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Anyone else sick of "open world" RPGs?

13

Comments

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    You are just being fickle. Sometimes you really aren't in the mood for a certain kind of game. So play something else. No need the community to join you on a misguided rally.
  • It really depends on how the open world RPG is done. Ultima VII had a big, seamless open world where NPCs led their daily lives, making the world feel real somehow. Every character had a background story and interesting dialogue options. You had a deep main quest line as well as many side quests scattered around the world, only they were not MMO quests and didn't have big arrows pointing you to them. Many places in the world had cool things to discover not relating to any quests. A bandit camp, a pirate outpost, a dungeon with cyclops and loot, a sacrifial altar with evil wizards, and much more. Exploration was interesting, whether it was simply talking to the local townsfolk or stomping around the woods.

    I really hope someone makes an RPG like that again. The Elder Scroll Games (except the online version) come closest, but don't quite hit the same level of detail, and play rather differently first person and not party based.

    It's not enough for the world to be open. It must have interesting stuff i it, too. I don't personally mind RPGs like Mass Effect, but I want to see good open world RPGs, too.

    Ultima VII is a pretty old game by now, but if you want to have a look, here's a Let's Play of the first part: https://m.youtube.com/playlist?list=PL2786D82261BE70A9

  • GeezerGamerGeezerGamer Member EpicPosts: 8,826

    I think there is too much confusion over what open world really is. While I love their games, I have found Bethesda games to be much less open world than people think. Traditional RPGs would start you down a path and breadcrumb you to the next chapter. What Bethesda did, was to create multiple smaller linear arks. That aren't connected. So while you have the choice as to which ark you are doing and can bounce back and forth between them, you are still very much locked into the story lines they feed you. In Skyrim, you can skip what you want, but you won't be able to get all your abilities unlocked unless you play it all, and play it all the way through each ark. But each ark is very linear. So while you have a choice as to which ark you are in, you don't have any choice as to how to get through it.

  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by mmoguy43
    You are just being fickle. Sometimes you really aren't in the mood for a certain kind of game. So play something else. No need the community to join you on a misguided rally.

    That could also be said for the fans of open world games. Which side is misguided? The people who love a good story or people who love open world games? 

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • randomtrandomt Member UncommonPosts: 1,219

    We need more open world simulators like EvE and less quest-hub simili-openworlds.. where is the EvE like complex game on the ground?

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  • DarkcrystalDarkcrystal Member UncommonPosts: 963
    Originally posted by Nanfoodle
    Not sick of it, just stick of it not being done well =-) Some companies can pull it off and others just dont know how to make that game type work. For me it breaks down to sometimes I want to play a story like Force Unleashed, ToR, or Mass Effect. Other times I want to explore and dig under rocks and crawl in holes I find. 

    No it has a lot to do with poor feed back from players and to many people to please today, they cant please everyone, some love this style, some do not.

     

    I was a gamer who went dev, I would love for some of you do to the same so you can see there side like I did. I used to complain until I actually do what they do. You will see the stupid feed back we get... Also trying to please everyone will never happen. Today more than ever a lot of gamers today have way different opinions than 5 years ago.

  • AlBQuirkyAlBQuirky Member EpicPosts: 6,242


    Originally posted by MisterZebub
    Open world should mean freedom and opportunities for the players to play the game as they want. Not just the choice to be bored in large or small bite sized chunks. And yes a good game story should count for something, but if its an inflexible narrative that I can't personally contribute to, I might as well just go read a book.
    I like your whole post, but this part I wanted to address specifically.

    100% in agreement here. Very few RPGs these days have my character feeling like he is actually doing anything. Rarely does the world react, which is what single player can do that MMOs can not.

    Take Skyrim as an example. After the "massacre at the Thalmor Embassy", never does a Thalmor "patrol" attack me when I meet them on the road. Why? I just slaughtered nearly EVERYONE in their Embassy? If I choose a side in the Civil War, it matters not, except for which Jarl sits in what throne. Nothing in the world changes to show what I have done.

    It would be nice if RPGs actually gave us choices. What if I don't want to save the world and side with the "Big Bad Enenmy?" I can't. It is impossible, except by ignoring the main quest, which in turn makes no difference. The world never ends or is taken over by "Bid Bad Enemy." The "choices" we are given are "Do" or "Do Not/Ignore." That is not a choice in my book.

