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Armor

TheoTheo Member Posts: 242

Well, I wasn't thrilled with what I saw of the smuggler's abilities, so I opted to go pistoleer instead. I'm not big on the idea of decking my guy out in armor, but concede that some form of protection would be prudent. Any suggestions?

The Ubese armor doesn't look too bad, but I've also seen a lot of BE clothing that gives +15 or 16 to melee and ranged defense. How does defense compare to mitigation? Is +15 defense a lot? Will I get hit significantly less if I can add 45 or more defense, or am I infinitely better off to get some recon armor?

Comments

  • haxxjoohaxxjoo Member Posts: 924



    Originally posted by Theo

    Well, I wasn't thrilled with what I saw of the smuggler's abilities, so I opted to go pistoleer instead. I'm not big on the idea of decking my guy out in armor, but concede that some form of protection would be prudent. Any suggestions?
    The Ubese armor doesn't look too bad, but I've also seen a lot of BE clothing that gives +15 or 16 to melee and ranged defense. How does defense compare to mitigation? Is +15 defense a lot? Will I get hit significantly less if I can add 45 or more defense, or am I infinitely better off to get some recon armor?



    Bottomline Now Only Energy and kinetic armor matter.  Elemental damage is still busted. (LOL).  Mitigation is WAY WAY WAY more significant in damage reduction.  Any skill mod with tapes or BE clothing max out at +25.  Its hard coded. 

    Armor's factor in pve and pvp? Levels matter more then ANYTHING you do.  I don't know how that is really fun but you will get pwn'd hard by high levels no matter what armor you will be wearing.  Fun isn't it?  Verse other players? You just chain root them with a rifle.  Just get root and you and your friends will be invincible in pvp with team tactics. 

    You will have to triple incap though because heaven forbid anyone get a deathblow in before the timer expires.

    The CU isn't finished yet.  How do you all pay to beta that system that doesn't even have working damage types and a death system?

  • ErillionErillion Member EpicPosts: 10,297

    Get yourself a collection of tantel helmet, marauder chestplate, rest ubese ... looks good IMHO ... and if the same armorsmith crafts them stats will be high overall.

    You can always wear a BE enhanced undershirt and/or gloves and/or boots with enhancements together with your armor.

    Have fun

    Erillion

     

  • TheoTheo Member Posts: 242

    Thanks Erillion. I ended up getting a pretty much full set of Ubese at a pretty reasonable price after shopping every armor vendor on Corellia. I don't like a heavily armored look on my avatar, and without the helmet he just looks like he's wearing cool sci-fi clothes. I do incur some slight movement/attack speed penalties, but it's nothing I've noticed.

    Out of curiosity, how much +defense would I need to accumulate to make a full set of BE clothing viable?

  • McgreagMcgreag Member UncommonPosts: 495

    Defense from clothing is a nice bonus but nothing else. It can never replace armor. As someone else said the hard cap is +25, compare that to the 200-300 defence a fully templeted char has.

    If you really want to fight in clothing you need to pick up Teras Kasi Artist, they get innate armor that at master level is as good as the best crafted.

    "Memories are meant to fade. They're designed that way for a reason."

  • CompiCompi Member Posts: 61

    About armors ...

    How do i know what kind of armor can i wear? Ive bought like 3 already, all different, but couldnt use any of them. Im a novice fencer, and heard it depends on my profession. However, i havnet seen anything on their info about it.

    Thx in adv.

  • ErillionErillion Member EpicPosts: 10,297

    Tons of info at the official website

    http://starwarsgalaxies.station.sony.com/combat_upgrade/

    and the forums

    http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=91857

    (the info you need can be foundat  the second link).

    Have fun

    Erillion

  • azhrarnazhrarn Member Posts: 817

    In response to the poster who claimed that level is all.... erm... no.

    I can tell you from personal experience that armor really DOES make a difference -- at least in PvP, as do factors like foods and spices, tactics and weapon quality...

    How do I know this?

    I incapped a very skilled BH over 20 levels higher than me because he decided to handicap himself by going armorless in a friendly duel with me and not using foods and spices -- while I was armored and fed/drugged to the teeth.

    I can tell you for a fact this guy is good. He was at one time ranked as the best BH on our server by the BHG. And he's still got it.

    Armor really DOES make a huge difference.

    _______________________
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  • haxxjoohaxxjoo Member Posts: 924

    Where you grouped with another level 80?

    Because you wouldn't even scratch him due to the damage modifier.

    Remember the group level bonus.  For example kiddies. You get the defense modifier of a level 80 when you group with 1.  To you grinders out there and this is the real kicker.  When you group hunt with a level 80 you get there defenses and there xp for just showing up.  You don't get there damage modifier but who cares!

    At least that is what the developers want.  I preferred the old balanced system.  The reason you get there defenses.  Because nooblets. The cu level system was borked and they realized it when developing it.  Everyone was getting 1 shot killed if they went against high end foes and where not Master Combatants.  Solution to the screwed up level system as opposed to getting rid of the damage modifiers for levels requiring them to code every single creature in game.  GIVE EVERYONE LEVEL 80 DEFENSES!

