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Is Everquest Next in serious trouble?

ElikalElikal Member UncommonPosts: 7,912

Now mind ya, I have no proof of this claim, but I think I have a good amount of evidence. It is a bit strange to follow the development of Everquest Next. I mean, Everquest, the name alone invokes a ton of ideas, feelings and impressions. It is the oldest still actively developed MMO IP with EQN it would have the most iterations. So the next Everquest is by no means a small thing.

Over the last 10 years I have followed the development of many MMOs. But never before have I seen such a change from hope and praise to outright uncertainty before release. Usually, if frustration comes, it comes after release. Plus, I really can't remember any MMO where we got so little to no real information in the 2nd year since the announcement. Normally, you'd expect to see Alpha videos, first playable version footage.

But here... nothing.

 

The problem is, SOE now Daybreak, had set it's own bar tremendously high in terms of information, because when Landmark started, the Dev team communicated in what I felt was the ideal Dev to fan communication. There were regular video meetings, open talks and regular presentation of what was to come. The Dev team was open, communicative and I as played of Landmark had the feeling they really listened to us and talked with us. However, as time passed in Landmark, I had the impression the development of Landmark alone was getting slower and slower. I really had imagined a year ago or so when I started to play Landmark, we would be much further with that game by now. The reality is, the advancement of Landmark is relatively small.

It is even worse with Everquest Next. Yes, we heard of lot of talk about races, but essentially all we got was text and words. The few video feeds where all passive videos, nobody seemed to play it, and it all seemed to be from internal versions of Landmark, not Everquest Next. So one could say, we haven't seen ANYTHING geniunely from Everquest Next itself. Rien.

 

On top of it all, most of the people who most passionetly presented Landmark to us in the regular videos either quit or were fired, like Omeed or Georgeson. Normally, if things run smooth, you don't fire some of the most prominent faces of your game!

Recently on Massively I read, that Terry Michaels said, they had not shown anything from Everquest Next, because anything can yet change, and there are some big changes coming. So in official year 2, internally year 3 or 4, the big company SOE/Daybreak has not developed the game far enough to show us ANY playable ingame demo? At all?

It all makes me wonder, what the heck is going on? Ever since the company was sold and became Daybreak, it feel almost completely silent, save from the one-sided and rare developers letters, which contain little info at all. It stands in such a sharp contrast to the open communication from before. Or smaller signs, like quitting the contract with the company developing their AI, which was at first claimed to be a hallmark of Everquest Next, and then it was just apparently not that important anymore. I have this nagging feeling, SOE/Daybreak bit off more than they could chew, and there was/is apparently some deep internal conflict over the future direction of the game, maybe even down to the very basics. Are Voxels too demanding to hardware? Is cartoony really a good decision?

But at the bottom line, it really baffles me, that after 2-3 years, the company is not able to even show a playable alpha footage, and all we can see is Landmark, which by all means doesn't count as a VERY barebone tech demo. You can see the physics of the game in it, that's all. (I seriously hope and assume the combat is a placeholder!) I didn't assume 2013 I would play Everquest Next by 2015, but I really believed by then we would see real, playable ingame footage. Something more tangible. But honestly, I expect us hearing some big redesign plans anytime soon.

People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

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Comments

  • strawhat0981strawhat0981 Member RarePosts: 1,198
    Without even editing your title, how can we accept anything you purpose?  After saying that, I feel kind of sick,

    Originally posted by laokoko
    "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".

  • strawhat0981strawhat0981 Member RarePosts: 1,198
    Oh shit, was that a comma? Maybe I should find a way to place a period.

    Originally posted by laokoko
    "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".

  • BraindomeBraindome Member UncommonPosts: 959

    I think "atm" they are just being careful and placing their eggs carefully. I would be lying if I said it seems like they just don't care, cause there seems to be some strategy going on behind the scenes and so far the Everquest Progression server has proven to be quite a success and they launched a second server to meet demand fairly professionally overall which is a good thing and they are already talking about an EQ2 progression server.

    I really couldn't care less as long as they are striving to maintain and revitalize their stable and so far it seems they are doing this in fairly safe baby steps which I think is a great idea till they realize what works and what people really want, they seem to be gauging things fairly well and whatever helps to keep the old Everquest games afloat i'm pretty much all for, though I will only support certain avenues as i'm still mainly only interested in old school rulesets and type games, if they need to branch off so be it, but so far they seem to be doing more than just trying to cash-in, though that means nothing to me personally as I will only support what I know I like and so far i'm having a blast on the progression servers.

