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Does WoW get harder?

mgilbrtsnmgilbrtsn Member EpicPosts: 3,430

Decided to give WoW a try.  Seems OK.  Kinda bland for me, but I'm playing with some friends, so it doesn't detract that much.  I'm not meaning to make a thread a love v hate thread.  I just wanted to know if the challenge level goes up.  I've got a 32 priest, and have had no real challenge yet.  So far, I've been able to defeat anything within my level range pretty easily.  When I'm on with a friend, its more of a 'highway game'.   Meaning of that I'm cruising through the game content without really having to stop.  As opposed to a more 'city street game' Meaning there are obstacles periodically, which make you stop for a bit and face some challenges.  

A game shouldn't be all one way or the other, but a mix.  So far its all been one way.  Does it have made x it up at any point in the future?

I self identify as a monkey.

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Comments

  • greatskysgreatskys Member UncommonPosts: 451
    You won't find any real challenge until you reach to content of the new expansion . I'm playing on my level 72 Deathknight around Northrend at the moment and its still like the mobs are made of paper . I have tried to go to areas where the levels are 5-10 higher than me in an effort to not one or two shot everything but there are no quests available . I brought the battlechest for my nephew this year (hes 9) hes already given it up because he finds it too easy and has gone back to Minecraft . Pretty much everything in WOW apart from the end level content is redundant and unchallenging these days . Its so dull that they even sell level 90 characters so people can avoid it if they so wish now . WoWs a huge game and does have some great content but 95 percent of its content is watered down . 
  • DerrosDerros Member UncommonPosts: 1,216
    If It's still anything like it was when I last played during Cata, then no, leveling up will be pretty much the same, difficulty wise.  The content gets more challenging as you get into the heroic mode dungeons at level cap.  At that point, once you outgear them, the difficulty will be greatly reduced.  Then you raid.
  • seafirexseafirex Member UncommonPosts: 419

    Nah everything even Wod is easy. Like the previous posters said. It is a gear game for altoholics. You level super fast to get all your characters to level 100, then the game starts and ends once you have full gear.

    Seriously the only time you find the new xpac hard is the first time you play it, but again you will see lot's of  " I two shots mobs " or " is that a rare mob? because i just killed it like a regular mob ! "  The dungeons / heroics are easy after a few time in them and with the proper gear and once over geared you run them while watching another show on t.v. or on the net. The only thing i can say that will give you a challenge is the raids currently.  

     

    It is fun and very good, story is good also if you read it and or watch the little movies in the game and read the quests. The movement are fluent like no other mmorps. But it is very easy compared to all the others on the market.

  • NadiaNadia Member UncommonPosts: 11,798

    in fairness to WOW or any mmorpg that's over 3 years old

     

    many mmo's streamline old content to be easier

    - so that new / returning players can join the existing playerbase at upper levels

  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    I'm sorry to hear that.  Without a real challenge, it isn't that fun for me.  I will continue to play however, because my friends are there.  I got ESO and started playing, but then they all went WoW.  Maybe I'll play ESO when they aren't on.  I don't know how much of a challenge will be there, but keeping my fingers crossed.

    I self identify as a monkey.

  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    I Played a lvl 17 flashpoint ie 4 man SWTOR Dungeon last night and realized just what a joke wow has become. Their lvl 17 dungeon was harder than anything wow had to offer at lvl 100 (Non heroic). If you like a challenge and miss wow's old diffculty lvl i would suggest Final Fantasy 14 which in my opinion is without question the best Themepark MMO on the market right now. 
    • Aloha Mr Hand ! 

  • tawesstawess Member EpicPosts: 4,227

    Here is how it works currently

     

    Level 1-60 recently revamped and balanced for solo play with minimum effort. Look at it like a very long tutorial. Same goes for instanced content unless you somehow happen to get a full group of new players. Then there is a tiny bit of challenge.

     

    61-70; Outland. Currently the oldest content in WoW. Is actually a bit harder but due to a compressed XP gain you will constantly be ahead of the curve. This negates said difficulty.  Very much a grind. Dungeons are usually run by people way overgeard. No challenge.

     

    71-80: Northrend: See above. Slightly less boring and more like the 1-60 content in style.

