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The state of Wildstar

GhrinGhrin Member UncommonPosts: 19

Wildstar was a game that I followed like a drooling dog, since it was announced. I fell in love with this game more then once and I fell hard. 

My Wildstar career came to an end whenever I had to quit my job due to health reasons-(the factory I worked out had extremely harmful effects on me due to me being allergic, almost landed me in the hospital.) So obviously I didn't have the money to play, and struggling to find a new job and scraping by to keep myself in college I could never start back. I now work at a weekend shift factory job and doing college, my schedule is better. I want to get back into Wildstar and I just wanted to ask the MMORPG community how the state of the game is!

 

I have heard a few horror stories where people say its a total dead game and everything is ruined, but I just wanted to ask, and see if anyone here had a real answer for me, thanks for reading and thanks for replying!

 

tl;dr is Wildstar dead or no?

In the valley of death I cast a shadow to block out the sun. I am a monster accepting what i?ve become. My faith was drowned in a sea of doubts. Now the thorn littered road its my only way out so I push on. Iron willed. Demonized. Tongue forged in fire. Hate in my eyes. Celestial supremacy replaced with gloom. Inhale aggression and exhale doom

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Comments

  • Bluefear77Bluefear77 Member UncommonPosts: 112

    I played at launch and started playing again a couple days ago. I can't remember why I stopped playing because I had positive memories of the game.

    The character I just started is level 10. The population doesn't seem all that different to me than launch. I'm guess that is due to the megaserver. I know the population is much less, but it doesn't feel all that different. I see other players often. There are usually 3-5 players around doing stuff in my area. 

    I hope that answers your question. If you are looking for the pop at end game then I can't help you.

  • GhrinGhrin Member UncommonPosts: 19
    Originally posted by Bluefear77

    I played at launch and started playing again a couple days ago. I can't remember why I stopped playing because I had positive memories of the game.

    The character I just started is level 10. The population doesn't seem all that different to me than launch. I'm guess that is due to the megaserver. I know the population is much less, but it doesn't feel all that different. I see other players often. There are usually 3-5 players around doing stuff in my area. 

    I hope that answers your question. If you are looking for the pop at end game then I can't help you.

    No, I was just looking for a general population count. Thanks for the input! I am downloading/installing the game as we speak. And you're right I had all positive feelings torwards it, I was just wanting to make sure there was atleast a few people playing.

    In the valley of death I cast a shadow to block out the sun. I am a monster accepting what i?ve become. My faith was drowned in a sea of doubts. Now the thorn littered road its my only way out so I push on. Iron willed. Demonized. Tongue forged in fire. Hate in my eyes. Celestial supremacy replaced with gloom. Inhale aggression and exhale doom

  • AmjocoAmjoco Member UncommonPosts: 4,860
    I really want to play this game again, but i too want there to be a few other players! ;) I really enjoy the combat and music in this game. I didn't think I would like it prior to launch because of the overall look, but man it was fun once I started.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • GhrinGhrin Member UncommonPosts: 19
    Originally posted by Amjoco
    I really want to play this game again, but i too want there to be a few other players! ;) I really enjoy the combat and music in this game. I didn't think I would like it prior to launch because of the overall look, but man it was fun once I started.

    I agree! I have a free 10 day trial, so I suggest looking on your account to see if you have one aswell!

    In the valley of death I cast a shadow to block out the sun. I am a monster accepting what i?ve become. My faith was drowned in a sea of doubts. Now the thorn littered road its my only way out so I push on. Iron willed. Demonized. Tongue forged in fire. Hate in my eyes. Celestial supremacy replaced with gloom. Inhale aggression and exhale doom

  • Mange1Mange1 Member UncommonPosts: 266

    I'll give it too you straight, as much as I enjoyed the game and wanted it to be a hit, it's pretty much dead.  If you are looking to PVE the server population won't be to much of a hindrance, as out of the two NA mega servers the PVE is by far most populated.  Last I played all of the PVP guilds had migrated to PVE just to survive.

    You'll get optimists coming in telling you how solid the population in and so forth, but it's really not that good to the point I'm surprised they can still pop out new content every 2 months instead of the every month they originall planned for the first year or so after launch.

     

    You will rarely run into other players as you level, it's NOWHERE near launch population for even a single server at launch, but the game is still fun and with all of the updates that have happened since about 6 months ago you'll have al ot of content to tackle if PVE is your thing.  Keep in mind the gear you get will still be inferior to dungeon and raid gear when you do the content but it was something to do before I quit.

