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The "test" in this ongoing event has to stand for testing the players' patience.
In the beginning you would get points for winning and losing would get you nothing of course.
People played a lot - quickly got to the higher ranks and then - Anet changed the mechanics so you will lose points when you lose a match.
The reason behind this is their statement of "We don't just want you to play a lot we want you to win"
That makes sense.. if they hadn't forgotten that we are just 1 player out of 5 in each team.
In the last 2 days I went down from rank 250 to 400 because the game would give me epic team mates.
Now before you say "he is the kind of guy who blames his mistakes on others" let me tell you about one match I had today that stands for a nice example of my frequent experiences in the last 2 days:
It's thief daily and with my luck I end up in a group with 3!!! thieves. I asked them if at least 1 of them could swap characters before the match because of the heavy imbalance this would cause and got the answer: "stfu noob l2p before ask swap!"
So now the alternative to avoid friendly and competent pug teams like this: group up with people you trust
I found plenty of nice people who I liked to play with - all of us with a role and a plan.
And then.. dragon and phoenix finishers - finishers everywhere! (note my shrieky traumatized veteran voice)
But honestly me and my friends are all around rank 40-60 so why are they putting us up against teams with rank 80?
The term "Match Making Rating" is giving me nightmares because it's fundamentally broken. Additionally everyone who started late before their algorythm "improvements" is busted because they will not be able to catch up anymore.
This is the only game I know that punishes players for playing a lot.