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Looking back on MMO genre and its recent slump, one has to ask what is the reason MMORPG reached the stuck point it find itself now.
It is easy to blame WOW and Themepark mentality. But where lies the real problem ? In RPG.
The original MMOs like Ultima Online or Everquest were very open. Their only resemblance to traditional RPG games was the character building. It is only when Blizzard decided to improve the formula and bring important part of RPG experience : questing , that MMORPG as we know it now was born.
This RPG formula is improved among with everything else and today we have games like ESO or KOTOR that can stand without shame beside single player RPGs in any way. Or even some that are innovating RPG experience like GW2
And this is the problem. RPG gameplay became the shackles of MMO.
MMO should be massive social experience. A virtual world. But RPG is single or at best small group experience. Completely opposite to what MMO should acomplish.
Only by renouncing RPG will MMO truly soar forward.
And we are begining to see emergence of this "non rpg" games.
Elite, Star Citizen, Minecraft, Survival games ...
New genre is emerging. MMO without RPG , and it was about the damn time.