    Factions are another "lost feature" that RPGs have nearly forgotten all about. Instead, every character can do everything. A player needs only one playthrough in order to get everything done. There are no choices and consequences anymore.

    Sorry about the rambling :)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • goboygogoboygo Member RarePosts: 2,140
    I'm sorry I have to say this but...........your crazy.
  • AlBQuirkyAlBQuirky Member EpicPosts: 6,242


    Originally posted by goboygo
    I'm sorry I have to say this but...........your crazy.
    I know I am, but was this directed at me, the post above yours? :D

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • MaurgrimMaurgrim Member RarePosts: 1,271

    I'm playing Black Flag, what can I say, I'm a sucker for pirates.

    Witcher 3, damn I can't wait for that baby, 35min of gameplay, looks so sweet.

    https://www.youtube.com/watch?v=N4ony2r0QFs

  • NotimeforbsNotimeforbs Member CommonPosts: 346
    Originally posted by BadSpock
    Originally posted by Nanfoodle
    Not sick of it, just stick of it not being done well =-) Some companies can pull it off and others just dont know how to make that game type work. For me it breaks down to sometimes I want to play a story like Force Unleashed, ToR, or Mass Effect. Other times I want to explore and dig under rocks and crawl in holes I find. 

    I think this ^ is the biggest thing - Nanfoodle is right - a lot of developers really just can't pull it off. 

    Bethesda is very good at it, as is Rockstar in their own way...

    Everyone else?

    Please, Bioware, Square Enix, etc. - stick to what you are good at - characters, story, setting, cinematic presentation.

    And Witcher 3, from all the previews, appears to suffer from DA:I syndrome of 10,000 pointers to useless "content."

     

    Maybe it's also that the core gameplay, the actual act of fighting and leveling and building a character is so bad in DA:I that it makes it impossible to enjoy the so called "content."

    I mean, I still love Diablo and Destiny, despite their heavy repetition and relatively small(er) quantity and variety of content - the gameplay is so solid and so well presented, I never get sick of it.

     

    This is why I hate MMO's.  They just don't have fun gameplay.  I mean... it's really quite terrible for this day and age.

     

    I mean... I've tried.  I really have tried.  I've tried every major MMO release since SWG... and I can't do it anymore.  The gameplay in MMO's just isn't fun to me.  This is why I can't stick with them - I hate the gameplay.  I'm tired of Hotbars on my screen.  I know the newest wave of games are really trying to get rid of that by reducing the number of Skills you can have equipped at one time, and shoe-horning in more action-oriented gameplay.  But it just sucks.

     

    Look... if you're going to make it action combat - then make it action combat.  Stop dicking around with it.  When I click my LMB... I expect something to die within the next few seconds if not immediately.  No!  I do not want to continue spamming my LMB for the next 3 minutes on one simple MOB just to repeat the same stupid boring process for the next 30 bajillion mobs just to get to level 10.  And it only gets worse from there.

     

    I wanna click it once, then move on to the next mob.  THAT'S what makes it ACTION.  Every single encounter doesn't have to be some epic thing that tries way to hard to remind me "HEY!  See this?  It's like a shooter, cuz you press the LMB!  Isn't this fun?!"  No... it isn't.

  • firefly2003firefly2003 Member UncommonPosts: 2,527
    Sorry, I think open world was better and is the future, linear RPGs leading you by the nose from point A to point B seems cheap unimaginative, and lazy. Letting people exploring and finding secret caves, bunkers, etc is what is exciting. Linear games like Diablo , recent Final Fantasy games, they have their place in the gaming world, but where its at is open worlds.

  • ragz45ragz45 Member UncommonPosts: 808
    Nope instancing was a massive step backwards.  It can burn in infamy for all I care.
  • ArChWindArChWind Member UncommonPosts: 1,318

    Say what?

    No way, never get tired of OW RPGs.

    Skyrim is not the best example but I've play and still find things to do 700+ hours of game play later.

    Maybe I should start the MQ. LOL.

    OH wait...

    NM

    This is MMO without the RPG you're talking about.

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by JDis25

    DA:I didn't fall short for me due to the open world, but rather because there was so much busywork that wasn't enjoyable. The combat was really fun but seemed like 10% of the game to me. The rest was sorting through inventory, upgrading gear, switching loadouts and replacing gear on my squad.

