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Some people love to hate on trinity, but it is still the superior combat system.
The major alternative so far has been making every class a DPS class, and introduce dodging and evading attacks. Basically this is how 99% of the games from Korea work. It's basically console gameplay.
The problem is that it's solo gameplay, even in a group, you're basically a class that solos, you don't talk during the battle, you don't ask for heals or ask for support, there's no designated CC or designated puller, no designated tank, you basically...mash buttons and constantly dodge.
I just can't wrap my head around how people think this is good. It's bad, pretty awful compared to trinity where your group is dependent on each other, and where everyone has a well defined function.
Combat in Korean MMO is too easy, boring and repetitive.
Raids in those Korean MMO are even worse, they're zergs, they really are, there is no cooperation, no class officers, no preparation, just mash those buttons.
This action style combat has other downsides, the fact those games lack any form of community, why socialise when you can just solo everything and don't depend on anyone. It actually attracts console players, and anti-social people. It's mindless zerg and there is no sense of community or hierarchy or class definition.
Combat in MMO has become stupid, it's so dumbed down to the point of being console combat.