I am looking forward to seeing how it pans out.

     

     

    ....
  • NanfoodleNanfoodle Member LegendaryPosts: 9,219
    Originally posted by Kumapon

     


    Originally posted by Nanfoodle

    Originally posted by Azaron_Nightblade

    Originally posted by Iselin

    Originally posted by danwest58 Here is a Critical thinking question for anyone who likes this game.   With this being a SOLO PVE game where even crafters cannot sell their wares between players.  What is the Difference between playing this game and starting your own Ultima Online Server and playing alone?  
    One is an almost 20 year old Isometric MMO and the other is not... too obvious?
    Also, doesn't it have an auction house? So the whining about "no selling to other players" is some overblown drama statement to discredit the game.
    There is an AH but the prices are pre-set by the company that owns the game. So prices will always be fair. Can you mail money or items to people like in GW2?

     


    In Black Desert you can't trade with anyone, and no mail system either. They do have auction houses in each city, but the prices are dictated by the server admins (Daum), so you cannot list things for whatever you want.


    The prices are restricted to a min and max price, but those min/max prices change based on demand. If there's transactions of people selling items for under mid price, then the price of the item will go down. If there's transactions of people selling items for over mid price, then the price of the item will rise. I'm not saying it's good or bad, but at least the prices aren't static.


    Oh and one more thing, if you are not well liked by the npc's you could be paying as much as a 40% AH tax fee. Costume shop store items always have a 40% Ah tax fee.

    Its to bad I wont be able to help my wife =- We have always helped each other but at least that will stop gold sellers altogether. Can you change loot options? Like let someone on your team loot everything?

  • SovrathSovrath Member LegendaryPosts: 29,687
    Originally posted by danwest58

    Here is a Critical thinking question for anyone who likes this game.  

    With this being a SOLO PVE game where even crafters cannot sell their wares between players.  What is the Difference between playing this game and starting your own Ultima Online Server and playing alone?  

    This has been said numerous times but people still socialize in these games.

    grouping does not equal socializing. I've been in groups where people not only said very little but didn't even acknowledge what I was saying.

    Now, it would be a shame if there was "no" group content but in the end that doesn't mean that people aren't going to socialize.

  • SirBalinSirBalin Member UncommonPosts: 1,300
    Originally posted by Kumapon

    Over in Korea, BD will officially launch on July 14th. With this launch PA and Daum will be launching a Mega server, thus unifying all the servers into ONE server. This server will have different instances (channels) that will be up at the same time, and players will be able to move freely between the instances. This isn't a surprise as PA always wanted to have one Mega Server.


    Housing, Land, and, Farming will be phased but still connected to the open world. Thus everyone will have the room to build a house and farm land, and won't have to worry about losing their land due to server merges in the future.


    Open Beta players will have their characters moved over to the new mega server when BDO officially launches on July 14th. But players with characters that exceed the character slot limit will have their highest lvl with the most progress will be moved over the the new server first. Cash shop Currency (Pearl Store Items) will be refunded. Castles and GVG will be reset.


    Other Notes


    - There will be a new expansion called Valencia coming in at launch. Valencia will be a huge land mass to the north east of Media, with new open world bosses, new castles to siege, new open dungeons, and mobs for players lvl 60+.


    Land mass of Valencia will be huge

    https://youtu.be/WRflrNGf61g


    - The soft lvl cap will be risen to lvl 60.

    - Players can no longer PK under level 50 even if they are war with that enemy guild.

    - Major class balances.


    http://bbs.black.game.daum.net/gaia/do/black/notice/read?bbsId=BN001&articleId=405

    I like some of this, some not so much.  First, if you are in a clan in a gvg, you should be open pk to the war clan.  This is just silly not to allow this as this builds the political wars.  If people have a problem with it, drop tag till theya re 50.  Next, major class balances??  WTF, the classes are well balanced other than archer, this scares me a lot.

     

    I love the open world bosses, they need to keep up with this kind of thing.  Open world dungeons, great to hear.  

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • MardukkMardukk Member RarePosts: 2,222
    Originally posted by Azaron_Nightblade

    Originally posted by Rarius
    hahaha failed before it even launched.

    I will be very entertained if it does better than all the full loot PvP trash that you people want it to be.

