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Still one of the best and unique MMOs

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  • Po_ggPo_gg Member RarePosts: 4,726
    Originally posted by BruceYee

    I don't know if what happened to me with this game was a rare but when I was installing this game about a year ago it said I had to install Pando Media Booster( I think LoL requires this to install too) and that gave me malware :

    I played this game during Mines of Moria and it was some of the most magical gaming time I've ever had.

    Luckily Pando is off the picture now (in brackets the "luckily", since we got Akamai instead... ). Yep, lots of AVs gave a malware alert for PMB, it was a lame distribution method. Not saying Akamai is better, but probably a bit more secure.

  • GorweGorwe Member EpicPosts: 6,102
    It is a nice game that is sadly outdated on every front.

    Story? Swtor/TSW
    World? wow/eso
    Combat? Everything
    Animations? Everything

    As is evident, there is very little reason to play LoTRO besides the IP and community. If I were to suggest a game to LoTRO fans, it'd be ESO. Maybe swtor, but that one is SF so...

    One mustn't forget that if you want a themepark game, there are 2 HUGE games out there(wow/eq2).

    With all this said, if only they updated combat(to feel more responsive) and animations(lol horrible! :P )
  • Lord.BachusLord.Bachus Member RarePosts: 9,630

    Originally posted by Jean-Luc_Picard

    I was in closed beta, bought a pre-order, am a founder (still have my cloak and the other stuff), and I stopped playing seriously when the game went free to play to only do the story lines. The quality had started to drop before though already anyway.

    At release, LOTRO was a good theme park MMO despite having one of the worst combat of the genre. Nowadays, the game is just aged, totally lacks any kind of quality maintenance by Turbine, and the good parts can no longer compensate for the crappy combat and other flaws the game has.

     

    To bad you base your opinion on six years ago, the first years after release the combat imrpoved dramatically making much much more fluent.    And they actually kept improving and adding more and better content over the years..  Graphics seem timeless, and annimations still are on par..

     

     

    Originally posted by ReallyNow10
    Had potential.  If it wasn't for the forced storyline (i.e., locking zones until you perform quests), I'd be in it right now.  If a zone is too high level for my character, then let me walk into it at my own risk.  Do not lock me out because I didn't have the patience to sit through a series of boring

    Point taken, this is not your game, its all about the story line, and all those stories are wrapped in a multitiude of mechanics to add diversity..  If you dont like reading books, dont play this game, because this game tends to feel like a book featuring you..  Its a themepark very much

     

     

    Originally posted by Troveaholic

    I really want to try this game and thank you so much for this post. Every time I convince myself to give it a fair chance I go to the forums and read horror story after horror story about Turbine and the Devs. Yeah I know; "Every MMO forum is like that!" but the fact of the matter is there is some compelling evidence on them.

    Such as "If you come from any other MMO, you'd have to be pretty damn determined to fight through the clunky gameplay to reach the goodness that is this game."

    "Riders of Rohan ruined the game for many! Mounted combat great in theory but bombed."

    "Punishing game for anyone new to the game without friends and isn't a part of a well established guild."

    "Isengard was and remains a abomination."

    "Turbine is falling prey to the entitlement generation (thought who want everything but do not want to do anything to get it)."

    "Free to play quickly turned to pay to win in the moors."

    "Radiance ruined the game and created a divide in the community."

    "Dead servers."

    I don't know what any of the above stuff means, but it seems consistently complained about overall. However one thing that is praised is the story which is the main thing I care about. I also trust you judgment and almost always agree with what you say, so I will be checking it out.

    Thanks again for this thread.

     

     Its free, just some advice

    - make sure to pick a populated server

    - make sure to join a friendly leveling guild, with helpfull people, they tend to be all over the place

    - take the stories step by step, leveling is the game and not the road to endgame

     

     

    Originally posted by Gorwe
    It is a nice game that is sadly outdated on every front.

    Story? Swtor/TSW
    World? wow/eso
    Combat? Everything
    Animations? Everything

    As is evident, there is very little reason to play LoTRO besides the IP and community. If I were to suggest a game to LoTRO fans, it'd be ESO. Maybe swtor, but that one is SF so...

