It looks like you're new here. If you want to get involved, click one of these buttons!
One of the big things that I feel is wrong with most MMO's is the speed of character advancement. In my opinion, it is far too rapid. A race lasting only a few days to a couple of weeks to max level and end game. I am hoping Pantheon bucks this trend and significantly slows the leveling process to a rate closer to that of Everquest at launch.
I feel a slower leveling speed has a number of benefits: players become more familiar with their characters and the world in which they live. Characters have time to acquire nice gear, and enjoy the benefits of that gear before out leveling it. More time can be spent in each area before madly dashing off to the next location, time most efficiently spent in a group.
Personally, I would prefer to see 8+ hours of active game time in a group required to gain a single level starting in the mid-levels and 24+ hours of active game time in a group required to level as character start to approach the level cap. I also fully support the idea of hell levels and experience loss upon character death. Solo players could be looking at double to triple these time requirements depending on class and player skill (not efficient, but possible).
What is everyone else's opinion on the subject?
Any fool can criticize, condemn and complain and most fools do.