     

    80-85: Cataclysm: Can be fairly trying if you are behind on the gear curve but not hard like Prince of Persia for the NES

     

    86-90: Mists of Pandaria: A odd duckling that is not really difficult but has a nice bit of variety. Instances can be difficult due to some people disregarding mechanics.

     

    91-100: Warlords. Leveling content still balanced for solo play but still fresh enough that not everyone overgearing the instanced contant making at actually pretty hard.

     

    Then we have the current raid teair... It is always hard unless you run Lokking for raid (pug-raiding) if you really like something difficult run challenge mode dungeons and mythic (very hard) mode raids... those are seriously difficult. But as mentioned in order to do that you need to level up to max level.

     

    WoW can be very difficult but it is all in the end game.  That is by design. Also people tend to overgear stuff like crazy in order to have as yeasy of a run as they can. Hench why it is not uncommon that people used to ask for gear that was actually better then the stuff that dropped in the a raid in order to get a invite to said raid.

    This have been a good conversation

  • furbansfurbans Member UncommonPosts: 968

    If you're wanting challenge then WoW isn't the mmo for you.  But then the question will be what challenge are you looking for? 

     

    Are you wanting challenging fights that are unforgiving with mistakes?  Then WoW might offer that in Mythic raiding but you have to commit a stringent schedule of being on at X days at X times for X duration.  For me that's not how MMO's content should be based upon.  LFR is a joke, normal raiding is a joke, heroic offers decent challenge I suppose.... but then again is it really a challenge when its all on the basis of fight mechanics?   PvP and at a minimum heroic difficulty raiding is the only challenge you'll get, but that's largely dependent on have competent players and not their heads up their asses.  Challenging 5 man content is non-existant as its all facerolling content that you can easily ignore mechanics.

     

    Are you wanting a challenging class to play?  Then the answer will be no.  I play a mage, pally, and Warr and all are very simplistic.  Blizz decided in their infinite wisdom to have proc galore mechanics.  As a guildy put it... it's like playing whack a mole game.  To me, popping cooldowns when their up and using spells/abilities whenever their up without every it being a something that its consequential is piss poor design.  Classes/Specs got more simplistic with WoD to the point a retard can play the class/spec effectively.

     

    I find WoW's combat to have become the blandest ever, more so since each xpac then dumb classes down more n more.  Other MMOs are much more engaging when playing classes.  Then again maybe after playing WoW for 6+ yrs it might be long past time for something else.  WoW has the least options with playing a class, they tell you how to play with zero options in builds.

  • Cramit845Cramit845 Member UncommonPosts: 395
    I would have to agree with everyone else on here.  Wow is just not hard till you get to raiding and even then you have to do the heroic/mythic raids to really get a challenge.  I purchased the expansion in the first couple days of December this year and I am already bored with it.  I would say check FF, I tried the trial and it seemed ok but without a dedicated group of folks to play with it didn't grab me but from what I keep hearing it is a great themepark game once you get farther in.  I just didn't stick it out after the trial ran out.
  • KrylosKrylos Member UncommonPosts: 70
    Its funny that all the people who say wow isnt tough have likely not done ANY raids on Mythic.  If thats not challenging for you, then you need to quit mouth breathing and get a job.
  • KabulozoKabulozo Member RarePosts: 932
    WoW hard. What do kids these days have in their head?
  • PepeqPepeq Member UncommonPosts: 1,977
    Originally posted by mgilbrtsn

    Decided to give WoW a try.  Seems OK.  Kinda bland for me, but I'm playing with some friends, so it doesn't detract that much.  I'm not meaning to make a thread a love v hate thread.  I just wanted to know if the challenge level goes up.  I've got a 32 priest, and have had no real challenge yet.  So far, I've been able to defeat anything within my level range pretty easily.  When I'm on with a friend, its more of a 'highway game'.   Meaning of that I'm cruising through the game content without really having to stop.  As opposed to a more 'city street game' Meaning there are obstacles periodically, which make you stop for a bit and face some challenges.  

    A game shouldn't be all one way or the other, but a mix.  So far its all been one way.  Does it have made x it up at any point in the future?

    The old world content has been nerfed to death... they made it extremely easy and fast to level because the assumption is, you want to play with your friends at max level.  So until you hit level 90, you're not going to see any sort of real challenge.  Everything about the game is balanced around max level.

