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Still one of the best and unique MMOs

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  • daltaniousdaltanious Member UncommonPosts: 2,381
    Originally posted by Lord.Bachus

    I tought most people have forgotten about how good this game actually is for players like me that are into lore and stories...   I think this was the first game that put story so high on their agenda, and set the scene for the newer story based games like ESO, TSW and SWTOR.  And yet still it feels like a unique place..

     

    here is why i keep returning to this game..

    - even after 7 years the graphical art style is still convincing

    Nope, was bad even for that time. Still physics are even worse.

    - the scenery is still the best in any MMO, traveling the lands has so many beatifull sights

    Agree.

    - Quests and lore, having a story paralel to the big events in the books, makes you really feel part of the tolkien lore

    Agree.

    - the music system,

    Yep.

     

    - Class diversity, all classes feel and play totally different, with unique mechanics for every class. Adding to the replayabillity

    Agree. Still physics are terrible. C'mon, jumping at point A, turning around in air, landing BEFORE point A. Horrible. Among other things.

    yes, its a leveling game,

    One of best parts.

     

    LOTRO is for sure top game I would love to se "reborn" with new graphics engine.

  • TheAmirTheAmir Member UncommonPosts: 433

    It is a very good game. I just wish their somewhat outdated F2P model wasn't quite so meh. I'm fine with subbing to a game I really enjoy, but I don't really like the idea of actual vanilla areas/quests being gated behind "buy TP or sub" (or grind endlessly and burn yourself out).

    But anyway, I love the openish world (huge) and the story telling. Models could be better, but eh. It's a good game. Not sure why more people don't play it except it's not "Flashy" like some of the newer MMOs, but there's a lot more content. If it adopted a F2P similar to Rift or even EQ2's, I think they'd draw more players in and, in the long run, get more subs.

    image
  • marcmymarcmy Member UncommonPosts: 95
    I loved this game, truly. I loved the environments, the music, all the little things people talk about. I've been seriously thinking about coming back ever since I stopped after RoR. But I'm a raider. That's what kept me playing. When I saw they were giving up on raids and even dungeons, I was disappointed and couldn't see myself playing anymore. I've since quit and tried other games but none of them have the same feel as LOTRO did. Big Battles do not seem exciting to me, I need something challenging to do with a group of people, not something that can be soloed easily. Everytime I read threads like this, my first thought is "but there's no endgame". The devs have given up on endgame, there was so much potential there. I could try it again, and attempt to deal with it, but I'll eventually get bored and disappointed. I just wish they'd rethink their position towards endgame. If they do that, there's no question it'll be the best MMO once again.

    Currently playing: Elder Scrolls Online, Elite: Dangerous | Recently played: FFXIV, Rift, LoTRO, Diablo 3, Path of Exile, Guild Wars 2 | Single player RPGs: Dragon Age Inquisition, Skyrim

  • syriinxsyriinx Member UncommonPosts: 1,383

    LOTRO certainly has the worst payment model of any AAA game.

     

    Here is an example:

    LOTRO has a lot of content as you level, and games like WoW and EQ2 offer you ways to lock your level so you don't outlevel other content.

    LOTRO also offers this option-at a cost of 6 bucks per character you want to do it on, even as a subscriber.  It even takes away an inventory slot to do so.

     

     

    Good game, shit model.

  • Lord.BachusLord.Bachus Member RarePosts: 9,624
    Originally posted by syriinx

    LOTRO certainly has the worst payment model of any AAA game.

     

    Here is an example:

    LOTRO has a lot of content as you level, and games like WoW and EQ2 offer you ways to lock your level so you don't outlevel other content.

    LOTRO also offers this option-at a cost of 6 bucks per character you want to do it on, even as a subscriber.  It even takes away an inventory slot to do so.

     

     

    Good game, shit model.

    No way, the item is account bound, and can be reused...  I certainly can live with that

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by Lord.Bachus
    Originally posted by syriinx

    LOTRO certainly has the worst payment model of any AAA game.

     

    Here is an example:

    LOTRO has a lot of content as you level, and games like WoW and EQ2 offer you ways to lock your level so you don't outlevel other content.

    LOTRO also offers this option-at a cost of 6 bucks per character you want to do it on, even as a subscriber.  It even takes away an inventory slot to do so.

     

     

    Good game, shit model.

    No way, the item is account bound, and can be reused...  I certainly can live with that

    BoA until its used, then becomes bound to that character.

