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Q1 2015 NCSoft Sale Report

EponyxDamorEponyxDamor Member RarePosts: 726

Wildstar sales continue to spiral downwards (less than half of Q4 2014 sales), and NCSoft overall has taken a dip from previous quarters.

http://i.imgur.com/ZPDKW2t.png (By Game)

http://i.imgur.com/QRScRh0.png (Overall)

I never imagined the sales for Wildstar would be that low. I wonder how much longer they will wait before switching to F2P or shutting the game down completely.

(EDIT: These reports end in March, and do not reflect Drop 5 release. However, they do reflect Drop 4, which was heralded as creating a new "resurgence" within the game, where a few players claimed that people were returning in droves. Obviously, that wasn't quite the case.)

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Comments

  • zaberfangxzaberfangx Member UncommonPosts: 1,795
    The longer they wait on doing something it may go the way of city of heroes, or they may just sell it off, they are trying to avoid nexon take over having a game thats making them look bad will not work out for them to avoid the take over.
  • EponyxDamorEponyxDamor Member RarePosts: 726

    Unless I'm wrong ... 2,593 MN KRW = $240,000 USD.

    $240,000/$20 = 12,000

    12,000~ subscribers?

    Doesn't look good for Wildstar right now.

    (EDIT: My math-fu is weak, and correct number is posted below.)

  • vadio123vadio123 Member UncommonPosts: 593
    "Great job Ncsoft....."
  • zaberfangxzaberfangx Member UncommonPosts: 1,795
    Originally posted by EponyxDamor

    Unless I'm wrong ... 2,593 MN KRW = $240,000 USD.

    $240,000/$20 = 12,000

    12,000~ subscribers?

    Doesn't look good for Wildstar right now.

    Don't know if it's sub there sill people buying tokens for gold still, so the sub number hard to base off with how much money there still making off of it.

  • KabulozoKabulozo Member RarePosts: 919
    Originally posted by EponyxDamor

    Unless I'm wrong ... 2,593 MN KRW = $240,000 USD.

    $240,000/$20 = 12,000

    12,000~ subscribers?

    Doesn't look good for Wildstar right now.

     

    You're wrong, WS made 2,5 BILLION KRW ~= 2,5 million USD.
  • EponyxDamorEponyxDamor Member RarePosts: 726
    Originally posted by Prenho3
    Originally posted by EponyxDamor

    Unless I'm wrong ... 2,593 MN KRW = $240,000 USD.

    $240,000/$20 = 12,000

    12,000~ subscribers?

    Doesn't look good for Wildstar right now.

     

    You're wrong, WS made 2,5 BILLION KRW ~= 2,5 million USD.

    See, this is why I don't do math things.

    2.4m USD = $800,000/m

    $800,000/$20 = 42,000~ subscribers?

    I shouldn't try to do math this late, haha!

  • WarlyxWarlyx Member RarePosts: 2,935
    Originally posted by EponyxDamor
    Originally posted by Prenho3
    Originally posted by EponyxDamor

    Unless I'm wrong ... 2,593 MN KRW = $240,000 USD.

    $240,000/$20 = 12,000

    12,000~ subscribers?

    Doesn't look good for Wildstar right now.

     

    You're wrong, WS made 2,5 BILLION KRW ~= 2,5 million USD.

    See, this is why I don't do math things.

    2.4m USD = $800,000/m

    $800,000/$20 = 42,000~ subscribers?

    I shouldn't try to do math this late, haha!

    WHAT? for a game with 2 servers , 1 for NA and 1 for EU (pvp servers are death ) i really doubt that WS has 42.000 subs

    Creed and box sales + subs yeah

  • EponyxDamorEponyxDamor Member RarePosts: 726
    Originally posted by Skuall
    Originally posted by EponyxDamor
    Originally posted by Prenho3
    Originally posted by EponyxDamor

    Unless I'm wrong ... 2,593 MN KRW = $240,000 USD.

    $240,000/$20 = 12,000

    12,000~ subscribers?

    Doesn't look good for Wildstar right now.

     

    You're wrong, WS made 2,5 BILLION KRW ~= 2,5 million USD.

