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How come future MMOs aren't getting much attention?

mmoguy43mmoguy43 Member UncommonPosts: 2,770
I thought everyone was tired of the themepark trend and wanted sandboxes or something similar to escape the mmorpg world of mediocrity. Games like EverQuest Next, Crowfall, and Star Citizen seem to really break free and be very unique. No more atypical questing and level grinds but instead exploring new and emergent encounters or playing for more than stat increases. Are they just too far in the future to be excited about?

Comments

  • PepeqPepeq Member UncommonPosts: 1,977

    Really?  These MMOs aren't getting much attention? Crowfall?  EQNext?  Star Citizen?  

     

    When are they NOT getting attention?  This forum blathers on about titles due out in the next decade or so as if it was due to ship within the next hour.

     

    Really?  They're getting more than enough attention... the hype train has been in full swing for quite some time.

     

    You need to crawl out from under that rock sometime... or at the very least, look at the forum posting history.

  • LoktofeitLoktofeit Member RarePosts: 14,247

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  • KyleranKyleran Member LegendaryPosts: 43,677
    Agreed, OP probably listed the 3 most discussed new games out there, debatable if 2 of those really are MMOs, but there certainly is. no shortage of conversation despite these being years from delivery.

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  • observerobserver Member RarePosts: 3,685
    They might be discussed a lot on this site, but not so much on other news sites.  When's the last time anyone has heard of these games in another MMO's chat channels?  EQN was the exception for me.  I've seen it being discussed in WoW several months ago.  The OP is right in one sense, that these MMO's are too far from release, so that's probably why they aren't being hyped as other past MMO's were, such as AA, GW2, or Swtor.
  • waynejr2waynejr2 Member EpicPosts: 7,769
    Originally posted by mmoguy43
    I thought everyone was tired of the themepark trend and wanted sandboxes or something similar to escape the mmorpg world of mediocrity. Games like EverQuest Next, Crowfall, and Star Citizen seem to really break free and be very unique. No more atypical questing and level grinds but instead exploring new and emergent encounters or playing for more than stat increases. Are they just too far in the future to be excited about?

    Are you trolling? Drunk?  If anything we have too much BS about forthcoming mmoRPGs.

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  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    Sure, there is some talk not doubting that, but I thought it would have exploded far beyond that.

    It must be not enough gameplay visible or playable.

     

    Don't mind me :p

  • nolfnolf Member UncommonPosts: 869
    Originally posted by mmoguy43

    Sure, there is some talk not doubting that, but I thought it would have exploded far beyond that.

    It must be not enough gameplay visible or playable.

     

    Don't mind me :p

    Chalk it up to a large portion of the player base of our beloved genre beginning to wise up.

    Hype, promises, supposed features and pay models etc.?

    None of all that means much to those who have been around the MMO block a few dozen times.

    We all know the deal.  No matter who is saying what, it isn't until an MMO hits about that 6 month mark where the reality of what it will be begins to reveal itself.

    If your initial observation were true (I don't believe it is), I'd say we're making progress as a community.

    I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    i would say future mmos are getting way too much attention. That leads to overhype, which leads to massive disappointments.

     

    I'll keep my eyes on them from afar.





  • TamanousTamanous Member RarePosts: 3,026

    I'd say the issue isn't about getting too much attention but rather who's attention is being grabbed.

     

    Some of the new mmos trying to bring back old school concepts and games would be best served NOT going to the usual mmo websites. These sites are full of a new breed of player who is more a general gamer than any real connection with the audience they are trying to attract back to the old school genre they are recreating.

     

    They need to start from scratch and advertise on RPG and hobby sites for games that lay the foundation of their core concept. THOSE players are there and no longer on modern mmo sites like they once were. They need to grab the core niche audience they lost. It is not just a simple matter that they are lingering around waiting for a game to come along that sparks their mmo interest again ... most have left and moved on to the foundation games they have always loved.

     

    If you are building a niche game you better be looking to find those actual niche players who accept your concept. Too many players today demand a game shapes around their needs instead of realizing a game ISN'T designed for them. This is an alien concept to many ... and a concept not supported on many genre sites who continue to stretch their coverage across many genre's for commercial gains.

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  • AxehiltAxehilt Member RarePosts: 10,504
    Originally posted by rojoArcueid

    i would say future mmos are getting way too much attention. That leads to overhype, which leads to massive disappointments.

    Hype is really only dangerous in B2P games.  In F2P you don't give them a cent until you've confirmed for yourself that the game is fun, so overhype tends not to happen in the first place (which means less money spent on advertising, which means a higher percentage of the budget is spent creating the game.)