     

    Long story short, the game is healthy content wise and recovering on life support player wise.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    I say the 4 or 5 of us on this thread re-sub and it will double the existing population. o.O

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • GhrinGhrin Member UncommonPosts: 19
    Well, I guess I am looking at it like this: If the game is dead it will eventually go F2P which will pretty much suck, but atleast the player base will increase, but its still a great game

    In the valley of death I cast a shadow to block out the sun. I am a monster accepting what i?ve become. My faith was drowned in a sea of doubts. Now the thorn littered road its my only way out so I push on. Iron willed. Demonized. Tongue forged in fire. Hate in my eyes. Celestial supremacy replaced with gloom. Inhale aggression and exhale doom

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Ghrin
    Well, I guess I am looking at it like this: If the game is dead it will eventually go F2P which will pretty much suck, but atleast the player base will increase, but its still a great game

    I know it's only $15, but if there are thousands of people like me that want to play, but don't want to lose their $15, then I hope they do go f2p. I think a lot of people would come back but are currently leery of trying it only to find the population so low and losing their cash. 

    I think you are right though Ghrin, eventually I think they will either need to go B2P or F2P. I hate seeing any game fall apart, but it seems they will self destruct without people playing.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • GhrinGhrin Member UncommonPosts: 19
    Originally posted by Amjoco
    Originally posted by Ghrin
    Well, I guess I am looking at it like this: If the game is dead it will eventually go F2P which will pretty much suck, but atleast the player base will increase, but its still a great game

    I know it's only $15, but if there are thousands of people like me that want to play, but don't want to lose their $15, then I hope they do go f2p. I think a lot of people would come back but are currently leery of trying it only to find the population so low and losing their cash. 

    I think you are right though Ghrin, eventually I think they will either need to go B2P or F2P. I hate seeing any game fall apart, but it seems they will self destruct without people playing.

    As a huge Warhammer AoR fan, I couldn't stand to see another game Allahu Akbar without even giving a B2P or F2P version a chance. I am still bitter torwards Mythic/EA for their move on WAR.

    In the valley of death I cast a shadow to block out the sun. I am a monster accepting what i?ve become. My faith was drowned in a sea of doubts. Now the thorn littered road its my only way out so I push on. Iron willed. Demonized. Tongue forged in fire. Hate in my eyes. Celestial supremacy replaced with gloom. Inhale aggression and exhale doom

  • Cybersig211Cybersig211 Member UncommonPosts: 173
    Originally posted by Ghrin
    Originally posted by Amjoco
    Originally posted by Ghrin
    Well, I guess I am looking at it like this: If the game is dead it will eventually go F2P which will pretty much suck, but atleast the player base will increase, but its still a great game

    I know it's only $15, but if there are thousands of people like me that want to play, but don't want to lose their $15, then I hope they do go f2p. I think a lot of people would come back but are currently leery of trying it only to find the population so low and losing their cash. 

    I think you are right though Ghrin, eventually I think they will either need to go B2P or F2P. I hate seeing any game fall apart, but it seems they will self destruct without people playing.

    As a huge Warhammer AoR fan, I couldn't stand to see another game Allahu Akbar without even giving a B2P or F2P version a chance. I am still bitter torwards Mythic/EA for their move on WAR.

    Yeah its great all the free to play protesters have ruined pay to play gaming, which imo, is the cheapest way to play and get it all.

    People don't  want to play because they know few are playing, because everyone is waiting for it to turn into a cash shop casino or pay per content game.

    Look I just recently decided to sub up and try the game fir the first time.  Its a good game, the questing and leveling is very well done, good production value...and if you can get over the "looks like wow" art its a great looking game.

    Typically, in my one full day of playing, ill have seen between one and four other players nearby...which is sad, considering its a publicly known dead pvp mega server and a single pve mega servers with free "transfer at will" service between the two.

    Ill be honest here, I blame the dead new player areas (the other people are alts or people who came back and started fresh, not a single 100% new player like me) on the stigma that its going to go free so why bother.

    What they need to do is put some sort of guarantee in there, that if it does go free, people who bought the box and did the pay to play, will be given a significant amount of cash shop stuff....admittedly that would more or less be admitting that it is going free and still people would wait.

     

    Sucks because we couldn't just have it like it was 5 or 10 years ago where some were free some were subscription and everyone was happy...no...we had to protest all the pay to play games, trash them, drive people out, then spam their forums with "so whens it going free?"

    I cant do free mmorpgs, I have money enough to use the cash shop, and its a feeling of never having the whole game for a price that's far more expensive than a sub...on top of the fact the cash shop gets 90% of dev attention with new must have limited edition gimmicks that make you feel like your losing out if you don't fork over the price of a single player game for the item.  Drives me nuts, and after $50-$100 of spending you feel empty about the game.

     

    Anyway, ill probably get a solid month out of the game then go back to non-mmorpgs.  Been sad to watch a good gaming genera go down the tubes due to a community that wanted to watch it crash and burn (yes I know mmorpgs got stale, no one innovated blah blah blah....every game that tried to innovate got trashed for it, and you cant innovate to the point its no longer a mmorpg)

    Bottom line this game looks like its in deep trouble, considering NCSoft has been known to cut a game down for less crimes than wildstars "tiny population"...lets just hope because its pay to play that the game can survive and not get shut down even with a smaller than typical game population. 