    See, this is why I don't do math things.

    2.4m USD = $800,000/m

    $800,000/$20 = 42,000~ subscribers?

    I shouldn't try to do math this late, haha!

    WHAT? for a game with 2 servers , 1 for NA and 1 for EU (pvp servers are death ) i really doubt that WS has 42.000 subs

     

    The game does have four servers, but two of the PVP servers are completely dead. I imagine a lot of people logged into the PVP servers to see no one and cancelled immediately. People have been asking Carbine to shut down the PVP servers for months because of this.

    40,000 subscribers is still not a lot for a company like NCSoft, and I'm pretty sure CoH was closed with more sales. I'd be surprised if Carbine is even breaking even with numbers like that.

    I wonder how many people are still paying for the subs with CREDD purchased months ago. I had many friends who purchased CREDD when it was very cheap on the market, essentially buying a year or more game-time.

     

  • zaberfangxzaberfangx Member UncommonPosts: 1,795
    Originally posted by Skuall
    Originally posted by EponyxDamor
    Originally posted by Prenho3
    Originally posted by EponyxDamor

    Unless I'm wrong ... 2,593 MN KRW = $240,000 USD.

    $240,000/$20 = 12,000

    12,000~ subscribers?

    Doesn't look good for Wildstar right now.

     

    You're wrong, WS made 2,5 BILLION KRW ~= 2,5 million USD.

    See, this is why I don't do math things.

    2.4m USD = $800,000/m

    $800,000/$20 = 42,000~ subscribers?

    I shouldn't try to do math this late, haha!

    WHAT? for a game with 2 servers , 1 for NA and 1 for EU (pvp servers are death ) i really doubt that WS has 42.000 subs

     

    Agree played it over a month ago, on the pve side was maybe 0 to 5 people per zone, then main down had 30+ but didn't see it having high mount of sub players.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,129
    Originally posted by zaberfangx
    The longer they wait on doing something it may go the way of city of heroes, or they may just sell it off, they are trying to avoid nexon take over having a game thats making them look bad will not work out for them to avoid the take over.

    Square Enix showed that it is possible to take a dead game and completely overhaul it and turn it unto a successful game. There is a lot to overhaul in WS to make it successful. If they dont do something fast the game will just die, alone.





  • EponyxDamorEponyxDamor Member RarePosts: 726
    Originally posted by rojoArcueid
    Originally posted by zaberfangx
    The longer they wait on doing something it may go the way of city of heroes, or they may just sell it off, they are trying to avoid nexon take over having a game thats making them look bad will not work out for them to avoid the take over.

    Square Enix showed that it is possible to take a dead game and completely overhaul it and turn it unto a successful game. There is a lot to overhaul in WS to make it successful. If they dont do something fast the game will just die, alone.

    SquareEnix had the capital and manpower to relaunch/rebrand and an established IP, though.

    Carbine doesn't.

    The best-case scenario for WS should be close PVP servers, begin F2P cash-shop model to attract new and previous players, then reopen PvP servers at a later date when population increases.

    B2P won't bring in any new players and old players who aren't already playing probably wont try again (it wasn't the sub that chased them away), and the box price is only $5 more than a sub, so it's definitely not the box price.

  • KabulozoKabulozo Member RarePosts: 919
    Originally posted by EponyxDamor
    Originally posted by rojoArcueid
    Originally posted by zaberfangx
    The longer they wait on doing something it may go the way of city of heroes, or they may just sell it off, they are trying to avoid nexon take over having a game thats making them look bad will not work out for them to avoid the take over.

    Square Enix showed that it is possible to take a dead game and completely overhaul it and turn it unto a successful game. There is a lot to overhaul in WS to make it successful. If they dont do something fast the game will just die, alone.

    SquareEnix had the capital and manpower to relaunch/rebrand and established IP, though.

    Carbine doesn't.

    Agree, FF is an estabilished IP and Square Enix > NCsoft at management.

  • KaladinKaladin Member Posts: 468
    Originally posted by rojoArcueid
    Originally posted by zaberfangx
    The longer they wait on doing something it may go the way of city of heroes, or they may just sell it off, they are trying to avoid nexon take over having a game thats making them look bad will not work out for them to avoid the take over.

