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Looks like a big benefit when your game can take advantage of it. The interesting part - looks like until we get much, much faster GPUs (or a much, much faster way of feeding them), around 4 cores is still going to be about the optimum core count based on the GPU bottleneck.
Looks like Mantle just edges out DX12 on this particular benchmark, but it's very close - and both are significantly faster than DX11.
So going full circle with that - does it really surprise anyone that we are not seeing a huge push for faster CPUs?