    One mustn't forget that if you want a themepark game, there are 2 HUGE games out there(wow/eq2).

    With all this said, if only they updated combat(to feel more responsive) and animations(lol horrible! :P )

    Story, sure swtor and tsw have a nicer wrap around the story parts, but the lore of this game is much much deeper if you tend to read.

     

    world, nothing beats the scenery and open world feel of Lotro, and i mean no single MMO comes close to this feel except Maybe Vanguard.   

     

    Combat is as good as it gets in tab targetting MMOs personally i think minstrell is the most fun healing class in any tab targetting MMO, and Warden is the most fun class in MMO history...  

     

    Annimations are still acceptable even after 7 years, and comming from me, that left a lot of games for bad annimations, it means a lot.  Maybe you only played at release, because back then annimations where stiff.... But my hobbit warden annimations are spot on and one of the reasons i love this class

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • AthisarAthisar Member UncommonPosts: 666

    I think people overstate how poor the animations and combat are. The combat isn't as fluid as WoW, and the animations aren't as impressive as ESO, but neither is awful. Combat can feel a little bit slow, but it varies between classes and skills. Each class has a very different style of combat, for example the minstrel and hunter are both ranged but nothing like each other.

    There are usually negatives with f2p, but it's not as bad as others. The cash shop isn't full of RNG lockboxes, and boosts are generally just convenience items that I've never once bought. The daily gift gives a lot of these type of items too. In saying that I'd strongly recommend anyone enjoying the game to buy at least one of the cheap starter packs in order to unlock various features on the account together with extras - the best deal by far is the Mithril edition, which includes loads of quest packs, a mount, and 2,000 TP (the edition is cheaper than the value of the points alone).

    Playing the game in a regular way will earn you Turbine Points at a steady rate, and each deed/achievement can be repeated indefinitely on every character on every server for those who want to grind.

     

  • ReizlaReizla Member RarePosts: 4,076

    I have a life-time subscription account which I bought when the EU servers were still under CodeMaster's license. Back then I'd agree with OP that the game was the best and unique MMO out there. But over time the unique part kinda left the game and it became extremely generic. The only thing still worth to mention for LotRo is the story and lore, though the latter more and more becomes a rape of Tolkien's legacy.

    Needless to say, despite having a life-time subscription, I haven't touched LotRo the last 18 months or so. To me it's no longer worth to play :(

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  • GorweGorwe Member EpicPosts: 6,102

    Idk, maybe I should try it(again). There are scant few fantasy MMOs worth playing imo.

    I am always open for (good) new possibilities :p

  • fivorothfivoroth Member UncommonPosts: 3,916

    This game is really good if you are interested in a nice story and world exploration.

    Combat is NOT that bad at all. Minstrel is my favourite healer of all time! I have never had so much fun with a healer class in any other MMO. I could grind mobs for hours on end. It was that fun! The minstrel combat!

    I am suprised people give ESO as an example for a good combat system. I was really bored of it by level 30. The small number of skills and the wierd feeling of it certainly did not make for a great combat system.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • Lord.BachusLord.Bachus Member RarePosts: 9,630
    Originally posted by Reizla

    I have a life-time subscription account which I bought when the EU servers were still under CodeMaster's license. Back then I'd agree with OP that the game was the best and unique MMO out there. But over time the unique part kinda left the game and it became extremely generic. The only thing still worth to mention for LotRo is the story and lore, though the latter more and more becomes a rape of Tolkien's legacy.

    Needless to say, despite having a life-time subscription, I haven't touched LotRo the last 18 months or so. To me it's no longer worth to play :(

    Generic?

     

    skirmishes

    big epic battles

    mounted combat

     

    all very unique parts in MMO worlds, ...  I think you just grew tired of the MMO, which happens when you play them to long... They become stale on you...   

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • GorweGorwe Member EpicPosts: 6,102
    Plus, the butchery of lore? Come on! PJ already did it with those crappy " "Hobbit" "(two of those just for a measure) movies.