     

    It was just too much, plus it had so many generic quests. Skyrim and Fallout are great open world games because you feel like everything you do is important and busywork is there but at least kept to a minimum.

     

    Open world is still much preferable to linear. I can't see the advantages of Linear in any way actually, except MAYBE giving you a more streamlined experience.

    I really like DA:I especially all those things you mention. I don't have allot of time to play my favorite hobby but if I have time I want it to be diverse. Sometimes I just go out and explore for resources if I got like lets say an hour, next day I might be doing some quests, next day I dedicate my time to sorting out and crafting new armors/weapons/upgrades for all my companions. To me it's this what I want from my RPG experiance. Don't need a RPG that is far to linear with just one path to follow it's mainstory.

    I also love Skyrim and Fallout while I still feel they played very much alike. Though know plenty of people that also loved those 2 games yet only played it's mainstory. 

    But overall these open world RPG's for me need those generic quests, all those side activities, as it makes the world come more alive. 

    Perhaps I am more of a immersion gamer instead of just feeling I am playing a game so games especially RPG's can only become more and more of a open world for me.

     

  • ArChWindArChWind Member UncommonPosts: 1,318


    Originally posted by AlBQuirky
    Originally posted by MisterZebub
    Open world should mean freedom and opportunities for the players to play the game as they want. Not just the choice to be bored in large or small bite sized chunks. And yes a good game story should count for something, but if its an inflexible narrative that I can't personally contribute to, I might as well just go read a book.
    I like your whole post, but this part I wanted to address specifically.

    100% in agreement here. Very few RPGs these days have my character feeling like he is actually doing anything. Rarely does the world react, which is what single player can do that MMOs can not.

    Take Skyrim as an example. After the "massacre at the Thalmor Embassy", never does a Thalmor "patrol" attack me when I meet them on the road. Why? I just slaughtered nearly EVERYONE in their Embassy? If I choose a side in the Civil War, it matters not, except for which Jarl sits in what throne. Nothing in the world changes to show what I have done.

    It would be nice if RPGs actually gave us choices. What if I don't want to save the world and side with the "Big Bad Enenmy?" I can't. It is impossible, except by ignoring the main quest, which in turn makes no difference. The world never ends or is taken over by "Bid Bad Enemy." The "choices" we are given are "Do" or "Do Not/Ignore." That is not a choice in my book.

    Factions are another "lost feature" that RPGs have nearly forgotten all about. Instead, every character can do everything. A player needs only one playthrough in order to get everything done. There are no choices and consequences anymore.

    Sorry about the rambling :)


    Wipe out the brotherhood. Get the mod to wipe out the thrives guild. Be goody two shoes or be a real bad ass and wreak havoc on some holds. Be wanted in several states and BTW wiping the Thalmor Embassy is not the only means to be hated. They attack me on sight.

    There are many paths to take with the game play and it DOES have impact on your game play.

    I have 85 mods that have changed the game drastically.

  • WizardryWizardry Member LegendaryPosts: 17,846

    Yes removing part of what makes a RPG is going to give it a better chance for a good or better game..../not.

    ROLE PLAYING,>>>WORLD,it should at least ATTEMPT to act like a living world and not some instance with dungeon finders and talk of end game.WTF does end game have to do rpg's?

    Of course no design auto means BETTER,it still depends on the game designer and so far NOBODY except one imo can lay claim to being a good game designer.These games 99% of them are all businesses,they are not games made with passion or BEST effort.

    You cannot start pointing at one game then the next because being better than another crap developer does not make another any good either.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • stayBlindstayBlind Member UncommonPosts: 512
    Originally posted by BadSpock

    Give the player too much control, too much freedom, well the story usually suffers because the developer doesn't have the control to deliver on a great story.

    I mean, I get the whole open world RPG thing - great, it's the new "hip" way to make an RPG.

    But EVERY damn game?

     

    If I wanted a prewritten story... I would read a book to be honest.

    But, I like playing games like Mount & Blade where *I* make the story. :)

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  • waynejr2waynejr2 Member EpicPosts: 7,768
    Originally posted by stayBlind
    Originally posted by BadSpock

    Give the player too much control, too much freedom, well the story usually suffers because the developer doesn't have the control to deliver on a great story.