  • AthisarAthisar Member UncommonPosts: 666
    Originally posted by Lord.Bachus
    Originally posted by syriinx

    LOTRO certainly has the worst payment model of any AAA game.

     

    Here is an example:

    LOTRO has a lot of content as you level, and games like WoW and EQ2 offer you ways to lock your level so you don't outlevel other content.

    LOTRO also offers this option-at a cost of 6 bucks per character you want to do it on, even as a subscriber.  It even takes away an inventory slot to do so.

     

     

    Good game, shit model.

    No way, the item is account bound, and can be reused...  I certainly can live with that

    That item is bind on equip, but it's purely a convenience item, it's only 100 TP, and it can be turned on and off for ever. I don't think that's unreasonable or an example of a 'shit model'. It's also regularly on sale at only 50 TP, which is trivial to earn in game.

  • gervaise1gervaise1 Member EpicPosts: 5,828
    Originally posted by marcmy
    I loved this game, truly. I loved the environments, the music, all the little things people talk about. I've been seriously thinking about coming back ever since I stopped after RoR. But I'm a raider. That's what kept me playing. When I saw they were giving up on raids and even dungeons, I was disappointed and couldn't see myself playing anymore. I've since quit and tried other games but none of them have the same feel as LOTRO did. Big Battles do not seem exciting to me, I need something challenging to do with a group of people, not something that can be soloed easily. Everytime I read threads like this, my first thought is "but there's no endgame". The devs have given up on endgame, there was so much potential there. I could try it again, and attempt to deal with it, but I'll eventually get bored and disappointed. I just wish they'd rethink their position towards endgame. If they do that, there's no question it'll be the best MMO once again.

    I think it fair to say that it is WarnerBros rather than the devs - a case of funding and how much money it is making etc. That said they did renew the licence.

    If that is the case though then maybe if LOTR wins the poll the promotion might lead to more people checking it out and - just maybe - further activity.

    (And for those unfamiliar there are a lot of raids in LotR and the game is still pretty active; it is "new end game" that marcmy is lamenting). 

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by Athisar
    Originally posted by Lord.Bachus
    Originally posted by syriinx

    LOTRO certainly has the worst payment model of any AAA game.

     

    Here is an example:

    LOTRO has a lot of content as you level, and games like WoW and EQ2 offer you ways to lock your level so you don't outlevel other content.

    LOTRO also offers this option-at a cost of 6 bucks per character you want to do it on, even as a subscriber.  It even takes away an inventory slot to do so.

     

     

    Good game, shit model.

    No way, the item is account bound, and can be reused...  I certainly can live with that

    That item is bind on equip, but it's purely a convenience item, it's only 100 TP, and it can be turned on and off for ever. I don't think that's unreasonable or an example of a 'shit model'. It's also regularly on sale at only 50 TP, which is trivial to earn in game.

    I guess its come down in price, was definitely 595 TP last I played.

     

    Point is: they charge their subscribers for a fairly standard feature, and they didnt even take the time to do it right, making it something you have to equip as opposed to a menu option or even an NPC toggle is poor design.  At least they finally lowered it past the point of the monthly stipend, but its something that a subscriber should never have to use their stipend on in the first place.

     

     

     

     

     

  • AthisarAthisar Member UncommonPosts: 666
    Originally posted by syriinx

    I guess its come down in price, was definitely 595 TP last I played.

     

    Point is: they charge their subscribers for a fairly standard feature, and they didnt even take the time to do it right, making it something you have to equip as opposed to a menu option or even an NPC toggle is poor design.  At least they finally lowered it past the point of the monthly stipend, but its something that a subscriber should never have to use their stipend on in the first place.

    It's definitely 100 now - I bought one last week for 50.

    Not all games offer an experience disabler, and don't forget that once you have this you have it permanently, whether you're subscribing or not.

    It should be a buff or something rather than an equipped item, sure, but that's not an issue with the revenue model.

  • KaniverKaniver Member UncommonPosts: 110
    Originally posted by Lovelocke

    Well I saw this thread and thought I would give the game a go. I've not even got in the game yet and I'm already not impressed - the installer says "game ready to play", but then it loads another window and starts downloading more files. I know it's only a little thing, but already feel lied to...