    I just hope they can bring everything together and get it rolling so one day a proper EQ3 can exist. I think they are doing a fairly good job so far and don't want to see them sink everything into one project that makes them sink, but I digress, as long as they maintain a more classic vibe I will continue to support them as I am atm as well as many other people are.

  • strawhat0981strawhat0981 Member RarePosts: 1,198
    Originally posted by Braindome

     

     

    I just hope they can bring everything together and get it rolling so one day a proper EQ3 can exist. 

    Brother, that is one crazy idea. I will never believe that can happen.

    Originally posted by laokoko
    "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".

  • NanfoodleNanfoodle Member LegendaryPosts: 10,617
    Another doom post. Well at least this time he started off right "I have no proof." No one can say at this point if EQN will be a good game or a bad game. We cant say DGC will pull this off or fail. Doom threads are just funny, as it kills me how forums are just filled with them but games keep coming out and the MMO industry keeps getting bigger. We have great advancements in MMO tech and games like EQN are still trying to push the industry forward. We as gamers should be cheering them on for even trying to do so. But its ok, lets weep and gnash out teeth some more because pointing at negative stuff even when we dont have proof just brings out the best in gamers lol. We are so fickle. We demand new games with new tech but we cut dev teams to threads with words when they try. Good job!!!! lol
  • SlyLoKSlyLoK Member RarePosts: 2,698
    I dont think EQN is in trouble. I just think they should have never bothered with Landmark.
  • Loke666Loke666 Member EpicPosts: 21,441

    It is really impossible too say much, but I also find it troubling that they havn't showed us any alpha footage by now.

    Come on, Smed. Show us something, it is about time.

  • WizardryWizardry Member LegendaryPosts: 19,332

    I feel still many people are very naive,still hoping for the best and giving them the benefit of the doubt.People need to seriously look at the big picture,they have done NOTHING with any of their games.I can even look back at the card game they closed down,they did VERY little,the bare minimum and NEVER communicated with the players.I know i was there every single day.

    Fast forward and since all they have done is layoff employees and close down games.The games they have made like H1Z1 had the equivalent effort of about a 5 man team spending 3-6 months and nothing more.Landmark is even worse,there was very little effort put into that,a generated world and the purchase of a Voxel farm license.The same tools they made to help build Next was what they released for Landmark and that is all the effort hey put in.

    Then i watched some of those podcasts or whatever they are called and i was left shaking my head.The one episode was lol,they showed us a few really cheap textures and a door,yes i am serious.The amount of effort what they showed us was ONE person in a lazy weeks work.The rest of the show they showed us player work NOT theirs.

    I would say it is FACTUAL,the players have done more work on Next than the dev team has.I have been around gaming a long long time,i also know how much effort it takes to get different things done,this team is NOT putting in the work for whatever reason,lack of funds,lack of employees or spending resources in other areas to get some cash flow.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • reeereeereeereee Member UncommonPosts: 1,636

    Wait, you're only becoming concerned now? 

     

    The time to ask if EQN was in serious trouble was back when they fired most of the people working on the project months ago.

  • DarLorkarDarLorkar Member UncommonPosts: 1,082

    They have shown the way this is going to go.  Gonna be an early access game on steam or something.

     

    Stay in EA for who knows how long...might have an "official" launch someday...then again might not too.

     

    Really doubt that it will be anything like what people are expecting though.

  • SojhinSojhin Member UncommonPosts: 226
    Georgeson and the rest pre 'internal destruction,' er 'restructuring, ' and pre layoff made me have the sense the game was full of possibilities. Now not so much. 
  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Loke666

    It is really impossible too say much, but I also find it troubling that they havn't showed us any alpha footage by now.

    Come on, Smed. Show us something, it is about time.

    If they had something, we'd probably have seen it by now, as it is, all we have seen is landmark, and now they have increased the workload of what remains of the devs working on landmark, to refocus on EQN, and also still do bits for landmark, at least according to an IGN interview, so, make of that what you will. I kind of doubt we'll be seeing anything soon, maybe they are just waiting long enough so that people won't mind so much when landmark turns into EQN.image

  • jmcdermottukjmcdermottuk Member RarePosts: 1,571

    I'm concerned but not due to a lack of communication. My concern came with the news that DG and Story Bricks, or the company that owns that technology, have parted ways.

