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Still one of the best and unique MMOs

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  • ReizlaReizla Member RarePosts: 4,070
    Originally posted by Lord.Bachus
    Originally posted by Reizla

    I have a life-time subscription account which I bought when the EU servers were still under CodeMaster's license. Back then I'd agree with OP that the game was the best and unique MMO out there. But over time the unique part kinda left the game and it became extremely generic. The only thing still worth to mention for LotRo is the story and lore, though the latter more and more becomes a rape of Tolkien's legacy.

    Needless to say, despite having a life-time subscription, I haven't touched LotRo the last 18 months or so. To me it's no longer worth to play :(

    Generic?

     

    skirmishes

    big epic battles

    mounted combat

     

    all very unique parts in MMO worlds, ...  I think you just grew tired of the MMO, which happens when you play them to long... They become stale on you...   

    Yup very generic and the features you bring up as 'unique' have all done been done before...

    Skirmishes - Yet an other instance with a quest to do. Not sure, but World of Warcraft kinda started this already 10 years ago and since then almost every MMO copied the idea in one way or an other. Skirmishes is yet an other quest instance.

    Big Epic Battles - Done before huge as raids in lots of MMORPGs out there. World of Warcraft and Final Fantasy XI are the 2 that have perfected this topic with lots and lots of parties. Also, a lot of open world (no instanced) MMOs have had big epic battles as well - Lineage II with the world bosses to name one.

    Mounted Combat - Age of Conan made this one 'big' and then it was already yet an other remake of the feature. Lineage II (once again) already had some sort of mounted combat where you could ride a (dragon) strider while a select few could fly a wyvern. Of course you could do battle with these mounts as well, and if you were a spellcaster you could use your spells as well (though with less effectiveness since you can't wield weapons when mounted). I gotta agree though, LotRo did somewhat perfect mounted combat, but it's far from unique!

    And yeah, I've grown tired of (themepark) MMOs, I'm looking for something really unique, but I'm afraid that's some dream that can't be lived any more after the 10 years of MMO playing I did.

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  • SavageHorizonSavageHorizon Member RarePosts: 3,380

    I have to agree with the OP even though i don't like to.

    Best mmo that actually makes you feel you are living in another world, world immersion is second to none.

    Only mmo that really does cater to RPing with what was the European Laurelin server being one of the only official RP servers in most mmo's to date.

    Best community in any mmo i've played since EQ and maybe Vanguard.

    Yes you really do meet Frodo and the rest of the felloship.

    Moria has to be one of if not the best expansion in any mmo to date.

    The burglar class is or was the best rogue type class i've ever played.

    Yes lotro has a lot of kill quest especially boars but hey that's the same for every mmo in some form or other.

    I've never really stopped playing it.

     




  • dreamscaperdreamscaper Member UncommonPosts: 1,592
    My main issues with LotRO are that I didn't care for the writing after around Lothlorien, and the F2P aspect. Mainly in that every aspect of the game is plastered with cash shop services. Even if you have a sub, you still have to stare at all that @&;*#.

    <3

  • fivorothfivoroth Member UncommonPosts: 3,916
    The world is really well designed. I would say it is the most immersive mmo out there.
    Also it is Lotr which for a lot of people is enough. Very few other mmos have such big IPs maybe you can argue that Star Wars is comparable. The only big universes (but no where near Star Wars and Lord of the rings) are the elder scrolls and Warcraft.
    I found the rest of the MMO worlds I have experienced completely forgettable. You just don't have the same amount of lore and engagement.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by Gorwe
    It is a nice game that is sadly outdated on every front.

    Story? Swtor/TSW
    - So if one game has slightly better story than another (and that's your opinion as well) but they both have an amazing storyline, the second best one should not be played? Flawed logic. Also I would argue that LOTR has better story than SWTOR and TSW.
    World? wow/eso - questionable. I can't directly compare game's worlds when they are all so well done. ESO, WoW And LOTRO have amazing worlds. Same logic as above applies. If they are all great, you experience one, then the next, then the one after that. I would rate them LOTRO> WOW > ESO though.
    Combat? Everything - TSW combat is not better? I don't like LOTRO combat much. But I absolutely loved playing Minstrel. It was like playing another game. The combat felt awesome playing minstrel and incredibly boring champion/hunter.
    Animations? You haven't played Rift, have you? That is the clunkiest MMO I have ever played. Other notable examples are EQ1 and EQ2. Both games have horrible engines, ultra clunky and in the case of EQ2 horribly optimised.