    Also, the payment structure of this game looks like a complete and utter mess. I read earlier in this thread that by subbing you'll have no restrictions. But on the VIP subscription page, there's this small print: "*Helm's Deep™, Riders of Rohan™, Rise of Isengard™, Mines of Moria™ and Siege of Mirkwood™ are not included" - so it seems subbing doesn't unrestrict all content, and looks more like a version of Rift's Patron system.

    The wording in the copy puts me off too - for the quad expansion it says "all expansions for xxx", but this doesn't include Helms Deep, so it's not "all expansions" but rather a portion of them.

    I know I may be being a bit picky, but after dancing with Trion with ArcheAge I'm very cautious about the games I play. I do not want to play a game that'll be riddled with extra DLC, or parts locked off unless I fork out more and more money on top of a subscription. 

    It's free to try, so I'm going to try it, but my initial view of the game is it's a mess.

    Having experienced LOTRO from the beta as a founder I have to agree with Lovelocke here, the payment structure in the current iteration is a mess and needs to be simplified.

    For a game so rich in immersion some of the silly decisions (( silver presents)) makes it seem more like some kind of lotto experience.

    Some servers are low enough population wise to make the Auction House non viable.

    This never has been a tremendous success, but to see it mishandled like it is currently being handled is a disservice to the franchise and Turbine both.

  • Po_ggPo_gg Member RarePosts: 4,574
    Originally posted by syriinx

    I guess its come down in price, was definitely 595 TP last I played.

    Point is: they charge their subscribers for a fairly standard feature, and they didnt even take the time to do it right, making it something you have to equip as opposed to a menu option or even an NPC toggle is poor design.  At least they finally lowered it past the point of the monthly stipend, but its something that a subscriber should never have to use their stipend on in the first place.

    I agree, the Turtle pebble doesn't seem like a bright and happy story - but if looking the whole picture, I'm glad that's in the game at all, even with these conditions...

    Players (or at least a group of them) begged Turbine for the xp disabler for years, especially after the game got more and more changes which increased the xp. It wasn't a nice move from them that when they added it, it wasn't a checkbox on the options, it was a store item. They said it's not something with a big demand, most folks want to rush and powerlevel and enjoy the fast xp earn, so xp disabling is an added premium convenience thingy.

    As Athisar wrote it's frequently on sale luckily, and true, not while ago there was a coupon for it (lowering the price for 50 TP), so it's not a pricey purchase usually. But as a principle I agree with you, it wasn't a friendly move...

     

    (there was the forced emote issue with a similar course, years of begging for it, but in that case the demand, and the affected/involved players wer much more numerous, so -surprise- they were able to put it into the options, as a checkbox...)

  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 7,903
    Originally posted by Lovelocke
    Originally posted by Jean-Luc_Picard
    Originally posted by fivoroth

    A subcription gives you access to everything but the 5 expansions the game has.

    This is definitely not true. There are many things that are store exclusive and can't be obtained in game, and a few more that are only available in game through a grind which makes winning the lottery appear as an easy thing.

    That wouldn't be too bad if it was only cosmetic stuff, but it isn't.

    Even with a subscription, LOTRO is still "pay to win". And that's sad.

    Can you give examples about the pay2win bits? 

    For instance, several items related to optimizing legendary weapons can only be obtained through the store, or behind such ridiculous grinds in game that winning the lottery seems to be an easy thing compared to it and the store becomes once again the only reliable way to get them.

    I call that pay to win when you can't play the game optimally without buying stuff from the store even if you also pay a subscription.

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  • Tasslehoff35Tasslehoff35 Member UncommonPosts: 962
    Originally posted by Jean-Luc_Picard
    Originally posted by Lovelocke
    Originally posted by Jean-Luc_Picard
    Originally posted by fivoroth

    A subcription gives you access to everything but the 5 expansions the game has.

    This is definitely not true. There are many things that are store exclusive and can't be obtained in game, and a few more that are only available in game through a grind which makes winning the lottery appear as an easy thing.

    That wouldn't be too bad if it was only cosmetic stuff, but it isn't.

    Even with a subscription, LOTRO is still "pay to win". And that's sad.

    Can you give examples about the pay2win bits? 

    For instance, several items related to optimizing legendary weapons can only be obtained through the store, or behind such ridiculous grinds in game that winning the lottery seems to be an easy thing compared to it and the store becomes once again the only reliable way to get them.

    I call that pay to win when you can't play the game optimally without buying stuff from the store even if you also pay a subscription.