    Square Enix showed that it is possible to take a dead game and completely overhaul it and turn it unto a successful game. There is a lot to overhaul in WS to make it successful. If they dont do something fast the game will just die, alone.

    Like what?

    I can fly higher than an aeroplane.
    And I have the voice of a thousand hurricanes.
    Hurt - Wars

  • KaladinKaladin Member Posts: 468
    Originally posted by Kabulozo
    Originally posted by EponyxDamor
    Originally posted by rojoArcueid
    Originally posted by zaberfangx
    The longer they wait on doing something it may go the way of city of heroes, or they may just sell it off, they are trying to avoid nexon take over having a game thats making them look bad will not work out for them to avoid the take over.

    Square Enix showed that it is possible to take a dead game and completely overhaul it and turn it unto a successful game. There is a lot to overhaul in WS to make it successful. If they dont do something fast the game will just die, alone.

    SquareEnix had the capital and manpower to relaunch/rebrand and established IP, though.

    Carbine doesn't.

    Agree, FF is an estabilished IP and Square Enix > NCsoft at management.

    Yeah there is no chance a new IP would be able to pull off what FFXIV did.

    I can fly higher than an aeroplane.
    And I have the voice of a thousand hurricanes.
    Hurt - Wars

  • rojoArcueidrojoArcueid Member EpicPosts: 10,129
    Originally posted by Kabulozo
    Originally posted by EponyxDamor
    Originally posted by rojoArcueid
    Originally posted by zaberfangx
    The longer they wait on doing something it may go the way of city of heroes, or they may just sell it off, they are trying to avoid nexon take over having a game thats making them look bad will not work out for them to avoid the take over.

    Square Enix showed that it is possible to take a dead game and completely overhaul it and turn it unto a successful game. There is a lot to overhaul in WS to make it successful. If they dont do something fast the game will just die, alone.

    SquareEnix had the capital and manpower to relaunch/rebrand and established IP, though.

    Carbine doesn't.

    Agree, FF is an estabilished IP and Square Enix > NCsoft at management.

    True, it is unfortunate for WS. And like Eponyx said, it wasnt the business model  or the box price that drove people away... It was the actual game. Carbine was living in their own bubble when they were making WS. IMO every feature it has is weaker than the same features in other mmos.





  • TorvalTorval Member LegendaryPosts: 19,897
    Okay here are the maths. 2.593 Bn South Korean won is approximately $2.368M US dollars. Assuming that is entirely subscription money with no box sales, which it isn't, but that will give a high ballpark estimation. This also doesn't account for the multi-month discounts for purchasing 3, 6, and 12 month packages. 2,368,000/15 is approximately 157,900 subscriptions, but since it's 3 months we have to divide that number by 3 so it's approximately 52,600 subs.
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • EponyxDamorEponyxDamor Member RarePosts: 726
    Originally posted by Torval
    Okay here are the maths. 2.593 Bn South Korean won is approximately $2.368M US dollars. Assuming that is entirely subscription money with no box sales, which it isn't, but that will give a high ballpark estimation. This also doesn't account for the multi-month discounts for purchasing 3, 6, and 12 month packages. 2,368,000/15 is approximately 157,900 subscriptions.

    Divide that number by 3 (2.4m), it's a quarterly report for Jan-Mar, not a monthly report.

    Subscriber count is somewhere between 40k (CREDD) and 53k ($15), no where near 160k.

  • TorvalTorval Member LegendaryPosts: 19,897
    Originally posted by EponyxDamor
    Originally posted by Torval
    Okay here are the maths. 2.593 Bn South Korean won is approximately $2.368M US dollars. Assuming that is entirely subscription money with no box sales, which it isn't, but that will give a high ballpark estimation. This also doesn't account for the multi-month discounts for purchasing 3, 6, and 12 month packages. 2,368,000/15 is approximately 157,900 subscriptions.

    Divide that number by 3, it's a quarterly report for Jan-Mar, not a monthly report.

    Yes, I clicked submit early. I corrected it. With box sales, credd, and multi-month discounts it wouldn't be unreasonable to round that down to 50k. A fairly realistic window would be 47,500 - 50,000.

