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Another extremely detailed monthly report from CIG and all its studios worldwide is now online. Read for yourself how Chris "Dastardly Pirate" Roberts "is only generating ship JPGs and selling overpriced pixel ship packages " .... at least according to the average clickbait website/blogger.
These monthly reports are the most detailed progress reports i ever read during the development of a game. A nice change for us backers, being in the loop about all the aspects of the project we made possible.
"This month, we were also able to roll out the first phase of the Public Test Universe. The community was incredibly helpful in our test of the PTU and we are very much looking forward to utilizing the PTU for future releases."
"Did we mention the fourteen new flyable ships?"
"There was also more work done to the dogfighting cameras which largely focussed on the new cinematic spectator mode and rear-view camera."
"We’re now starting to refine the new ship damage shader so that we can get different visual feedback from each weapon. For example a ballistic weapon will dent the metalwork and often puncture holes, lasers will scorch the surface and leave a burning edge that will continue to eat through some of the metal work over the following seconds, and explosions will create a visible ripple that travels across the hull as the metalwork is bent and scorched."
"The Arena Commander tutorial is underway and will hopefully be ready soon."
"Through the mobiGlas, you’ll be able to access the shop’s inventory two ways: A catalog view allows you to browse the entire shop inventory, and in augmented reality mode you can browse the products directly in the shop."
"We’ve done a very big push on the Lobby and Contacts functionality that players will be able to enjoy in the Arena Commander V1.0 Release. Players will now be able to seamlessly organize matches and play with their friends."
"The website also presents a new interaction with Arena Commander V1 : the Contact list that carries over into Arena Commander to allow match requests in the new Lobby System. And this new system is off to a pretty good start, with over 60,000 contacts created in the first week. With one user (a Super Hornet pilot who will remain unnamed) pushing the limit with 248 contacts!"