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EvE might be the game all you sandboxers are looking for...

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  • Greymantle4Greymantle4 Member UncommonPosts: 809
    The problem I run in to every time I return is finding a good corporation to join. I find Eve boring solo and with out a good corp I don't last past my first month. The two good corps I have found didn't last long due to being wardec and breaking up soon there after.
  • mayito7777mayito7777 Member UncommonPosts: 768
    EVE in a nutshell---> New player joins goes to explore, oh look beautiful asteroid let me mine to make some money..... few minutes later older veteran player----> MUAHAHA look at that noob foll there -----> pew pew die you fool.... Noob I quit.

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  • MukeMuke Member RarePosts: 2,614
    Originally posted by Horusra
    Thrived or survived?  There is a reason it seems 3 out of 4 people that try do not last long in the game.

    True, the game does not hold your hands and spoonfeed you like some other developers do.

    Total freedom in a game is not something many players can deal with.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • PyukPyuk Member UncommonPosts: 748
    Originally posted by Thane

     

    and that is NO JOKE :)

    Pretty much this. EVE is a beautiful economics simulator, but as a space MMORPG, especially in the exciting gameplay category, it's a snoozer, imo. If capital ship combat was even a bit similar to Star Trek Bridge Commander, I'd be more inclined to stick with it. But as my sig says, I make Excel sheets for a living - I don't want to play them in my games.

    I make spreadsheets at work - I don't want to make them for the games I play.

  • jahlonjahlon Member UncommonPosts: 314
    If they would release Eve on a fresh cluster from day 1, it would take off like a shot.

    Problem is, you coming into a game with 10 years of history and youll never catch the veterans
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  • LyrianLyrian Member UncommonPosts: 412

    The major thing I disliked about EVE is that at some point, after you train up medium number of skills you realize that actually 'playing' the game is irrelevant. Infact it is sometimes in your better interest to not play. Such as if your corporation was just war. decc'd or if you're in a hostile area and the station your in is being camped and you have no one to support you.

    The only sort of 'progression' with EVE is getting money, which feels hollow after you see your ship explode after you screwed up or didn't pay enough attention.

    It's not a 'bad' game. But I don't feel like I get enough from my time in direct and tangible character progression (XP/Skillpoints/etc) in order to actually 'want' to play it.

  • randomtrandomt Member UncommonPosts: 1,218

    I got bored with EvE when it started taking months for any character progression to happen, so playing the same thing for months at a time with no change got dull..

    Granted, the start of your EvE career it is fun to unlock that next ship or module or skill or whatever and your game play might thus change and you might progress to harder and harder content and so on.. I remember vaguely many years ago when I first unlocked battleships (at the time they were the biggest ships, especially the faction versions)

    But then it takes 6 months for a change and you end up doing the same thing for 6 months in the little part of nullsec your corp lives in.. hmmrph

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  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167
    Originally posted by Axehilt

    Really fun.

    (Unless you enjoy gameplay.)

    Yet mining is a necessary part of the game, without it the rest of the game would not exist.

  • DarkFailDarkFail Member Posts: 66
    Eve is great... if you have a whole hell of a lot of time on your hands.
  • DeathengerDeathenger Member UncommonPosts: 880
    There is no denying mining is boring.... well depending on where you mine. I live in wormhole space so we ninja harvest gas. If there enough of us and I'm not the one fleet warping from site to site sometimes I'll vs a corpie in Hearthstone in a window at the corner of my screen. EVE alt+tabs really nice. It's a social game so if you're not socializing you're doing yourself a disservice.

    Fyi there is plenty to take part in for Newbros with low skill points. The instant gratification you get with normal mmo isn't present in EvE.
     
  • shinkanshinkan Member UncommonPosts: 238

    Eve is a great game and i love it, but it will never be the game for all sandboxers, its just to harsh for many and a lot of peeps can not relate to the fact that a ship being their avatar.

  • AxehiltAxehilt Member RarePosts: 10,504
    Originally posted by mbd1968

    Yet mining is a necessary part of the game, without it the rest of the game would not exist.

    That's why it's a detriment to the game though.  It's not like WOW fishing (a boring activity, but an ignorable one.)  It's mandatory.  Someone has to experience ultra-dull gameplay.

    And let's be specific about the two types of necessity at stake here:

    • It IS necessary for EVE's core gameplay for there to be resources that take time to harvest and are vulnerable to raiding.  These are traits which enable the type of gameplay that makes EVE popular.
    • It IS NOT necessary for the act of mining to be boring.  Many possibilities exist:
      • Mining could be a legitimately fun, skill-based activity with lots of decisions being made during the act of mining.
      • Mining could be totally automated by player-ordered NPC ships, with the option to attach an escort to those ships that will alert you should raiders appear (at which point you can assume direct control of the escort to fight off the attackers.)
    Also I find it amusing that after all this time this site's moderators still manhandle threads to the point of sending them places where they don't even make sense (this thread made a lot of sense in the general forum for an EVE fan to encourage non-EVE players to try EVE, but makes basically zero sense in the EVE forums.)
     