    I mean, I get the whole open world RPG thing - great, it's the new "hip" way to make an RPG.

    But EVERY damn game?

     

    If I wanted a prewritten story... I would read a book to be honest.

    But, I like playing games like Mount & Blade where *I* make the story. :)

    If you want to make a story, break out a text editor.

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  • william0532william0532 Member Posts: 251

    Nope, not sick of Open World games.

    All the non open world games, I usually beat in a couple weeks.

    All the open world games, I usually beat in a couple months.

    Whether the story is good in either, is all about the developers/writers of the game. I've never seen the story effected by a game being open world or linear.

     

  • elockeelocke Member UncommonPosts: 4,335
    Originally posted by dreamscaper
    From the post, it seems like you're sick of poor gameplay design, not open worlds.

    Yeah, I was gonna say, it's not Open World itself he's tired of, it's craptastic side quests and sucky gameplay design within those Open Worlds.  I personally don't think there are enough Open World games and wish the FF games had stopped going away from Open World, it was part of what made them so magical and immersive and deep.  Now we have these annoying linear, lobby oriented RPGs that make me yearn for more depth and immersion and exploration.

  • kairel182kairel182 Member UncommonPosts: 287

    Well, considering very few are actually open world and aren't done nearly as well as something like Skyrim, then no.

     

    Even if it was flooded, I wouldn't be tired of them.  They're one of the only styles that add major replayability.  I love structured games and RPGs, but they don't hold a candle to anything of this genre.

  • kairel182kairel182 Member UncommonPosts: 287
    Originally posted by stayBlind
    Originally posted by BadSpock

    Give the player too much control, too much freedom, well the story usually suffers because the developer doesn't have the control to deliver on a great story.

    I mean, I get the whole open world RPG thing - great, it's the new "hip" way to make an RPG.

    But EVERY damn game?

     

    If I wanted a prewritten story... I would read a book to be honest.

    But, I like playing games like Mount & Blade where *I* make the story. :)

    You should try Telltales The Walking Dead series if you want an awesome "interactive" story.  It's much more enjoyable than any book because not only do you get to see what is happening but you have some control and say in the story and the shit that happens.

  • AlBQuirkyAlBQuirky Member EpicPosts: 6,242


    Originally posted by ArChWind

    Originally posted by AlBQuirky

    Originally posted by MisterZebub
    Open world should mean freedom and opportunities for the players to play the game as they want. Not just the choice to be bored in large or small bite sized chunks. And yes a good game story should count for something, but if its an inflexible narrative that I can't personally contribute to, I might as well just go read a book.
    I like your whole post, but this part I wanted to address specifically.100% in agreement here. Very few RPGs these days have my character feeling like he is actually doing anything. Rarely does the world react, which is what single player can do that MMOs can not.Take Skyrim as an example. After the "massacre at the Thalmor Embassy", never does a Thalmor "patrol" attack me when I meet them on the road. Why? I just slaughtered nearly EVERYONE in their Embassy? If I choose a side in the Civil War, it matters not, except for which Jarl sits in what throne. Nothing in the world changes to show what I have done.It would be nice if RPGs actually gave us choices. What if I don't want to save the world and side with the "Big Bad Enenmy?" I can't. It is impossible, except by ignoring the main quest, which in turn makes no difference. The world never ends or is taken over by "Bid Bad Enemy." The "choices" we are given are "Do" or "Do Not/Ignore." That is not a choice in my book.Factions are another "lost feature" that RPGs have nearly forgotten all about. Instead, every character can do everything. A player needs only one playthrough in order to get everything done. There are no choices and consequences anymore.Sorry about the rambling :)
    Wipe out the brotherhood. Get the mod to wipe out the thrives guild. Be goody two shoes or be a real bad ass and wreak havoc on some holds. Be wanted in several states and BTW wiping the Thalmor Embassy is not the only means to be hated. They attack me on sight.There are many paths to take with the game play and it DOES have impact on your game play.I have 85 mods that have changed the game drastically.
    The last line is the key. "Vanilla Skyrim" was not designed this way. So I do not say "You can do this in Skyrim." when console players are shit out of luck. That is false, without qualifiers as you included :)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


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