    Besides, it all depends how broadly are you willing to look at it. Why? Because you most likely DON'T KNOW what transpired in the background of books! Maybe LoTRO things? Maybe bfme things? Maybe neither? Who knows such things anyhow.

    The same applies for those made up parts of the Hobbit(yet the b brothers don't get five minutes screen time! Oh and wtf is with Gloin??? He is the fkkin father of Gimli! Please DO feel free to mention him!). They could've happened. Or they might've not. One thing is for certain-they had no place in "the Hobbit". Perhaps they should've saved them for spin offs? A series? /meh who cares...

    Still, RKs are a lore break. There's no other way around them...
  • Po_ggPo_gg Member RarePosts: 4,726
    Originally posted by fivoroth

    Minstrel is my favourite healer of all time! I have never had so much fun with a healer class in any other MMO. I could grind mobs for hours on end. It was that fun! The minstrel combat!

    It's up to personal taste I guess, for example I don't like much the new, "killing-machine" mini... Back in the days it was slower, yes, but more fitting for a healer class. This post-HD era of "-hey, we need an AoE dps too! -I have a mini. -Cool, that's even better than a champ, bring it!" is not for my taste :)

    But of course there's their real purpose still, just throw together a bunch of minis, there will be music: http://postimg.org/image/4uhryuqej/  (<-- last night in Frostbluff)

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199

    Unique? That's the opposite word I would use. The first impression I got from LotRO is that it's just WoW in a slightly more polished skin.

    It's a shame really, the game had tons of potential. The art was beautiful, and they DID put SOME effort into the lore. But it's all ruined by incredibly lack luster quest grinding solo centric linear hand holding design that discourages socializing and community, and some of the most boring combat I've ever endured.

     

    The only decent features in this game are stripped down leftovers from when it was a promising sandbox game called Middle Earth Online (Morale system, instruments)

     

     

    Hopefully whoever gets the LotR IP next can do better. You can't do much worse.

  • DistopiaDistopia Member EpicPosts: 21,182
    I couldn't ever get into it.. The scenery is pretty that's about the extent of the praise I'd give it. I always found the game-play, questing etc.. to be very dull.

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  • Lord.BachusLord.Bachus Member RarePosts: 9,630
    Originally posted by Gorwe
    Plus, the butchery of lore? Come on! PJ already did it with those crappy " "Hobbit" "(two of those just for a measure) movies.

    Besides, it all depends how broadly are you willing to look at it. Why? Because you most likely DON'T KNOW what transpired in the background of books! Maybe LoTRO things? Maybe bfme things? Maybe neither? Who knows such things anyhow.

    The same applies for those made up parts of the Hobbit(yet the b brothers don't get five minutes screen time! Oh and wtf is with Gloin??? He is the fkkin father of Gimli! Please DO feel free to mention him!). They could've happened. Or they might've not. One thing is for certain-they had no place in "the Hobbit". Perhaps they should've saved them for spin offs? A series? /meh who cares...

    Still, RKs are a lore break. There's no other way around them...

     

    its a game mate... and it was never meant to be an exact copy of the tolkien lore, still yet it comes close, and i am pretty much sure, that tolkien himslef would have loved to walk around with a character in the virtuall representation of his world.

     

    Lore purists in general dont understand that movies require a whole different approach then just copying every letter of a book in a movie, same goes for games.

     

    The current ingame lore and stories are far beyound anything i found in any other MMO´s so far..  espescially combined with the tools that Turbine uses to tell them.  

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • SiugSiug Member UncommonPosts: 1,257
    Originally posted by Lord.Bachus
     I think you just grew tired of the MMO, which happens when you play them to long... They become stale on you...   

    Would you please stop this nonsense? Who are you to tell if people with different opinions are suitable for playing MMOs or not? I played Lotro too and liked it a lot. But imho Lotro went downhill very fast since Mirkwood. Haven't touched it since and never will again.

  • hfztthfztt Member RarePosts: 1,341
    Originally posted by Lord.Bachus

    Generic?