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • GdemamiGdemami Member EpicPosts: 11,687


    Originally posted by Axehilt
    Originally posted by mbd1968 Yet mining is a necessary part of the game, without it the rest of the game would not exist.
    That's why it's a detriment to the game though.  It's not like WOW fishing (a boring activity, but an ignorable one.)  It's mandatory.  Someone has to experience ultra-dull gameplay.

    And let's be specific about the two types of necessity at stake here:

    • It IS necessary for EVE's core gameplay for there to be resources that take time to harvest and are vulnerable to raiding.  These are traits which enable the type of gameplay that makes EVE popular.
    • It IS NOT necessary for the act of mining to be boring.  Many possibilities exist:
      • Mining could be a legitimately fun, skill-based activity with lots of decisions being made during the act of mining. Mining could be totally automated by player-ordered NPC ships, with the option to attach an escort to those ships that will alert you should raiders appear (at which point you can assume direct control of the escort to fight off the attackers.)
    Also I find it amusing that after all this time this site's moderators still manhandle threads to the point of sending them places where they don't even make sense (this thread made a lot of sense in the general forum for an EVE fan to encourage non-EVE players to try EVE, but makes basically zero sense in the EVE forums.)  


    Big chunk of minerals come from loot. There were times when supply of specific minerals coming from loot was so high, it made mining them completely worthless.

    Mining is not necessary. It is just one way to obtain minerals.


    There is a lots and lots of ignorance in this thread...

  • hfztthfztt Member RarePosts: 1,341
    Originally posted by jahlon
    If they would release Eve on a fresh cluster from day 1, it would take off like a shot. Problem is, you coming into a game with 10 years of history and youll never catch the veterans

    The history of the cluster IS eve. Take that away and you remove the heart of the game. The single shard server is what makes it all work.

    And about not being able to catch up... Meh. You can easily catch up. (Perhaps more easily than any other MMO out there.) Character skills and assets is really not what the game is about.

    EVE is about taking part. Either you do or you dont, and that is what will make are break the game experince for you, everything else is secondary.

  • HorusraHorusra Member EpicPosts: 4,104
    Originally posted by Gdemami

     


    Originally posted by Axehilt

    Originally posted by mbd1968 Yet mining is a necessary part of the game, without it the rest of the game would not exist.
    That's why it's a detriment to the game though.  It's not like WOW fishing (a boring activity, but an ignorable one.)  It's mandatory.  Someone has to experience ultra-dull gameplay.

     

    And let's be specific about the two types of necessity at stake here:

    • It IS necessary for EVE's core gameplay for there to be resources that take time to harvest and are vulnerable to raiding.  These are traits which enable the type of gameplay that makes EVE popular.
    • It IS NOT necessary for the act of mining to be boring.  Many possibilities exist:
      • Mining could be a legitimately fun, skill-based activity with lots of decisions being made during the act of mining. Mining could be totally automated by player-ordered NPC ships, with the option to attach an escort to those ships that will alert you should raiders appear (at which point you can assume direct control of the escort to fight off the attackers.)
    Also I find it amusing that after all this time this site's moderators still manhandle threads to the point of sending them places where they don't even make sense (this thread made a lot of sense in the general forum for an EVE fan to encourage non-EVE players to try EVE, but makes basically zero sense in the EVE forums.)  

     


    Big chunk of minerals come from loot. There were times when supply of specific minerals coming from loot was so high, it made mining them completely worthless.

    Mining is not necessary. It is just one way to obtain minerals.


    There is a lots and lots of ignorance in this thread...

    and missions and salvaging is about as boring as mining

     

  • ragz45ragz45 Member UncommonPosts: 808
    if it had more flight sim type controls I would be all over it.  The orbiting combat type of controls always bugged me.... couldn't get past that.
  • MardukkMardukk Member RarePosts: 2,211
    Originally posted by ragz45
    if it had more flight sim type controls I would be all over it.  The orbiting combat type of controls always bugged me.... couldn't get past that.

    I agree.  I just can't handle the "combat" system.  I love space and sci fi but this combat system is a no go.

  • AxehiltAxehilt Member RarePosts: 10,504
    Originally posted by Gdemami

    Big chunk of minerals come from loot. There were times when supply of specific minerals coming from loot was so high, it made mining them completely worthless.

    Mining is not necessary. It is just one way to obtain minerals.


    There is a lots and lots of ignorance in this thread...

    If a ship costs 100 resources to build and when destroyed produces 80 resources, then someone by necessity has to be out there harvesting 20 resources.

    And I'm willing to be the actual salvage rate is far lower than 80%, so the amount of mining required is considerably more than 20%.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • d4rkwingd4rkwing Member Posts: 32
    Originally posted by Axehilt
    Originally posted by Gdemami

    Big chunk of minerals come from loot. There were times when supply of specific minerals coming from loot was so high, it made mining them completely worthless.