    As is evident, there is very little reason to play LoTRO besides the IP and community. If I were to suggest a game to LoTRO fans, it'd be ESO. Maybe swtor, but that one is SF so... A lot of LOTR fans want LOTR lore. They love the IP. Questing in ESO is improved because the game launched like 7 years later? LOTRO's quests at the time were a lot better than other MMOs.

    One mustn't forget that if you want a themepark game, there are 2 HUGE games out there(wow/eq2). - I have played WoW to death. There is no way I can have any fun in that game anymore. The game simply is all but exhausted on me. EQ2 had tons of cons too. Horrible engine which even on the latest i7 and gtx 960+ runs like shit. Horrible animations. The old zones are incredibly ugly. Horrible quests. It's also a very raid focused game.

    With all this said, if only they updated combat(to feel more responsive) and animations(lol horrible! :P )
    - I agree, they can work on those areas but I find it wierd that two of your examples above (TSW, EQ2) suffer from these exact problems.

     

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • Po_ggPo_gg Member RarePosts: 4,588
    Originally posted by Kuviski

    Yes, you can do the soloable group dungeons with a group. But that is artificially making content more difficult by going through the trouble of finding a group.

    ....

    The same goes for the loot thing. It breaks immersion and I feel takes away from gameplay.

    I agree with the overflow bag is up to personal preference. I can see why it is immersion breaking, but as a hoarder I welcomed its addition to the game, it really helps a lot - especially with ad-hoc stuff... "I'm doing xxx slayer deed, anyone interested?" then a "Yep, count me in" is a better response than "Yep, just could you wait 10 min while I jump back to the vault and selling some stuff plus free up the inventory?" :D

    Same goes to the swift travel, I prefer to riding myself, then stable routes, and only on the 3rd tier I like swift travel option. But on some cases I love that's in the game, when I just hop in to do some quick crafting for an alt, or helping out a buddy. For the same reason I love Hurried traveller, and the option for multiple Milestone skills. I'm not jumping around the world all the time like Hayden Anakin did in Jumper ( :) ), but I love to have the option for that convenience in need.

     

    However I believe there's a misunderstanding with the solo option. There's no "artificially making content more difficult" when choosing the group option, that's the default one. Nothing changed with the group content of the game. A lot of group content doesn't even have the IG option.

    Inspired Greatness only removed the forced grouping. Those instances which weren't optional, which were (and still are) mandatory for advancing your story in the Book quest line, are no longer forcing you to do them in a group. Doing them in a group is still the better and more fitting way, no changes in that part. But there's a second option added, to do it alone. That's just an option, and it's even tougher than going in with a group (but I agree, in some cases it has the same, or a bit lower difficulty. Depends on the actual instance and the player's class. There was a thread on the forum back then, gathering which instance / class matches are very tough or close impossible with the solo option.)

    IG doesn't mean "now I can stroll through the whole game smoothly in solo, since group is just trouble anyways, an added difficulty I don't need". Nope, it just means if you can't find a group for a specific instance, you have the option to choose the tougher way and try that in solo. (before IG, since it was forced grouping, you were stucked in your Book line until you managed to gather a full group).

    I too prefer grouping, but I don't mind when they give more options to the players.

  • GorweGorwe Member EpicPosts: 5,885
    GAH no quote on mobile version!

    Yes, just because one is better doesn't mean you should discard other. You should simply delay it, not abandon it. But some things are deal breakers. Imo for me it wouldn't be animations(I could get used to them), but the location of server(s). After playing swtor, smite etc with ~50 ms, the move to the us servers would be horrible(~150ms).

