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Decided to give WoW a try. Seems OK. Kinda bland for me, but I'm playing with some friends, so it doesn't detract that much. I'm not meaning to make a thread a love v hate thread. I just wanted to know if the challenge level goes up. I've got a 32 priest, and have had no real challenge yet. So far, I've been able to defeat anything within my level range pretty easily. When I'm on with a friend, its more of a 'highway game'. Meaning of that I'm cruising through the game content without really having to stop. As opposed to a more 'city street game' Meaning there are obstacles periodically, which make you stop for a bit and face some challenges.
A game shouldn't be all one way or the other, but a mix. So far its all been one way. Does it have made x it up at any point in the future?
I self identify as a monkey.
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Nah everything even Wod is easy. Like the previous posters said. It is a gear game for altoholics. You level super fast to get all your characters to level 100, then the game starts and ends once you have full gear.
Seriously the only time you find the new xpac hard is the first time you play it, but again you will see lot's of " I two shots mobs " or " is that a rare mob? because i just killed it like a regular mob ! " The dungeons / heroics are easy after a few time in them and with the proper gear and once over geared you run them while watching another show on t.v. or on the net. The only thing i can say that will give you a challenge is the raids currently.
It is fun and very good, story is good also if you read it and or watch the little movies in the game and read the quests. The movement are fluent like no other mmorps. But it is very easy compared to all the others on the market.
in fairness to WOW or any mmorpg that's over 3 years old
many mmo's streamline old content to be easier
- so that new / returning players can join the existing playerbase at upper levels
EQ2 fan sites
I self identify as a monkey.
Aloha Mr Hand !
Here is how it works currently
Level 1-60 recently revamped and balanced for solo play with minimum effort. Look at it like a very long tutorial. Same goes for instanced content unless you somehow happen to get a full group of new players. Then there is a tiny bit of challenge.
61-70; Outland. Currently the oldest content in WoW. Is actually a bit harder but due to a compressed XP gain you will constantly be ahead of the curve. This negates said difficulty. Very much a grind. Dungeons are usually run by people way overgeard. No challenge.
71-80: Northrend: See above. Slightly less boring and more like the 1-60 content in style.
80-85: Cataclysm: Can be fairly trying if you are behind on the gear curve but not hard like Prince of Persia for the NES
86-90: Mists of Pandaria: A odd duckling that is not really difficult but has a nice bit of variety. Instances can be difficult due to some people disregarding mechanics.
91-100: Warlords. Leveling content still balanced for solo play but still fresh enough that not everyone overgearing the instanced contant making at actually pretty hard.
Then we have the current raid teair... It is always hard unless you run Lokking for raid (pug-raiding) if you really like something difficult run challenge mode dungeons and mythic (very hard) mode raids... those are seriously difficult. But as mentioned in order to do that you need to level up to max level.
WoW can be very difficult but it is all in the end game. That is by design. Also people tend to overgear stuff like crazy in order to have as yeasy of a run as they can. Hench why it is not uncommon that people used to ask for gear that was actually better then the stuff that dropped in the a raid in order to get a invite to said raid.
This have been a good conversation
If you're wanting challenge then WoW isn't the mmo for you. But then the question will be what challenge are you looking for?
Are you wanting challenging fights that are unforgiving with mistakes? Then WoW might offer that in Mythic raiding but you have to commit a stringent schedule of being on at X days at X times for X duration. For me that's not how MMO's content should be based upon. LFR is a joke, normal raiding is a joke, heroic offers decent challenge I suppose.... but then again is it really a challenge when its all on the basis of fight mechanics? PvP and at a minimum heroic difficulty raiding is the only challenge you'll get, but that's largely dependent on have competent players and not their heads up their asses. Challenging 5 man content is non-existant as its all facerolling content that you can easily ignore mechanics.
Are you wanting a challenging class to play? Then the answer will be no. I play a mage, pally, and Warr and all are very simplistic. Blizz decided in their infinite wisdom to have proc galore mechanics. As a guildy put it... it's like playing whack a mole game. To me, popping cooldowns when their up and using spells/abilities whenever their up without every it being a something that its consequential is piss poor design. Classes/Specs got more simplistic with WoD to the point a retard can play the class/spec effectively.
I find WoW's combat to have become the blandest ever, more so since each xpac then dumb classes down more n more. Other MMOs are much more engaging when playing classes. Then again maybe after playing WoW for 6+ yrs it might be long past time for something else. WoW has the least options with playing a class, they tell you how to play with zero options in builds.
The old world content has been nerfed to death... they made it extremely easy and fast to level because the assumption is, you want to play with your friends at max level. So until you hit level 90, you're not going to see any sort of real challenge. Everything about the game is balanced around max level.