     

    skirmishes

    big epic battles

    mounted combat

     

    all very unique parts in MMO worlds, ...  I think you just grew tired of the MMO, which happens when you play them to long... They become stale on you...   

    Well, It hides it well. I played the first 10 levels or so, an all I saw was generic quests... The intro is where you show off your game and get people hooked, and in that regard LotRO completely failed. I find personally DDO to be a better game, and the only playable Themepark out there. Yay for no fedex / kill x monster quests.

  • hfztthfztt Member RarePosts: 1,341
    Originally posted by hfztt
    I find personally DDO to be a better game, and the only playable Themepark out there. 

    Am I completely stupid and forgetfull? How about I remember TSW as well? That one is pretty great too though not completely free of the fed-ex / kill x monsters curse...

  • PhryPhry Member LegendaryPosts: 11,004
    I played LOTRO when it first came out, sadly, much as i wanted to enjoy it, i just found the actual game play a bit boring, oh it had some interesting features, just not enough of them to keep any interest in the game, i am not too surprised that the game eventually went F2P, at a guess i would say the only real reason the game is running is probably due to contractual obligation, life time subs probably have a minimum duration written into them? but if they are making enough money to keep the game running, then their doing well, i wouldn't lay heavy odds though on the game continuing to do so much longer, assuming it is making a profit at the moment, its one of a few games that i could easily envisage shutting down some time next year.image
  • GorweGorwe Member EpicPosts: 6,102
    Originally posted by hfztt
    Originally posted by hfztt
    I find personally DDO to be a better game, and the only playable Themepark out there. 

    Am I completely stupid and forgetfull? How about I remember TSW as well? That one is pretty great too though not completely free of the fed-ex / kill x monsters curse...

    How about Guild Wars? They seem to be in your general direction...

  • ThebeastttThebeasttt Member RarePosts: 1,130

    Unique lololololololol

     

    LoTRO literally paved the way for a decade of WoW clones.

  • KuviskiKuviski Member UncommonPosts: 215

    Well, I guess I might as well go ahead and give my view of the game. I played the original and Moria, as well as a little bit during Mirkwood, at which point the game almost completely stopped interesting me.

    After the F2P conversion, I have tried getting back to the game a couple of times.  A couple of things really bother me when ever I try logging in, however.

    First there's the hobbit present thing. Every day you log in for the first time, a window appears in the middle of your screen telling you to roll for a "Hobbit Present" or something of the like. You press the roll button and you receive a random item, such as a piece of equipment, completely out of nowhere.

    If that wasn't immersion breaking enough, after pressing the roll button the window then goes on to beg you for money. You see, you can pay real money for more rolls to get more random hobbit presents.

    That alone makes the game feel like such a cheap money grab, preventing me from really focusing on the gameplay. But there's more. See, I am a lifetime subscriber, yet constantly is the cash shop being shoved down my throat, no matter where I go or what I do.

    The greatest example are the quests. After level 10, every time you complete a quest objective, you are prompted to pay a piece of the cash shop currency to teleport back to the quest giver. Once again something that simultaneously completely breaks immersion and annoys me, making me feel like not a respected customer but another person to get a couple of pennies from before I quit.

     

     

    Well, I don't want this post to become a huge wall of text. Having rambled on about the cash shop for a while, I'll go on to briefly list some of the game's gameplay-related and mechanical flaws , to which I will not go in great detail, but which I am sure other people can identify with.

    - Overuse of instancing and zoning

    - No new group content

    - Clunky and ugly UI

    - Clunky controls

    - Sluggish movement

    - Forced questing

    - Overly linearized questing

    - Group content made soloable

    - Overly personalized storyline

    - Horrible minigames like skirmishes and monsterplay

    - The looting change - loot is now put in a virtual bag from which you can move things to your own bag at any time and place you want, as long as you loot it within an hour

    - Character animations

    - Monsters in low level areas nerfed

     

     

    I used to like this game. I think it still has some of the best looking world scenery out there, and it was pretty fun to play for a time  partly because of the active RP community. I never thought it was the best game ever, both because I tend to be a little bit of a Tolkien purist and because I found the gameplay lacking. And let's face it, deep down at it's core the game always was just another WoW clone. But at this stage I just don't find the game playable.