    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • d_20d_20 Member RarePosts: 1,878
    Originally posted by Kaladin
    Originally posted by rojoArcueid
    Originally posted by zaberfangx
    The longer they wait on doing something it may go the way of city of heroes, or they may just sell it off, they are trying to avoid nexon take over having a game thats making them look bad will not work out for them to avoid the take over.

    Square Enix showed that it is possible to take a dead game and completely overhaul it and turn it unto a successful game. There is a lot to overhaul in WS to make it successful. If they dont do something fast the game will just die, alone.

    Like what?

    I subbed this month and I like WildStar a lot. It really is a good game. What it needs is people. I'm not sure how they can pull it off on that.

     

    Wildstar is a much better pve game than WoW, in my opinion. WoW is just old. Tab targeting is boring. I find the combat in WS quite fun. Apparently not enough people feel the same way.

     

    In all seriousness, if this game had more people it would be great. Is it really the monthly sub that drives people away? Even though WoW still charges one? Is the art style that bad that people can't see past it, get used to it, and see the gameplay?

     

    Obviously this is all subjective. I didn't like the game much the first time I played it, but when I came back and gave it another chance I really like it. I'm just sorry that more people can't enjoy it.


  • EponyxDamorEponyxDamor Member RarePosts: 726
    Originally posted by Torval
    Originally posted by EponyxDamor
    Originally posted by Torval
    Okay here are the maths. 2.593 Bn South Korean won is approximately $2.368M US dollars. Assuming that is entirely subscription money with no box sales, which it isn't, but that will give a high ballpark estimation. This also doesn't account for the multi-month discounts for purchasing 3, 6, and 12 month packages. 2,368,000/15 is approximately 157,900 subscriptions.

    Divide that number by 3, it's a quarterly report for Jan-Mar, not a monthly report.

    Yes, I clicked submit early. I corrected it.

    Even at 53k~, it's an incredibly small number across 4 NA/EU servers.

    When CoH closed, it was averaging 2.8m USD a quarter as a F2P game.

  • EponyxDamorEponyxDamor Member RarePosts: 726
    Originally posted by d_20
    Originally posted by Kaladin
    Originally posted by rojoArcueid
    Originally posted by zaberfangx
    The longer they wait on doing something it may go the way of city of heroes, or they may just sell it off, they are trying to avoid nexon take over having a game thats making them look bad will not work out for them to avoid the take over.

    Square Enix showed that it is possible to take a dead game and completely overhaul it and turn it unto a successful game. There is a lot to overhaul in WS to make it successful. If they dont do something fast the game will just die, alone.

    Like what?

    I subbed this month and I like WildStar a lot. It really is a good game. What it needs is people. I'm not sure how they can pull it off on that.

     

    Wildstar is a much better pve game than WoW, in my opinion. WoW is just old. Tab targeting is boring. I find the combat in WS quite fun. Apparently not enough people feel the same way.

     

    In all seriousness, if this game had more people it would be great. Is it really the monthly sub that drives people away? Even though WoW still charges one? Is the art style that bad that people can't see past it, get used to it, and see the gameplay?

     

    Obviously this is all subjective. I didn't like the game much the first time I played it, but when I came back and gave it another chance I really like it. I'm just sorry that more people can't enjoy it.

    I've always said WS is a great game. However, I don't see it as being "better" than WoW; it's a WoW-clone with flashy (annoying for some people) combat.

    The population took such a huge nosedive for so many reasons, and I don't really want to go into why (I have before, around Drop 3).

    Is it better now? Probably.

    Are people flocking to it because it's "better"? Obviously not.

    The subscription model for this game needs to change if they want to avoid closing it down completely.

    With Drop 5, the game is probably more "complete" than it was at launch and ready for a relaunch with a new subscription model. If Drop 6 even happens, I'd be surprised if it didn't include a F2P transition.

  • TorvalTorval Member LegendaryPosts: 19,897
    Originally posted by d_20
    Originally posted by Kaladin
    Originally posted by rojoArcueid
    Originally posted by zaberfangx
    The longer they wait on doing something it may go the way of city of heroes, or they may just sell it off, they are trying to avoid nexon take over having a game thats making them look bad will not work out for them to avoid the take over.

