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Every so often. A thread about what type of game would you build if you had the money arises. I always enjoyed these, and thought I would throw my hat into the ring with an Idea. Caution it is kinda long.
This is by no means the entirety of my idea.
My Space MMO
The goal of this game is to create a living organism.
The Universe is controlled by 6 starting factions
4 are governments and 2 are criminal organizations
The 6 starting factions are controlled by real people. Company employes
Additional factions can be created by players (given enough time and wealth)
Nothing the 6 factions can do is off limits to the players. Including hiring, and outfitting NPCs
All factions can (and most likely will) be destroyed.
Goals of factions are different (or similar) depending on the faction.
Factions can, and will attempt to spy on each other.
Smuggling spys (NPC or Player) into stations to report missions being accepted, and possible other information.
Factions will play an active role in economy. (Buying, and selling)
A dynamic mission system is used for all missions.
Goals (short and Long term) are set by the factions, and missions corresponding to those goals are generated.
Missions of various types appear as other missions are accepted.
A cargo hauling mission accepted will generate an escort mission for someone else.
A raid or assault mission from an opposing faction could create a call to arms mission (if proper intelligence is in place) or a retaliation mission for your faction.
Everything is created through crafting, and customizable (Stats etc.) by players
Players obtain raw materials from asteroids, comets, planets etc.
Turn raw materials into useable parts
Turn useable parts into finished products
Players can salvage parts from enemies (NPC or Player) and reverse engineer custom equipment, or just Jerry-rig it to current ship
Most equipment on NPCs (except absolute basic) will be crafted equipment from players. (Usually obtained by missions, but can also be purchased)
Space stations, “warp gates”, capital ships are built in full or in part by players.
The universe starts small (A few planets, and systems), but grows.
Size of the universe is increased via factions, and players.
Players discover all additional parts of the universe. If a player doesn't see it/ record it. It doesn't “exist”
Players are charged with discovering the universe in 2 ways.
They discover them through their own volition
A faction tasks (via missions) them to explore a region of space. When it is advantageous to the faction.
Players craft survey equipment to map areas of space, planets asteroid belts, comets..
Info is either turned in for a mission, sold to other players, or kept to themselves for secret locations
Until an area is mapped, and added to a ships navigation, jumping to the location is next to impossible. Manually flying there would be the only way (could take a generous amount of time)
Combat (varies depending on ship load out.)
Tab target for “Beam” type weapons (targeting computer assisted) Lower dmg output but wider arc. (think Star trek phasers)
Twitch based cross hair fire blaster weapons (think star wars) Higher dmg output but less directional
Capital ships can work in 2 ways. Multiple players in a ship controlling turrets with 1 player also steering. Or multiple ships with rudimentary AI controlled by 1 player via a more RTS style UI (most likely a mono/bi color holographic style display)
Out of ship combat 3rd person shooter with cover mechanics.
All objects have orbit (if applicable) so even when you jump you might not be exactly where the object is (unless you have advanced navigation systems)
PVP is everywhere. Factions are in charge of policing their own area. Failure could cause other factions to withdraw trade agreements, military aids etc.
Police officers can be NPC or Player specially fitted ships for the purpose of policing will be loaned to players on patrol. (stealing ships could put you on black lists preventing docking in that factions space.)
All player ships (and some NPC) have a distress beacon which is available for activation once a Player is hit by another player.
All police in the Area (sector most likely) will receive an on screen notification, and Auto jump coordinates (it is not instant teleportation they still have to travel the full distance to the location)
Ships explode causing loss, and maybe 30% of total cost of equipment can be salvaged by another player. Not sure on other death penalties.
Skill system for professions, but combat would be player skill. (you get a ship you shouldn't be in. You better learn to use it well)
I am still working to put the rest of my idea down on paper. Let me know what you guys think. And maybe one day if I ever win the lottery I would put that money to creating it.
Thanks for reading this far.
Ea is like a poo fingered midas ~ShakyMo