     

    If you wish to see what the game was really like at the lower levels, you need to visit one of the private servers.  Back then there was a real sense of danger, elites were actually elites, and when you got a group quest, it actually required a group.  The world was much larger back then because you couldn't fly over it, had to earn your mount (it took longer than it takes to level 1-100 in WoW today), and you couldn't easily explore because the world was well populated with mobs that would easily aggro to lower level players.  There were no NPCs mindlessly tanking mobs for you so that you could easily kill things.  There were only a handful of flight paths and graveyards throughout the world, so you could literally get lost trying to find your corpse or looking for a flight path.  What takes at most a day now to level through (1-60 content) literally took months back in the day.

     

    So yes, in a nutshell, WoW begins at level 90.  When the next expansion drops, it will begin at level 100.  Anything before it is made mind-numbingly easy to speed up the process of getting to max level.  Hence the recent addition of the instant 90... even Blizzard knows the old world stuff is nothing by achievement fodder these days, usually done whilst at max level when merely breathing will clear out a raid instance for you.

  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    Originally posted by Krylos
    Its funny that all the people who say wow isnt tough have likely not done ANY raids on Mythic.  If thats not challenging for you, then you need to quit mouth breathing and get a job.

    Your right im one of those people, I have never set foot in a mythic raid and here is why.... By the time you are geared enough to raid mythic you have already seen the entire place and took down every boss, so basucally you are running just a harder version of rehashed content you have already expieranced? No Thank you, not very fun to me..... Does different gear or mounts  even drop in mythic? And by different i mean new redesigned armor and weapon  models not a recolored skin of the crap you already have....

    • Aloha Mr Hand ! 

  • KrylosKrylos Member UncommonPosts: 70
    How can you even say you know what mythic is like if you have never even been in it?  While the character models at the same, in mythic, the fights are almost completely different.  They involve some of the same mechanics, but add some completely new things to each fight that really cause you to "do or die" and make them much more unforgiving.  So until you try, dont say you know.
  • KrylosKrylos Member UncommonPosts: 70
    Also, thats what gets you off?  Gear models?  Please.  I remember when we raided for stats not for gear models.  Back in the early days of EQ if you didnt look like you and run through a goodwill store you were ungodly geared.
  • fivorothfivoroth Member UncommonPosts: 3,916

    No it doesn't get any more difficult. I was one, two shotting everything from 90 to 100. Dungeons were super easy. I am sure raids are more difficult but I don't like raiding and having a schedule to play a game so I can't say for sure if it's very difficult.

    Unfortunately MMOs as a whole provide 0 challenge whatsoever.

    My levelling experience in most of the bigger MMOs like SWTOR, ESO, TSW, WoW, LOTRO, GW2,, EQ2 are all incredibly easy. You simply don't die.

    It seems MMOs as a whole can't offer any real challenging content outside of raiding which is a pitty.

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  • AthisarAthisar Member UncommonPosts: 666
    Old world stuff is unfortunately far too easy now. Even just a year ago for example I played a human priest and doing the quests to Stranglethorn I got to about level 35, having died a couple of times. After WoD on a new server I played the same, pretty much identically, but reached level 43 at the same stage, with not coming anywhere near death at any point, and not even really trying in any fight.
  • WizardryWizardry Member LegendaryPosts: 19,332

    That is why you ALWAYS here people talking about Raiding,it is because  THE GAME is really bland and weak,so the players only fun is in dungeons,which for me is really bland and boring as i don't play to hangout in a ugly dungeon trying to get loot.

    I seriously don't even understand how this design made it big,i know Everquest 2 did the same thing and player's seemed to get bored of it for the most part.I guess reality is that Wow made it big off of first time mmo gamer's,it was also Blizzard's target area ,hence why the game is so easy.

    I hopped from all 3 games back  in the day FFXI > EQ2 > Wow and i quickly ran back to FFXI because it offered the challenge that i want and need in my gaming.I then hopped around many different games and ended up at FFXIV where i got bored of the WOW design and quit MMO's altogether and now reside in Hearthstone.