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • nolfnolf Member UncommonPosts: 869

    Originally posted by rojoArcueid

    i would say future mmos are getting way too much attention. That leads to overhype, which leads to massive disappointments.

     

    I'll keep my eyes on them from afar.

    That's the voice of experience right there.  I wouldn't say it's just "future" mmos getting overhyped.  It's happened in the past, as well.  There's plenty of wreckage and rubble to sort through in this genre brought to you by the letter OVERHYPED.

    Originally posted by Tamanous

    I'd say the issue isn't about getting too much attention but rather who's attention is being grabbed.

     

    One of the most overlooked aspects of our genre.  Everyone seems to want to set out to make the next "mass appeal" MMO, which really only leads to a vast MINORITY of any given game left satisfied.  You would think that any logical mind that looks at any online representation of the MMO community would come to this conclusion, but it looks to me like no matter what is set out to be done, the chance at grabbing 10 million subs is just too much to pass up.  Why not risk it when you can cover your losses by duping everyone with the hype?

    It's as much a fundamental problem with our community as it is the game developers.

    Originally posted by Axehilt

    Originally posted by rojoArcueid

    i would say future mmos are getting way too much attention. That leads to overhype, which leads to massive disappointments.

    Hype is really only dangerous in B2P games.  In F2P you don't give them a cent until you've confirmed for yourself that the game is fun, so overhype tends not to happen in the first place (which means less money spent on advertising, which means a higher percentage of the budget is spent creating the game.)

    Axehilt, you actually bring up a really great point I hadn't considered before when thinking about payment models.  It's pretty easy to feel frustrated with P2Ps that end up more like P2Ws, and it's pretty easy to get frustrated when you've been burned buying dozens of boxes and subs by games that simply don't deliver.  I have grown weary of both models for different reasons.

    Then you have evil geniuses who overhype a F2P game to rob people blind pre-launch for perks that never come. *cougharcheagecough*

    But back to your point, I think that is hands down the strongest argument for p2p that I have heard to date!  I myself have decided that no game gets a cent from me pre-launch.  None of this "early access" bullshit on steam.  None of this pre-order business.  None of it.  Hard to argue with applying the same logic to being able to play a game first, before decided to spend a dime.

    I'm a proponent for sub models, but this b2p hype angle is certainly one to be considered.

    I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.

  • ScotScot Member LegendaryPosts: 23,359
    Originally posted by Axehilt
    Originally posted by rojoArcueid

    i would say future mmos are getting way too much attention. That leads to overhype, which leads to massive disappointments.

    Hype is really only dangerous in B2P games.  In F2P you don't give them a cent until you've confirmed for yourself that the game is fun, so overhype tends not to happen in the first place (which means less money spent on advertising, which means a higher percentage of the budget is spent creating the game.)

    Confirming something is "fun" takes ten minutes. Knowing it is going to capture your imagination and commitment takes a month.

     

  • ScalplessScalpless Member UncommonPosts: 1,426

    A game with no status updates of note.

    A PvP-focused indie MMO.

    A space sim with insane monetization schemes.

    I haven't been following the projects particularly closely, so that's what I "know" about them. Note the quotation marks, because I really don't know much. Wonder why they're not getting as much attention as, say, GW2 or TOR got? Because they don't appeal to the masses. EQN does somewhat, but its current situation is unclear at best.

  • WarlyxWarlyx Member EpicPosts: 3,364
    Originally posted by Scalpless

    A game with no status updates of note.

    A PvP-focused indie MMO.

    A space sim with insane monetization schemes.

    basically this , only midly i nterested in EQN , but its months away so meh....

  • KiyorisKiyoris Member RarePosts: 2,130
    EQNext hasn't had an update in months, that's why no one reports on it, there is nothing to report.
  • RydesonRydeson Member UncommonPosts: 3,852
         I'm not following any games currently because nothing upcoming interest me..  I"m wanting a MMORPG that allows me to play an avatar that is an extension of myself..  I want crafting to actually matter, and not end being some lame ass hobby achievement..  I want activities to do besides non stop hack and slash..  Everything today is Esport whack a mole and I'm done with that type of epeen gaming.. lol 
  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by Scot
    Originally posted by Axehilt
    Originally posted by rojoArcueid

    i would say future mmos are getting way too much attention. That leads to overhype, which leads to massive disappointments.

    Hype is really only dangerous in B2P games.  In F2P you don't give them a cent until you've confirmed for yourself that the game is fun, so overhype tends not to happen in the first place (which means less money spent on advertising, which means a higher percentage of the budget is spent creating the game.)

    Confirming something is "fun" takes ten minutes. Knowing it is going to capture your imagination and commitment takes a month.

    This is how EVE worked out for me.