    Square Enix showed that it is possible to take a dead game and completely overhaul it and turn it unto a successful game. There is a lot to overhaul in WS to make it successful. If they dont do something fast the game will just die, alone.

    Like what?

    I subbed this month and I like WildStar a lot. It really is a good game. What it needs is people. I'm not sure how they can pull it off on that.

    Wildstar is a much better pve game than WoW, in my opinion. WoW is just old. Tab targeting is boring. I find the combat in WS quite fun. Apparently not enough people feel the same way.

    In all seriousness, if this game had more people it would be great. Is it really the monthly sub that drives people away? Even though WoW still charges one? Is the art style that bad that people can't see past it, get used to it, and see the gameplay?

    Obviously this is all subjective. I didn't like the game much the first time I played it, but when I came back and gave it another chance I really like it. I'm just sorry that more people can't enjoy it.

    I think Wildstar is fun enough as well, but I'm not paying a mandatory sub for any game as an ongoing practice. What this game needs is to go B2P with a supplemental hybrid payment model: subscription, cash shop, credd. It would bring in people and revenue.

    There are only a handful of games that can pull off a continual mandatory sub and those few have long standing established playerbases. New entries are out of luck. It's not the fault of Wildstar, but of Carbine for not havinig a clear understanding of the current demographic. Pantheon is making the same foolish mistake with its own delusions of grandeur.

    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • EponyxDamorEponyxDamor Member RarePosts: 726
    Originally posted by Torval
    Originally posted by d_20
    Originally posted by Kaladin
    Originally posted by rojoArcueid
    Originally posted by zaberfangx
    The longer they wait on doing something it may go the way of city of heroes, or they may just sell it off, they are trying to avoid nexon take over having a game thats making them look bad will not work out for them to avoid the take over.

    Square Enix showed that it is possible to take a dead game and completely overhaul it and turn it unto a successful game. There is a lot to overhaul in WS to make it successful. If they dont do something fast the game will just die, alone.

    Like what?

    I subbed this month and I like WildStar a lot. It really is a good game. What it needs is people. I'm not sure how they can pull it off on that.

    Wildstar is a much better pve game than WoW, in my opinion. WoW is just old. Tab targeting is boring. I find the combat in WS quite fun. Apparently not enough people feel the same way.

    In all seriousness, if this game had more people it would be great. Is it really the monthly sub that drives people away? Even though WoW still charges one? Is the art style that bad that people can't see past it, get used to it, and see the gameplay?

    Obviously this is all subjective. I didn't like the game much the first time I played it, but when I came back and gave it another chance I really like it. I'm just sorry that more people can't enjoy it.

    I think Wildstar is fun enough as well, but I'm not paying a mandatory sub for any game as an ongoing practice. What this game needs is to go B2P with a supplemental hybrid payment model: subscription, cash shop, credd. It would bring in people and revenue.

    There are only a handful of games that can pull off a continual mandatory sub and those few have long standing established playerbases. New entries are out of luck. It's not the fault of Wildstar, but of Carbine for not havinig a clear understanding of the current demographic. Pantheon is making the same foolish mistake with its own delusions of grandeur.

    I still don't see how B2P would bring in the number of new players the game needs in order to survive. Currently, leveling zones are desolate and dungeon queues are non-existent before level 50. No to mention two of the four severs are total devoid of any population whatsoever. Wildstar needs new players -- Not returning players who are all already level 50.

    Box currently costs $20, includes one month game time.

    Subscription costs $15.

    CREDD costs $20 and is an alternative to the subscription cost.

    It's not the subscription cost that ran players away, it was the game and it's blind focus on recapturing "hardcore" raiding/instances. Obviously all (most) of the players who originally bought the game and paid a subscription were willing to deal with the cost of a sub or earning a CREDD. With Drop 5, Wildstar is in a primed condition to make a better first impression on new players (with reduced difficulty, less focus on "hardcore" raiding, more polish, and new content), and to entice old players who purchased the game/CREDD with incentives to return.