    As for those other games, Rift has more pressing issues(like it's a meaningless game!) than animations. Animations which I found pretty nice when on max. /shrug

    EQ 2 is a lovely game that is customisable to hell and back. But that's the only good thing there. Engine and therefore animations and GFX is crap(it looks very weird). Questing etc is as interesting as it is to watch paint dry. Very, very bland(it's oh so noticable when you come from swtor or tsw or singleplayers).

    TSW would be a GREAT singleplayer game. What's it doing in MMO genre? /shrug beats me! I am as perplexed as anyone by this rather idiotic decision(hurr "we'll have more money if it's in the genre of wow" durr) <- I am SO GLAD when that backfires.<br />
    And I understand you LoTR fans. We are in mostly similar situations(Warhammer fantasy and LoTR fans). Just ours is more dire, as is par for Warhammer :P . You don't want quests, dungeons or dragons. You just want to run around in middle-earth. I completely understand this wish because so do I long for Ulthuan. :D
  • AthisarAthisar Member UncommonPosts: 666

    I've yet to find any game that I couldn't fault at all. There are certainly problems with lotro, but it's still one of the most satisfying games for me. It's easy to return to at any time, it's easy to get straight back in.

    I'd love it if WB invested money into the game rather than continually squeeze it, but I don't think they have any real interest in the MMO market. It's getting a good number of updates though, and I like how the last update fixed a few long standing bugs.

    As far far as cash grabs go, this is very low on the list. It's nothing like ArcheAge for example. Since I subscribe I don't get any requests and never have to buy anything from the cash shop, though the 500 TP per month included lets me buy the odd useful thing like storage expansions. I don't see hobbit presents as anything awful; the free item can be worth up to about 150 TP and there's nothing there that's necessary.

  • Broken.ArrowBroken.Arrow Member UncommonPosts: 84

    I dont share the OP's views.

     

    Without elaborating needlessly, all I will say is that this game is getting gutted from a MMORPG to a single player game with the added benefits (not for the players, but for warner brothers) of a cash shop and/or a monthly sub.

     

    The lotro that I played and loved is gone and all the friends that I made here have moved on as well. I will remember this game for what it was and good luck to those who still play it for what it is.

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  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by Broken.Arrow

    I dont share the OP's views.

     

    Without elaborating needlessly, all I will say is that this game is getting gutted from a MMORPG to a single player game with the added benefits (not for the players, but for warner brothers) of a cash shop and/or a monthly sub.

     

    The lotro that I played and loved is gone and all the friends that I made here have moved on as well. I will remember this game for what it was and good luck to those who still play it for what it is.

    LOTRO was never very focused on groupig anyway. A lot of people enjoyed it for the levelling experience, the quests, lore and to see the world. It has always suffered from mediocre group content and very few raids etc. PvP was never that great either.

    If you sub to lotro, you don't need to buy anything from the store. Sub and buy expansions (as you would have when the game was p2p) and not much has changed in terms of gameplay. Now you can actually unlock pretty much the entire game without any limitations with TPs.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • iGumballStariGumballStar Member UncommonPosts: 106

    I haven't played the game for a while and wonder if it is still active.. is there still a big playerbase? or does the game feel empty? The world is in the first place huge and therefore I fear that the game does indeed feel empty since I doubt there are as many players as before. What servers are active? is the game still worth looking into now with all the other titles around?

    Would love if someone could answer these questions.

  • immodiumimmodium Member RarePosts: 2,560
    Originally posted by fivoroth

    LOTRO was never very focused on groupig anyway.

    It was at launch. A few of the epic book quests required groups to complete. Even the non-instanced group content required a group.

    Now you can select a solo instance or your given a buff stone for the open world stuff. IMO the introduction of Mirkwood and skirmishes killed the game for me.

    It does have a huge open world however it seems Turbine has turned it's back on doing anything with it. Especially the Shadow of Angmar stuff.

    You had great raids then aswell. Helegrod, The Rift. Moria introduced Filikul, Vile Maw. Loads of 6 man fellowship stuff on top of that.

    Have to agree with macwood and SlyLoK.

    image
  • Lord.BachusLord.Bachus Member RarePosts: 9,624
    Originally posted by immodium
    Originally posted by fivoroth

    LOTRO was never very focused on groupig anyway.

