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I'm really quite over this whole "open world" RPG thing.
It just ends up being repetitive, grind heavy "quests" that are light on story and heavy on boring.
Dragon Age: Inquisition. Borderlands. Witcher 3 looks like it is going to suffer from the same mess. Dozens of little blah all over the map/screen pointing you towards more useless garbage.Bleh.
The last one I really enjoyed was Skyrim - but Skyrim had (I think) a good main story that kept you engaged and you didn't feel bad skipping out on most of the side stuff - as most of it wasn't thrown in your face like it is in DA:I.
OPEN WORLD DOES NOT = BETTER.
You know what were good Bioware RPGs? KOTOR, Mass Effect 1-3.
Story. Characters. Plot. Start to finish. Repeatable.
Hell, I think DIABLO 3 is a better RPG than DA:I because it doesn't bog itself down with pointless side garbage - even if the story is predictable and very standard-fair fantasy - it is focused.
In the MMO space, I think GW2 made a HUGE mistake, for example, by putting the vistas and heart quests on the map, and then making them required for world completion %.
Just leave them out there, in the wild, to FIND as we EXPLORE, and focus your directed gameplay on the main plot lines, characters, and events.
If your core gameplay is fun, as it is in like Destiny, Diablo, or the Mass Effect series, I'll play the same missions/levels over and over again as different characters/builds/moral choices etc.
Don't bog me down with useless side content that means absolutely nothing - it is NOT satisfying gameplay to me.
I don't know, maybe I'm the only one.