  • HellidolHellidol Member UncommonPosts: 476

    I am having fun with the game, its not a game for those that like to press one button and are not ok for dieing because of their mistakes. 

     

    Its a hardcore theme park MMO. The difficulty level is much different then compared to a game such as WoW. At the same time being a different type of difficulty then WoW it also feels more open and more options then WoW also, WoW tends to give you one way of downing encounters while Wildstar seems to give you options. 

    image
  • JonBonJawaJonBonJawa Member UncommonPosts: 489
    It´s a bit silent around this game, maybe they are changing the business model? I´d give it a try if it were buy2play with a trial
  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Cybersig211
    Originally posted by Ghrin
    Originally posted by Amjoco
    Originally posted by Ghrin
    Well, I guess I am looking at it like this: If the game is dead it will eventually go F2P which will pretty much suck, but atleast the player base will increase, but its still a great game

    I know it's only $15, but if there are thousands of people like me that want to play, but don't want to lose their $15, then I hope they do go f2p. I think a lot of people would come back but are currently leery of trying it only to find the population so low and losing their cash. 

    I think you are right though Ghrin, eventually I think they will either need to go B2P or F2P. I hate seeing any game fall apart, but it seems they will self destruct without people playing.

    As a huge Warhammer AoR fan, I couldn't stand to see another game Allahu Akbar without even giving a B2P or F2P version a chance. I am still bitter torwards Mythic/EA for their move on WAR.

    Yeah its great all the free to play protesters have ruined pay to play gaming, which imo, is the cheapest way to play and get it all.

    People don't  want to play because they know few are playing, because everyone is waiting for it to turn into a cash shop casino or pay per content game.

    Look I just recently decided to sub up and try the game fir the first time.  Its a good game, the questing and leveling is very well done, good production value...and if you can get over the "looks like wow" art its a great looking game.

    Typically, in my one full day of playing, ill have seen between one and four other players nearby...which is sad, considering its a publicly known dead pvp mega server and a single pve mega servers with free "transfer at will" service between the two.

    Ill be honest here, I blame the dead new player areas (the other people are alts or people who came back and started fresh, not a single 100% new player like me) on the stigma that its going to go free so why bother.

    What they need to do is put some sort of guarantee in there, that if it does go free, people who bought the box and did the pay to play, will be given a significant amount of cash shop stuff....admittedly that would more or less be admitting that it is going free and still people would wait.

     

    Sucks because we couldn't just have it like it was 5 or 10 years ago where some were free some were subscription and everyone was happy...no...we had to protest all the pay to play games, trash them, drive people out, then spam their forums with "so whens it going free?"

    I cant do free mmorpgs, I have money enough to use the cash shop, and its a feeling of never having the whole game for a price that's far more expensive than a sub...on top of the fact the cash shop gets 90% of dev attention with new must have limited edition gimmicks that make you feel like your losing out if you don't fork over the price of a single player game for the item.  Drives me nuts, and after $50-$100 of spending you feel empty about the game.

     

    Anyway, ill probably get a solid month out of the game then go back to non-mmorpgs.  Been sad to watch a good gaming genera go down the tubes due to a community that wanted to watch it crash and burn (yes I know mmorpgs got stale, no one innovated blah blah blah....every game that tried to innovate got trashed for it, and you cant innovate to the point its no longer a mmorpg)

    Bottom line this game looks like its in deep trouble, considering NCSoft has been known to cut a game down for less crimes than wildstars "tiny population"...lets just hope because its pay to play that the game can survive and not get shut down even with a smaller than typical game population. 

    No not totally.  If you followed the game much everyone quit in masses mostly because of the end game problems including stringent raid requirements. http://www.reddit.com/r/WildStar/comments/2h4cxs/why_did_a_shitload_of_players_quit/

    Honestly I haven't been following it close enough to know if they have fixed any of it, but I will come back if there are enough players. /shrug

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • TiamatRoarTiamatRoar Member RarePosts: 1,685
    Originally posted by Amjoco
    Originally posted by Cybersig211
    Originally posted by Ghrin
    Originally posted by Amjoco
    Originally posted by Ghrin
    Well, I guess I am looking at it like this: If the game is dead it will eventually go F2P which will pretty much suck, but atleast the player base will increase, but its still a great game

    I know it's only $15, but if there are thousands of people like me that want to play, but don't want to lose their $15, then I hope they do go f2p. I think a lot of people would come back but are currently leery of trying it only to find the population so low and losing their cash. 

