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Destiny's identity was up for debate at first. "It's an MMO." "It's not an MMO." And the debates raged on.
What is Destiny in reality? It fills the exact same niche of the gaming market as Warframe. It's a squad-based mission shooter with a heavy emphasis on grind. Both games have similar strengths and flaws, though each game has its own edge on the other. This might help on-the-fence players decide on a game.
Both games bring addictive team gunplay with an emphasis on mowing down hordes of enemies for loot.
Both games feature more expansive customization than the standard shooter.
Both games - for the right kind of players - can pack loads of replayability due to the repeatable nature of their missions.
Both games have reliable, if not stellar update support.
Connection issues. Destiny has bad servers, as is the case with previous Bungie games. Warframe suffers because of peer to peer hosting and all of the weaknesses this entails.
Both games have extremely weak story context, adding to the monotony of the grind. Warframe is better in this regard.
Very little visual customization. Frames in Warframe have a mostly set appearance, barring a dye system, alternate helmets, and scarves. Appearance in Destiny is highly restricted, thanks to the absence of a transmutation system for stat-tiered gear.
+/- Third person, not first-person.
+/- Free to play business model that takes a strange stance. On one hand, it's entirely pay-to-win, but in a strange sort of contrast that is only possible in a 99.9% PvE grind-based game, it's also fair and among the most reasonable business models out there. Not only can you trade for cash shop currency (at reasonable market prices), allowing you to get everything you need, but everything can be obtained within reason.
+ Superior grouping functionality that, barring occasional NAT compatibility issues, works pretty well.
+ Strange, eccentric art and music design that can provide a truly unique sort of experience.
+ Greater class variety with better skill design - leads to more traditional MMO-style teamwork, though not perfectly.
+ Much greater selection of weapons and weapon types, held back by remarkably poor weapon balance - even in comparable tiers.
+ Superior clan/guild system
- Riddled with bugs and clunky parkour.
- Extremely bad PvP.
- Lacking PvE endgame.
- Really bad death + revive system.
+/- First person shooter. No third person option outside of basically irrelevant moments.
+/- Effectively a subscription game. Box price + expansions + Playstation Plus Membership. The game isn't worth the subscription to PS+ on its own (IMO), but if you already pay for it, it can be well worth your time.
+ Extremely well polished. I've run into a grand total of one bug in my play experience.
+ Pretty strong endgame, if repetitive.
+ Strong art direction and great OST.
+ Better PvP. Whether it's still bad or if it's good PvP depends on a player's stance on twitch shooters.
+ Standard, quality death + revive system lends itself to better teamwork on a base level, despite the lack of class roles.
- Classes tend to have no particular roles. The only true support is the Defender. The rest of the classes are effectively dps (save for the Sunsinger, which has a very small amount of offensive support available to it).
- Grouping is a complete and total chore thanks to a complete lack of world chat or in game grouping features for content that doesn't allow matchmade groups. Prepare to use the forums just to play high end content.