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Breaking news: carrack available for 345$ in couple days

motanilamotanila Member UncommonPosts: 152

Breaking news: the carrack available for 345$ in couple days. As you all dreamed to explore in space the carrack is the perfect ship for this. Don;t let 345 to stay betwen you and your hapiness.

It will be longer than constelation - 110m and will have a small bay.

Happy shopping !!

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Comments

  • nebb1234nebb1234 Member Posts: 242
    ummmmm you should get people to pay you when you are selling their products for them. 
  • ChrisboxChrisbox Member UncommonPosts: 1,729
    No.

    Played-Everything
    Playing-LoL

  • AnirethAnireth Member UncommonPosts: 940

    I'd imagine that i can hire some people to explore space for me for $345.

    I'll wait to the day's end when the moon is high
    And then I'll rise with the tide with a lust for life, I'll
    Amass an army, and we'll harness a horde
    And then we'll limp across the land until we stand at the shore

  • ErillionErillion Member EpicPosts: 10,349

    You can hire some people to explore for you IN GAME. For instance:

    https://robertsspaceindustries.com/orgs/IEC

    https://robertsspaceindustries.com/orgs/COMET

    https://robertsspaceindustries.com/orgs/ALERACORP

    etc.

     

    Star Citizen Organisations !  Never fly alone, if you don't want to ...

     

    Have fun

  • RaquisRaquis Member RarePosts: 1,029
    you people are wackey paying all this money for a game that's not finished yet.
  • ErillionErillion Member EpicPosts: 10,349

    Its a crowdfunding project.

     

    You can give 20 $. Or as many bucks as you want and can afford. You mileage may vary. No one forces you to pay 345 $.

     

    We backers make it possible. We backers make it happen. We backers help promote.

    We backers provide ideas, feedback, input and playtesting.

    We backers help to make it a great success and a milestone in the space sim genre !

     

    WE ARE LEGION !  ;-)     660.804 at the time of writing.

     

    Have fun

     

  • mrneurosismrneurosis Member UncommonPosts: 316
    Hmm is this a MMO or online shop to sell virtual ships? 
  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    I guess if you don't ask, you don't get.

    I self identify as a monkey.

  • ErillionErillion Member EpicPosts: 10,349
    Originally posted by mrneurosis
    Hmm is this a MMO or online shop to sell virtual ships? 

    Neither.

    More information to be found here     http://starcitizen.wikia.com/wiki/Main_Page

    including the explanation why Star Citizen is a multiplayer game, but NOT a massively multiplayer game.

     

    Contrary to some negative propaganda squallers here that claim that SC consists only of ship jpgs  you can already test-fly various ships in PvE, PvP and Co-op dogfighting. You can also race with your buddies.  FPS shooter module will be ready for testing shortly.  Status of project is communicated by CIG in elaborate detail in numerous ways if one cares to read/look/hear.

     

    Have fun

  • KangaroomouseKangaroomouse Member Posts: 394
    Originally posted by motanila

    Breaking news: the carrack available for 345$ in couple days. As you all dreamed to explore in space the carrack is the perfect ship for this. Don;t let 345 to stay betwen you and your hapiness.

    It will be longer than constelation - 110m and will have a small bay.

    Happy shopping !!

    The only thing that exists is a concept art. We don't know if this ship is any good at all.  Please stop spreading false information.

  • KangaroomouseKangaroomouse Member Posts: 394
    Originally posted by mrneurosis
    Hmm is this a MMO or online shop to sell virtual ships? 

    An online shop that sells JPG images of virtual ships. None of these exist, have been modeled or textured. They do not exist in any game and there is to date no game.

  • ErillionErillion Member EpicPosts: 10,349
    Originally posted by Kangaroomouse
    Originally posted by mrneurosis
    Hmm is this a MMO or online shop to sell virtual ships? 

    An online shop that sells JPG images of virtual ships. None of these exist, have been modeled or textured. They do not exist in any game and there is to date no game.

    Incorrect.

    Many (not all) ships already exist in game and can be used in dogfighting playtesting.

    Up-to-date unofficial player list of ship status:

    https://docs.google.com/spreadsheets/d/1TZgzbirTbLMj9oLJlMKYpefDo4cL430UQfmhy2HyUJU/edit#gid=0

     

    You are correct in stating that there is no (complete) game yet. SC is in non-feature-complete pre-alpha at the moment.

     

    Have fun.

  • ErillionErillion Member EpicPosts: 10,349
    Originally posted by Germinlit
    Originally posted by Kangaroomouse
    ... and there is to date no game.

    I  disagree with that.