    I think you are right though Ghrin, eventually I think they will either need to go B2P or F2P. I hate seeing any game fall apart, but it seems they will self destruct without people playing.

    As a huge Warhammer AoR fan, I couldn't stand to see another game Allahu Akbar without even giving a B2P or F2P version a chance. I am still bitter torwards Mythic/EA for their move on WAR.

    Yeah its great all the free to play protesters have ruined pay to play gaming, which imo, is the cheapest way to play and get it all.

    People don't  want to play because they know few are playing, because everyone is waiting for it to turn into a cash shop casino or pay per content game.

    Look I just recently decided to sub up and try the game fir the first time.  Its a good game, the questing and leveling is very well done, good production value...and if you can get over the "looks like wow" art its a great looking game.

    Typically, in my one full day of playing, ill have seen between one and four other players nearby...which is sad, considering its a publicly known dead pvp mega server and a single pve mega servers with free "transfer at will" service between the two.

    Ill be honest here, I blame the dead new player areas (the other people are alts or people who came back and started fresh, not a single 100% new player like me) on the stigma that its going to go free so why bother.

    What they need to do is put some sort of guarantee in there, that if it does go free, people who bought the box and did the pay to play, will be given a significant amount of cash shop stuff....admittedly that would more or less be admitting that it is going free and still people would wait.

     

    Sucks because we couldn't just have it like it was 5 or 10 years ago where some were free some were subscription and everyone was happy...no...we had to protest all the pay to play games, trash them, drive people out, then spam their forums with "so whens it going free?"

    I cant do free mmorpgs, I have money enough to use the cash shop, and its a feeling of never having the whole game for a price that's far more expensive than a sub...on top of the fact the cash shop gets 90% of dev attention with new must have limited edition gimmicks that make you feel like your losing out if you don't fork over the price of a single player game for the item.  Drives me nuts, and after $50-$100 of spending you feel empty about the game.

     

    Anyway, ill probably get a solid month out of the game then go back to non-mmorpgs.  Been sad to watch a good gaming genera go down the tubes due to a community that wanted to watch it crash and burn (yes I know mmorpgs got stale, no one innovated blah blah blah....every game that tried to innovate got trashed for it, and you cant innovate to the point its no longer a mmorpg)

    Bottom line this game looks like its in deep trouble, considering NCSoft has been known to cut a game down for less crimes than wildstars "tiny population"...lets just hope because its pay to play that the game can survive and not get shut down even with a smaller than typical game population. 

    No not totally.  If you followed the game much everyone quit in masses mostly because of the end game problems including stringent raid requirements. http://www.reddit.com/r/WildStar/comments/2h4cxs/why_did_a_shitload_of_players_quit/

    Honestly I haven't been following it close enough to know if they have fixed any of it, but I will come back if there are enough players. /shrug

    Yea, that was my memory too. I followed Wildstar's fall quite closely.  Dead new player areas were almost never brought up. Most players quit because of end game problemS (note the plural).  Casuals quit because at end game there was NOTHING to do but raid, and hardcores quit, some because there was nothing to do after you finished your raid for the time, and others because they couldn't raid due to various gates locking them out or locking out the numbers they needed to raid.

     

    (many quit for other reasons, too. Some couldn't stand the combat system. Some never played in the first place because of the graphic art style. Others quit because the PvP died.  Amongst the many MANY reasons why people quit, however, "newbie areas were deserted" was almost never brought up).

     

    The dead new player areas today do contribute to keeping new players from sticking around today, though, I suppose.  I wouldn't say it's the only reason but it certainly isn't going to help matters, even if many of the original problems are fixed (not that they necessarily were or weren't).

  • ButeoRegalisButeoRegalis Member UncommonPosts: 594
    Originally posted by TiamatRoar
    Originally posted by Amjoco

    Honestly I haven't been following it close enough to know if they have fixed any of it, but I will come back if there are enough players. /shrug

    Yea, that was my memory too. I followed Wildstar's fall quite closely.  Dead new player areas were almost never brought up. Most players quit because of end game problemS (note the plural).  Casuals quit because at end game there was NOTHING to do but raid, and hardcores quit, some because there was nothing to do after you finished your raid for the time, and others because they couldn't raid due to various gates locking them out or locking out the numbers they needed to raid.

     

    (many quit for other reasons, too. Some couldn't stand the combat system. Some never played in the first place because of the graphic art style. Others quit because the PvP died.  Amongst the many MANY reasons why people quit, however, "newbie areas were deserted" was almost never brought up).

     

    The dead new player areas today do contribute to keeping new players from sticking around today, though, I suppose.  I wouldn't say it's the only reason but it certainly isn't going to help matters, even if many of the original problems are fixed (not that they necessarily were or weren't).

