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I was watching a video titled "WTF happened to professions". It was an interesting discussion but I felt they had not really looked past the actual changes with professions though they did touch on some interesting points. I kept asking myself, what was the big picture behind these profession changes. Surely it wasn't just to make it more streamline with the introduction of garrisons.
With the introduction of garrisons, characters have access to all professions now including mining and herbalism. But why? Was it simply to make your garrison a one stop shop for profession materials? Well yes, it was. But there's a deeper reason, gold, or the control thereof.
In past expansions making serious sums of gold was quite simple for those dedicated to crafting. Making 100k to 300k/month was not inconceivable. Some players were legit and focused on crafting so they could increase their wealth to purchase rare mounts ect whist an unsavoury group called gold farmers did it to sell gold for real $$. Enter WoD and the garrison with its profession changes. Now that most players are self sufficient there is nowhere near the potential to build wealth. This has placed everyone on a much more even keel gold wise.
There's a large number of ways to spend your gold in wow also. Seems to me that blizzard were hard at work since MoP trying to lower the amount of excess gold in game. 120k mounts??? Really Blizz???
Once they had this under control it was time to introduce the WoW Token. Blizzards solution to replacing the gold farmer and putting the profits from gold sales in their pocket. With the fact that it's harder now to create the same levels of wealth as times past it has also increased the need for gold. Those fortunate enough to still have plenty will continue to play free...for a while anyway. Those without can always buy from blizz.
I wonder how long it will take before the demand for gold out weighs the supply available and they start selling gold, not from players but themselves?