    A cosmetic cash-shop would do wonders in WS, as well.

  • KaladinKaladin Member Posts: 468
    Originally posted by d_20
    Originally posted by Kaladin
    Originally posted by rojoArcueid
    Originally posted by zaberfangx
    The longer they wait on doing something it may go the way of city of heroes, or they may just sell it off, they are trying to avoid nexon take over having a game thats making them look bad will not work out for them to avoid the take over.

    Square Enix showed that it is possible to take a dead game and completely overhaul it and turn it unto a successful game. There is a lot to overhaul in WS to make it successful. If they dont do something fast the game will just die, alone.

    Like what?

    I subbed this month and I like WildStar a lot. It really is a good game. What it needs is people. I'm not sure how they can pull it off on that.

     

    Wildstar is a much better pve game than WoW, in my opinion. WoW is just old. Tab targeting is boring. I find the combat in WS quite fun. Apparently not enough people feel the same way.

     

    In all seriousness, if this game had more people it would be great. Is it really the monthly sub that drives people away? Even though WoW still charges one? Is the art style that bad that people can't see past it, get used to it, and see the gameplay?

     

    Obviously this is all subjective. I didn't like the game much the first time I played it, but when I came back and gave it another chance I really like it. I'm just sorry that more people can't enjoy it.

    I was just honestly curious about what needs to be overhauled about the game?  and the example given was the population.  Well, that's not so much in Carbine's control, so no overhaul would do that.  I have said it MANY times, the game needs to freaking advertise itself.  Hardcore gamers I talk to in other games haven't even heard of it, much less looked into it.  The potential is still there, but as yet, I haven't seen an honest attempt at tapping into it, which frustrates the fans like myself.

    I can fly higher than an aeroplane.
    And I have the voice of a thousand hurricanes.
    Hurt - Wars

  • EponyxDamorEponyxDamor Member RarePosts: 726
    Originally posted by Kaladin
    Originally posted by d_20
    Originally posted by Kaladin
    Originally posted by rojoArcueid
    Originally posted by zaberfangx
    The longer they wait on doing something it may go the way of city of heroes, or they may just sell it off, they are trying to avoid nexon take over having a game thats making them look bad will not work out for them to avoid the take over.

    Square Enix showed that it is possible to take a dead game and completely overhaul it and turn it unto a successful game. There is a lot to overhaul in WS to make it successful. If they dont do something fast the game will just die, alone.

    Like what?

    I subbed this month and I like WildStar a lot. It really is a good game. What it needs is people. I'm not sure how they can pull it off on that.

     

    Wildstar is a much better pve game than WoW, in my opinion. WoW is just old. Tab targeting is boring. I find the combat in WS quite fun. Apparently not enough people feel the same way.

     

    In all seriousness, if this game had more people it would be great. Is it really the monthly sub that drives people away? Even though WoW still charges one? Is the art style that bad that people can't see past it, get used to it, and see the gameplay?

     

    Obviously this is all subjective. I didn't like the game much the first time I played it, but when I came back and gave it another chance I really like it. I'm just sorry that more people can't enjoy it.

    I was just honestly curious about what needs to be overhauled about the game?  and the example given was the population.  Well, that's not so much in Carbine's control, so no overhaul would do that.  I have said it MANY times, the game needs to freaking advertise itself.  Hardcore gamers I talk to in other games haven't even heard of it, much less looked into it.  The potential is still there, but as yet, I haven't seen an honest attempt at tapping into it, which frustrates the fans like myself.

    I don't personally feel that it needs overhauling. I've said what it needs many times now, and advertising is only PART of it.

    1) The PvP servers need to be closed.

    2) Game needs to be made F2P/B2P (Emphasis on F2P for NEW players) with cash shop and incentives for returning/current players.

    3) Advertising (revival of streams, news outlets, fansites, etc). Please for the love of all that is holy don't bring back 0 to 50.

    4) Relaunch of PvP servers once population swells.

    Wildstar is still a great game, but it is weighed down by it's terrible first-impression and outdated subscription model. It's "competing" with WoW and FFXIV for subscriptions right now, and it's not winning.

     

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