    A couple notes:

    • All servers have been merged into 1 PvE and 1 PvP each for NA and EU. PvP servers are pretty empty. If you roll a character roll on PvE servers, either faction is fine.
    • Early zones are still sparsely populated, though not empty. You'll run into a few players.
    • PvP is limping along. The next big patch (not date announced, ETA like 4-6 weeks, maybe sooner) will have some PvP updates that should help this a little.
    • Raid requirement, aka attunement, has been relaxed, e.g. bronze in dungeons and retroactive world bosses; regular PUG/alt raids, so if you fight your way through attunement you can get into the first raid no problem, even if you have no guild for whatever reason
    • 40 man raid has been converted to 20 man, sacrificed to the roster boss, so we have 2 20 man raids now
    • Lots of changes to gearing, where to get gear, runing your gear, 99% positive, some whining from raiders, the 1% of the 1% only, though
    • more endgame content, new zones, veteran shiphands, new shiphands and dungeon, next patch adds a boss-in-a-box raid
    • vanity pets and wardrobe for customs are in next patch
    • class balancing, the usual
    All these in patches for the cost of a download.
     
    And how on earth can you play this game at level cap for a reasonable amount of hours each month and NOT earn enough gold to buy a CREDD to pay your sub with?!?

    image

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by ButeoRegalis
    Originally posted by TiamatRoar
    Originally posted by Amjoco

    Honestly I haven't been following it close enough to know if they have fixed any of it, but I will come back if there are enough players. /shrug

    Yea, that was my memory too. I followed Wildstar's fall quite closely.  Dead new player areas were almost never brought up. Most players quit because of end game problemS (note the plural).  Casuals quit because at end game there was NOTHING to do but raid, and hardcores quit, some because there was nothing to do after you finished your raid for the time, and others because they couldn't raid due to various gates locking them out or locking out the numbers they needed to raid.

     

    (many quit for other reasons, too. Some couldn't stand the combat system. Some never played in the first place because of the graphic art style. Others quit because the PvP died.  Amongst the many MANY reasons why people quit, however, "newbie areas were deserted" was almost never brought up).

     

    The dead new player areas today do contribute to keeping new players from sticking around today, though, I suppose.  I wouldn't say it's the only reason but it certainly isn't going to help matters, even if many of the original problems are fixed (not that they necessarily were or weren't).

    A couple notes:

    • All servers have been merged into 1 PvE and 1 PvP each for NA and EU. PvP servers are pretty empty. If you roll a character roll on PvE servers, either faction is fine.
    • Early zones are still sparsely populated, though not empty. You'll run into a few players.
    • PvP is limping along. The next big patch (not date announced, ETA like 4-6 weeks, maybe sooner) will have some PvP updates that should help this a little.
    • Raid requirement, aka attunement, has been relaxed, e.g. bronze in dungeons and retroactive world bosses; regular PUG/alt raids, so if you fight your way through attunement you can get into the first raid no problem, even if you have no guild for whatever reason
    • 40 man raid has been converted to 20 man, sacrificed to the roster boss, so we have 2 20 man raids now
    • Lots of changes to gearing, where to get gear, runing your gear, 99% positive, some whining from raiders, the 1% of the 1% only, though
    • more endgame content, new zones, veteran shiphands, new shiphands and dungeon, next patch adds a boss-in-a-box raid
    • vanity pets and wardrobe for customs are in next patch
    • class balancing, the usual
    All these in patches for the cost of a download.
     
    And how on earth can you play this game at level cap for a reasonable amount of hours each month and NOT earn enough gold to buy a CREDD to pay your sub with?!?

    I haven't played in several months. How are you making enough platinum if there are not enough players to buy your items on the AH? Just curious if I do decide to come back. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • KajidourdenKajidourden Member EpicPosts: 3,030
    Originally posted by Amjoco
    Originally posted by ButeoRegalis
    Originally posted by TiamatRoar
    Originally posted by Amjoco

    Honestly I haven't been following it close enough to know if they have fixed any of it, but I will come back if there are enough players. /shrug

    Yea, that was my memory too. I followed Wildstar's fall quite closely.  Dead new player areas were almost never brought up. Most players quit because of end game problemS (note the plural).  Casuals quit because at end game there was NOTHING to do but raid, and hardcores quit, some because there was nothing to do after you finished your raid for the time, and others because they couldn't raid due to various gates locking them out or locking out the numbers they needed to raid.

     

    (many quit for other reasons, too. Some couldn't stand the combat system. Some never played in the first place because of the graphic art style. Others quit because the PvP died.  Amongst the many MANY reasons why people quit, however, "newbie areas were deserted" was almost never brought up).

     

    The dead new player areas today do contribute to keeping new players from sticking around today, though, I suppose.  I wouldn't say it's the only reason but it certainly isn't going to help matters, even if many of the original problems are fixed (not that they necessarily were or weren't).

