Originally posted by Reizla I would not even consider subscribing to the game. It's full of bots, unresolved exploits and hacks... I even bought the alpha package for €135, enjoyed the (pretty clean) gameplay for those 8 months or so, but at the end the mentioned problems kinda killed it for me
Originally posted by holdenhamlet Yeah, AA would be pretty good if there was no p2w, hacks or exploits. That'll never happen though.
I would pay for a sub only server but as mentioned above, Trion would have to sort out the issues mentioned above before I even consider giving them any more money.
Just wondering, you do realise that no cash shop means no labor pots right? So you'd be stuck with the 2.8ish k you get per day max if you idle/stay online 24h.
Originally posted by Alumicard Just wondering, you do realise that no cash shop means no labor pots right? So you'd be stuck with the 2.8ish k you get per day max if you idle/stay online 24h.
No cash shop would mean equal labour regen on and offline, and at a more sensible rate, rather than one that 'encourages' people to go to a cash shop.
Originally posted by Alumicard Just wondering, you do realise that no cash shop means no labor pots right? So you'd be stuck with the 2.8ish k you get per day max if you idle/stay online 24h.
No cash shop would mean equal labour regen on and offline, and at a more sensible rate, rather than one that 'encourages' people to go to a cash shop.
Removing the cash shop does not give a boost to labor regeneration. The regeneration is not there to encourage the cash shop, the cash shop is there to increase the regeneration for money, rather than time. Without the cash shop, you just have time.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Originally posted by Alumicard Just wondering, you do realise that no cash shop means no labor pots right? So you'd be stuck with the 2.8ish k you get per day max if you idle/stay online 24h.
In alpha is was double what the release is. It was totally workable at this level. NA alpha lasted for months and it was great without the cash shop. I would totally play again if the OP's post became a reality.
Originally posted by Alumicard Just wondering, you do realise that no cash shop means no labor pots right? So you'd be stuck with the 2.8ish k you get per day max if you idle/stay online 24h.
No cash shop would mean equal labour regen on and offline, and at a more sensible rate, rather than one that 'encourages' people to go to a cash shop.
Removing the cash shop does not give a boost to labor regeneration. The regeneration is not there to encourage the cash shop, the cash shop is there to increase the regeneration for money, rather than time. Without the cash shop, you just have time.
Originally posted by Alumicard Just wondering, you do realise that no cash shop means no labor pots right? So you'd be stuck with the 2.8ish k you get per day max if you idle/stay online 24h.
No cash shop would mean equal labour regen on and offline, and at a more sensible rate, rather than one that 'encourages' people to go to a cash shop.
Removing the cash shop does not give a boost to labor regeneration. The regeneration is not there to encourage the cash shop, the cash shop is there to increase the regeneration for money, rather than time. Without the cash shop, you just have time.
I was talking about the way it should be.
If they wanted labor regen to be faster, they could simply change that, without removing the cash shop.
If that is the way it should be... then the cash shop doesn't change that.
Their desire to sell items in the cash shop explains why labor regeneration is so low, and why the odds of making crafting items are so low. It's a classic example of how the game design is warped around the need to feed a cash shop.
Their desire to sell items in the cash shop explains why labor regeneration is so low, and why the odds of making crafting items are so low. It's a classic example of how the game design is warped around the need to feed a cash shop.
If they wanted to sell cash shop items, they would just remove regeneration, and sell labor points via the shop. The cash shop is not the source of these problems, it was the solution... one which you are suggesting be removed. If this removal causes more problems... perhaps this was not the correct solution.
Their desire to sell items in the cash shop explains why labor regeneration is so low, and why the odds of making crafting items are so low. It's a classic example of how the game design is warped around the need to feed a cash shop.
If they wanted to sell cash shop items, they would just remove regeneration, and sell labor points via the shop. The cash shop is not the source of these problems, it was the solution... one which you are suggesting be removed. If this removal causes more problems... perhaps this was not the correct solution.
No they wouldn't. Part of the whole business strategy involves obsufication and making the game "just fun enough" to encourage people to spend more. Removing labor regeneration entirely would go against that. This is explicitly stated by R2Games' business presentation, and given that they make 27 million a month (probably more today) in the business of F2P games, I'm pretty sure they know what they're talking about.
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I would pay for a sub only server but as mentioned above, Trion would have to sort out the issues mentioned above before I even consider giving them any more money.
No cash shop would mean equal labour regen on and offline, and at a more sensible rate, rather than one that 'encourages' people to go to a cash shop.
Removing the cash shop does not give a boost to labor regeneration. The regeneration is not there to encourage the cash shop, the cash shop is there to increase the regeneration for money, rather than time. Without the cash shop, you just have time.
I really wish people would stop saying we. I is more honest and meaningful.
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
In alpha is was double what the release is. It was totally workable at this level. NA alpha lasted for months and it was great without the cash shop. I would totally play again if the OP's post became a reality.
I was talking about the way it should be.
If they wanted labor regen to be faster, they could simply change that, without removing the cash shop.
If that is the way it should be... then the cash shop doesn't change that.
Their desire to sell items in the cash shop explains why labor regeneration is so low, and why the odds of making crafting items are so low. It's a classic example of how the game design is warped around the need to feed a cash shop.
If they wanted to sell cash shop items, they would just remove regeneration, and sell labor points via the shop. The cash shop is not the source of these problems, it was the solution... one which you are suggesting be removed. If this removal causes more problems... perhaps this was not the correct solution.
No they wouldn't. Part of the whole business strategy involves obsufication and making the game "just fun enough" to encourage people to spend more. Removing labor regeneration entirely would go against that. This is explicitly stated by R2Games' business presentation, and given that they make 27 million a month (probably more today) in the business of F2P games, I'm pretty sure they know what they're talking about.