    ...Which isn't really that hard to achieve at the end of the day. image

     

    You are missing the real issue with the game. I'm hearing the solo pve is brain dead easy. If they want to destroy all things sandbox with the game at least let the game involve some challenge and tactics.

    It will be a long time before it releases here anyway.
  • SirBalinSirBalin Member UncommonPosts: 1,300
    Originally posted by Rarius
    Originally posted by Azaron_Nightblade
    Originally posted by Rarius
    hahaha failed before it even launched.

    I will be very entertained if it does better than all the full loot PvP trash that you people want it to be.

    ...Which isn't really that hard to achieve at the end of the day. image

    We would like it to be open world not instanced. But I guess people will enjoy it for a few months while they wait for another mmo to launch and try that for another few months and so on...

    I'm not sure that everyone understands waht they are doing here.  The game is open world, they have one megaserver, but there's no way you could fit 1000's of people on one server without lag, etc.  So to make a game work, you'd need to either have multiple servers or one server with channels.  What would you rather have?  At least with channels as time goes by and the population dies out, you can reduce channels easily, merging servers is a lot harder.  

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • nikibishnikibish Member UncommonPosts: 44
    I don't care what they are doing in Korea with it. It is years away from coming here, then ill give a feces.
  • danwest58danwest58 Member RarePosts: 2,012
    Originally posted by Sovrath
    Originally posted by danwest58

    Here is a Critical thinking question for anyone who likes this game.  

    With this being a SOLO PVE game where even crafters cannot sell their wares between players.  What is the Difference between playing this game and starting your own Ultima Online Server and playing alone?  

    This has been said numerous times but people still socialize in these games.

    grouping does not equal socializing. I've been in groups where people not only said very little but didn't even acknowledge what I was saying.

    Now, it would be a shame if there was "no" group content but in the end that doesn't mean that people aren't going to socialize.

    Originally posted by Iselin
    Originally posted by danwest58

    Here is a Critical thinking question for anyone who likes this game.  

    With this being a SOLO PVE game where even crafters cannot sell their wares between players.  What is the Difference between playing this game and starting your own Ultima Online Server and playing alone?  

    One is an almost 20 year old Isometric MMO and the other is not... too obvious?

     

     

     

    No I am not going to discredit this game.  However I am going to punch wholes in the logic of this game.  

    First I can craft to my hearts desire however what is the point if I cannot sell my wares to anyone anywhere?  I would in effect be making a suit of Armor like I did in UO however, no one could buy it or use it besides me.  This makes crafting useless to the world or to the game.  Much like Crafting is basically useless in Neverwinter Nights 2.  Yes I can give that gear to one of the NPCs in NWN2 however its the same as picking up a weapon the is randomly generated from the game.  

     

    Second There is no economy meaning that a few things can happen.  Players are solely responsible for collecting mats for themselves no buying and trading, making the gear themselves or finding the gear in the world themselves.  Meaning that the developers can make this take a lot of time in game or force you to spend real money for in game gear.  Do you think that cosmetics will keep this game running alone?  If Crafting is useless unless you do it yourself and will be a huge pain in the ass to gather mats it will allow a publisher to effectively say you can buy what ever you want with real money.  

     

    Third While you do not need to be forced to group to be social, there still must be a need for people to interact with one another.  Example WOW's instances are easy players can group mobs up and AOE them down with no risk of wiping, And the boss fights you can completely ignore mechanics after the first month of the xpac because people are over geared and can carry you if you are under geared.  VS a game like FFXIV you cannot ignore mechanics on bosses at all so a new player who does not know a level 50 boss can wipe the group and keep the group from killing the boss.  So its EASIER to just interact with people.  It does not mean you need to be friends or Social however it does open up a NEED.  In earlier MMOs it was near impossible to do everything in game yourself so you NEEDED to interact with other people it does not mean you had to be social HOWEVER because there was a NEED because you couldnt do it all yourself.  

    So if there is no NEED for you to interact with people do you really think a community will develop?  Maybe a small community will develop like there were in games like Diablo, however it will not be a large community of crafters over here, and PVP players who want to go blow up an Imps base over here, and over here a bunch of people who want to go do PVE stuff.  Basically what I am saying is the community will be at best small groups of people running together not looking to run with other than their friends and no looking to make new friends.

     

    While I know there are people who been wanting this type of game.  I personally dont see it doing well.  

     

     

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