    A couple notes:

    • All servers have been merged into 1 PvE and 1 PvP each for NA and EU. PvP servers are pretty empty. If you roll a character roll on PvE servers, either faction is fine.
    • Early zones are still sparsely populated, though not empty. You'll run into a few players.
    • PvP is limping along. The next big patch (not date announced, ETA like 4-6 weeks, maybe sooner) will have some PvP updates that should help this a little.
    • Raid requirement, aka attunement, has been relaxed, e.g. bronze in dungeons and retroactive world bosses; regular PUG/alt raids, so if you fight your way through attunement you can get into the first raid no problem, even if you have no guild for whatever reason
    • 40 man raid has been converted to 20 man, sacrificed to the roster boss, so we have 2 20 man raids now
    • Lots of changes to gearing, where to get gear, runing your gear, 99% positive, some whining from raiders, the 1% of the 1% only, though
    • more endgame content, new zones, veteran shiphands, new shiphands and dungeon, next patch adds a boss-in-a-box raid
    • vanity pets and wardrobe for customs are in next patch
    • class balancing, the usual
    All these in patches for the cost of a download.
     
    And how on earth can you play this game at level cap for a reasonable amount of hours each month and NOT earn enough gold to buy a CREDD to pay your sub with?!?

    I haven't played in several months. How are you making enough platinum if there are not enough players to buy your items on the AH? Just curious if I do decide to come back. 

    You're assuming there isn't.  The population is far from exploding, but I've never had an issue selling anything.

  • observerobserver Member RarePosts: 3,685
    Originally posted by ButeoRegalis
    Originally posted by TiamatRoar
    Originally posted by Amjoco

    Honestly I haven't been following it close enough to know if they have fixed any of it, but I will come back if there are enough players. /shrug

    Yea, that was my memory too. I followed Wildstar's fall quite closely.  Dead new player areas were almost never brought up. Most players quit because of end game problemS (note the plural).  Casuals quit because at end game there was NOTHING to do but raid, and hardcores quit, some because there was nothing to do after you finished your raid for the time, and others because they couldn't raid due to various gates locking them out or locking out the numbers they needed to raid.

     

    (many quit for other reasons, too. Some couldn't stand the combat system. Some never played in the first place because of the graphic art style. Others quit because the PvP died.  Amongst the many MANY reasons why people quit, however, "newbie areas were deserted" was almost never brought up).

     

    The dead new player areas today do contribute to keeping new players from sticking around today, though, I suppose.  I wouldn't say it's the only reason but it certainly isn't going to help matters, even if many of the original problems are fixed (not that they necessarily were or weren't).

    A couple notes:

    • All servers have been merged into 1 PvE and 1 PvP each for NA and EU. PvP servers are pretty empty. If you roll a character roll on PvE servers, either faction is fine.
    • Early zones are still sparsely populated, though not empty. You'll run into a few players.
    • PvP is limping along. The next big patch (not date announced, ETA like 4-6 weeks, maybe sooner) will have some PvP updates that should help this a little.
    • Raid requirement, aka attunement, has been relaxed, e.g. bronze in dungeons and retroactive world bosses; regular PUG/alt raids, so if you fight your way through attunement you can get into the first raid no problem, even if you have no guild for whatever reason
    • 40 man raid has been converted to 20 man, sacrificed to the roster boss, so we have 2 20 man raids now
    • Lots of changes to gearing, where to get gear, runing your gear, 99% positive, some whining from raiders, the 1% of the 1% only, though
    • more endgame content, new zones, veteran shiphands, new shiphands and dungeon, next patch adds a boss-in-a-box raid
    • vanity pets and wardrobe for customs are in next patch
    • class balancing, the usual
    All these in patches for the cost of a download.
     
    And how on earth can you play this game at level cap for a reasonable amount of hours each month and NOT earn enough gold to buy a CREDD to pay your sub with?!?

    Only 4 servers?  I keep hearing WS has population troubles, but that is kind of shocking.  I didn't think it was that bad.  They would be better off going f2p to inject new life into the game.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Kajidourden
    Originally posted by Amjoco
    Originally posted by ButeoRegalis
    Originally posted by TiamatRoar
    Originally posted by Amjoco

    Honestly I haven't been following it close enough to know if they have fixed any of it, but I will come back if there are enough players. /shrug

    Yea, that was my memory too. I followed Wildstar's fall quite closely.  Dead new player areas were almost never brought up. Most players quit because of end game problemS (note the plural).  Casuals quit because at end game there was NOTHING to do but raid, and hardcores quit, some because there was nothing to do after you finished your raid for the time, and others because they couldn't raid due to various gates locking them out or locking out the numbers they needed to raid.

     

    (many quit for other reasons, too. Some couldn't stand the combat system. Some never played in the first place because of the graphic art style. Others quit because the PvP died.  Amongst the many MANY reasons why people quit, however, "newbie areas were deserted" was almost never brought up).