    It was at launch. A few of the epic book quests required groups to complete. Even the non-instanced group content required a group.

    Now you can select a solo instance or your given a buff stone for the open world stuff. IMO the introduction of Mirkwood and skirmishes killed the game for me.

    It does have a huge open world however it seems Turbine has turned it's back on doing anything with it. Especially the Shadow of Angmar stuff.

    You had great raids then aswell. Helegrod, The Rift. Moria introduced Filikul, Vile Maw. Loads of 6 man fellowship stuff on top of that.

    Have to agree with macwood and SlyLoK.

    Much of the grouping content scales to player level and is still availalbe...  Seems they will add some new grouping and raid content in this years updates....  They might stick at level 100 for some time and add some progressive group/raid content for that level, and offcourse more story/books/skirmishes/epic battles...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Po_ggPo_gg Member RarePosts: 4,588
    Originally posted by immodium
    Originally posted by fivoroth

    LOTRO was never very focused on groupig anyway. (plus: "A lot of people enjoyed it for the levelling experience, the quests, lore and to see the world.")

    It was at launch. A few of the epic book quests required groups to complete.

    I think it was somewhere in the middle.

    The Book line had forced grouping, that's true. But only the book line.

    There were instances and raids (pretty good ones, Garth Agarwen and Helegrod are still among my favourite ones from all games combined), but those were optional for levelling and the story - true, the best gear was there. And some story conclusions too, I mean after waking the dragon, who'd just go forward to Angmar and let her in peace sitting in Helegrod? :)

    There were plenty of group quests in the world. Also optional, someone could bypass those and continue levelling and questing. Not to mention pretty soon Turbine helped those kinda players with adding Evendim and Forochel, thus providing a parallel, solo-focused route besides North Downs, Trollshaws and Angmar, which were heavy on group quests.

     

    I'd say at launch LotRO was a "regular" mmo in the matter of grouping, maybe a bit more solo-friendly than the average. Then at first they leaned more onto the solo side, then with Moria swung back towards the group-focused side, and since then, step-by-step with every expansion made the game more and more friendly to the solo players.

    But that doesn't mean the grouping is not there :) Hele is rarely played nowadays, but for example Rift is not scaled and they said it won't be in the future either. There are peeps who started new characters and stopped at 50 to have a Rift-only raid toon in their stable for the fun. As I've heard it's not as tough as it was, but that comes from the trait tree changes and not from the content. Rift is still Rift...

  • Po_ggPo_gg Member RarePosts: 4,588
    Originally posted by iGumballStar
     

    is there still a big playerbase? or does the game feel empty? - depends on the server I think, on the active ones you can bump into players everywhere (though lots of them are beornings, levelling up)

    What servers are active?  - if you're planning to play on Eu timezone, Withywindle and Snowbourn are the most active english ones, with Laurelin as close 3rd (the roleplay server).

    is the game still worth looking into now with all the other titles around?  - a look? Definitely worths a quick look :) maybe even a bit more too. (but if you played under Codemasters, there's a chance your account is not available now)

  • IselinIselin Member LegendaryPosts: 12,269
    Originally posted by fivoroth
    Originally posted by Broken.Arrow

    I dont share the OP's views.

     

    Without elaborating needlessly, all I will say is that this game is getting gutted from a MMORPG to a single player game with the added benefits (not for the players, but for warner brothers) of a cash shop and/or a monthly sub.

     

    The lotro that I played and loved is gone and all the friends that I made here have moved on as well. I will remember this game for what it was and good luck to those who still play it for what it is.

    LOTRO was never very focused on groupig anyway. A lot of people enjoyed it for the levelling experience, the quests, lore and to see the world. It has always suffered from mediocre group content and very few raids etc.

    Did you ever play it when it first released? The opposite is true. It was made very much with grouping in mind including the unique Fellowship Maneuvers and it had some pretty damn good raids.

     

    Later on, after it went F2P, they did go with the solo flow and changed a lot of the former group content to give you a solo option, but in the beginning it was pretty obvious they wanted you to group and encouraged it heavily.