    Its lacky coding and makes the combat generic.  Why? Because everything now operates as the same creature no matter what you fight.  The only modifier you have to be concerned with is the level.  There is a way to determine the true level of a creature.  You'd be amazed what we use to be capable of fighting and how high they had to tweak the system pre-cu because we had become so good.  So they nerfed you all and removed content of unique creatures.

  • ErillionErillion Member EpicPosts: 10,297

    Level difference modifier is MUCH less important in PvP then in PvE. Yes, she CAN scratch him (and I suspect it was Teevei, which means it was no mean feat). That makes casual PvP a more benign area for non-maxxed out toons. However, high end PvP was ALWAYS the arena for fully tricked out level 80 fighters with the best equipment that money can buy.

    Haxxjoo, do you regularily do PvP post-CU and have experience in the modifier in PvP ? Or did you extrapolate from the dominance of the modifier in PvE ?

    have fun

    Erillion

  • azhrarnazhrarn Member Posts: 817


    Originally posted by Erillion
    Level difference modifier is MUCH less important in PvP then in PvE. Yes, she CAN scratch him (and I suspect it was Teevei, which means it was no mean feat). That makes casual PvP a more benign area for non-maxxed out toons. However, high end PvP was ALWAYS the arena for fully tricked out level 80 fighters with the best equipment that money can buy.
    Haxxjoo, do you regularily do PvP post-CU and have experience in the modifier in PvP ? Or did you extrapolate from the dominance of the modifier in PvE ?
    have fun
    Erillion

    Yeah, it was Teev, and no, I was not teamed with anyone, much less a level 80. Just mano e (wo)mano. It was NOT easy and it took me a LONG time. I was a squillhair shy of incap more of the fight than was comfortable. But in the end, stacked food and spices, a REALLY well crafted rifle, his lack of armor and my absolute refusal to give up until one of us incapped proved beyond the shadow of a doubt that in PvP armor is CRUCIAL, food and spice buffs are POWERFUL and level doesn't always really matter as much as some might have you think.

    I look forward to dueling him again, now that I have put on some levels and gained some new attacks, to learn the holes in my defenses and benefit from his experience and superior knowledge of the PvP system. This time with him wearing his armor. I suspect I will learn a lot from the experience. Teevei is a good teacher.

    _______________________
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  • haxxjoohaxxjoo Member Posts: 924

    I did not renew after the cu went live.

    So I haven't experienced the cu with any updates.  I regularly pvp'd prior to the cu and tried in the "beta" which was more like a trial of things to come.

    I am well aware of the CU level modifier and tested the crap out of it in beta and my signature on the forums is.  "THe cu level system is the worst idea since greedo shooting first."

    Someone much smarter then I broke down the logic and reason behind the cu level system. 

    What the pve system came down to was time. They simply couldn't code the individuality of all the different critters.  So you toss them into a bag give them generic bag of specials, generic armor instead of the vastly superior individualized armor,  place a level on the creature tables and then modifier takes over. The true analysis of this will open your eyes. It goes into just why weapons HAD to move the way they did.  The fact that it was so half arsed they coded the system and realized post that it was IMPOSSIBLE to level up.

    Now we head to PVP. Asking me to compare isn't really fair since its two different games entirely.  First and foremost providing everyone the same modifiers is my issue.  They where asked over and over and over again to drop the silly damage modifier and the FACT that it would do a ton of damage.  Now you can pick any profession pick up any weapon and fight. IF you like the fact that they bulldozed the playing field and flat out made crafters borderline useless you can support the cu pvp system.  I for one as a relative newbie to pvp found it insulting, consdensing and coded with supporting phrases from people who clearly never bothered to attempt to pvp. 

    The modifier in the cu places you in a group pvping at a level 80 defense.  It is fact.  It is necessary for group interaction.  Therefore, pvping or leveling can be fruitful for noobs and veterns.  It is the whole crafters need an escort.  It is a solution to the 1 shot noob death.  It is what allows for people who can never ever win to have a perception of "doing" something.  Your damaging modifier in pvp is hard capped.  The mere fact you claimed to be well below the player causes immediate questions for me.  The profession had to have some kind of dot applied you used.  Fencer or CM.  It is the only way to do any damage post cu against higher level foes.  You may have higher base defenses (No skill tape no profession mods) but you wont scratch a level 80 without doting them.  The modifier prohibits this interaction.  So what is the point for noobs? Its all about perception. I could stand there overt in coronet and smoke most comers. Why? Because my equipment, my pvp build and my skill was fair superior to the other player.  It wasn't a stacked template either.  It was a fencer/cm/doc.  A standard pvp build.  The build primarily a realization that jedi dominance would be there.  I was good.  Not the best or uber.

    Now I could have respec'd gotten some bh/rifleman/cm or whatever the fotm template was but what is the point? Anything I do won't matter because I will have no way to counter certain features. Its the complaint I have.  Examples.  What is the counter for Root? Or snare or whatever they do now? What do you do to counter a chain root?