     

    The dead new player areas today do contribute to keeping new players from sticking around today, though, I suppose.  I wouldn't say it's the only reason but it certainly isn't going to help matters, even if many of the original problems are fixed (not that they necessarily were or weren't).

    A couple notes:

    • All servers have been merged into 1 PvE and 1 PvP each for NA and EU. PvP servers are pretty empty. If you roll a character roll on PvE servers, either faction is fine.
    • Early zones are still sparsely populated, though not empty. You'll run into a few players.
    • PvP is limping along. The next big patch (not date announced, ETA like 4-6 weeks, maybe sooner) will have some PvP updates that should help this a little.
    • Raid requirement, aka attunement, has been relaxed, e.g. bronze in dungeons and retroactive world bosses; regular PUG/alt raids, so if you fight your way through attunement you can get into the first raid no problem, even if you have no guild for whatever reason
    • 40 man raid has been converted to 20 man, sacrificed to the roster boss, so we have 2 20 man raids now
    • Lots of changes to gearing, where to get gear, runing your gear, 99% positive, some whining from raiders, the 1% of the 1% only, though
    • more endgame content, new zones, veteran shiphands, new shiphands and dungeon, next patch adds a boss-in-a-box raid
    • vanity pets and wardrobe for customs are in next patch
    • class balancing, the usual
    All these in patches for the cost of a download.
     
    And how on earth can you play this game at level cap for a reasonable amount of hours each month and NOT earn enough gold to buy a CREDD to pay your sub with?!?

    I haven't played in several months. How are you making enough platinum if there are not enough players to buy your items on the AH? Just curious if I do decide to come back. 

    You're assuming there isn't.  The population is far from exploding, but I've never had an issue selling anything.

    Of course I'm assuming there isn't!  The last time I played Warhammer had more players even after it was shutdown! :)  

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • mbrodiembrodie Member RarePosts: 1,504
    Originally posted by Cybersig211
    Originally posted by Ghrin
    Originally posted by Amjoco
    Originally posted by Ghrin
    Well, I guess I am looking at it like this: If the game is dead it will eventually go F2P which will pretty much suck, but atleast the player base will increase, but its still a great game

    I know it's only $15, but if there are thousands of people like me that want to play, but don't want to lose their $15, then I hope they do go f2p. I think a lot of people would come back but are currently leery of trying it only to find the population so low and losing their cash. 

    I think you are right though Ghrin, eventually I think they will either need to go B2P or F2P. I hate seeing any game fall apart, but it seems they will self destruct without people playing.

    As a huge Warhammer AoR fan, I couldn't stand to see another game Allahu Akbar without even giving a B2P or F2P version a chance. I am still bitter torwards Mythic/EA for their move on WAR.

    Yeah its great all the free to play protesters have ruined pay to play gaming, which imo, is the cheapest way to play and get it all.

    People don't  want to play because they know few are playing, because everyone is waiting for it to turn into a cash shop casino or pay per content game.

    Look I just recently decided to sub up and try the game fir the first time.  Its a good game, the questing and leveling is very well done, good production value...and if you can get over the "looks like wow" art its a great looking game.

    Typically, in my one full day of playing, ill have seen between one and four other players nearby...which is sad, considering its a publicly known dead pvp mega server and a single pve mega servers with free "transfer at will" service between the two.

    Ill be honest here, I blame the dead new player areas (the other people are alts or people who came back and started fresh, not a single 100% new player like me) on the stigma that its going to go free so why bother.

    What they need to do is put some sort of guarantee in there, that if it does go free, people who bought the box and did the pay to play, will be given a significant amount of cash shop stuff....admittedly that would more or less be admitting that it is going free and still people would wait.

     

    Sucks because we couldn't just have it like it was 5 or 10 years ago where some were free some were subscription and everyone was happy...no...we had to protest all the pay to play games, trash them, drive people out, then spam their forums with "so whens it going free?"

    I cant do free mmorpgs, I have money enough to use the cash shop, and its a feeling of never having the whole game for a price that's far more expensive than a sub...on top of the fact the cash shop gets 90% of dev attention with new must have limited edition gimmicks that make you feel like your losing out if you don't fork over the price of a single player game for the item.  Drives me nuts, and after $50-$100 of spending you feel empty about the game.

     

    Anyway, ill probably get a solid month out of the game then go back to non-mmorpgs.  Been sad to watch a good gaming genera go down the tubes due to a community that wanted to watch it crash and burn (yes I know mmorpgs got stale, no one innovated blah blah blah....every game that tried to innovate got trashed for it, and you cant innovate to the point its no longer a mmorpg)

    Bottom line this game looks like its in deep trouble, considering NCSoft has been known to cut a game down for less crimes than wildstars "tiny population"...lets just hope because its pay to play that the game can survive and not get shut down even with a smaller than typical game population. 