     

    Ok because YOU think something is pay 2 win by no means equals a fact, because it's factually inaccurate to call lotro pay 2 win.  Your post even proved its NOT pay 2 win.  Legendary grind is no worse than any other grind in MMOS.  Any chance you have ever gone after a legendary item in WoW?  Because something is difficult to get doesn't equal ridiculous unless you are one of those give it to me now people.  

     

    Again in this situation what you think and what is actually FACT are two completly different things.  Just for example before I stopped playing I had my 1st age Halberd maxed out, I didn't spend a dime in the shop.  Again lotro is NOT pay 2 win just stop with that garbage.  

  • ReizlaReizla Member RarePosts: 4,064
    Originally posted by syriinx
    Originally posted by Lord.Bachus
    Originally posted by syriinx

    LOTRO certainly has the worst payment model of any AAA game.

     

    Here is an example:

    LOTRO has a lot of content as you level, and games like WoW and EQ2 offer you ways to lock your level so you don't outlevel other content.

    LOTRO also offers this option-at a cost of 6 bucks per character you want to do it on, even as a subscriber.  It even takes away an inventory slot to do so.

     

     

    Good game, shit model.

    No way, the item is account bound, and can be reused...  I certainly can live with that

    BoA until its used, then becomes bound to that character.

    Not entirely true. There are a lot of BOUND items on my toons and I can drop them in the shared storage to transfer them from one toon to the other. There are only a few Account bound items that'll BoA, but those items can be acquired unlimited times.

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  • DarkFailDarkFail Member Posts: 66
    Always found the game kinda.... meh.
  • Lord.BachusLord.Bachus Member RarePosts: 9,624
    Originally posted by Athisar
    Originally posted by syriinx

    I guess its come down in price, was definitely 595 TP last I played.

     

    Point is: they charge their subscribers for a fairly standard feature, and they didnt even take the time to do it right, making it something you have to equip as opposed to a menu option or even an NPC toggle is poor design.  At least they finally lowered it past the point of the monthly stipend, but its something that a subscriber should never have to use their stipend on in the first place.

    It's definitely 100 now - I bought one last week for 50.

    Not all games offer an experience disabler, and don't forget that once you have this you have it permanently, whether you're subscribing or not.

    It should be a buff or something rather than an equipped item, sure, but that's not an issue with the revenue model.

    Thats why subscribers get 500 tp free each month, to buy stuff like this...   You are making an issue of a non issue here, just so you dont have to admit your example was wrong..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Po_ggPo_gg Member RarePosts: 4,574
    Originally posted by Jean-Luc_Picard
    Originally posted by Lovelocke
    Originally posted by Jean-Luc_Picard

    Even with a subscription, LOTRO is still "pay to win". And that's sad.

    Can you give examples about the pay2win bits? 

    For instance, several items related to optimizing legendary weapons can only be obtained through the store, or behind such ridiculous grinds in game that winning the lottery seems to be an easy thing compared to it and the store becomes once again the only reliable way to get them.

    I call that pay to win when you can't play the game optimally without buying stuff from the store even if you also pay a subscription.

    Sorry, I have to disagree (which puts me in an odd place, LI grind is maybe THE worst part of LotRO ;) ). Even if your definition of "play the game optimally" has a narrow range, the convenience bonuses you can get from the Store possibly don't affect it I guess. But of course, everyone have their own preferences.

     

    A few posts above, answering to Locke I tried to make a list about the store items from memory, but this time, with a given example I checked ingame to be more precise :) So, what's in the Store for LIs:

    TA items. Not better than the in-game TA drops, which are dropping like candy, and also barterable any time. Don't even know why is it in the store, seems a pointless purchase.

    Legacies. I admit, for a first-timer, during the first level-up these can give some convenience. But at around lvl60 and above, after breaking the first couple of LIs... purchasing Legacies from the Store becomes a pointless- , and more later, towards the level cap becomes a dumb move even. Just ask any higher players, how many Legacy scrolls they have, gathering dust and waiting for a chance to be used :)

    Titles. Available in game. I rarely use them, but I know folks who are switching their damage type on a daily basis, and even they get the scrolls for that from the game... Let's say not that pointless purchase than the previous two, but seriously depends on the given player's playstyle.

    Relics. Like the items, don't really know who's buying this. Anyone can craft relics, you can combine relics, switching relics, etc. It can give some convenience, maybe even spare some time and in-game gold if you purchase a relic pack, but I think it's a pretty dumb move... Relics are easily available in game too.

