Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

a unpopular opinion: EvE needs walking in station to grow

13»

Comments

  • GardavsshadeGardavsshade Member UncommonPosts: 907
    edited November 2015
    its evident eve players cannot handle change, look at how they freaked out over monocles - a graphical asset you can purchase in game, in a gamewhere you can buy anything including game time lol...  As for walking in corridors, that's a pve thing, and PVE aka carebears are treated as second class citizens in that game,  unless you play pve to feed pvp activities.
    Carebears in EvE aren't second class citizens, they're viewed as Prey. For a Predator to become Prey is the very definition of epic failure. EvE Players have fought WIS since it's inception and it's predictable they will continue to do so.

    An observation on my part, not an affirmation of the predator's opinions.
  • HugolinHugolin Member UncommonPosts: 83
    dunno why i need that shit too, walking in stations, more avatar interaction, but i do. when im just chilling i like to see something else than menus. get together with clan members, not only chat with 20209 menus open, feels weird, feels browser based game
  • KyleranKyleran Member LegendaryPosts: 43,677
    its evident eve players cannot handle change, look at how they freaked out over monocles - a graphical asset you can purchase in game, in a gamewhere you can buy anything including game time lol...  As for walking in corridors, that's a pve thing, and PVE aka carebears are treated as second class citizens in that game,  unless you play pve to feed pvp activities.
    Carebears in EvE aren't second class citizens, they're viewed as Prey. For a Predator to become Prey is the very definition of epic failure. EvE Players have fought WIS since it's inception and it's predictable they will continue to do so.

    An observation on my part, not an affirmation of the predator's opinions.
    The name of my mining barge fleet is Sheep 1 - 6.

    Well, the hauler is called Shepherd.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • VelifaxVelifax Member UncommonPosts: 413
    I'm torn on this, in several games.

    I think EVE would benefit greatly, from my perspective at least, if they were to allow player avatars to enter "crew-quarter like" environments in the following areas;
    • stations - I want to look over the local celestial and observe space traffic from a huge window in my crew quarters.
    • in ship - EVE often involves waiting in space. I need to be able to gaze out my spaceship windows at the gate, or celestial, or asteroid belt while waiting.
    • player owned space real estate - no reason not to expand on the walking in stations idea here and allow players to simply stand on the deck of their POS and check out their parked fleet, local space, their other POS structures, etc.
    • in Planet Management orbiting stations - these are ripe for walking in stations. You should sit in front of a gigantic window and manage your planetary installations from low orbit.
    However, I am aware that all these functions qualify only as "visual effects" and not actual "gameplay."
Sign In or Register to comment.