    Why get a better weapon in pvp when its all about who keeps 1 player alive longer? It is all pvp comes down to now.  Everyone target 1 player at a time in group action and blast the guy.  If we get lucky rolls we win.  Because once a group losses 1 more player then the other its over.  Trust me I did the senerio's.  You have to suck at group pvp, which is now required to lose against a smaller group.  DPS is fixed.  How do you lose against a hard dps?  Capped weapons never where asked for or discussed.  I was quick to see the lameness of it.  A MMORPG first person shooter with hard caps? You have to be kidding me.  Just hand everyone the same gear and call it a day.  Honestly hard caps are the death of a mmo.  Crafters and the pursuit of an even better item drive a player base.  Without it sw is doomed.  It is the death of pvp once the whole oh look I can die clone and fight again without buffing fade wears out.  It happened before. I saw it with me own eyes.  The systems limits will catch up with it soon.

    Only solution is to remove the cap.  Over the long run of your beta you'll see.  There is no point to the players to continue.  No item is worth the pursuit.  It was the number 1 complaint of mandalorian armor.  Junk armor isn't a good idea.  Junk period for gamers to be expected to have goals for is kind of silly for a mmo to place its bet on.  Everyone will bore of nothing to quest for.  No items of value.  SOE better address the level system and dps issues I mentioned here or it will die.

    That ignorance on there part addressed time and again by beta testers and ignored was my complaint. Along with ignoring easy requests like allowing old toolbars and old sound. It isn't like they asked SOE to give a limited que to see what was pending was it? Oh yea it was what we asked for.  That was ignored to.  Please SOE doesn't listen.  They said no like this or go home.  I left them with there toys.  I suggest you do the same.  Eventually that mentality will burn you man.  I am just letting you know before you find yourself here.  I saw 2 correspondents I know who would never have quit leave the game because of the CU.  It was over these issues.

    Long but necessary.

  • JodokaiJodokai Member Posts: 1,621

    SOE just can't win with you people. Prior to CU, everyone was whining that "The only way SOE knows how to make an encounter hard is give it more HAM" How many times did you hear that??? If you say less than 100 you're a lair. They come up with a system, now you bitch about that. I know I should just accept that people will never be happy, but damn, you think it's so easy, why don't you go code a game.

  • darquenbladedarquenblade Member Posts: 1,015



    Originally posted by Jodokai

    SOE just can't win with you people. Prior to CU, everyone was whining that "The only way SOE knows how to make an encounter hard is give it more HAM" How many times did you hear that??? If you say less than 100 you're a lair. They come up with a system, now you bitch about that. I know I should just accept that people will never be happy, but damn, you think it's so easy, why don't you go code a game.



    Spot on, Jodokai, spot on.

    Games are some of the hardest applications to code, and among them, MMO's no doubt reign supreme as the most difficult. These developers put in horrendous hours to make these games what they are (even though they obviously don't give a shit about the game, right?), and at the end of the day they are met with nothing but childish whining, no matter what they do..

    I had the opportunity to enter the gaming industry at one point--I think I'm glad I didn't do it.

  • azhrarnazhrarn Member Posts: 817

    Whatever. Just... whatever, man. It really sounds to me like you simply can't accept that you're wrong about something and you'd rather combine dismissing an accomplishment I happen to be pretty proud of as an impossibility and complaining about the system itself than to simply concede that you might be wrong about the armor and level factors I used my little moment of pride to illustrate.

    It sounds to me as if you aren't ready or willing to listen to facts and personal experiences, so I won't bother arguing with you. It's just not productive to discuss anything with a person whose mind is closed and mouth is open.

    _______________________
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  • McgreagMcgreag Member UncommonPosts: 495

    As for the statement of levels being all, yes it's true in pve but far from it in pvp, there is a very nice story on the smugglers forum about a level 54 smuggler/shipwright taking out 2 level 80s (one pistoleer/something and one rifleman/something). Can't seem to find the thread right now but it does prove that levels don't matter, tactics is everything.

    Found it, http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=185409

    "Memories are meant to fade. They're designed that way for a reason."

  • gunnythokgunnythok Member Posts: 268



    Originally posted by Jodokai

    SOE just can't win with you people. Prior to CU, everyone was whining that "The only way SOE knows how to make an encounter hard is give it more HAM" How many times did you hear that??? If you say less than 100 you're a lair. They come up with a system, now you bitch about that. I know I should just accept that people will never be happy, but damn, you think it's so easy, why don't you go code a game.



    The problem isn't in the coding, it's in the concept design.  The coders only code, they don't write out what is to be done.  They just try to find the quickest easiest way to code it.  The concept designers behind all of these wonderful little "upgrades" don't know what to do cause it was botched from day one.  The feedback from the gamers is corrupted because most of it is about issues that could've been avoided if the project was managed properly in the first place.  Now the designers don't know what they should change to "fix" it because at this point there is no fixing it unless they want to go back and start over.  If at any point management allowed the proper amount of development time instead of cracking their whips screaming "FASTER!!!" then it would've been more complete and less glitchy before it went live, thus negating a large amount of negative feedback, leaving the designers and the devs a much cleaner slate to work on.  Then, they would know what to tweak, what to add, and what to leave alone.
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