    Scrolls. Now, that's a bit more interesting. All of these are available in-game (end bosses, bartering, etc.) but I admit some can be a bit grindy. So purchasing a scroll can save a few days - if someone wants to make his/her LI right now without any delay. If not that hasty, scrolls are regular guests at the AH too. But getting them by yourself is not that tough either...

    LI slots. Just convenience, with the purchase you can level up more than 6 LIs at a time. Since the xp is divided among them, having more slots doesn't shorten the leveling time, only a convenience: when you need to visit the Forge master, you can give him more LIs at once, so you need less visits. Also it's just a post-f2p addition, between Moria launch and the f2p switch everyone had the default number of slots...

     

    So, in the end what's in the Store which is "win"? Scrolls can save you some time and lessen the grind, but available in-game too. More LI slots can save some time. Titles, if you need them for your playstyle and don't want to get them in-game. Sorry, I don't see the "win" here, just some added convenience bonuses...

  • BladestromBladestrom Member UncommonPosts: 5,001
    LOTR's Raison d'être is no longer winning the game or being the most powerfully geared person in the game, so buying items from the shop is irrelevant, and certainly not a route to 'win' .

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    There is nothing unique about LOTRO but then again a MMO doesn't need to be unique to be fun. I just wish people would stop throwing around words like 'innovative' and 'unique' to sound more important with their subject lines.
  • Po_ggPo_gg Member RarePosts: 4,574
    Originally posted by Athisar

    Let's not forget how stunning the game's scenery can look. For a game this old it's impressive. These are taken from a thread on the official forums.

    http://i.imgur.com/MC4WbM5.jpg

    http://i1013.photobucket.com/albums/af256/Sennedjem/LOTRO2462_zps50148f64.jpg

    http://i1013.photobucket.com/albums/af256/Sennedjem/668aa9cc-d6ed-4b73-a895-0f3540f52f0a_zps53fd3f5e.png

    https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10482129_796747117049378_4792300584054422612_o.jpg

    Cool :)  An even cooler (aka 'cold') video from last year:  http://youtu.be/P33aoWulJUY  LotRO under snow.

     

    And from the thread you mentioned, a perfect shot for the arriving end of this 2014:  http://lotro.talonsoffreedom.org/images/ScreenShot01353.jpg  Happy New Year everyone!

    (ok, it's still a couple more hours left, but just in case I'll be offline  image)

  • AthisarAthisar Member UncommonPosts: 666
    Originally posted by Po_gg
    Originally posted by Athisar

    Let's not forget how stunning the game's scenery can look. For a game this old it's impressive. These are taken from a thread on the official forums.

    http://i.imgur.com/MC4WbM5.jpg

    http://i1013.photobucket.com/albums/af256/Sennedjem/LOTRO2462_zps50148f64.jpg

    http://i1013.photobucket.com/albums/af256/Sennedjem/668aa9cc-d6ed-4b73-a895-0f3540f52f0a_zps53fd3f5e.png

    https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10482129_796747117049378_4792300584054422612_o.jpg

    Cool :)  An even cooler (aka 'cold') video from last year:  http://youtu.be/P33aoWulJUY  LotRO under snow.

     

    And from the thread you mentioned, a perfect shot for the arriving end of this 2014:  http://lotro.talonsoffreedom.org/images/ScreenShot01353.jpg  Happy New Year everyone!

    (ok, it's still a couple more hours left, but just in case I'll be offline  image)

    Some nice scenery in that video, the game does snow and ice really well. Though I had to laugh at the character playing in game instruments to the music, it was a bit cheesy.

    That fireworks picture is a good one too. I'm guessing that SweetFX is used to saturate the colours a bit.

  • JaedorJaedor Member UncommonPosts: 1,173

    I think the thing that impressed me the most with LOTRO was how they managed to build a completely viable game using this IP where the player isn't the hero. Also has some of the best environmental art and music in any game today.

  • Po_ggPo_gg Member RarePosts: 4,574
    Originally posted by Athisar
     

    Some nice scenery in that video, the game does snow and ice really well. Though I had to laugh at the character playing in game instruments to the music, it was a bit cheesy.

    That fireworks picture is a good one too. I'm guessing that SweetFX is used to saturate the colours a bit.

    I /salute before the effort, when he appears the first time even the hand movement is close to the rhythm of the song.

    Yep, it's a great pic, I saved it for background :) Not bad from an (almost) 8 years old game.

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