    Mining is not necessary. It is just one way to obtain minerals.


    There is a lots and lots of ignorance in this thread...

    If a ship costs 100 resources to build and when destroyed produces 80 resources, then someone by necessity has to be out there harvesting 20 resources.

    And I'm willing to be the actual salvage rate is far lower than 80%, so the amount of mining required is considerably more than 20%.

    NPC ships also give resources. They also drop parts thus skipping the manufacturing process altogether. Last time I played anyway, which was several years ago.

  • StoneRosesStoneRoses Member RarePosts: 1,629

    Sandbox my ass!

     

    Stargates are the gateways between the stars. Almost all the ships in New Eden travel from one solar system to another through these pathways, and are a vital apparatus for day to day activities.

     

    How is this any different than zoning in to another area by Teleporting, or going through Waypoints?

     

    Eve is very much instanced just like any other MMO. CCP did a great job dolling up how you see yourself traveling and porting into another zone.

     

     

     

    Real Fans of Chess don't get bored!
    Real Fans of Soccer don’t get bored!
    Real Fans of Baseball don’t get bored!
    Real Fans of MMORPGs don’t get bored!
    What's your excuse?
  • zzaxzzax Member UncommonPosts: 324
    Originally posted by hfztt
    Originally posted by jahlon
    If they would release Eve on a fresh cluster from day 1, it would take off like a shot. Problem is, you coming into a game with 10 years of history and youll never catch the veterans

    (...) And about not being able to catch up... Meh. You can easily catch up. (Perhaps more easily than any other MMO out there.)

    Show me modern MMO where leveling takes more than 3 months (which is considered minimum to even undock).

  • feztoniofeztonio Member UncommonPosts: 60

    i downloaded it and was really ready to like it.  then i discovered the learning curve and the sheer size and massiveness of the game and i gave up and deleted.  it's almost such a mega game at this point, it's new player prohibitive.  it would have taken me 6 to 9 months to begin to really get the hang of the complexities and intricacies and i don't want to be frustrated, pissed off and have no idea what I'm doing for the better part of a year, in a video game, which is supposed to be fun and enjoyable.

     

    the game truely does look amazingly awesome but it's also a monolith.  it's the gaming equivalent of trying to teach yourself quantum mechanics and theoretical physics because you enjoyed the movie gravity or enjoyed a Michiu Kaku interview. 

  • GdemamiGdemami Member EpicPosts: 11,687


    Originally posted by Axehilt

    If a ship costs 100 resources to build and when destroyed produces 80 resources, then someone by necessity has to be out there harvesting 20 resources.And I'm willing to be the actual salvage rate is far lower than 80%, so the amount of mining required is considerably more than 20%.

    This kind of attitude is completely mind boggling to me.

    You have absolutely no idea how the game works nor what I am talking about, yet you come up here again defending your supposed point with even more false assumptions. Why do you do that?


    How it works:
    Most NPC ships drop modules(equippment) or alloys - loot, items are then disassembled into basic production component - minerals.

    2 different ways of acquiring basic building components.

  • Octagon7711Octagon7711 Member LegendaryPosts: 8,839

    I played it for awhile but it was not for me.  I explored it and really got into it with the excel spread sheets and the program that showed you how to put a good build together based on what you wanted to do.  I read the forum and pirate web sites about what to do and what not to do.  I even had the phone apps so you could check your training times.  But like someone said it does suck up a lot of time. 

     

    This one guy said he jumped into his ship and headed out to 0.0  space to explore.  After he was quickly ganked. He returned to a station and never left.  He spent years working out a trading system to make isk.  Which meant years of playing the game without going into space.  Go figure.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • randomtrandomt Member UncommonPosts: 1,218


    Originally posted by Octagon7711


    This one guy said he jumped into his ship and headed out to 0.0  space to explore.  After he was quickly ganked. He returned to a station and never left.  He spent years working out a trading system to make isk.  Which meant years of playing the game without going into space.  Go figure.


    Back when I played, and probably still, most of 0.0 is owned by corporations (clans) and they police and often violently remove any intruders in their territory, and neibhoring groups you have to maintain political relations with so that you can fly to and from your space without getting shot by the group in front of you.

    Flying to and from secure space to your home area is a big deal, often needing you to fly in convoys so as to protect yourself and your valuable goods, or as I enjoyed doing, flying it on your own and then playing cat and mouse with the thiefs and pirates along the way.. (Making the caravan stuff in archeage look like a carebare's kiddy game) They eventually implemented ways to teleport vast distances as a group event using massive ships and whatnot, but I recon that kind of many hour long trip to/from your home/secure space is still part of the game and quite a big adventure and break from the routine of hunting/mining/whatever in your home sector.. kind of like what it must have been like in the real world in ancient times.

    I miss that sort of stuff, but I dont know.. if it was f2p maybe I would put in the time again for the year+ of real time training I need to advance.

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