    I actually tried it out and got completely overwhelmed and stopped playing. I found it quite fun though and very fascinating - just overwhelming. I went back made another character and the same thing happened. But something drew me back yet again and with my third character I was hooked; by about the one month mark I became overwhelmed with how awesome the game was and continues to be.

    Games like this require that you actually get in for a full fledged swim as opposed to dipping your toes in for a sample.

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  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    Originally posted by Axehilt
    Originally posted by rojoArcueid

    i would say future mmos are getting way too much attention. That leads to overhype, which leads to massive disappointments.

    Hype is really only dangerous in B2P games.  In F2P you don't give them a cent until you've confirmed for yourself that the game is fun, so overhype tends not to happen in the first place (which means less money spent on advertising, which means a higher percentage of the budget is spent creating the game.)

    From what I'm seeing with many F2P games is that they still opt to be B2P (early access) long before F2P happens. In that time they can easily lure you with hype and get you burned out long before they reach the "launch" state that B2P was supposed to be. Some games though like Planetside 2 are a good example of what you are talking about.

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by mmoguy43
    I thought everyone was tired of the themepark trend and wanted sandboxes or something similar to escape the mmorpg world of mediocrity. Games like EverQuest Next, Crowfall, and Star Citizen seem to really break free and be very unique. No more atypical questing and level grinds but instead exploring new and emergent encounters or playing for more than stat increases. Are they just too far in the future to be excited about?
    For me, EQ:Next is not EQ in any light shone on it. Crowfall is am action combat PvP game. Star Citizen keeps selling ships with very few newsworthy updates posted. (I admit I am not following SC, so maybe there are updates?)

    Any new MMO by a big developer will be "for the masses" and I do not care about those games. Fast leveling, action combat, and social media achievement ridden MMOs just do not catch attention.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    If it's for the masses you will hear about it but refuse to be interested, if it's indy or whatever you won't hear about it but it might be something you like. Either way you aren't going to play a MMO in the future sounds like image
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by mmoguy43
    If it's for the masses you will hear about it but refuse to be interested, if it's indy or whatever you won't hear about it but it might be something you like. Either way you aren't going to play a MMO in the future sounds like 
    I really have no hope to, true :)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • observerobserver Member RarePosts: 3,685
    Originally posted by Scalpless

    A game with no status updates of note.

    A PvP-focused indie MMO.

    A space sim with insane monetization schemes.

    I haven't been following the projects particularly closely, so that's what I "know" about them. Note the quotation marks, because I really don't know much. Wonder why they're not getting as much attention as, say, GW2 or TOR got? Because they don't appeal to the masses. EQN does somewhat, but its current situation is unclear at best.

    Pretty much this.

    There was a time when the next "WoW killer" was coming out almost each year.  The latest MMO to be hyped was Archeage, and even then, it wasn't really massively hyped compared to GW2 or Swtor.  Star Citizen is very hyped, but only for those who are interested space-themed MMO's, such as EvE players.

    There really isn't anything major releasing in the near future either.  The genre is in a lull right now.  It's great for those who are content with the current released MMO's, but not so great, for those who are waiting for the next MMO.  In my 10 years of MMO's, this is the first time where i'm actually waiting for a new MMO to release.  I've been doing projects and other hobbies instead, and will probably come back once GW2's xpac releases, or until another MMO comes out that interests me.  

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by Kyleran
    Agreed, OP probably listed the 3 most discussed new games out there, debatable if 2 of those really are MMOs, but there certainly is. no shortage of conversation despite these being years from delivery.

    LOL, I have to admit I was rather entertained with his choice of MMOs that are supposedly not getting much attention.

    When they launched their kickstarter (and the days leading up to it and just following it) this site churned out articles en masse about it. I think they did 3-5 different ones on the day of the Kickstarter alone.

    I thought the thread was going to be about the lack of futuristic MMOs (setting wise), or at the very least about sci-fi MMOs that aren't getting much attention (like The Repopulation). I was completely blindsided. xD

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  • JemcrystalJemcrystal Member UncommonPosts: 1,985
    I just think people are afraid to get excited anymore.  To many disappointments.  It's a new show me what you're worth first then I'll decide generation.  Hype is no longer hip.


  • DjDriVerDjDriVer Member UncommonPosts: 12

    let's face it people.how many times has hype been s explosive until the final product comes out,only to completely disappoint you,  Classic example would be Crime Craft, all the Hype about what everyone wants, Personally,I don't buy into any of it,

    until the final release.  I have taken part in so many beta tests, when they all proclaim to be "listening to" what everyone

    is saying,only to be fully disappointed that  nearly none of the suggestions  were ever even attempted.  so IMO. just

    lay back. watch with little expectations and see what the final release offers.  It is what it is!

    PEACE OUT!

    Driver

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