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • RobsolfRobsolf Member RarePosts: 4,593
    Originally posted by Po_gg
    Originally posted by iGumballStar
     

    is there still a big playerbase? or does the game feel empty? - depends on the server I think, on the active ones you can bump into players everywhere (though lots of them are beornings, levelling up)

     

    Very much the case.  It was almost time for the next update before Firefoot got its server unlock for Paths of the Dead; it's that quiet.  After dealing with that though, I decided to roll my Beorning on Brandywine, and that server is hopping no matter what time I get on.

    I was getting a bit burnt out with the last few max level grinds they came out with, so the Beorning class couldn't have come at a better time for me.  I LOVED going back and redoing the old, revamped lower level areas. 

  • IselinIselin Member LegendaryPosts: 12,269
    Originally posted by Robsolf
    Originally posted by Po_gg
    Originally posted by iGumballStar
     

    is there still a big playerbase? or does the game feel empty? - depends on the server I think, on the active ones you can bump into players everywhere (though lots of them are beornings, levelling up)

     

    Very much the case.  It was almost time for the next update before Firefoot got its server unlock for Paths of the Dead; it's that quiet.  After dealing with that though, I decided to roll my Beorning on Brandywine, and that server is hopping no matter what time I get on.

    I was getting a bit burnt out with the last few max level grinds they came out with, so the Beorning class couldn't have come at a better time for me.  I LOVED going back and redoing the old, revamped lower level areas. 

    That's exactly what I did a few months ago. I lt my high level LM and Burglar just sit and started a new character... another LM... what can I say? I love the class image

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
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  • TorvalTorval Member LegendaryPosts: 18,929
    Originally posted by Iselin
    Originally posted by Robsolf
    Originally posted by Po_gg

    is there still a big playerbase? or does the game feel empty? - depends on the server I think, on the active ones you can bump into players everywhere (though lots of them are beornings, levelling up)

    Very much the case.  It was almost time for the next update before Firefoot got its server unlock for Paths of the Dead; it's that quiet.  After dealing with that though, I decided to roll my Beorning on Brandywine, and that server is hopping no matter what time I get on.

    I was getting a bit burnt out with the last few max level grinds they came out with, so the Beorning class couldn't have come at a better time for me.  I LOVED going back and redoing the old, revamped lower level areas. 

    That's exactly what I did a few months ago. I lt my high level LM and Burglar just sit and started a new character... another LM... what can I say? I love the class image

    LMs are one of the coolest classes I've played in an MMO. It seems like a standard pet class, but it has a lot of character to it.

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  • RobsolfRobsolf Member RarePosts: 4,593
    Originally posted by Iselin
    Originally posted by Robsolf

     

    Very much the case.  It was almost time for the next update before Firefoot got its server unlock for Paths of the Dead; it's that quiet.  After dealing with that though, I decided to roll my Beorning on Brandywine, and that server is hopping no matter what time I get on.

    I was getting a bit burnt out with the last few max level grinds they came out with, so the Beorning class couldn't have come at a better time for me.  I LOVED going back and redoing the old, revamped lower level areas. 

    That's exactly what I did a few months ago. I lt my high level LM and Burglar just sit and started a new character... another LM... what can I say? I love the class image

    LM's probably the class I've touched the least.  Only gotten to about lvl 25 with one.  Not really a matter of preference though; I just need to set my interface up to command pets better. 

    I've got a bajillion programmable kb and mouse buttons, yet I'm still playing hunt n' click onscreen.  image

  • AthisarAthisar Member UncommonPosts: 666

    I've never really played LM, though it looks like fun. Minstrel seems a bit complicated but certainly quite original.

    I started a Beorning about a week ago. I rolled on Crickhollow as that's the current recommended server and so will have more at lower levels. Server choice is unfortunately very important. While I appreciate some players like lower population servers, a couple are extremely low, and there's no way to know that officially. Thankfully, at least, the recommended server is always a good choice for new players.