  • Po_ggPo_gg Member RarePosts: 4,726
    Originally posted by Kuviski

    First there's the hobbit present thing. Every day you log in for the first time, a window appears in the middle of your screen telling you to roll for a "Hobbit Present" or something of the like.

    The greatest example are the quests. After level 10, every time you complete a quest objective, you are prompted to pay a piece of the cash shop currency to teleport back to the quest giver.

    ...

    And let's face it, deep down at it's core the game always was just another WoW clone.

    Some parts I agree. I too raised voice plenty of times against the Presents since its launch (and you even missed to mention the worst part, the level-approproiate "bests" - as in you may roll a gear piece or a consumable which is close the best one for your current level and class. That's why some feel the urge to spend money on the extra rolls... Or that subscribers have two rolls per day, and on the Vip roll there are even better presents... yecch). But it's no longer pop up automatically, it just puts a notification on the Alert pane. Sadly there's no "Turn it off" switch, but still, it's just an option, you can ignore it. Many do.

    Same goes to the mithril coins. I don't know of an UI mod (yet, hope there will be one) with which you can turn those off from showing, but those are also just convenience options, you can ignore them safely. (Never used them myself) And you aren't "prompted" per say, it's just an additional button...

    Concerning cloning, I too left LotRO after the first try back then, it was way too wow-ish deep down at it's core and I loathe that. But on the second try I rolled a hobbit... :) maybe the game is not the best as the thread title says, but the Shire is unique, there's nothing even remotely close in wow... (ok, blizz-diots made that Whimsyshire as a spoof for their other weak game, but... no, not even close :) )

     

    As for the list

    Originally posted by Kuviski

    - Overuse of instancing and zoning - I think no overuse here, just as much usage as in other "regular" mmos

    - No new group content  - I don't like BBs either, but let's face it, HD is group content - just a different one :)

    - Clunky and ugly UI  - you can modify it as much as you want (ok, within some limits)

    - Clunky controls  - true, it's not an action game... but I think it's not much clunkier than the average

    - Sluggish movement  - I don't really mind it, but yep, it can be pretty sluggish :)

    - Forced questing  - it's a quest-driven game... (but you can level also by crafting or skirms/Big Battles, or festival activities too)

    - Overly linearized questing  - only the Book line. All the other quests are very loosely depending on each other, you can skip as much as you want, or do them in any choosen order. Quest "chains" are usually 3-5 quests long, tops. The Book line is optional too, might I add.

    - Group content made soloable  - as an option. Just play them in a group, if you like.

    - Overly personalized storyline  - it's a story-driven game too, not just quest-driven as mentioned above...

    - Horrible minigames like skirmishes and monsterplay  - agree, don't like them either :) (but many do)

    - The looting change - loot is now put in a virtual bag from which you can move things to your own bag at any time and place you want, as long as you loot it within an hour   - it's just a convenience bonus. If you don't want it, you can still go back to the first vendor and sell / drop stuff if your bags are full. For those who are dumb enough (khm... happens a lot to me lately, it's easy to get used to the overlay bag... heh heh) going out in the wild / in an instance with an almost full inventory, now have the option to finish it and do the inventory tetris later. (and I even have the full 8 bags, but what can I say? I'm a hoarder...)

     

  • NinelNinel Member UncommonPosts: 40
    There's few things that keep me away from this. Most significant is the ominous character models. Can't play a game where the npc's are better looking than players. Elves are particularly disgusting. UI is horrible too. I played the game until Moria release. It's sad for me because the game itself is not bad and i'm a Tolkien follower. Please do something with the character skins!  
  • SulaaSulaa Member UncommonPosts: 1,329

    Lotro morphed from decent game for certain user niche years ago to cheap facebook-like trash.  I don't recommend it.

     

  • MaurgrimMaurgrim Member RarePosts: 1,213
    Originally posted by Lord.Bachus

    I tought most people have forgotten about how good this game actually is for players like me that are into lore and stories...   I think this was the first game that put story so high on their agenda, and set the scene for the newer story based games like ESO, TSW and SWTOR.  And yet still it feels like a unique place..