    Seriously, this mentality is a bit over the top, there are plenty of games with free to play options that arent lumped into those 2 categories.....

     

    Aion, Rift, GW2 (B2P), ESO (B2P), TERA etc....

     

    all of which have free to play with all content unlocked and available with no caps on anything, some of them offer premium subscriptions which give you small bonuses to exp n such if you want to sub and also have cash shops which arent that intrusive and still let you enjoy 100% of them game without having to go ham and spend $100's of dollars a month.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by NightHaveN

    I'm playing it right now, so my view may be better than most that have replied.

     

    PvP servers are dead.  Still some players in there, but they are practically useless in any sense.

     

    PvE population depends on faction.  Looks like there is 2.5-3 Exile for every Dominion.  Now that can be a good or a bad thing.  While grouping on Exile may be easier, there are so many exile players can you can get in game and go practically unnoticed until you cap, and luckily you will get a guild.  There may be more population, but most guilds are looking for people to raid or do any other end game content mostly.  Know this by fact, because have a lvl 50 Esper in Exile, have log it a couple of times, and still not a single invite.  In Dominion since is a smaller community there are actually more friendly in that aspect, and recruiting even on small towns.  I got invited in a guild around level 6, and doing all group content either with guild, or with people around without any problem on the Dominion side.  But still haven't need to ask guild for help with heroics because always are players around.

     

    Since Exile is the mayority, they like to brag going flagged around maps like Whitevale (22-29) or Farside (29-35).

     

    Thank you for the update! You may have nudged me over the fence a bit and I might sub again this weekend. I miss the combat and music. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • AmjocoAmjoco Member UncommonPosts: 4,860

    Just to clear some stuff up that I was confused with and I thought I would pass on because it might help others.  In February I got an email from Wildstar and the subject was "Enjoy 10 days of WildStar FREE to check out our latest patch!", so I thought it was a promotional for a brand new account. It isn't the case. If you played before and canceled you can join back up for free and use your existing characters to check out the changes. 

    I was surprised that there are more players than I thought there would be, not nearly as some may like, but enough to make the game playable. I haven't really gotten far (started a new Spellslinger and am only on level 8) so I don't know what has changed since I played 5 or 6 months ago. 

    I'm an old dude and you would think I would be playing something slower like bridge or dominoes, but I really love the action combat in this game. The gameplay, music, and the entire atmosphere screams disaster when you look at it on youtube for the first time, but it is incredibly entertaining. (imho)

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • IkonisIkonis Member UncommonPosts: 245

    It's a decent game. Unfortunately I was chased off by an overly aggressive and toxic community for daring to suggest the early dungeons needed some tuning to ramp up the difficulty better as some dungeons were face rape at the start and very easy at the end. Of course this meant I was trying to dumb the game down and should go back to WoW according to the community. Getting verbally cussed out by my fellow guild members over Teamspeak for saying the same during a dungeon run was the final straw.

     

    couldnt say how the community is now, but I lost any desire to find out. If my spirit hadn't been broken, I'd probably still being playing because it was fun up to that point.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by NightHaveN

    In terms of questing, Illium and probably Thayd (but haven't check it) got their quest chain revamped.  Instead of walking around on foot around the whole city, there is a chain that takes you by bike.  Depending on if you plan to stop on bank and other stuff you can go through the city in like 5 m.  There were some missing breadcumbs when going from one zone to another that are now included.  But the main questing remains the same.

     

    In terms of interface have been some tweaks here and there.  From optimizations, option to change telegraph colors, and including turning yours off, better placement of important information closer to center of screen, more visible casting system among other things.

    I'd like to also add that you can skip through the initial newbie ship area of the game at the start. There is a small box on the right hand side of the character creation screen that allows you to skip the tutorial. Sadly, my son told me about this feature after I went through it again! :I  I'm not sure if this is something new, but I don't remember it from launch.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • snowman22snowman22 Member UncommonPosts: 54
    Just started playing. Best buy has boxed version on clearance $19.99. Sever pop for pve na, is so far ehh. I am lol 18 only and just got to illium so take it how you want. Usually seen 3 to 4 others running around leveling. The global chat channels that players made seem to have 50 to 100 names chatting away. The auction house has a healthy amount of buy and sell orders. No where near amount of gw2 but I already have 80g from selling stuff. Cred is like 13 Plat so shooting for that so I can play for free. For me going into game blind. I knew pvp servers are dead. But to my supreme I see you can flag for pvp on the pve servers, so technically it is like how swg was. So that's good hopefully with new drop coming out and the changes that seem to be popular with vets this game will get some more players. So TL;DR Game is not dead. And srry for wall of text posted from phone
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