  • IselinIselin Member LegendaryPosts: 12,269
    Originally posted by Robsolf
    Originally posted by Iselin
    Originally posted by Robsolf

     

    Very much the case.  It was almost time for the next update before Firefoot got its server unlock for Paths of the Dead; it's that quiet.  After dealing with that though, I decided to roll my Beorning on Brandywine, and that server is hopping no matter what time I get on.

    I was getting a bit burnt out with the last few max level grinds they came out with, so the Beorning class couldn't have come at a better time for me.  I LOVED going back and redoing the old, revamped lower level areas. 

    That's exactly what I did a few months ago. I lt my high level LM and Burglar just sit and started a new character... another LM... what can I say? I love the class image

    LM's probably the class I've touched the least.  Only gotten to about lvl 25 with one.  Not really a matter of preference though; I just need to set my interface up to command pets better. 

    I've got a bajillion programmable kb and mouse buttons, yet I'm still playing hunt n' click onscreen.  image

    Yeah. It's one thing that hit me right away when I went back and played some LOTRO.

     

    It'd been a while since I'd played an MMO with the standard, old-fashioned bucket full of abilties with many bars. I'd gotten so used to playing new ones with my 15 mouse buttons (Cyborg MMO7) that there was quite an adjustment period. I still prioritized my most used abilities to mouse buttons but it's unavoidable having to do some clicking.

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by Iselin
    Originally posted by fivoroth
    Originally posted by Broken.Arrow

    I dont share the OP's views.

     

    Without elaborating needlessly, all I will say is that this game is getting gutted from a MMORPG to a single player game with the added benefits (not for the players, but for warner brothers) of a cash shop and/or a monthly sub.

     

    The lotro that I played and loved is gone and all the friends that I made here have moved on as well. I will remember this game for what it was and good luck to those who still play it for what it is.

    LOTRO was never very focused on groupig anyway. A lot of people enjoyed it for the levelling experience, the quests, lore and to see the world. It has always suffered from mediocre group content and very few raids etc.

    Did you ever play it when it first released? The opposite is true. It was made very much with grouping in mind including the unique Fellowship Maneuvers and it had some pretty damn good raids.

     

    Later on, after it went F2P, they did go with the solo flow and changed a lot of the former group content to give you a solo option, but in the beginning it was pretty obvious they wanted you to group and encouraged it heavily.

    I played it at launch and it was definitely not mae with grouping in mind. There was group content but the vast majority of it (90% or more) was solo content.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • Lord.BachusLord.Bachus Member RarePosts: 9,624
    Originally posted by fivoroth
    Originally posted by Iselin
    Originally posted by fivoroth
    Originally posted by Broken.Arrow

    I dont share the OP's views.

     

    Without elaborating needlessly, all I will say is that this game is getting gutted from a MMORPG to a single player game with the added benefits (not for the players, but for warner brothers) of a cash shop and/or a monthly sub.

     

    The lotro that I played and loved is gone and all the friends that I made here have moved on as well. I will remember this game for what it was and good luck to those who still play it for what it is.

    LOTRO was never very focused on groupig anyway. A lot of people enjoyed it for the levelling experience, the quests, lore and to see the world. It has always suffered from mediocre group content and very few raids etc.

    Did you ever play it when it first released? The opposite is true. It was made very much with grouping in mind including the unique Fellowship Maneuvers and it had some pretty damn good raids.

     

    Later on, after it went F2P, they did go with the solo flow and changed a lot of the former group content to give you a solo option, but in the beginning it was pretty obvious they wanted you to group and encouraged it heavily.

    I played it at launch and it was definitely not mae with grouping in mind. There was group content but the vast majority of it (90% or more) was solo content.

    Dungeons

    the main story book quests

    a lot of open world areas 

     

    all required grouping....  Thats more grouping oriented then any other PVE AAA+ ( with maybe the exception of Vanguard) since the release of WoW.   

     

    to advance, grouping was a requirement, 

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • GorweGorwe Member EpicPosts: 5,885
    Which actually makes sense that LoTRO out of all games is grouping heavy. Why?

    ...well LoTR itself was a joint venture was it not ;) ? The FELLOWSHIP of the ring... ;) ?
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