    Per Chris Roberts statements, the CEO of Cloud Imperium Games, a game is already released and he uses this fact, for example, to justify that the "feature creep" concept does not apply to him.

    THIS  is the official state of the game according to Chris Roberts:

    https://robertsspaceindustries.com/project-status

     

    Have fun

  • KangaroomouseKangaroomouse Member Posts: 394
    Originally posted by Erillion
    Originally posted by Kangaroomouse
    Originally posted by mrneurosis
    Hmm is this a MMO or online shop to sell virtual ships? 

    An online shop that sells JPG images of virtual ships. None of these exist, have been modeled or textured. They do not exist in any game and there is to date no game.

    Incorrect.

    Many (not all) ships already exist in game and can be used in dogfighting playtesting.

    Up-to-date unofficial player list of ship status:

    https://docs.google.com/spreadsheets/d/1TZgzbirTbLMj9oLJlMKYpefDo4cL430UQfmhy2HyUJU/edit#gid=0

    You are correct in stating that there is no (complete) game yet. SC is in non-feature-complete pre-alpha at the moment.

    Have fun.

    The dogfighting module is something a small group of developers can do in a year if they purchased the Engine like RSI did. They would also not need $60mil to do it. A million would be plenty to get you a dogfighting module of the same quality as SC delivered so far. Most likely in less time too.

    ----

    Let's not ignore the fact that they spend most cash and time creating High Quality trailers and Brochures for their virtual spaceship sales. Create a mock TV Show (Next big starship or whatever) and an extremely elaborate webpage.

    ----

    Please don't get me wrong. I am a Backer too, day one. But this whole selling spaceship business has gotten out of hand and the game has been pushed back to reach the $100 million he want's to reach.

    It's not about the game any more, it's about reaching $100 million crowd funded to satisfy his inflated ego.

  • KangaroomouseKangaroomouse Member Posts: 394
    Originally posted by Erillion

    We backers make it possible. We backers make it happen. We backers help promote.

    We backers provide ideas, feedback, input and playtesting.

    We backers help to make it a great success and a milestone in the space sim genre !

     

    You backers are also the ones out of $60 million (or more) if this project goes tits up.

    ----

    A risk worth taking?

  • ErillionErillion Member EpicPosts: 10,349
    Originally posted by Kangaroomouse

    You backers are also the ones out of $60 million (or more) if this project goes tits up.

    ----

    A risk worth taking?

    For me personally - yes !

    It was already worth it even now -  to come into contact with so many great and like-minded people via the various Star Citizen forums.

     

    Have fun

  • ErillionErillion Member EpicPosts: 10,349
    Originally posted by Kangaroomouse

    The dogfighting module is something a small group of developers can do in a year if they purchased the Engine like RSI did. They would also not need $60mil to do it.

    --> That is (partially) correct. The Cryengine is not exactly the best choice for a space game, that is why it had to be extensively modified and rewritten to 64 bit instead of 32 bit. One of the reasons it took longer than anticipated. CIG has never claimed that they need 60 M$ to create the dogfighting module.

    A million would be plenty to get you a dogfighting module of the same quality as SC delivered so far. Most likely in less time too.

    --> That is an opinion i don't share. Compare it to Elite:Dangerous, which looks a bit less nice IMHO  and has cost more than one million $ and took longer than a year  (I backed both projects).

    ----

    Let's not ignore the fact that they spend most cash and time creating High Quality trailers and Brochures for their virtual spaceship sales.

    --> That is your opinion, not a confirmable fact. I go so far to call it an unfounded rumour.

    Create a mock TV Show (Next big starship or whatever)

    --> The TV show (and the Jumppoint magazine) is paid by the subscribers, a subset of the SC backers.  No pledge money is used for the show or the magazine.

    and an extremely elaborate webpage.

    --> Having such a webpage is one of the necessities of EVERY Kickstarter project.

    --> "A Kickstarter project does more than raise money.
    It builds community around your work."

    https://www.kickstarter.com/learn?ref=nav

    And HELL YEAH ... what a great community we have build !!

    ----

    Please don't get me wrong. I am a Backer too, day one. But this whole selling spaceship business has gotten out of hand and the game has been pushed back to reach the $100 million he want's to reach.

    It's not about the game any more, it's about reaching $100 million crowd funded to satisfy his inflated ego.

    IMHO for Chris Roberts its always about the game, not the money. I met him and his team during Gamescon 2014. I got the impression of a man driven to create something great. Someone who could not care less about the money while he is in that "Lets get it done !" mode. Money is something you regrettably need to make your vision into reality. Money is a means to acheive something truely exeptional. 