    IMO Wow is the type of game you play for a month or two then move on,you can get  identical type gaming in tons of free to play games including EQ2.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • severiusseverius Member UncommonPosts: 1,516
    Originally posted by mgilbrtsn

    Decided to give WoW a try.  Seems OK.  Kinda bland for me, but I'm playing with some friends, so it doesn't detract that much.  I'm not meaning to make a thread a love v hate thread.  I just wanted to know if the challenge level goes up.  I've got a 32 priest, and have had no real challenge yet.  So far, I've been able to defeat anything within my level range pretty easily.  When I'm on with a friend, its more of a 'highway game'.   Meaning of that I'm cruising through the game content without really having to stop.  As opposed to a more 'city street game' Meaning there are obstacles periodically, which make you stop for a bit and face some challenges.  

    A game shouldn't be all one way or the other, but a mix.  So far its all been one way.  Does it have made x it up at any point in the future?

    Depends entirely on what makes a game challenging for you.  For myself, not really.  The best way to ramp up the challenge is when you start running dungeons only do so through the random group finder.  Sure you will get carried from time to time by folks just running dailies but there are times when you get all noobs and that means everyone is barely geared for the instance.  There is where you will find any sort of a challenge until you raid, over and over again until you outgear it and it too becomes easy mode.

     

    To be entirely fair you do learn the patterns of the fights and there is some challenge to the learning of the game, unless you youtube and research each fight ahead of time.

  • SuperDonkSuperDonk Member UncommonPosts: 759
    Mythic Raids are hard...
  • YaevinduskYaevindusk Member RarePosts: 2,094

     

    Nothing really challenging when it comes to solo content as that's meant to be solo and make people feel good about themselves.

     

    Level 100 normals and heroics -- if pugged -- will be a nightmare in most cases.  Heroics are easier now simply because geared people still do them for varying reasons.

     

    Challenge Modes and Mythic raiding are the most challenging parts, and you will likely wipe hundreds of times on bosses, or throw yourselves to the lions trying to get Gold ratings.

     

    PvP is probably the best bet at being a challenge, since it's not scripted.  Though the only new PvP aspect of WoD is Ashran, which is mainly just who has the most players wins and boils down to just being Mario Party with all the side objectives.

     

    Building your base is a nice and fun side job.  If you know how to manipulate it, you could make millions of gold.

     

    The Old Molten Core raid (updated for the anniversary) wipes groups over and over again due to people not knowing what to do. 

     

    Daily Apexis quests can be challenging if you choose the group version and solo it.  Still possible, but painfully slow.  The new group finder will likely get you 39 other people almost instantly who will do it as well.

     

    Rare level 100 bosses can wipe you if you try to solo them; though again, they're meant for groups; same with World Bosses.

     

    Tanking is the most difficult job end game, and healing has become slightly harder until you gear and play smart.  Things to think about in that regard.

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

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  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Wow makes the game "lite" till 90 and not even leveling to 100 its not really as much of a challenge, but it also depends on your class and if you have people to play with which can affect difficult and leveling speed. Only time it can be a decent challenge is some challenge modes and higher tier raids at 100, i.e. heroic and mythic (if ppl think lfr is difficult, that's pretty sad).
  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    One wrinkle that could add a bit of challenge would be mana management when fighting.  I don't know if there is a glitch, but my mama never goes down, no matter how many/kind of spell I throw.  Maybe there are higher level spells that would drain mama. 

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  • sayuusayuu Member RarePosts: 766

    The "Great Stat Squish" of patch 6.0 made every thing prior to the 6.0 expansion  a bigger joke than it already was.

     

    Unlike everything else that transitioned from a exponential curve to a linear progression, difficulty did the exact opposite  and became an exponential curve a player does not start on until the current endgame, and even then only for at most a few weeks until a players gear  makes the content face roll again.

  • mark2123mark2123 Member UncommonPosts: 450
    Originally posted by Jean-Luc_Picard
    Originally posted by greatskys
    I brought the battlechest for my nephew this year (hes 9) hes already given it up because he finds it too easy and has gone back to Minecraft .

    More like your nephew likes apples but not oranges, and you offered him oranges...

    Jeez everywhere you go you make excuses for WoW and can't possibly have anything said against it.  Someone doesn't like WoW and it must be their fault of course.

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