If you wish to see what the game was really like at the lower levels, you need to visit one of the private servers. Back then there was a real sense of danger, elites were actually elites, and when you got a group quest, it actually required a group. The world was much larger back then because you couldn't fly over it, had to earn your mount (it took longer than it takes to level 1-100 in WoW today), and you couldn't easily explore because the world was well populated with mobs that would easily aggro to lower level players. There were no NPCs mindlessly tanking mobs for you so that you could easily kill things. There were only a handful of flight paths and graveyards throughout the world, so you could literally get lost trying to find your corpse or looking for a flight path. What takes at most a day now to level through (1-60 content) literally took months back in the day.
So yes, in a nutshell, WoW begins at level 90. When the next expansion drops, it will begin at level 100. Anything before it is made mind-numbingly easy to speed up the process of getting to max level. Hence the recent addition of the instant 90... even Blizzard knows the old world stuff is nothing by achievement fodder these days, usually done whilst at max level when merely breathing will clear out a raid instance for you.
Your right im one of those people, I have never set foot in a mythic raid and here is why.... By the time you are geared enough to raid mythic you have already seen the entire place and took down every boss, so basucally you are running just a harder version of rehashed content you have already expieranced? No Thank you, not very fun to me..... Does different gear or mounts even drop in mythic? And by different i mean new redesigned armor and weapon models not a recolored skin of the crap you already have....
Aloha Mr Hand !
No it doesn't get any more difficult. I was one, two shotting everything from 90 to 100. Dungeons were super easy. I am sure raids are more difficult but I don't like raiding and having a schedule to play a game so I can't say for sure if it's very difficult.
Unfortunately MMOs as a whole provide 0 challenge whatsoever.
My levelling experience in most of the bigger MMOs like SWTOR, ESO, TSW, WoW, LOTRO, GW2,, EQ2 are all incredibly easy. You simply don't die.
It seems MMOs as a whole can't offer any real challenging content outside of raiding which is a pitty.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
That is why you ALWAYS here people talking about Raiding,it is because THE GAME is really bland and weak,so the players only fun is in dungeons,which for me is really bland and boring as i don't play to hangout in a ugly dungeon trying to get loot.
I seriously don't even understand how this design made it big,i know Everquest 2 did the same thing and player's seemed to get bored of it for the most part.I guess reality is that Wow made it big off of first time mmo gamer's,it was also Blizzard's target area ,hence why the game is so easy.
I hopped from all 3 games back in the day FFXI > EQ2 > Wow and i quickly ran back to FFXI because it offered the challenge that i want and need in my gaming.I then hopped around many different games and ended up at FFXIV where i got bored of the WOW design and quit MMO's altogether and now reside in Hearthstone.
IMO Wow is the type of game you play for a month or two then move on,you can get identical type gaming in tons of free to play games including EQ2.
Never forget 3 mile Island and never trust a government official or company spokesman.
Depends entirely on what makes a game challenging for you. For myself, not really. The best way to ramp up the challenge is when you start running dungeons only do so through the random group finder. Sure you will get carried from time to time by folks just running dailies but there are times when you get all noobs and that means everyone is barely geared for the instance. There is where you will find any sort of a challenge until you raid, over and over again until you outgear it and it too becomes easy mode.
To be entirely fair you do learn the patterns of the fights and there is some challenge to the learning of the game, unless you youtube and research each fight ahead of time.
http://www.speedtest.net/result/7300033012
Nothing really challenging when it comes to solo content as that's meant to be solo and make people feel good about themselves.
Level 100 normals and heroics -- if pugged -- will be a nightmare in most cases. Heroics are easier now simply because geared people still do them for varying reasons.
Challenge Modes and Mythic raiding are the most challenging parts, and you will likely wipe hundreds of times on bosses, or throw yourselves to the lions trying to get Gold ratings.
PvP is probably the best bet at being a challenge, since it's not scripted. Though the only new PvP aspect of WoD is Ashran, which is mainly just who has the most players wins and boils down to just being Mario Party with all the side objectives.
Building your base is a nice and fun side job. If you know how to manipulate it, you could make millions of gold.
The Old Molten Core raid (updated for the anniversary) wipes groups over and over again due to people not knowing what to do.
Daily Apexis quests can be challenging if you choose the group version and solo it. Still possible, but painfully slow. The new group finder will likely get you 39 other people almost instantly who will do it as well.
Rare level 100 bosses can wipe you if you try to solo them; though again, they're meant for groups; same with World Bosses.
Tanking is the most difficult job end game, and healing has become slightly harder until you gear and play smart. Things to think about in that regard.
I self identify as a monkey.
The "Great Stat Squish" of patch 6.0 made every thing prior to the 6.0 expansion a bigger joke than it already was.
Unlike everything else that transitioned from a exponential curve to a linear progression, difficulty did the exact opposite and became an exponential curve a player does not start on until the current endgame, and even then only for at most a few weeks until a players gear makes the content face roll again.
Jeez everywhere you go you make excuses for WoW and can't possibly have anything said against it. Someone doesn't like WoW and it must be their fault of course.