     

    Legally can DG include Story Bricks in EQN? I suspect the answer is no, it's not theirs, it belongs to another company. This is really bad because it seems that Story Bricks was the tech driving the emergent AI. Without that were back to static spawns the same as every other MMO out there. For me this was the biggest selling point that EQN had and if it's now gone, we're looking at a reskinned EQ that will be pretty much the same as any other MMO apart from the voxels.

     

    It's not inspiring confidence.

  • MissAdventureMissAdventure Member UncommonPosts: 83
    Originally posted by strawhat0981
    Originally posted by Braindome

     

     

    I just hope they can bring everything together and get it rolling so one day a proper EQ3 can exist. 

    Brother, that is one crazy idea. I will never believe that can happen.

    It will, but it certainly won't be from the Daybreak studio.  They are focused on short duration session games now.  Indie companies like Goblin Works and Portalarium are tapping into that older school design, so there is hope that something will be produced by someone that will more properly be an EQ3.

  • gervaise1gervaise1 Member EpicPosts: 6,919

    "Wrong" question imo. CN bought "something" for "some price" from Sony - we don't need to consider how the deal was structured. Almost certainly the "something" will have included.

    • an expectation of a certain cash flow; that the existing games would generate some $$$ per month - and they will have examined the accounts etc.
    • a belief - probably - that they could run the company "better" as a "stand alone pseudo indie studio"; throw off the shackles of a big corporation. CN, after all, are a venture capitalist firm and almost their first act was to shed over half the staff. Which some posters described as getting rid of the dead wood :) 
    With this in mind I think it fair to assume that
    • they axed all but the bare minimum needed to run e.g. H1Z1, Planetside, EQ1, EQ2, DCU etc. creating "teams" for each of these games;
    • set a budget for the EQN which determined how big the EQN team would be; this budget will be based in part on the assumed cash flow.
    • probably assigned a team to Landmark along with specific tasks that the team would deliver in support of EQN
    This is a standard, industry approach by the way. Each game gets treated as a (buzz word) "profit centre" so you can see exactly which ones are doing OK, which ones are making a loss.
     
    So CN have waved their magic wand and - in theory - the existing games will generate enough money to a) pay for the staff running them b) pay for the EQN team c) generate a surplus (profit) that goes back to CN.
     
    What - however - happens when the existing games don't bring in the assumed $$$?
    How well are the existing games doing compared to how well CN thought they would be doing. Is e.g. H1Z1 performing better or worse - numbers on the Steam chart continue to fall but was this expected? (I don't think so).
     
    If - and this is the key question - are things working out as per the plan; if not then CN / DBG's options are pretty limited.
    • CN adopt the Sony approach and throw more money at DBG. Think we can rule that out.
    • Make the revenue generating teams even leaner - can't be much scope for this after the last lay-offs and the two previous rounds of lay-offs
    • Close the underperforming games .....but if they are making a profit just not as much as expected this will just make things worse
    • See what can be done about EQN. This is - after all - the team that isn't making any money. 
    Remember the aim: existing games fund themselves; fund EQN; make a profit for CN. 
     
    "Amalgamating" the Landmark team - assuming it had its own team - with that of the EQN team would be the step to take. And it would (probably) mean fewer staff and those that remain taking on (even more) additional tasks. What has happened in other words.
     
    The buzz word by the way is synergy. "Overlaps" in independent cost centres are centralised to save money. Not so much a contradiction so much as a reflection of the fact that getting the optimal organisation in a company is hard.
     
     
    What we absolutely know is that for the last few years SoE has been in a downward spiral. They have shed staff, shed staff and shed staff. Each round of lay-offs - supposedly - designed to bring about profitability and nirvana. Ultimately all that happened is that Sony had a large write off.
     
    So why would we believe that CN - adopting the exact same tactic (lay-offs) would be any better than Sony? Same people running DBG as were running SoE; same games as well.
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Originally posted by reeereee

    Wait, you're only becoming concerned now? 

     

    The time to ask if EQN was in serious trouble was back when they fired most of the people working on the project months ago.