     

    here is why i keep returning to this game..

    - even after 7 years the graphical art style is still convincing

    - the scenery is still the best in any MMO, traveling the lands has so many beatifull sights

    - despite many storie areas and dungeon being instanced, it really feels like a huge open world, more then any other themepark game

    - mounted combat, best in any MMO

    - big epic battles, being part of mass combat in PvE feels unique

    - skirmishes...  Quick group content..

    - fun dungeons and raids, very diverse, many of them scaling in level

    - housing, still one of the best systems, part of the sociall system

    - Quests and lore, having a story paralel to the big events in the books, makes you really feel part of the tolkien lore

    - Society, is unbelievable, no other game has so many player organised events

    - the music system, and people performing in the game world

    - all those little fun things implemented in the world, like chicken runs

    - Magic in the Tolkien world feels quite rare compared to other fantasy MMOs, as it should be...

    - Regular content updates, like 3 major updates over the last year..

    - Class diversity, all classes feel and play totally different, with unique mechanics for every class. Adding to the replayabillity

    - so much story and quests, that you need several characters to see and play it all

    - monster play, i love fighting other players this way, it does not break the worlds immersion

     

    yes, its a leveling game, not an endgame game currently, but there are people everywhere, espescially with the new class recently released, level 1 to 50 zones are booming.  And while the lore is not totally true to tolkiens books, i am sure Tolkien himself would have loved to play a character in this game build around his very own world. 

     

    Yet the story is allready in the 3rd book, and progressing towards the probable Mordor Climax, which got me wondering what will happen after that, but then thats another discussion entirely.  So far they they succeeded to make new content feel fresh every time, at allmost every update the game gets a new push into a different direction with new things to experience.

     

    as a game hopper, i really hope that i can allways keep returning to this game and feel like getting home..  Its currently the only MMO that feels closer to a virtuall world then to a game

     

    Marked

    Mounted combat are boring you just target the enemy write /follow and use the combat skills, It's far from best  MMO mounted combat.

    Housing are very limited, check Wildstar and EQ2 for better housing.

    Rest that you wrote I agree on, I also keep coming back and I've been playing since open beta.

  • KuviskiKuviski Member UncommonPosts: 215
    Originally posted by Po_gg*snip*

     As for the list

    Originally posted by Kuviski

    - Group content made soloable  - as an option. Just play them in a group, if you like.

    - The looting change - loot is now put in a virtual bag from which you can move things to your own bag at any time and place you want, as long as you loot it within an hour   - it's just a convenience bonus. If you don't want it, you can still go back to the first vendor and sell / drop stuff if your bags are full. For those who are dumb enough (khm... happens a lot to me lately, it's easy to get used to the overlay bag... heh heh) going out in the wild / in an instance with an almost full inventory, now have the option to finish it and do the inventory tetris later. (and I even have the full 8 bags, but what can I say? I'm a hoarder...)

    Most of the stuff comes down to personal preference, however, concerning these two points I quoted I want to post a reply. This isn't a single player game, you don't just mod it to your liking. That's just not how it works in a world filled with other players.

    Yes, you can do the soloable group dungeons with a group. But that is artificially making content more difficult by going through the trouble of finding a group. Say that I thought a dungeon wasn't difficult enough - would you tell me to do it without my equipment on? We aren't playing a tabletop game here where the Dungeon Master can make stuff up on the fly, nor are we children at a playground arguing about whether or not that bullet hit one of us or not in our little game of cops and robbers. There's in-game rules at play.

    The same goes for the loot thing. It breaks immersion and I feel takes away from gameplay. Now, carrying multiple sets of armour in your bags never was very realistic to begin with, but the virtual bag really makes you (or rather, me) realize just how ridiculous the whole thing is. It distracts me, and I cannot just pretend its not there, just like I cannot pretend the Dungeon Finder doesn't exist in the majority of games, with it's side effects like allowing for constant teleportation around the world.

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