     

    Have fun

     

  • AmanaAmana Moderator UncommonPosts: 3,912
    Remember that there are both positive and negative opinions welcome here, and the topic of this forum is not other posters. Additional personal attacks in here will be removed and actions taken. Stick to the topic of the game.

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  • nebb1234nebb1234 Member Posts: 242
    RICO? is that you??
  • khamul787khamul787 Member UncommonPosts: 193
    Originally posted by Kangaroomouse
    Originally posted by Erillion
    Originally posted by Kangaroomouse
    Originally posted by mrneurosis
    Hmm is this a MMO or online shop to sell virtual ships? 

    An online shop that sells JPG images of virtual ships. None of these exist, have been modeled or textured. They do not exist in any game and there is to date no game.

    Incorrect.

    Many (not all) ships already exist in game and can be used in dogfighting playtesting.

    Up-to-date unofficial player list of ship status:

    https://docs.google.com/spreadsheets/d/1TZgzbirTbLMj9oLJlMKYpefDo4cL430UQfmhy2HyUJU/edit#gid=0

    You are correct in stating that there is no (complete) game yet. SC is in non-feature-complete pre-alpha at the moment.

    Have fun.

    The dogfighting module is something a small group of developers can do in a year if they purchased the Engine like RSI did. They would also not need $60mil to do it. A million would be plenty to get you a dogfighting module of the same quality as SC delivered so far. Most likely in less time too.

    I highly doubt your average indie developer could put out a polished, high fidelity sim in even close to the same league with only $1m. You also have to realize that they had to HEAVILY recode the engine, to the point where they actually work with Crytek to improve it, which is what took the majoirty of the initial development time. 

    Let's not ignore the fact that they spend most cash and time creating High Quality trailers and Brochures for their virtual spaceship sales. Create a mock TV Show (Next big starship or whatever) and an extremely elaborate webpage.

    This is complete and utter speculation. What reason do you have to believe that 6-8 ship trailers (made in-engine) and a website would cost anywhere near as much as two years of several hundred developers working on a game?

    Please don't get me wrong. I am a Backer too, day one. But this whole selling spaceship business has gotten out of hand and the game has been pushed back to reach the $100 million he want's to reach.

    The game hasn't been pushed back to meet any imaginary budget. The $100 million mark is his estimate for the final cost of the entire game, not some arbitrary "I want this or you can't play" mark. 

    It's not about the game any more, it's about reaching $100 million crowd funded to satisfy his inflated ego.

    Proof? AAA games cost AAA money. The game has expanded since it's initial concept on kickstarter. It's an ambitious game. This has little to do with ego and a lot to do with making an incredibly expensive game.

     

    image

  • volttvoltt Member UncommonPosts: 432

    i agree games are expensive to make mow adays. However there should be a point it reaches where they go to REAL investors to fund that process not the people. You got to give it to him though people are paying for the production of his game and wont see a cent of the proceeds.

    IMO that point was reached long ago and now he;s stretching and taking advantage, but thats just me :)

  • ErillionErillion Member EpicPosts: 10,349
    Originally posted by voltt

    i agree games are expensive to make mow adays. However there should be a point it reaches where they go to REAL investors to fund that process not the people. You got to give it to him though people are paying for the production of his game and wont see a cent of the proceeds.

    IMO that point was reached long ago and now he;s stretching and taking advantage, but thats just me :)

    I think the whole POINT of crowdfunding is to avoid the "real investors", who only care about return-of-investment  and not about the (quality of the) game. Backers do not expect a share of the proceeds ... their "payment" is the game they want in the quality they want.

     

    Have fun

  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    Originally posted by voltt

    i agree games are expensive to make mow adays. However there should be a point it reaches where they go to REAL investors to fund that process not the people. You got to give it to him though people are paying for the production of his game and wont see a cent of the proceeds.

    IMO that point was reached long ago and now he;s stretching and taking advantage, but thats just me :)

    I agree and I think they've gotten greedy and are taking advantage now of those that backed the project.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • MukeMuke Member RarePosts: 2,614
    Good to see the Cashshop developing quite well,so when is the actual launch of the game?

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • ErillionErillion Member EpicPosts: 10,349
    Originally posted by Muke
    Good to see the Cashshop developing quite well,so when is the actual launch of the game?

    http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule

    My personal guess:  end of 2016 (Persistent Universe Launch).  However, you will be able to play various modules (e.g. Arena Commander, FPS, social etc.) and the solo campaign Squadron 42 before that.

    The "Cashshop" as you call it is a community financed crowdfunding campaign.

     

    Have fun

     

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