     

    That and the fact that the company was sold and is no longer even associated with SOE.  It is now, for all intents and purposes, just another indie company.  EQN being in serious trouble is a foregone conclusion.  EQN is dead in water.  The only question now is can it be resurrected.

  • SlaymoreSlaymore Member UncommonPosts: 31
    Its in big trouble. 
  • Daffid011Daffid011 Member UncommonPosts: 7,945

    So lets assume this isn't a doom post, but rather this is a post about the opposite.  About how well EQN is doing and what a success story the games development is turning out to be.

     

    What things could someone point out that would reinforce such a claim? 

    I think the lack of those examples really reinforces the point the original poster brings up and others have echoed.

    I'm sure people would rather talk about the awesome things they see, but those seem to be lacking, so they talk about what they do  see.

  • MukeMuke Member RarePosts: 2,614
    Originally posted by gervaise1

     
     
    What we absolutely know is that for the last few years SoE has been in a downward spiral.

    Last 12 years actually.

     

    With Smedley on board you have a guy in charge who sold out his clients for the easy buck, saying to everyone he knew what they wanted and when he forced it onto them they would love him for it.

    And he paid the price for it by closing down those games because of lack of customers who left.

     

    And with EQN he showed he hasn't changed one bit. Promising the world while still saying that THIS TIME he has the Holy Grail of gaming for real.

    Only difference is that he is saying sandboxes are the future while back then he ruined some to change them to themeparks.

     

     

    With that guy on board you got already a game halfway slipping over the edge, no matter how good it really is.

     

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • goboygogoboygo Member RarePosts: 2,141
    Originally posted by strawhat0981
    Oh shit, was that a comma? Maybe I should find a way to place a period.

    The grammar police are in the house!  OP your entire post has now been instantly invalidated because your didn't spend enough time word smithing and formatting your post for a computer gaming website........

  • goboygogoboygo Member RarePosts: 2,141
    Originally posted by Braindome

    I think "atm" they are just being careful and placing their eggs carefully. I would be lying if I said it seems like they just don't care, cause there seems to be some strategy going on behind the scenes and so far the Everquest Progression server has proven to be quite a success and they launched a second server to meet demand fairly professionally overall which is a good thing and they are already talking about an EQ2 progression server.

    I really couldn't care less as long as they are striving to maintain and revitalize their stable and so far it seems they are doing this in fairly safe baby steps which I think is a great idea till they realize what works and what people really want, they seem to be gauging things fairly well and whatever helps to keep the old Everquest games afloat i'm pretty much all for, though I will only support certain avenues as i'm still mainly only interested in old school rulesets and type games, if they need to branch off so be it, but so far they seem to be doing more than just trying to cash-in, though that means nothing to me personally as I will only support what I know I like and so far i'm having a blast on the progression servers.

    I just hope they can bring everything together and get it rolling so one day a proper EQ3 can exist. I think they are doing a fairly good job so far and don't want to see them sink everything into one project that makes them sink, but I digress, as long as they maintain a more classic vibe I will continue to support them as I am atm as well as many other people are.

    I don't think its that complicated, they just have to figure out how to undo all the work that's been done which would have made the game play similar to previous EQ titles and focus strictly on the Cash Shop, Solo Play, Flashy Action combat, heavy instancing, console controllers, mobile support and social media connectors.

  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    they might release a big junk of into at e3 (are they even there)? if not, im starting to loose hope - story bricks gone, the only thing shown are still concept art or landmark building stuff...no new infos...
  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    I don't think so.  I think the hype has dwindled significantly, but that always happens when hype ramps up so early in development.  With a significant decline in hype, there are fewer threads touting the new game, and I think it just appears that it's doing poorly.

    I self identify as a monkey.

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by goboygo
    Originally posted by strawhat0981
    Oh shit, was that a comma? Maybe I should find a way to place a period.

    The grammar police are in the house!  OP your entire post has now been instantly invalidated because your didn't spend enough time word smithing and formatting your post for a computer gaming website........

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • RemyVorenderRemyVorender Member RarePosts: 3,991
    Originally posted by SlyLoK
    I dont think EQN is in trouble. I just think they should have never bothered with Landmark.

    SOE is using Landmark as a way for players to pay them to build EQN's assets for them. 

    Joined - July 2004

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